(Added BuildRequire - Need Barrel and Stock Loc.) Tag: rte-source |
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− | {{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons}} |
+ | {{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}} |
+ | <div style="float:right; padding:0 0 0 15px; width:270px;" class="tabbertab-borderless"><tabber> |
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+ | Archwing = {{WeaponInfoboxAutomatic |
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+ | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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+ | |name = |
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+ | <!-- |
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− | {{WeaponInfoboxU11 |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | name = Phaedra |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | image = Phaedra.png |
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− | | mastery level = |
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− | | slot = Primary |
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− | | type = Rifle |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | trigger =Auto |
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+ | --> |
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− | | projectile speed = |
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+ | <!--Statistics--> |
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− | | noise level =Alarming |
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+ | |image = |
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− | | rate of fire =12.50 |
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+ | |mastery level = |
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− | | accuracy =11.8 |
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+ | |slot = |
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− | | zoom = |
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+ | |type = |
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− | | spread = |
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+ | |trigger = |
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− | | recoil = |
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− | | clip =250 |
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− | | max ammo = |
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− | | reload = |
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− | | archwing reload =2 |
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− | | stat proc =25.0 |
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+ | <!--Utility--> |
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− | | physical damage =45.2 |
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+ | |ammo type = |
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− | | impact damage =11.3 |
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+ | |flight speed = |
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− | | puncture damage =29.4 |
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+ | |range = |
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− | | slash damage =4.5 |
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+ | |noise level = |
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− | | elemental damage type = |
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+ | |fire rate = |
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− | | elemental damage = |
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+ | |spool = |
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− | | crit chance =10.0 |
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+ | |accuracy = |
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− | | crit damage =2.0 |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |channel damage = |
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+ | |disposition = |
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+ | <!--Normal Attacks--> |
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− | | charge physical damage = |
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− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
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− | | charge elemental damage type = |
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− | | |
+ | |normal damage = |
+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | | charge speed = |
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− | | |
+ | |charge impact = |
− | | |
+ | |charge puncture = |
+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | | conclave = |
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+ | |area impact = |
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− | | polarities = |
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+ | |area puncture = |
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− | | introduced = [[Update 17#Update 17.5|Update 17.5]] |
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+ | |area slash = |
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− | | notes = |
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+ | |area element = |
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− | }} |
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+ | |area damage = |
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− | {{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister. }} |
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+ | |area pellet count = |
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− | The '''Phaedra''' is a large-caliber [[Archwing]] rifle. It was released in [[Update 17#Update 17.5|Update 17.5]]. |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radius = |
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+ | |slide attack = |
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+ | |slide attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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+ | }}{{clr}} |
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+ | |-|Atmosphere = {{WeaponInfoboxAutomatic|name=Phaedra (Atmosphere)}}{{clr}} |
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+ | </tabber></div> |
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+ | |||
+ | {{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister.}} |
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+ | The '''Phaedra''' is a large-caliber [[Arch-gun]] that shares design aesthetics and mechanics with the {{Weapon|Soma}}. |
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{{BuildRequire |
{{BuildRequire |
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− | |buildcredits = 45,000 |
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− | |build1 = Barrel |
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− | |build1amount = 1 |
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− | |build1mission = |
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− | |build2 = Receiver |
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− | |build2amount = 1 |
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− | |build2mission = [[Venus]], Montes |
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− | |build3 = Stock |
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− | |build3amount = 1 |
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− | |build3mission = |
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− | |build4 = Tellurium |
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− | |build4amount = 2 |
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|buildtime = 12 |
|buildtime = 12 |
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|buildrush = 50 |
|buildrush = 50 |
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− | |market = 220 |
+ | |market = 220 |
|blueprint = 35,000 |
|blueprint = 35,000 |
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+ | |towers = false |
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+ | |buildcredits = 45,000 |
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+ | |build1 = [[File:GenericGunBarrel.png|50px|Barrel]] |
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+ | |build1amount =1 |
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+ | |build2 = [[File:GenericGunReceiver.png|50px|Receiver]] |
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+ | |build2amount =1 |
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+ | |build3 = [[File:GenericGunStock.png|50px|Stock]] |
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+ | |build3amount =1 |
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+ | |build4 = Tellurium |
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+ | |build4amount = 2 |
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+ | |||
+ | |blueprintmission= Market |
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+ | |build1mission = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}} |
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+ | |build2mission = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}} |
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+ | |build3mission = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}} |
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+ | |blueprintmissionps4 = Market |
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+ | |build1missionps4 = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}} |
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+ | |build2missionps4 = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}} |
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+ | |build3missionps4 = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}} |
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+ | |blueprintmissionxb1 = Market |
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+ | |build1missionxb1 = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}} |
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+ | |build2missionxb1 = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}} |
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+ | |build3missionxb1 = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}} |
||
}} |
}} |
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+ | ==Characteristics== |
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+ | This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage. |
