2 15 +5/s |
Penumbra Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary. Introduced in Hotfix 15.7.2 (2014-12-19) |
Strength:N/A | |
Duration:N/A | |||
Range:40 / 52 / 64 / 76 m |
Info
- Itzal deploys a cloaking field that renders itself and all allies within 40 / 52 / 64 / 76 meters Invisible for as long as they are stationary, making enemies unable to find and attack them.
- In Landscape missions, the range of this ability is reduced down to 4 / 5.2 / 6.4 / 7.6 meters.
- Allies that move within the field will have their invisibility removed. If the caster moves, all nearby allies will be revealed.
- Turning, aiming, and firing the Archgun in place does not break the cloak.
- Casting abilities using the Blink maneuver does not break the cloak.
- While Penumbra is active, enemies will be susceptible to Stealth Damage Multipliers from melee attacks as long as the Itzal remains stationary. Lunging with melee attacks will deactivate the cloaking field.
- Penumbra costs 15 energy to activate, then drains 5 energy per second while active and will remain active until Itzal's energy is depleted, or the ability is deactivated by uncloaking or pressing the ability key again.
- Itzal can still receive energy from Energy Orbs while Penumbra is active.
- Activating Penumbra will break homing locks for seeking projectiles, such as the missiles fired by Hellion Dargyns, causing them to veer wildly off-course.
- While cloaked, Codex Scanners can be equipped and target enemies but scans will not trigger.
- Casting this ability nullifies a Temporal Dreg tractor beam's hold on the Itzal.
Tips & Tricks
- Take advantage of the ability to shoot out of the cloaking field to attack enemies whilst tougher Archwings draw fire, as Itzal doesn't have as much Armor, Health, or Shielding as the Odonata or Elytron.
- You can still use the basic Blink ability to move around without breaking the Penumbra field. Combining the two abilities is great for escaping and recovering shields and health, as enemies won't pursue you.
- Use Penumbra as a form of cover or protection whilst reviving incapacitated allies; they'll also receive the benefits of the cloak, and so won't be attacked by enemies as soon as they've recovered. This gives them more time to get their bearings and fire off any useful area-suppression abilities they might have.
- Penumbra is very useful while protecting a point in Interception. While cloaked you cannot be targeted, allowing you to easily kill enemies, and when you run low on energy use Cosmic Crush to quickly gather energy from killed enemies to repeat the process.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration reduces the energy cost over time to 3.85 energy per second.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the activation cost to 3.75 energy and energy cost over time to 1.25 energy per second.
- Has no negative effect on this ability.
- Maximized Ability Range increases the cloaking field radius to 136.8 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength has no positive effect on this ability.
- Has no negative effect on this ability.