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{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
 
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
  +
<div style="float:right; padding:0 0 0 15px; width:270px;" class="tabbertab-borderless"><tabber>
{{WeaponInfoboxAutomatic
+
Archwing = {{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
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|users =
 
|users =
 
|introduced =
 
|introduced =
}}
+
}}{{clr}}
  +
|-|Atmosphere = {{WeaponInfoboxAutomatic|name=Phaedra (Atmosphere)}}{{clr}}
{{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister. }}
 
  +
</tabber></div>
The '''Phaedra''' is a large-caliber [[Archwing]] rifle that shares design aesthetics and mechanics to the [[Soma]]. It was released in {{ver|17.5}}.
 
  +
 
{{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister.}}
 
The '''Phaedra''' is a large-caliber [[Arch-gun]] that shares design aesthetics and mechanics to the {{Weapon|Soma}}.
   
 
{{BuildRequire
 
{{BuildRequire
|buildcredits = 45,000
 
|build1= [[File:GenericGunBarrel.png|50px|Barrel]]
 
|build1amount=1
 
|build1mission = [[Arbiters of Hexis]] Offering<br/>'''AUTHENTIC''' {{ss|20,000}}
 
|build2= [[File:GenericGunReceiver.png|50px|Receiver]]
 
|build2amount=1
 
|build2mission = [[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{ss|20,000}}<p></p>[[Mars]], Syrtis (Exterminate)<br/>[[Venus]], Montes (Exterminate)
 
|build3= [[File:GenericGunStock.png|50px|Stock]]
 
|build3amount=1
 
|build3mission = [[New Loka]] Offering<br/>'''BOUNTIFUL''' {{ss|20,000}}
 
|build4 = Tellurium
 
|build4amount = 2
 
 
|buildtime = 12
 
|buildtime = 12
 
|buildrush = 50
 
|buildrush = 50
|market = 220
+
|market = 220
 
|blueprint = 35,000
 
|blueprint = 35,000
 
|towers = false
 
|buildcredits = 45,000
 
|build1 = [[File:GenericGunBarrel.png|50px|Barrel]]
 
|build1amount =1
 
|build2 = [[File:GenericGunReceiver.png|50px|Receiver]]
 
|build2amount =1
 
|build3 = [[File:GenericGunStock.png|50px|Stock]]
 
|build3amount =1
 
|build4 = Tellurium
 
|build4amount = 2
  +
 
|blueprintmission= Market
 
|blueprintmission= Market
 
|build1mission = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}}
|towers = false
 
 
|build2mission = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}}
 
|build3mission = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}}
 
|blueprintmissionps4 = Market
 
|blueprintmissionps4 = Market
|build1missionps4 = [[Arbiters of Hexis]] Offering
+
|build1missionps4 = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}}
|build2missionps4 = [[Mars]], Syrtis (Exterminate)<br />[[Venus]], Montes (Exterminate)<br/>[[The Perrin Sequence]] Offering
+
|build2missionps4 = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}}
|build3missionps4 = [[New Loka]] Offering
+
|build3missionps4 = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}}
 
|blueprintmissionxb1 = Market
 
|blueprintmissionxb1 = Market
|build1missionxb1 = [[Arbiters of Hexis]] Offering
+
|build1missionxb1 = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}}
|build2missionxb1 = [[Mars]], Syrtis (Exterminate)<br />[[Venus]], Montes (Exterminate)<br/>[[The Perrin Sequence]] Offering
+
|build2missionxb1 = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}}
|build3missionxb1 = [[New Loka]] Offering}}
+
|build3missionxb1 = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}}
  +
}}
   
== Characteristics ==
+
==Characteristics==
 
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
 
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
   
 
'''Advantages:'''
 
'''Advantages:'''
* High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]].
+
*High {{Icon|Proc|Puncture|Text}} and good {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[armor]] and [[shield]]s.
  +
*Atmosphere:
* Has a {{Icon|Pol|V}} polarity slot.
 
  +
**Good [[critical chance]].
* Very high fire-rate once fully spooled.
 
  +
**Good ammo efficiency, generating relatively small cooldown for the [[Archgun Deployer]] for every second fired.
* High status chance for an Archwing gun.
 
  +
*Very high [[status chance]].
* Good base damage
 
 
*Very high [[fire rate]] once fully spooled.
 
*Innate {{Icon|Pol|V}} polarity.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[health]].
* Damage drops off over distance.
 
  +
*Archwing:
* Requires a short period of time to reach optimal fire-rate.
 
  +
**Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by [[projectile flight speed]]).
* Low accuracy makes it harder to hit enemies past 300 meters.
 
  +
**Low [[critical chance]].
* High fire-rate drains magazine fairly quickly.
 
  +
**Extremely slow [[reload speed]].
 
*Requires a short period of time to reach optimal [[fire rate]].
  +
*Low [[accuracy]].
   
