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(Affects True Damage)
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| duration = 5 / 10 / 15 / 20 s
 
| duration = 5 / 10 / 15 / 20 s
 
| misc = 60° (FOV)<br>+50% (damage vulnerability)<br>1 (Rubble dropped per enemy)
 
| misc = 60° (FOV)<br>+50% (damage vulnerability)<br>1 (Rubble dropped per enemy)
  +
| cardonly = {{{1|}}}
 
|info =
 
|info =
 
*Atlas unleashes his hardened gaze in a conical burst of energy '''10 / 11 / 12 / 14''' meters long within a '''60°''' field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies receive '''50%''' more damage from all sources and are completely disabled from attacking or moving for '''5 / 10 / 15 / 20''' seconds.
 
*Atlas unleashes his hardened gaze in a conical burst of energy '''10 / 11 / 12 / 14''' meters long within a '''60°''' field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies receive '''50%''' more damage from all sources and are completely disabled from attacking or moving for '''5 / 10 / 15 / 20''' seconds.
 
**Petrify will '''not''' solidify enemies behind obstacles in the environment unless Atlas has line of sight.
 
**Petrify will '''not''' solidify enemies behind obstacles in the environment unless Atlas has line of sight.
 
**Damage vulnerability is '''not''' affected by mods.
 
**Damage vulnerability is '''not''' affected by mods.
  +
**Damage vulnerability works by reducing resistances by -50%, up to -100%. This adds with existing values, for example: [[Cloned Flesh]] is 75% weak to [[Viral]] and 50% resistant to [[Gas]]. Once petrified, it becomes 100% weak to [[Viral]] and 0% resistant to [[Gas]]; a 14.3% increase in viral damage, and a 100% increase in gas damage.
  +
***More effective on resistant enemies, less effective on already vulnerable enemies.
  +
***Does not apply to armor, where it would have a multiplicative effect.
  +
***{{Icon|Proc|True|Text}} damage resistance is also reduced.
 
**Stone duration is affected by [[Ability Duration]].
 
**Stone duration is affected by [[Ability Duration]].
 
**Cone length is affected by [[Ability Range]], while the field of view is '''not'''.
 
**Cone length is affected by [[Ability Range]], while the field of view is '''not'''.
 
**Activation energy cost is affected by [[Ability Efficiency]].
 
**Activation energy cost is affected by [[Ability Efficiency]].
 
**Casting animation speed is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
 
**Casting animation speed is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
  +
*'''Ability Synergy''':
**When killed, each petrified enemy will drop '''1''' piece of [[Atlas/Abilities#Monolithic|Rubble]] for Atlas to pick up.
+
**Killing petrified enemies will drop '''1''' piece of [[Atlas/Abilities#Monolithic|Rubble]] for Atlas to pick up, restoring '''50''' health or provides '''50''' bonus armor.
*'''Synergy''': Casting Petrify on Atlas' stone constructs yields additional benefits.
 
  +
***Amount of Rubble dropped per petrified enemy, health restored, and bonus armor provided are '''not''' affected by mods.
**[[Tectonics|Bulwark]] hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.
+
**{{A|Tectonics}}'s Bulwark hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.
**[[Rumblers]]' health pool is instantly restored to '''100%'''.
+
**{{A|Rumblers}}' health pool is instantly restored to '''100%'''.
*Petrified enemies are completely immune to status effects. Any duration-based status effect, such as a [[Bleed]] proc, that is applied before an enemy is petrified will be paused until Petrify wears off.
 
  +
*Petrified enemies are '''not''' immune to new status effects.
 
**Any duration-based status effect, such as a [[Bleed]] proc, that is applied before an enemy is petrified will run its normal duration.
 
*If enemies are unaware once hit by Petrify, they will retain their unaware status upon being petrified.
 
*If enemies are unaware once hit by Petrify, they will retain their unaware status upon being petrified.
 
*Bosses and [[Capture]] targets can '''not''' be petrified.
 
*Bosses and [[Capture]] targets can '''not''' be petrified.
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*Since Petrify's cone is created at the end of the casting animation, {{M|Natural Talent}} and/or {{M|Speed Drift}} can speed up the process to produce a nearly instant flash.
 
