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{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
{{WeaponInfoboxU11
 
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<div style="float:right; padding:0 0 0 15px; width:270px;" class="tabbertab-borderless"><tabber>
| name = {{PAGENAME}}
 
  +
Archwing = {{WeaponInfoboxAutomatic
| image = Phaedra.png
 
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| mastery level =
 
  +
|name =
| slot = Primary
 
| type =
 
   
  +
<!--
| trigger = Active
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| projectile speed =
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| noise level =
 
| rate of fire =
 
| accuracy =
 
| zoom =
 
| spread =
 
| recoil =
 
| clip =
 
| max ammo =
 
| reload =
 
| stat proc =
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| physical damage =
 
  +
-->
| impact damage =
 
  +
<!--Statistics-->
| puncture damage =
 
  +
|image =
| slash damage =
 
  +
|mastery level =
| elemental damage type =
 
  +
|slot =
| elemental damage =
 
  +
|type =
| crit chance =
 
  +
|trigger =
| crit damage =
 
   
  +
<!--Utility-->
| charge physical damage =
 
  +
|ammo type =
| charge impact damage =
 
  +
|flight speed =
| charge puncture damage =
 
  +
|range =
| charge slash damage =
 
  +
|noise level =
| charge elemental damage type =
 
  +
|fire rate =
| charge elemental damage =
 
  +
|spool =
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| charge speed =
 
  +
|normal impact =
| charge crit chance =
 
  +
|normal puncture =
| charge crit damage =
 
  +
|normal slash =
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
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<!--Charge Attacks-->
| conclave =
 
  +
|charge impact =
| polarities =
 
  +
|charge puncture =
| introduced = [[Update 17#Update 17.5|Update 17.5]]
 
  +
|charge slash =
| notes =
 
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
  +
}}{{clr}}
  +
|-|Atmosphere = {{WeaponInfoboxAutomatic|name=Phaedra (Atmosphere)}}{{clr}}
  +
</tabber></div>
  +
  +
{{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister.}}
  +
The '''Phaedra''' is a large-caliber [[Arch-gun]] that shares design aesthetics and mechanics with the {{Weapon|Soma}}.
  +
  +
{{BuildRequire
  +
|buildtime = 12
  +
|buildrush = 50
  +
|market = 220
  +
|blueprint = 35,000
  +
|towers = false
  +
|buildcredits = 45,000
  +
|build1 = [[File:GenericGunBarrel.png|50px|Barrel]]
  +
|build1amount =1
  +
|build2 = [[File:GenericGunReceiver.png|50px|Receiver]]
  +
|build2amount =1
  +
|build3 = [[File:GenericGunStock.png|50px|Stock]]
  +
|build3amount =1
  +
|build4 = Tellurium
  +
|build4amount = 2
  +
  +
|blueprintmission= Market
  +
|build1mission = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}}
  +
|build2mission = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}}
  +
|build3mission = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}}
  +
|blueprintmissionps4 = Market
  +
|build1missionps4 = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}}
  +
|build2missionps4 = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}}
  +
|build3missionps4 = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}}
  +
|blueprintmissionxb1 = Market
  +
|build1missionxb1 = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}}
  +
|build2missionxb1 = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}}
  +
|build3missionxb1 = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}}
 
}}
 
}}
  +
{{Codex|}}
 
  +
==Characteristics==
The '''Phaedra''' is a large-caliber [[Archwing]] rifle. It is slated for release in [[Update 17#Update 17.5|Update 17.5]].
 
  +
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
  +
  +
'''Advantages:'''
  +
*High {{Icon|Proc|Puncture|Text}} and good {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[armor]] and [[shield]]s.
  +
*Very high [[status chance]].
  +
*Very high [[fire rate]] once fully spooled.
  +
*Good ammo efficiency, generating relatively small cooldown for the [[Archgun Deployer]] for every second fired.
  +
*Innate {{Icon|Pol|V}} polarity.
  +
  +
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[health]].
  +
*Archwing:
  +
**Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by [[projectile flight speed]]).
  +
**Extremely slow [[reload speed]].
  +
*Requires a short period of time to reach optimal [[fire rate]].
  +
  +
==Notes==
  +
*Similar to the {{Weapon|Soma}}, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of '''25''' rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.
  +
**In contrast to the Soma, Phaedra has stats that favor [[status chance]], instead of utilizing [[critical chance]] and [[critical multiplier]]. A trait the Soma is known for.
  +
  +
==Trivia==
  +
*''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
  +
*It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the {{Weapon|Karak Wraith}}.
   
