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{{ModBox |
{{ModBox |
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− | |image =PerpetualAgony.png |
+ | | image = PerpetualAgony.png |
+ | | transmutable = |
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+ | | introduced = {{ver|15}} |
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− | |droppedby = Grineer [[Arid Butcher]] <br> Grineer [[Frontier Butcher]] |
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+ | | autoDrops = auto |
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− | '''Perpetual Agony''' |
+ | '''Perpetual Agony''' is a [[mod]] that increases the [[Status_Effect#Status Duration|status duration]] inflicted by secondary weapons. |
==Stats== |
==Stats== |
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{| class="emodtable" |
{| class="emodtable" |
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|- |
|- |
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− | ! [[ |
+ | ! [[Mod#Mod Rank|Rank]] |
! Effect |
! Effect |
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− | ! [[ |
+ | ! [[Mod#Attributes|Cost]] |
− | ! [[Conclave#Conclave Score|Conclave]] |
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|- |
|- |
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− | | 0 || +5% || 6 |
+ | | 0 || +5% || 6 |
|- |
|- |
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− | | 1 || +10% || 7 |
+ | | 1 || +10% || 7 |
|- |
|- |
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− | | 2 || +15% || 8 |
+ | | 2 || +15% || 8 |
|- |
|- |
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− | | 3 || +20% || 9 |
+ | | 3 || +20% || 9 |
|- |
|- |
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− | | 4 || +25% || 10 |
+ | | 4 || +25% || 10 |
|- |
|- |
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− | | 5 || +30% || 11 |
+ | | 5 || +30% || 11 |
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==Tips== |
==Tips== |
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− | *Most beneficial on weapons with high status chance like the |
+ | *Most beneficial on weapons with high [[status chance]] like the {{Weapon|Tysis}}, {{Weapon|Marelok}}, and {{Weapon|Nukor}}, and weapons with innate status effects, such as the {{Weapon|Acrid}}, {{Weapon|Castanas}} and the {{Weapon|Embolist}}. |
==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|15.0}} |
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− | {{PatchHistoryNeeded}} |
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+ | *Introduced. |
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− | |||
}} |
}} |
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==See also== |
==See also== |
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+ | {{StatusModsNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[de:Ewige Agonie]] |
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+ | [[es:Agonía perpetua]] |
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+ | [[pt:Perpetual Agony]] |
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[[Category:Update 15]] |
[[Category:Update 15]] |
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[[Category:Mods]] |
[[Category:Mods]] |
Revision as of 22:12, 21 January 2019
Perpetual Agony is a mod that increases the status duration inflicted by secondary weapons.
Stats
Rank | Effect | Cost |
---|---|---|
0 | +5% | 6 |
1 | +10% | 7 |
2 | +15% | 8 |
3 | +20% | 9 |
4 | +25% | 10 |
5 | +30% | 11 |
Notes
- The mod's effects are only visible on Status Effects with an associated duration, either increasing the duration of the associated debuff (Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist.), or the number of ticks associated with DoT effects (Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist.).
- This mod will not affect the duration of Knockdown or Knockback generated by Status Effects (Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and the panic duration of Script error: The function "Proc" does not exist.).
- As the Script error: The function "Proc" does not exist. proc lasts until the affected target is killed, this mod has no effect.
- Status Effects from the radial blasts of Syndicate Weapon Augments and Syndicate Weapons are not affected by this mod.
Tips
- Most beneficial on weapons with high status chance like the Tysis, Marelok, and Nukor, and weapons with innate status effects, such as the Acrid, Castanas and the Embolist.
Patch History
Update 15.0 (2014-10-24)
- Introduced.
See also
- Lingering Torment, the shotgun version.
- Continuous Misery, the rifle version.
- Toxic Sequence, an Acrid-exclusive mod that increases status duration.
- Lasting Sting, the melee version.
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