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{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
 
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
{{WeaponInfoboxAutomatic}}
+
<div style="float:right; padding:0 0 0 15px; width:270px;" class="tabbertab-borderless"><tabber>
{{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister. }}
+
Archwing = {{WeaponInfoboxAutomatic
The '''Phaedra''' is a large-caliber [[Archwing]] rifle that shares design aesthetics and mechanics to the [[Soma]]. It was released in {{ver|17.5}}.
+
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
  +
  +
<!--
  +
---!!!!!---INSTRUCTIONS---!!!!!---
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
  +
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
  +
-->
  +
<!--Statistics-->
  +
|image =
  +
|mastery level =
  +
|slot =
  +
|type =
  +
|trigger =
  +
  +
<!--Utility-->
  +
|ammo type =
  +
|flight speed =
  +
|range =
  +
|noise level =
  +
|fire rate =
  +
|spool =
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
  +
  +
<!--Normal Attacks-->
  +
|normal impact =
  +
|normal puncture =
  +
|normal slash =
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
  +
}}{{clr}}
  +
|-|Atmosphere = {{WeaponInfoboxAutomatic|name=Phaedra (Atmosphere)}}{{clr}}
  +
</tabber></div>
  +
  +
{{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister.}}
  +
The '''Phaedra''' is a large-caliber [[Arch-gun]] that shares design aesthetics and mechanics to the {{Weapon|Soma}}.
   
 
{{BuildRequire
 
{{BuildRequire
|buildcredits = 45,000
 
|build1= [[File:GenericGunBarrel.png|50px|Barrel]]
 
|build1amount=1
 
|build1mission = [[Arbiters of Hexis]] Offering
 
|build2= [[File:GenericGunReceiver.png|50px|Receiver]]
 
|build2amount=1
 
|build2mission = [[Mars]], Syrtis (Exterminate)<br />[[Venus]], Montes (Exterminate)<br/>[[The Perrin Sequence]] Offering
 
|build3= [[File:GenericGunStock.png|50px|Stock]]
 
|build3amount=1
 
|build3mission = [[New Loka]] Offering
 
|build4 = Tellurium
 
|build4amount = 2
 
 
|buildtime = 12
 
|buildtime = 12
 
|buildrush = 50
 
|buildrush = 50
|market = 220
+
|market = 220
 
|blueprint = 35,000
 
|blueprint = 35,000
  +
|towers = false
  +
|buildcredits = 45,000
  +
|build1 = [[File:GenericGunBarrel.png|50px|Barrel]]
  +
|build1amount =1
  +
|build2 = [[File:GenericGunReceiver.png|50px|Receiver]]
  +
|build2amount =1
  +
|build3 = [[File:GenericGunStock.png|50px|Stock]]
  +
|build3amount =1
  +
|build4 = Tellurium
  +
|build4amount = 2
  +
 
|blueprintmission= Market
 
|blueprintmission= Market
|towers = false
+
|build1mission = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}}
  +
|build2mission = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}}
  +
|build3mission = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}}
 
|blueprintmissionps4 = Market
 
|blueprintmissionps4 = Market
|build1missionps4 = [[Mars]], Syrtis (Mobile Defense)<br />[[Earth]], Erpo (Mobile Defense)
+
|build1missionps4 = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}}
|build2missionps4 = [[Venus]], Montes (Exterminate)
+
|build2missionps4 = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}}
|build3missionps4 = [[Neptune]], Salacia ([[Defense]] [[Rotation#DefenseC|Rotation C]])
+
|build3missionps4 = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}}
 
|blueprintmissionxb1 = Market
 
|blueprintmissionxb1 = Market
|build1missionxb1 = [[Mars]], Syrtis (Mobile Defense)<br />[[Earth]], Erpo (Mobile Defense)
+
|build1missionxb1 = [[Arbiters of Hexis]] Offering<br/>'''Authentic''' {{sc|20,000}}
|build2missionxb1 = [[Venus]], Montes (Exterminate)
+
|build2missionxb1 = [[Archwing]] Exterminate (5.64%)<br />[[The Perrin Sequence]] Offering<br/>'''Senior Associate''' {{sc|20,000}}
|build3missionxb1 = [[Neptune]], Salacia ([[Defense]] [[Rotation#DefenseC|Rotation C]])}}
+
|build3missionxb1 = [[New Loka]] Offering<br/>'''Bountiful''' {{sc|20,000}}
  +
}}
   
== Characteristics ==
+
==Characteristics==
 
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
 
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
   
 
'''Advantages:'''
 
'''Advantages:'''
* High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]].
+
*High {{Icon|Proc|Puncture|Text}} and good {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[armor]] and [[shield]]s.
* Has a {{Icon|Pol|V}} polarity slot.
+
*Atmosphere:
* Very high fire-rate once fully spooled.
+
**Good [[critical chance]].
* High status chance for an Archwing gun.
+
**Good ammo efficiency, generating relatively small cooldown for the [[Archgun Deployer]] for every second fired.
* Good base damage
+
*Very high [[status chance]].
  +
*Very high [[fire rate]] once fully spooled.
  +
*Innate {{Icon|Pol|V}} polarity.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
* Damage drops off over distance.
+
*Low {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[health]].
* Requires a short period of time to reach optimal fire-rate.
+
*Archwing:
* Low accuracy makes it harder to hit enemies past 300 meters.
+
**Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by [[projectile flight speed]]).
* High fire-rate drains magazine fairly quickly.
+
**Low [[critical chance]].
  +
**Extremely slow [[reload speed]].
  +
*Requires a short period of time to reach optimal [[fire rate]].
  +
*Low [[accuracy]].
   