== Notes ==
+
==Notes==
* Similar to the [[Soma]], the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of '''25''' rounds per second, 100% above its Arsenal value.
+
*Similar to the {{Weapon|Soma}}, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of '''25''' rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.
  +
**In contrast to the Soma, Phaedra has stats that favor [[status chance]], instead of utilizing [[critical chance]] and [[critical multiplier]] that the Soma is known for.
* Though it's described as "the [[Soma]]'s big-sister", it's more-so due to the aesthetic design, and not the actual stats of the weapon.
 
  +
*'''Phaedra Receiver''' drops from Archwing Exterminate missions on Syrtis, Mars and Montes, Venus.
   
 
==Trivia==
 
==Trivia==
 
*''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
 
*''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
*It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the [[Karak Wraith]].
+
*It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the {{Weapon|Karak Wraith}}.
   
 
==Media==
 
==Media==
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PhaedraColorCustomization.PNG|Color customization for the Phaedra
 
PhaedraColorCustomization.PNG|Color customization for the Phaedra
 
</gallery>
 
</gallery>
  +
 
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
 
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
 
Warframe - The Jordas Precept - Highlights Update 17.5
 
Warframe - The Jordas Precept - Highlights Update 17.5
Line 224: Line 237:
 
</gallery>
 
</gallery>
   
  +
==Patch History==
{{WeaponNav}}
 
  +
{{Scrollbox/Article|
  +
{{ver|24.2.6}}
  +
*Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  +
*Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  +
*Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  +
*Fixed Chroma not playing Arch-Gun equip/charged fire animations.
  +
  +
{{ver|24.2.5}}
  +
*Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  +
*Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
  +
  +
{{ver|24.2.4}}
  +
*Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  +
*Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  +
*Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  +
  +
{{Ver|24.2.1}}
  +
*Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
  +
  +
{{ver|24.2.0}}<br/>
  +
'''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/>
  +
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
  +
  +
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
  +
  +
'''Atmosphere Arch-Gun General Changes:'''
  +
  +
*Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  +
*Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 
  +
  +
'''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:'''
  +
  +
*Mastery Rank from 0 to 3.
  +
*Damage increased from 45 to 56.
  +
*Critical Chance increased from 10% to 14%.
  +
*Status Chance increased from 25% to 30%.
  +
*Magazine size decreased from 250 to 240.
  +
*Ammo Capacity set at 480.
  +
*Reload speed set at 2 seconds.
  +
  +
{{ver|17.5}}
  +
*Introduced.
  +
}}
 
{{ArchwingNav}}
 
{{ArchwingNav}}
 
{{WeaponNav}}
  +
[[es:Phaedra]]
 
[[Category:Update 17]]
 
[[Category:Update 17]]
 
[[Category:Archwing]]
 
[[Category:Archwing]]
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[[Category:Tenno]]
 
[[Category:Tenno]]
 
[[Category:Puncture Damage Weapons]]
 
[[Category:Puncture Damage Weapons]]
  +
[[Category:Pages that may be outdated]]

Revision as of 12:15, 28 September 2019

Devastate free-space enemies with Phaedra, the Soma's big-sister.

The Phaedra is a large-caliber Arch-gun that shares design aesthetics and mechanics to the Soma Soma.

Manufacturing Requirements
Credits64
45,000
"[[Barrel]]" wasn't found in Module:Resources/data
1
"[[Receiver]]" wasn't found in Module:Resources/data
1
"[[Stock]]" wasn't found in Module:Resources/data
1
Tellurium
2
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: PlatinumLarge220 Blueprint2 Blueprints Price: Credits 35,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. and good Script error: The function "Proc" does not exist. damage – effective against armor and shields.
  • Atmosphere:
  • Very high status chance.
  • Very high fire rate once fully spooled.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. damage – less effective against health.
  • Archwing:
    • Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by projectile flight speed).
    • Low critical chance.
    • Extremely slow reload speed.
  • Requires a short period of time to reach optimal fire rate.
  • Low accuracy.

Notes

  • Similar to the Soma Soma, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of 25 rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.
  • Phaedra Receiver drops from Archwing Exterminate missions on Syrtis, Mars and Montes, Venus.

Trivia

  • Phaedra is a character in Greek Mythology best known for her role in Euripides' play, Hippolytus. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
  • It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the KarakWraith Karak Wraith.

Media

Patch History

Hotfix 24.2.6 (2018-12-20)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5 (2018-12-20)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (2018-12-19)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1 (2018-12-18)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Mastery Rank from 0 to 3.
  • Damage increased from 45 to 56.
  • Critical Chance increased from 10% to 14%.
  • Status Chance increased from 25% to 30%.
  • Magazine size decreased from 250 to 240.
  • Ammo Capacity set at 480.
  • Reload speed set at 2 seconds.

Update 17.5 (2015-10-01)

  • Introduced.