*Since Petrify's cone is created at the end of the casting animation, {{M|Natural Talent}} and/or {{M|Speed Drift}} can speed up the process to produce a nearly instant flash.
 
*While the default casting animation is playing, the player can move the aiming reticle to reorient Atlas to keep moving enemies in his field of view before the flash occurs.
 
*While the default casting animation is playing, the player can move the aiming reticle to reorient Atlas to keep moving enemies in his field of view before the flash occurs.
*Petrify enemies to amplify all damage dealt to them, including damage from weapons and abilities. This can further empower damage dealt by [[Landslide]] punch combos, Tectonics' boulder rolling and explosion, and Rumblers' punch, rock throw, and detonation.
+
*Petrify enemies to amplify all damage dealt to them, including damage from weapons and abilities. This can further empower damage dealt by {{A|Landslide}} punch combos, Tectonics' boulder rolling and explosion, and Rumblers' punch, rock throw, and detonation.
 
*Although [[Tectonics|Bulwark]] can block line of sight to enemies, casting Petrify directly after creating a Bulwark will freeze enemies behind it due to line of sight mechanic rules. Enemies within a few seconds of being seen by Atlas or have noticed Atlas in that time are considered still in sight.
 
*Although [[Tectonics|Bulwark]] can block line of sight to enemies, casting Petrify directly after creating a Bulwark will freeze enemies behind it due to line of sight mechanic rules. Enemies within a few seconds of being seen by Atlas or have noticed Atlas in that time are considered still in sight.
 
*Petrify gives Atlas an effective form of crowd control and also allows him to heal himself with Rubble.
 
*Petrify gives Atlas an effective form of crowd control and also allows him to heal himself with Rubble.
 
*Use Petrify on Tectonics to create a Petrified Bulwark that rolls faster, rolls farther, and deals more damage when launched as a boulder.
 
*Use Petrify on Tectonics to create a Petrified Bulwark that rolls faster, rolls farther, and deals more damage when launched as a boulder.
*When [[Rumblers]] have taken damage, use Petrify on them to fully heal them to maximum health. Fully healed Rumblers ensure that their dropped Rubble provide the highest healing or bonus armor possible.
+
*When {{A|Rumblers}} have taken damage, use Petrify on them to fully heal them to maximum health. Fully healed Rumblers ensure that their dropped Rubble provide the highest healing or bonus armor possible.
 
*Petrify enemies to keep them in place for Rumblers to beat down, since Rumbler's punch or stone throw will stagger or ragdoll enemies backward.
 
*Petrify enemies to keep them in place for Rumblers to beat down, since Rumbler's punch or stone throw will stagger or ragdoll enemies backward.
 
*Petrified enemies that are killed will undergo a special "shatter" death animation, similarly to enemies killed by innate {{Icon|Proc|Cold|text}} damage sources, producing an additional corpse.
 
*Petrified enemies that are killed will undergo a special "shatter" death animation, similarly to enemies killed by innate {{Icon|Proc|Cold|text}} damage sources, producing an additional corpse.
**This creates synergy with [[Nekros]]'s [[Desecrate]].
+
**This creates synergy with {{WF|Nekros}}'s {{A|Desecrate}}.
  +
<noinclude>
}}
 
  +
|max = {{WFmax|main|atlas3}}
</onlyinclude>
 
  +
</noinclude>
 
}}</onlyinclude>
   
 
==See Also==
 
==See Also==
*[[Atlas]]
+
*{{WF|Atlas}}
   
 
[[de:Versteinern]]
 
[[de:Versteinern]]
  +
[[es:Petrificar]]
  +
[[fr:Pétrification]]
 
[[ru:Остолбенение]]
 
[[ru:Остолбенение]]
 
[[Category:Atlas]]
 
[[Category:Atlas]]

Revision as of 07:14, 5 February 2020

PetrifyModx256 Petrify130xWhite
3
EnergyOrb75
Petrify

Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:100% (Rumbler heal)
AbilityDurationBuff Duration:5 / 10 / 15 / 20 s
AbilityRangeBuff Range:10 / 11 / 12 / 14 m (cone length)

