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Petrify Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas. Introduced in Update 17.5 (2015-10-01) |
Strength:100% (Rumbler heal) | |
Duration:5 / 10 / 15 / 20 s | |||
Range:10 / 11 / 12 / 14 m (cone length) | |||
Misc:
60° (FOV) | |||
Subsumable to Helminth |
Info
- Atlas expends 75 energy to unleash his hardened gaze in a conical burst of energy 10 / 11 / 12 / 14 meters long within a 60° field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies have their damage type modifiers increased by +50% and are incapacitated for 5 / 10 / 15 / 20 seconds.
- Petrify will not solidify enemies behind obstacles in the environment unless Atlas has line of sight.
- Damage type modifier works by increasing modifiers by +50%, up to +100%. This is additive with existing values, for example: Cloned Flesh is 75% weak (+75%) to Viral and 50% resistant (-50%) to Gas. Once petrified, it becomes 100% weak (+100%) to Viral and 0% resistant (+0%) to Gas; a 14.3% increase in Viral damage, and a 100% increase in Gas damage.
- More effective on resistant enemies, less effective on already vulnerable enemies.
- Does not apply to armor, where it would have a multiplicative effect.
- True damage type modifier is also increased.
- Ability Synergy:
- Killing petrified enemies will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
- Tectonics's Bulwark hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.
- Rumblers' health pool is instantly restored to 100%.
- Petrified enemies are not immune to new status effects.
- Any duration-based status effect, such as a Slash proc, that is applied before an enemy is petrified will run its normal duration.
- If enemies are unaware once hit by Petrify, they will retain their unaware status upon being petrified.
- Bosses and Capture targets can not be petrified.
- Enemies protected by Overguard can not be petrified, and will not have their damage type modifiers increased.
- Frozen enemies can not be petrified.
- Enemies will turn a darker tone and obtain a stone texture upon being petrified.
- Using Petrify on an enemy that is currently solidified will not refresh the stone duration. Once the enemy breaks free, it can be petrified once again.
- Casting Petrify will interrupt Atlas' actions and movement.
- Subsuming Atlas to the Helminth will offer Petrify and its augments to be used by other Warframes.
- However, enemies petrified by other Warframes do not drop Rubble.
Augment
- Main article: Ore Gaze
Ore Gaze is a Warframe Augment Mod for Atlas that modifies Petrify to cause enemies turned to stone to be scanned into the Codex and have a chance to make them drop extra loot.
Ore GazeTips & Tricks
- Since Petrify's cone is created at the end of the casting animation, Natural Talent and/or Speed Drift can speed up the process to produce a nearly instant flash.
- While the default casting animation is playing, the player can move the aiming reticle to reorient Atlas to keep moving enemies in his field of view before the flash occurs.
- Petrify enemies to amplify all damage dealt to them, including damage from weapons and abilities. This can further empower damage dealt by Landslide punch combos, Tectonics' boulder rolling and explosion, and Rumblers' punch, rock throw, and detonation.
- Although Bulwark can block line of sight to enemies, casting Petrify directly after creating a Bulwark will freeze enemies behind it due to line of sight mechanic rules. Enemies within a few seconds of being seen by Atlas or have noticed Atlas in that time are considered still in sight.
- Petrify gives Atlas an effective form of crowd control and also allows him to heal himself with Rubble.
- Use Petrify on Tectonics to create a Petrified Bulwark that rolls faster, rolls farther, and deals more damage when launched as a boulder.
- When Rumblers have taken damage, use Petrify on them to fully heal them to maximum health. Fully healed Rumblers ensure that their dropped Rubble provide the highest healing or bonus armor possible.
- Petrify enemies to keep them in place for Rumblers to beat down, since Rumbler's punch or stone throw will stagger or ragdoll enemies backward.
- Petrified enemies that are killed cannot be broken into multiple pieces even with +100% Gore chance from Amalgam Ripkas True Steel. This means Nekros can only desecrate an enemy that was killed while petrified once.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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