The Phaedra is a large-caliber Arch-gun that shares design aesthetics and mechanics with the Soma.
Characteristics[edit | edit source]
This weapon deals primarily Puncture damage.
Advantages:
- High
Puncture and good
Impact damage – effective against armor and shields.
- Very high status chance.
- Very high fire rate once fully spooled.
- Short reload delay of 0.25 seconds in Archwing mode.
- Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
- Innate
polarity.
Disadvantages:
- Low
Slash damage – less effective against health.
- Archwing:
- Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by Projectile Speed).
- Slow ammo regeneration rate relative to magazine size.
- Requires a spool-up of 10 shots before optimal fire rate is achieved.
Acquisition[edit | edit source]
The Phaedra's blueprint can be purchased from the Market. Its parts can be purchased from various Syndicates. All parts, except for the blueprint, are tradeable.
Item | Location |
---|---|
Blueprint | Market |
![]() |
Arbiters of Hexis Offering Authentic ![]() |
![]() |
Archwing Exterminate (5.64%) The Perrin Sequence Offering Senior Associate ![]() |
![]() |
New Loka Offering Bountiful ![]() |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 45,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 2 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() |
Notes[edit | edit source]
- In contrast to the Soma, Phaedra has stats that favor status chance, instead of utilizing critical chance and critical multiplier, a trait the Soma is known for.
Tips[edit | edit source]
Trivia[edit | edit source]
- Phaedra is a character in Greek Mythology best known for her role in Euripides' play, Hippolytus. Phaedra's name derives from the Greek word ĻαιΓĻĻĻ (phaidros), which means "bright".
Gallery[edit | edit source]
Media[edit | edit source]
Patch History[edit | edit source]
- Fixed missing Phaedra Magazine when used as a Heavy Weapon.
- Fixed Phaedra missing its Magazine component.
- Archwing Gun stats normalized - space combat now uses ground āHeavy Weaponā stats.
- Phaedra accuracy increased.
- Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
- Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
- Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
- Fixed Chroma not playing Arch-Gun equip/charged fire animations.
- Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
- Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
- Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
- Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
- Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
- Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2
āATMOSPHEREā ARCH-GUN WEAPONS
Itās time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it āAtmosphereā - with the use of a āGravimagā. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
- Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
- Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:
- Mastery Rank from 0 to 3.
- Damage increased from 45 to 56.
- Critical Chance increased from 10% to 14%.
- Status Chance increased from 25% to 30%.
- Magazine size decreased from 250 to 240.
- Ammo Capacity set at 480.
- Reload speed set at 2 seconds.
- Introduced.
Archwing ⢠Compare All | |
---|---|
Archwings | Amesha ⢠Elytron ⢠Itzal ⢠Odonata (Prime) |
Arch-guns | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Arch-melees | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Exalted | ![]() ![]() |