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+ | |||
+ | '''Advantages:''' |
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+ | *High {{Icon|Proc|Puncture|Text}} and good {{Icon|Proc|Impact|Text}} damage – effective against [[armor]] and [[shield]]s. |
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+ | *Very high [[status chance]]. |
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+ | *Very high [[fire rate]] once fully spooled. |
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+ | *Good ammo efficiency, generating relatively small cooldown for the [[Archgun Deployer]] for every second fired. |
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+ | *Innate {{Icon|Pol|V}} polarity. |
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+ | |||
+ | '''Disadvantages:''' |
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+ | *Low {{Icon|Proc|Slash|Text}} damage – less effective against [[health]]. |
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+ | *Archwing: |
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+ | **Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by [[projectile flight speed]]). |
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+ | **Extremely slow [[reload speed]]. |
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+ | *Requires a short period of time to reach optimal [[fire rate]]. |
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+ | |||
+ | ==Notes== |
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+ | *Similar to the {{Weapon|Soma}}, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of '''25''' rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate. |
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+ | **In contrast to the Soma, Phaedra has stats that favor [[status chance]], instead of utilizing [[critical chance]] and [[critical multiplier]]. A trait the Soma is known for. |
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+ | |||
+ | ==Trivia== |
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+ | *''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright". |
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+ | *It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the {{Weapon|Karak Wraith}}. |
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==Media== |
==Media== |
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+ | <gallery widths="600" type="slideshow" position="center"> |
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+ | Screenshot_57,.png|Phaedra |
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+ | Screenshot_60.png |
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+ | Screenshot_61.png|Phaedra when equipped as a heavy weapon |
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+ | Screenshot_62.png |
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+ | </gallery> |
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+ | |||
<gallery hideaddbutton="true" widths="300" position="center" spacing="small"> |
<gallery hideaddbutton="true" widths="300" position="center" spacing="small"> |
||
Warframe - The Jordas Precept - Highlights Update 17.5 |
Warframe - The Jordas Precept - Highlights Update 17.5 |
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+ | Warframe - Phaedra (Somas big sister?) |
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+ | Warframe - All Arch-Guns (Heavy Weapons) - Animations & Sounds (2014 - 2019) |
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</gallery> |
</gallery> |
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+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|27.4}} |
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+ | *Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats. |
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+ | *Phaedra accuracy increased. |
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+ | |||
+ | {{ver|24.2.6}} |
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+ | *Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand. |
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+ | *Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts. |
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+ | *Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch. |
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+ | *Fixed Chroma not playing Arch-Gun equip/charged fire animations. |
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+ | |||
+ | {{ver|24.2.5}} |
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+ | *Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping. |
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+ | *Removed unintentional ability to summon Arch-Gun in Melee Only Sorties. |
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+ | |||
+ | {{ver|24.2.4}} |
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+ | *Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. |
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+ | *Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. |
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+ | *Fixed Clients not hearing the Atmosphere Arch-Gun equip sound. |
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+ | |||
+ | {{Ver|24.2.1}} |
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+ | *Removed the dissolve FX when equipping your Atmosphere Arch-Gun. |
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+ | |||
+ | {{ver|24.2.0}}<br/> |
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+ | '''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/> |
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+ | It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst. |
||
+ | |||
+ | Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty. |
||
+ | |||
+ | '''Atmosphere Arch-Gun General Changes:''' |
||
+ | |||
+ | *Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed. |
||
+ | *Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. |
||
+ | |||
+ | '''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:''' |
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+ | |||
+ | *Mastery Rank from 0 to 3. |
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+ | *Damage increased from 45 to 56. |
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+ | *Critical Chance increased from 10% to 14%. |
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+ | *Status Chance increased from 25% to 30%. |
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+ | *Magazine size decreased from 250 to 240. |
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+ | *Ammo Capacity set at 480. |
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+ | *Reload speed set at 2 seconds. |
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+ | |||
+ | {{ver|17.5}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{ArchwingNav}} |
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{{WeaponNav}} |
{{WeaponNav}} |
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+ | [[es:Phaedra]] |
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[[Category:Update 17]] |
[[Category:Update 17]] |
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+ | [[Category:Archwing]] |
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+ | [[Category:Weapons]] |
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+ | [[Category:Archwing Gun]] |
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+ | [[Category:Archwing Weapons]] |
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+ | [[Category:Tenno]] |
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+ | [[Category:Puncture Damage Weapons]] |
Revision as of 03:14, 2 May 2020
The Phaedra is a large-caliber Arch-gun that shares design aesthetics and mechanics with the Soma.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
45,000 |
"[[]]" wasn't found in Module:Resources/data 1 |
"[[]]" wasn't found in Module:Resources/data 1 |
"[[]]" wasn't found in Module:Resources/data 1 |
2 |
Time: 12 hrs |
Rush: 50 | |||||
Market Price: 220 | Blueprints Price: 35,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. and good Script error: The function "Proc" does not exist. damage – effective against armor and shields.
- Very high status chance.
- Very high fire rate once fully spooled.
- Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. damage – less effective against health.
- Archwing:
- Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by projectile flight speed).
- Extremely slow reload speed.
- Requires a short period of time to reach optimal fire rate.
Notes
- Similar to the Soma, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of 25 rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.
- In contrast to the Soma, Phaedra has stats that favor status chance, instead of utilizing critical chance and critical multiplier. A trait the Soma is known for.
Trivia
- Phaedra is a character in Greek Mythology best known for her role in Euripides' play, Hippolytus. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
- It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the Karak Wraith.
Media
Patch History
Update 27.4 (2020-05-01)
- Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
- Phaedra accuracy increased.
Hotfix 24.2.6 (2018-12-20)
- Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
- Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
- Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
- Fixed Chroma not playing Arch-Gun equip/charged fire animations.
Hotfix 24.2.5 (2018-12-20)
- Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
- Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
Hotfix 24.2.4 (2018-12-19)
- Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
- Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
- Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
Hotfix 24.2.1 (2018-12-18)
- Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
- Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
- Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:
- Mastery Rank from 0 to 3.
- Damage increased from 45 to 56.
- Critical Chance increased from 10% to 14%.
- Status Chance increased from 25% to 30%.
- Magazine size decreased from 250 to 240.
- Ammo Capacity set at 480.
- Reload speed set at 2 seconds.
Update 17.5 (2015-10-01)
- Introduced.
Archwing • Compare All | |
---|---|
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Archmelees | Agkuza • Centaur • Kaszas • Knux • Onorix • Rathbone • Veritux ( Prisma) |