Misc: 60° (FOV)
+50% (damage vulnerability)
1 (Rubble dropped per enemy)

Subsumable to Helminth

Info

  • Atlas unleashes his hardened gaze in a conical burst of energy 10 / 11 / 12 / 14 meters long within a 60° field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies receive 50% more damage from all sources and are completely disabled from attacking or moving for 5 / 10 / 15 / 20 seconds.
    • Petrify will not solidify enemies behind obstacles in the environment unless Atlas has line of sight.
    • Damage vulnerability is not affected by mods.
    • Damage vulnerability works by reducing resistances by -50%, up to -100%. This adds with existing values, for example: Cloned Flesh is 75% weak to Viral and 50% resistant to Gas. Once petrified, it becomes 100% weak to Viral and 0% resistant to Gas; a 14.3% increase in viral damage, and a 100% increase in gas damage.
      • More effective on resistant enemies, less effective on already vulnerable enemies.
      • Does not apply to armor, where it would have a multiplicative effect.
      • Script error: The function "Proc" does not exist. damage resistance is also reduced.
    • Stone duration is affected by Ability Duration.
    • Cone length is affected by Ability Range, while the field of view is not.
    • Activation energy cost is affected by Ability Efficiency.
    • Casting animation speed is affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
  • Ability Synergy:
    • Killing petrified enemies will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
      • Amount of Rubble dropped per petrified enemy, health restored, and bonus armor provided are not affected by mods.
    • Tectonics130xWhite Tectonics's Bulwark hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.
    • Rumblers130xWhite Rumblers' health pool is instantly restored to 100%.
  • Petrified enemies are not immune to new status effects.
    • Any duration-based status effect, such as a Bleed proc, that is applied before an enemy is petrified will run its normal duration.
  • If enemies are unaware once hit by Petrify, they will retain their unaware status upon being petrified.
  • Bosses and Capture targets can not be petrified.
  • Frozen enemies can not be petrified.
  • Enemies will turn a darker tone and obtain a stone texture upon being petrified.
  • Using Petrify on an enemy that is currently solidified will not refresh the stone duration. Once the enemy breaks free, it can be petrified once again.
  • Casting Petrify will interrupt Atlas' actions and movement.

Augment

OreGazeMod
Main article: Ore Gaze

Ore Gaze is a Warframe Augment Mod for AtlasIcon272 Atlas that modifies Petrify130xWhite Petrify to cause enemies turned to stone to be scanned into the Codex and have a chance to make them drop extra loot.

Ore Gaze

Tips & Tricks

  • Since Petrify's cone is created at the end of the casting animation, Mod TT 20px Natural Talent and/or Mod TT 20px Speed Drift can speed up the process to produce a nearly instant flash.
  • While the default casting animation is playing, the player can move the aiming reticle to reorient Atlas to keep moving enemies in his field of view before the flash occurs.
  • Petrify enemies to amplify all damage dealt to them, including damage from weapons and abilities. This can further empower damage dealt by Landslide130xWhite Landslide punch combos, Tectonics' boulder rolling and explosion, and Rumblers' punch, rock throw, and detonation.
  • Although Bulwark can block line of sight to enemies, casting Petrify directly after creating a Bulwark will freeze enemies behind it due to line of sight mechanic rules. Enemies within a few seconds of being seen by Atlas or have noticed Atlas in that time are considered still in sight.
  • Petrify gives Atlas an effective form of crowd control and also allows him to heal himself with Rubble.
  • Use Petrify on Tectonics to create a Petrified Bulwark that rolls faster, rolls farther, and deals more damage when launched as a boulder.
  • When Rumblers130xWhite Rumblers have taken damage, use Petrify on them to fully heal them to maximum health. Fully healed Rumblers ensure that their dropped Rubble provide the highest healing or bonus armor possible.
  • Petrify enemies to keep them in place for Rumblers to beat down, since Rumbler's punch or stone throw will stagger or ragdoll enemies backward.
  • Petrified enemies that are killed will undergo a special "shatter" death animation, similarly to enemies killed by innate Script error: The function "Proc" does not exist. damage sources, producing an additional corpse.

Maximization

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See Also