== Notes ==
+
==Notes==
* Similar to the [[Soma]], the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of '''25''' rounds per second, 100% above its Arsenal value.
+
*Similar to the {{Weapon|Soma}}, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of '''25''' rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.
* Though it's described as "the [[Soma]]'s big-sister", it's more-so due to the aesthetic design, and not the actual stats of the weapon.
+
**In contrast to the Soma, Phaedra has stats that favor [[status chance]], instead of utilizing [[critical chance]] and [[critical multiplier]] that the Soma is known for.
  +
*'''Phaedra Receiver''' drops from Archwing Exterminate missions on Syrtis, Mars and Montes, Venus.
   
 
==Trivia==
 
==Trivia==
 
*''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
 
*''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
*It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the [[Karak Wraith]].
+
*It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the {{Weapon|Karak Wraith}}.
   
 
==Media==
 
==Media==
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PhaedraColorCustomization.PNG|Color customization for the Phaedra
 
PhaedraColorCustomization.PNG|Color customization for the Phaedra
 
</gallery>
 
</gallery>
  +
 
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
 
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
 
Warframe - The Jordas Precept - Highlights Update 17.5
 
Warframe - The Jordas Precept - Highlights Update 17.5
Line 66: Line 66:
 
</gallery>
 
</gallery>
   
{{WeaponNav}}
+
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|24.2.6}}
  +
*Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  +
*Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  +
*Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  +
*Fixed Chroma not playing Arch-Gun equip/charged fire animations.
  +
  +
{{ver|24.2.5}}
  +
*Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  +
*Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
  +
  +
{{ver|24.2.4}}
  +
*Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  +
*Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  +
*Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  +
  +
{{Ver|24.2.1}}
  +
*Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
  +
  +
{{ver|24.2.0}}<br/>
  +
'''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/>
  +
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
  +
  +
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
  +
  +
'''Atmosphere Arch-Gun General Changes:'''
  +
  +
*Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  +
*Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 
  +
  +
'''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:'''
  +
  +
*Mastery Rank from 0 to 3.
  +
*Damage increased from 45 to 56.
  +
*Critical Chance increased from 10% to 14%.
  +
*Status Chance increased from 25% to 30%.
  +
*Magazine size decreased from 250 to 240.
  +
*Ammo Capacity set at 480.
  +
*Reload speed set at 2 seconds.
  +
  +
{{ver|17.5}}
  +
*Introduced.
  +
}}
 
{{ArchwingNav}}
 
{{ArchwingNav}}
  +
{{WeaponNav}}
  +
[[es:Phaedra]]
 
[[Category:Update 17]]
 
[[Category:Update 17]]
 
[[Category:Archwing]]
 
[[Category:Archwing]]
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[[Category:Tenno]]
 
[[Category:Tenno]]
 
[[Category:Puncture Damage Weapons]]
 
[[Category:Puncture Damage Weapons]]
  +
[[Category:Pages that may be outdated]]

Revision as of 18:13, July 27, 2019

Devastate free-space enemies with Phaedra, the Soma's big-sister.

The Phaedra is a large-caliber Arch-gun that shares design aesthetics and mechanics to the U10DesignCouncilTennoAR Soma.

Manufacturing Requirements
Credits64
45,000
GenericGunBarrel
1
GenericGunReceiver
1
GenericGunStock
1
Tellurium64
2
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64220 Blueprint2 Blueprints Price: Credits6435,000
Drop Locations

BlueprintMarket
GenericGunBarrelArbiters of Hexis Offering
Authentic ReputationLargeBlack20,000
GenericGunReceiverArchwing Exterminate (5.64%)
The Perrin Sequence Offering
Senior Associate ReputationLargeBlack20,000
GenericGunStockNew Loka Offering
Bountiful ReputationLargeBlack20,000

BlueprintMarket
GenericGunBarrelArbiters of Hexis Offering
Authentic ReputationLargeBlack20,000
GenericGunReceiverArchwing Exterminate (5.64%)
The Perrin Sequence Offering
Senior Associate ReputationLargeBlack20,000
GenericGunStockNew Loka Offering
Bountiful ReputationLargeBlack20,000

BlueprintMarket
GenericGunBarrelArbiters of Hexis Offering
Authentic ReputationLargeBlack20,000
GenericGunReceiverArchwing Exterminate (5.64%)
The Perrin Sequence Offering
Senior Associate ReputationLargeBlack20,000
GenericGunStockNew Loka Offering
Bountiful ReputationLargeBlack20,000

Characteristics

This weapon deals primarily Puncture b Puncture damage.

Advantages:

Disadvantages:

Notes

  • Similar to the U10DesignCouncilTennoAR Soma, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of 25 rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.
  • Phaedra Receiver drops from Archwing Exterminate missions on Syrtis, Mars and Montes, Venus.

Trivia

  • Phaedra is a character in Greek Mythology best known for her role in Euripides' play, Hippolytus. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
  • It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the KarakWraith Karak Wraith.

Media

  • The Phaedra
  • Color customization for the Phaedra

Patch History

Hotfix 24.2.6
  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Mastery Rank from 0 to 3.
  • Damage increased from 45 to 56.
  • Critical Chance increased from 10% to 14%.
  • Status Chance increased from 25% to 30%.
  • Magazine size decreased from 250 to 240.
  • Ammo Capacity set at 480.
  • Reload speed set at 2 seconds.

Update 17.5

  • Introduced.
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