 
==Media==
 
==Media==
  +
<gallery widths="600" type="slideshow" position="center">
  +
Screenshot_57,.png|Phaedra
  +
Screenshot_60.png
  +
Screenshot_61.png|Phaedra when equipped as a heavy weapon
  +
Screenshot_62.png
  +
</gallery>
  +
 
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
 
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
 
Warframe - The Jordas Precept - Highlights Update 17.5
 
Warframe - The Jordas Precept - Highlights Update 17.5
  +
Warframe - Phaedra (Somas big sister?)
  +
Warframe - All Arch-Guns (Heavy Weapons) - Animations & Sounds (2014 - 2019)
 
</gallery>
 
</gallery>
   
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|27.4}}
  +
*Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  +
*Phaedra accuracy increased.
  +
  +
{{ver|24.2.6}}
  +
*Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  +
*Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  +
*Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  +
*Fixed Chroma not playing Arch-Gun equip/charged fire animations.
  +
  +
{{ver|24.2.5}}
  +
*Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  +
*Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
  +
  +
{{ver|24.2.4}}
  +
*Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  +
*Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  +
*Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  +
  +
{{Ver|24.2.1}}
  +
*Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
  +
  +
{{ver|24.2.0}}<br/>
  +
'''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/>
  +
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
  +
  +
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
  +
  +
'''Atmosphere Arch-Gun General Changes:'''
  +
  +
*Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  +
*Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 
  +
  +
'''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:'''
  +
  +
*Mastery Rank from 0 to 3.
  +
*Damage increased from 45 to 56.
  +
*Critical Chance increased from 10% to 14%.
  +
*Status Chance increased from 25% to 30%.
  +
*Magazine size decreased from 250 to 240.
  +
*Ammo Capacity set at 480.
  +
*Reload speed set at 2 seconds.
  +
  +
{{ver|17.5}}
  +
*Introduced.
  +
}}
  +
{{ArchwingNav}}
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
[[es:Phaedra]]
 
[[Category:Update 17]]
 
[[Category:Update 17]]
  +
[[Category:Archwing]]
  +
[[Category:Weapons]]
  +
[[Category:Archwing Gun]]
  +
[[Category:Archwing Weapons]]
  +
[[Category:Tenno]]
  +
[[Category:Puncture Damage Weapons]]

Revision as of 03:14, 2 May 2020

Devastate free-space enemies with Phaedra, the Soma's big-sister.

The Phaedra is a large-caliber Arch-gun that shares design aesthetics and mechanics with the Soma Soma.

Manufacturing Requirements
Credits64
45,000
"[[Barrel]]" wasn't found in Module:Resources/data
1
"[[Receiver]]" wasn't found in Module:Resources/data
1
"[[Stock]]" wasn't found in Module:Resources/data
1
Tellurium
2
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: PlatinumLarge220 Blueprint2 Blueprints Price: Credits 35,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. and good Script error: The function "Proc" does not exist. damage – effective against armor and shields.
  • Very high status chance.
  • Very high fire rate once fully spooled.
  • Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. damage – less effective against health.
  • Archwing:
    • Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by projectile flight speed).
    • Extremely slow reload speed.
  • Requires a short period of time to reach optimal fire rate.

Notes

  • Similar to the Soma Soma, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of 25 rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.

Trivia

  • Phaedra is a character in Greek Mythology best known for her role in Euripides' play, Hippolytus. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
  • It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the KarakWraith Karak Wraith.

Media

Patch History

Update 27.4 (2020-05-01)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  • Phaedra accuracy increased.

Hotfix 24.2.6 (2018-12-20)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5 (2018-12-20)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (2018-12-19)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1 (2018-12-18)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Mastery Rank from 0 to 3.
  • Damage increased from 45 to 56.
  • Critical Chance increased from 10% to 14%.
  • Status Chance increased from 25% to 30%.
  • Magazine size decreased from 250 to 240.
  • Ammo Capacity set at 480.
  • Reload speed set at 2 seconds.

Update 17.5 (2015-10-01)

  • Introduced.