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PeacemakerModx256 Peacemaker130xWhite
4
EnergyOrb25
+15/s
Peacemaker

With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.


Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:? / ? / ? / 1.5x (initial multiplier)
? / ? / ? / 3.75x (maximum multiplier)
300 (base damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15° (minimum FOV)
50 m (maximum distance)

Info

  • Mesa stands her ground, holsters her current weapon, and switches to the hidden Regulator pistols under her arms. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button (default LMB ) will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
    • Minimum field of view is affected by Power Range, while the maximum shooting distance is not.
    • The relationship between field of view and Power Range is nonlinear.
    • The focus ring's field of vision resets to its initial value if Peacemaker expires or is deactivated.
    • In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and Mesa must have line of sight with the enemy.
  • Mesa's Regulator pistols inflict 300 base damage per shot which is further increased by an initial multiplier of ? / ? / ? / 150%. The Regulators' damage multiplier increases as gunshots are fired until a maximum multiplier of ? / ? / ? / 375% is reached. All gunshots have a 300% critical damage multiplier with a 50% critical chance and 100% accuracy.
    • Damage is 50% Script error: The function "Proc" does not exist., 25% Script error: The function "Proc" does not exist., and 25% Script error: The function "Proc" does not exist..
    • Initial and maximum damage multipliers are affected by Power Strength.
    • Peacemaker's damage multipliers use the following expressions when accounting for Power Strength: Modified Initial Multiplier = Power Strength + Initial Multiplier and Modified Maximum Multiplier = 2.5 × Power Strength + Maximum Multiplier. As an example, a maxed Intensify will increase the initial multiplier to 0.3 + 1.5 = 180% and the maximum multiplier to 2.5 × 0.3 + 3.75 = 450% for a rank-3 Peacemaker.
    • The damage multiplier increases linearly every two gunshots. Maximum damage potential is reached after 40 gunshots.
    • The damage multiplier resets to its initial value if Peacemaker expires or is deactivated.
    • Casting speed (drawing the Regulators) is affected by Natural Talent.
    • Fire rate is affected by Speed Holster. The aura slightly increases the speed of Mesa's animations between her firing stances; thus, Speed Holster only affects fire rate during these transitions. As of Update Update 17.0 (2015-07-31), this may no longer be considerably effective.
    • The fire button must manually held down to fire the Regulators.
    • The Regulators' rate of fire will ramp up for each gunshot. The rate of fire will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
  • Peacemaker drains 15 energy per second and will remain active so long as Mesa has energy. Peacemaker will end if Mesa runs out of energy or if deactivated by pressing the ability key again (default 4 ).
    • Activation energy cost is affected by Power Efficiency, and the energy drain is affected by Power Efficiency and Power Duration.
    • Energy Siphon is deactivated while Peacemaker is active.
    • Mesa does not benefit from energy recharges like Trinity's Energy Vampire and Team Energy Restores while the ability is active, but she can benefit from Rift Plane's energy regeneration, Rage's energy conversion and Energy Orbs.
    • Due to anti-AFK countermeasures, following two minutes of being immobile, energy gain from all sources will be stopped regardless of whether Mesa is scoring kills with Peacemaker.
  • While Peacemaker is active, Ballistic Battery can be deactivated but not activated. Stored damage can be applied to a single Regulator shot.
  • Shooting Gallery can increase Peacemaker's damage.
  • After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
  • Peacemaker's gunshots are silent and will not alert enemies.
  • Peacemaker cannot target the Stalker or enemies inside a Nullifier's field.

Weapon

Regulators
Main article: Regulators

The Regulators are MesaIcon272 Mesa and MesaPrimeIcon272 Mesa Prime's signature Exalted Weapon, summoned by activating the ability Peacemaker130xWhite Peacemaker. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.


  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Innate two Naramon Pol and one Madurai Pol polarities.

Advantages

  • Very high critical chance and critical multiplier.
  • Very high fire rate.
  • Innate damage bonus that stacks with damage mods.
  • Damage and fire rate ramp up per shots fired.
    • See Peacemaker130xWhite Peacemaker for more details regarding damage bonus and bonuses per shots fired.
  • Pinpoint accuracy.
  • Has infinite ammunition and does not need to reload.

Disadvantages

Augment

Mesa'sWaltzMod
Main article: Mesa's Waltz

Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows MesaIcon272 Mesa to move at a reduced speed while channeling Peacemaker130xWhite Peacemaker.


Rank Movement Speed Cost
0 35% 6
1 40% 7
2 45% 8
3 50% 9

Tips & Tricks

  • Casting Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attack while Peacemaker is active.
  • Limbo makes a great complement to Mesa when using this ability, as using Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm but still under the affect of Banish.
    • While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Energy Siphon Mods.
  • Volt's Electric Shield will buff rounds of the Regulator's shots that pass through it.
    • Volt's Electric Shield will also cause the shots fired to have increased proc chance for Impact, Puncture, or Slash
      • Volt's Electric Shield has been noted to occasionally, unknown whether as a bug or not, a type of punch-through effect that will make Peacemaker penetrate targets. It has been additionally noted that the punch-through is not affected by peacemakers default range and can kill enemies hit by it, the highest example was roughly a kill 85 meters away from Mesa's default 50. Punch-through affect seems to hit once per 10 shots, so fairly often.
  • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
  • Pistol Amp will affect this ability's damage. Because it is currently unobtainable by any means, the only way to take advantage of the aura is to play with individuals that do have it.
  • The Peacemaker's damage seems to be capped around 11,000-17,000 unless the shot is a critical hit. It seems Volt's Electric Shield will remove the cap.
  • To achieve anything more than a minor boost in fire rate from Speed Holster, 3 or 4 auras are needed.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces energy drain to ~5.319 energy per second.
    • Reduces minimum field of view to ~8.88°.
  • Maximized Power Efficiency reduces activation cost to 6.25 energy and energy drain to 3.75 energy per second.
  • Maximized Power Range increases minimum field of view to ~22.33°.
    • Reduces initial damage multiplier to 0.9x and maximum damage multiplier to 2.25x.
  • Maximized Power Strength increases initial damage multiplier to 3.49x and maximum damage multiplier to 8.725x.
    • Increases activation cost to 38.75 energy and energy drain to 26.25 energy per second.

Bugs

  • When fired at an Arctic Eximus, shots will bypass the shield and directly hit the enemy.
    • Shots likewise ignore friendly snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Mesa can move by rolling when a roll key is bound, however she is only to be able to roll forward.
    • If Mesa rolls whilst within an animation, she will slowly edge forward until the idle animation is played, allowing her to roll and cancel the slow advance.
  • If you cast Peacemaker while doing a spin attack, you may be prevented from using your melee weapon during the rest of the match.
  • Peacemaker breaks the anti-idling countermeasure if Mesa continuously attacks with Peacemaker.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.

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