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Cradles a large-volume, quick-charge capacitor to unleash a wide, killing beam.
—In-game Description

The Pencha Scaffold is a scaffold used in Amp construction, that allows the weapon to perform an alternate secondary fire function (default Mouse3 ). When fired, the Pencha Scaffold will cause the weapon to charge for 0.75s before firing a single, large beam, dealing high damage along the beam's width.

The blueprint is sold by The Quills for ReputationBlackx64.png 1,000 standing and requires a rank of Mote to purchase. It is also a possible rank-up reward for advancing to Mote with The Quills.

Manufacturing Requirements
Credits64.png
5,000
Grokdrul.png
40
CetusWisp.png
3
PyroticAlloy.png
60
MurkrayLiver.png
2
Time: 1 hrs
Rush: Platinum64.png 10
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: ReputationBlackx64.png 1,000

Characteristics[]

This weapon deals exclusively DmgVoidSmall64.png Void damage.

Advantages:

  • Highest base damage of all prism and scaffold parts.
  • Decent critical chance.
  • High status chance.
  • Innate 2 meter punch through
  • Pinpoint accuracy.
  • Shots have a thickness of approximately 1 meter.
  • High energy economy.
    • Energy will still regenerate even when charging.
  • Very slow energy consumption, consumes 7.7 energy/second at base charge-fire rate.
  • Can weave in Void Mode in between charged shots.
  • Does not use ammo pickups; energy regenerates over time.
    • Has a 2 second delay after the weapon stops firing before regenerating energy.
      • Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
      • Can regenerate 24 energy between each shot if built with Plaga Brace.

Disadvantages:

  • Below average critical chance and critical multiplier.
  • Ill-suited against groups of enemies due to charge-up and slow fire rate.
  • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
  • Has a 0.5 second delay of re-entering Void Mode after a shot is fired.

Notes[]

  • Charging is automatic and does not need to be held down. It will fire automatically upon full charge, similar to Opticor.png Opticor. However, it can be cancelled by dodging and/or reloading.
  • Charging also persists and will fire through knockdown animations, including being knocked out of Transference. Timing the trigger will allow one to free oneself from Ancient and Scorpion grappling hooks.

Patch History[]

Update 30.9 (2021-11-11)

Amp Recipe Reductions

This change is two fold: reduced crafting costs for Amp parts, and reduced Standing cost for purchasing parts. Our goal here is to make constructing an Amp more accessible to players by reducing resource demands. This is rooted firmly in the role upgrading your Amp plays in performing well in main quests like The Sacrifice as well as engaging in Focus Tree related content. Here are the changes below:

  • Pencha
    • Standing cost reduced from 2,000 to 1,000
    • Grokdrul cost reduced from 60 to 40
    • Murkray Liver cost reduced from 3 to 2
    • Cetus Wisp cost reduced from 10 to 3
    • Pyrotic Alloy cost reduced from 85 to 60


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