m (my eyes are literally going to explode out of my face) |
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{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}} |
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}} |
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+ | <div style="float:right; padding:0 0 0 15px; width:270px;" class="tabbertab-borderless"><tabber> |
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− | {{WeaponInfoboxAutomatic |
+ | Archwing = {{WeaponInfoboxAutomatic |
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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|users = |
|users = |
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|introduced = |
|introduced = |
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− | }} |
+ | }}{{clr}} |
+ | |-|Atmosphere = {{WeaponInfoboxAutomatic|name=Phaedra (Atmosphere)}}{{clr}} |
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+ | </tabber></div> |
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+ | |||
{{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister.}} |
{{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister.}} |
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− | The '''Phaedra''' is a large-caliber [[ |
+ | The '''Phaedra''' is a large-caliber [[Arch-gun]] that shares design aesthetics and mechanics to the {{Weapon|Soma}}. |
{{BuildRequire |
{{BuildRequire |
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'''Advantages:''' |
'''Advantages:''' |
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− | *High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]]. |
+ | *High {{Icon|Proc|Puncture|Text}} and good {{Icon|Proc|Impact|Text}} damage – effective against [[armor]] and [[shield]]s. |
+ | *Atmosphere: |
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⚫ | |||
+ | **Good [[critical chance]]. |
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+ | **Good ammo efficiency, generating relatively small cooldown for the [[Archgun Deployer]] for every second fired. |
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⚫ | |||
*Very high [[fire rate]] once fully spooled. |
*Very high [[fire rate]] once fully spooled. |
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⚫ | |||
⚫ | |||
− | *Good base damage. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Low {{Icon|Proc|Slash|Text}} damage – less effective against [[health]]. |
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− | *Damage drops off over distance. |
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+ | *Archwing: |
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+ | **Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by [[projectile flight speed]]). |
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+ | **Low [[critical chance]]. |
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+ | **Extremely slow [[reload speed]]. |
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*Requires a short period of time to reach optimal [[fire rate]]. |
*Requires a short period of time to reach optimal [[fire rate]]. |
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− | *Low accuracy |
+ | *Low [[accuracy]]. |
− | *High [[fire rate]] drains magazine fairly quickly. |
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==Notes== |
==Notes== |
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− | *Similar to the |
+ | *Similar to the {{Weapon|Soma}}, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of '''25''' rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate. |
+ | **In contrast to the Soma, Phaedra has stats that favor [[status chance]], instead of utilizing [[critical chance]] and [[critical multiplier]] that the Soma is known for. |
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− | *Though it's described as "the [[Soma]]'s big-sister", it's more-so due to the aesthetic design, and not the actual stats of the weapon. |
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− | *'''Phaedra Receiver''' drops from Archwing Exterminate missions on Syrtis, Mars and Montes, Venus |
+ | *'''Phaedra Receiver''' drops from Archwing Exterminate missions on Syrtis, Mars and Montes, Venus. |
==Trivia== |
==Trivia== |
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*''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright". |
*''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright". |
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− | *It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the |
+ | *It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the {{Weapon|Karak Wraith}}. |
==Media== |
==Media== |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|24.2.6}} |
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− | {{PatchHistoryNeeded}} |
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+ | *Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand. |
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+ | *Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts. |
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+ | *Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch. |
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+ | *Fixed Chroma not playing Arch-Gun equip/charged fire animations. |
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+ | {{ver|24.2.5}} |
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+ | *Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping. |
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+ | *Removed unintentional ability to summon Arch-Gun in Melee Only Sorties. |
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+ | |||
+ | {{ver|24.2.4}} |
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+ | *Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. |
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+ | *Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. |
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+ | *Fixed Clients not hearing the Atmosphere Arch-Gun equip sound. |
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+ | |||
+ | {{Ver|24.2.1}} |
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+ | *Removed the dissolve FX when equipping your Atmosphere Arch-Gun. |
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+ | |||
+ | {{ver|24.2.0}}<br/> |
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+ | '''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/> |
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+ | It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst. |
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+ | |||
+ | Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty. |
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+ | |||
+ | '''Atmosphere Arch-Gun General Changes:''' |
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+ | |||
+ | *Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed. |
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+ | *Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. |
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+ | |||
+ | '''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:''' |
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+ | |||
+ | *Mastery Rank from 0 to 3. |
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+ | *Damage increased from 45 to 56. |
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+ | *Critical Chance increased from 10% to 14%. |
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+ | *Status Chance increased from 25% to 30%. |
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+ | *Magazine size decreased from 250 to 240. |
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+ | *Ammo Capacity set at 480. |
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+ | *Reload speed set at 2 seconds. |
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+ | |||
+ | {{ver|17.5}} |
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+ | *Introduced. |
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}} |
}} |
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⚫ | |||
{{ArchwingNav}} |
{{ArchwingNav}} |
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[[es:Phaedra]] |
[[es:Phaedra]] |
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[[Category:Update 17]] |
[[Category:Update 17]] |
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[[Category:Tenno]] |
[[Category:Tenno]] |
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[[Category:Puncture Damage Weapons]] |
[[Category:Puncture Damage Weapons]] |
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+ | [[Category:Pages that may be outdated]] |
Revision as of 12:15, 28 September 2019
The Phaedra is a large-caliber Arch-gun that shares design aesthetics and mechanics to the Soma.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
45,000 |
"[[]]" wasn't found in Module:Resources/data 1 |
"[[]]" wasn't found in Module:Resources/data 1 |
"[[]]" wasn't found in Module:Resources/data 1 |
2 |
Time: 12 hrs |
Rush: 50 | |||||
Market Price: 220 | Blueprints Price: 35,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. and good Script error: The function "Proc" does not exist. damage – effective against armor and shields.
- Atmosphere:
- Good critical chance.
- Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
- Very high status chance.
- Very high fire rate once fully spooled.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. damage – less effective against health.
- Archwing:
- Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by projectile flight speed).
- Low critical chance.
- Extremely slow reload speed.
- Requires a short period of time to reach optimal fire rate.
- Low accuracy.
Notes
- Similar to the Soma, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of 25 rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.
- In contrast to the Soma, Phaedra has stats that favor status chance, instead of utilizing critical chance and critical multiplier that the Soma is known for.
- Phaedra Receiver drops from Archwing Exterminate missions on Syrtis, Mars and Montes, Venus.
Trivia
- Phaedra is a character in Greek Mythology best known for her role in Euripides' play, Hippolytus. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
- It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the Karak Wraith.
Media
Patch History
Hotfix 24.2.6 (2018-12-20)
- Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
- Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
- Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
- Fixed Chroma not playing Arch-Gun equip/charged fire animations.
Hotfix 24.2.5 (2018-12-20)
- Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
- Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
Hotfix 24.2.4 (2018-12-19)
- Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
- Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
- Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
Hotfix 24.2.1 (2018-12-18)
- Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
- Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
- Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:
- Mastery Rank from 0 to 3.
- Damage increased from 45 to 56.
- Critical Chance increased from 10% to 14%.
- Status Chance increased from 25% to 30%.
- Magazine size decreased from 250 to 240.
- Ammo Capacity set at 480.
- Reload speed set at 2 seconds.
Update 17.5 (2015-10-01)
- Introduced.
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