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Peculiar Growth is a Peculiar Warframe Exilus mod that causes hit parts of an enemy body to inflate for a short time. 

It can be obtained as a drop from the Elite Sanctuary Onslaught in rotation C (zone 8, 16, 24, etc.).

Stats[]

Rank Cost Duration
0 2 1s
1 3 2s
2 4 3s
3 5 4s
4 6 5s
5 7 6s

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sanctuary Onslaught Elite Sanctuary Onslaught C 2.01% 1 0.0201

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • The effect is only applied on non-critical hits.
  • This mod is cosmetic and does not affect damage or apply a status effect.
    • Although mostly cosmetic, it technically affects the hitbox size as well, which may sometimes make landing headshots easier or harder because of the head or body part hitbox of an enemy becoming blocked.
    • This can theoretically make this mod useful for any build requiring headshots but lacking in critical hits, as repeated headshots will be easier to land.
  • The effect also works on other Warframes if the player has been affected by a DmgRadiationSmall64 Radiation proc.
  • As with Riven Mods, only one Peculiar mod can be equipped on a Warframe at a time.

Trivia[]

  • This mod was first showcased on Devstream 110.
  • This mod allows all ranged weapons to achieve a similar growth mechanic innately available to the KuvaNukor (Kuva) Nukor Nukor.

Media[]

Patch History[]

Hotfix 27.3.15 (2020-04-17)

  • Fixed a script crash that could occur when killing an enemy while having the Peculiar Growth Mod equipped.

Hotfix 22.20.4 (2018-05-22)

  • You can now trade the Peculiar Growth Mod!

Update 22.20 (2018-05-17)

  • Introduced as a reward in Elite Sanctuary Onslaught.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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