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Peacemaker With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession. Introduced in Update 15.5 (2014-11-27) |
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Misc:
50 (damage) |
Info
- Mesa stands her ground, holsters her current weapon, and draws her
Regulators pistols as her secondary Exalted Weapon. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
- In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and the player's camera must have line of sight with the enemy.
- The formula used to calculate the field of view angle with mods is non-linear and currently unknown.
- Mesa's Regulator pistols inflict 50 damage per shot, with a damage bonus of
1.00x / 1.15x / 1.33x / 1.50x.
- Buff stacks additively with base damage damage mods such as
Hornet Strike.
- This means the Regulators have the equivalent of a Hornet Strike worth +150% Damage before any mods are equipped on them or Mesa.
- Buff stacks additively with base damage damage mods such as
- As Peacemaker is fired, it receives an additional damage bonus which increases up to a maximum of +150%.
- Damage bonus is multiplicative to all other damage bonuses.
- The damage bonus increases linearly with every burst, with the maximum amount being reached at the 20th burst.
- The damage bonus resets to its initial value if Peacemaker expires or is deactivated.
- The damage formula is given by the following:
- For example, using maxed
Intensify,
Hornet Strike,
Convulsion, and on the 8th burst a rank-3 Peacemaker will deal:
- For example, using maxed
- All gunshots have a 300% critical multiplier with a 25% critical chance, a 10% status chance, and 100% accuracy.
- Damage is divided into 50%
Impact, 25%
Puncture, and 25%
Slash. - The mods that can be equipped on and/or affect
Regulators include:
- damage (e.g.,
Hornet Strike and
Pistol Amp) - physical (e.g.,
Concussion Rounds) - elemental (e.g.,
Heated Charge) - multishot (e.g.,
Barrel Diffusion) - faction (e.g.,
Expel Grineer) - critical chance and damage (e.g.,
Pistol Gambit and
Target Cracker) - status chance (e.g.,
Sure Shot and
Pistol Pestilence) - fire rate (e.g.,
Gunslinger)
- damage (e.g.,
- Regulators can not be equipped with pistol range mods (e.g.,
Ruinous Extension), Acolyte Mods (e.g.,
Sharpened Bullets), or Amalgam Mods (e.g.,
Amalgam Barrel Diffusion). - Riven Mods are not generated for Regulators.
- Regulators cannot zoom, thus cannot benefit from
Embedded Catalyzer,
Hydraulic Crosshairs,
Pressurized Magazine,
Sharpened Bullets,
Spry Sights, or
Targeting Subsystem.
- Damage is divided into 50%
- Peacemaker is affected by and can trigger Warframe Arcanes and Exodia Arcanes.
- The pistols are fired in bursts of two gunshots.
- Fire Rate will ramp up from 25% to 100% over 3.5 seconds when firing. Fire Rate will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
- The Regulators are automatic; players need only to hold down the fire button to continue firing.
- Peacemaker costs
25 energy to activate. It then drains 
15 energy per second while active and will remain active until Mesa's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Mesa cannot replenish energy using
Energy Vampire,
Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon,
Energy Nexus,
Dreamer's Bond, and/or
Wellspring while Peacemaker is active. - Energy Orbs, Orokin Void Death Orb's energy restores,
Rage,
Hunter Adrenaline,
Spellbound Harvest,
Arcane Energize, and
Emergence Dissipate's Energy Motes can still replenish Mesa's energy during Peacemaker. - Peacemaker's energy drain is not converted into shields by Augur Mods.
- Mesa cannot replenish energy using
- Drawing the Regulators is affected by Casting Speed.
- Holstering the Regulators upon deactivation is affected by holster speed mods, but not cast speed.
- While Peacemaker is active, Regulators are the only weapon Mesa can use. She also cannot activate any of her other abilities with the exception of
Ballistic Battery. - Ability Synergy:
- Peacemaker's Regulators can contribute to
Ballistic Battery's charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot. - Peacemaker's Regulators are affected by
Shooting Gallery's damage bonus.
- Peacemaker's Regulators can contribute to
- After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
- Peacemaker cannot target Capture Targets,
Revenant's
Enthrall, enemies inside a Nullifier Bubble, Kyta Raknoids, Condrix, The Fragmented, nor the Teralyst, Gantulyst, or Hydrolyst. - Peacemaker does not target invulnerable enemies.
- Peacemaker's shots can damage enemies across the Rift Plane.
- When activated the scenery around Mesa will be colored in a red hue. This effect is only noticable by Mesa's player.
Weapon

- Main article: Regulators
The Regulators are
Mesa and
Mesa Prime's signature Exalted Weapon, summoned by activating the ability
Peacemaker. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.
- This weapon deals primarily
Impact damage. - Innate two
and one
polarities.
Advantages
- Very high critical chance and critical multiplier.
- Very high fire rate.
- Innate damage bonus that stacks with damage mods.
- Damage and fire rate ramp up per shots fired.
- Pinpoint accuracy.
- Has infinite ammunition and does not need to reload.
Disadvantages
- Low status chance.
- Limited range of 50 meters.
- Restricted method of aiming.
- User cannot move while active unless equipped with
Mesa's Waltz. - No zoom, thus cannot benefit from
Embedded Catalyzer,
Hydraulic Crosshairs,
Pressurized Magazine,
Sharpened Bullets,
Spry Sights, or
Targeting Subsystem. - Requires energy to activate and keep active.
- As Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods.
- Cannot equip pistol range mods (e.g.,
Ruinous Extension), Acolyte Mods (e.g.,
Sharpened Bullets).
- This includes mods based on Acolyte mods, such as
Galvanized Crosshairs.
- This includes mods based on Acolyte mods, such as
Augment

- Main article: Mesa's Waltz
Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows
Mesa to move at a reduced speed while channeling
Peacemaker.
Tips & Tricks
- Casting
Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active. - While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally receive upon hitting the ground after a long fall.
- You can also be moved around by certain entities/enemies, including the Domestik Drone.
Limbo makes a great complement to Mesa when using this ability, as using
Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If
Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the
Cataclysm but still under the effect of
Banish.
- While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple
Energy Siphon Mods.
- While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple
- Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
- Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with
Vacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active. - Because of the red hue that affects the scenery around you, using a red energy color can make it more difficult to see the focus ring, which uses the energy color.
- Slotting
Crimson Archon Shards for Secondary Critical Chance instead of Ability Strength benefits Peacemaker's overall damage output better due to the higher chance of her Regulators triggering the base 3x critical multiplier rather than the capped additive bonus afforded by increased Ability Strength.
- Prioritizing Secondary Critical Chance for the Regulators does have the cost of the Shards not augmenting Mesa's other abilities that would otherwise benefit from Ability Strength.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- Innate damage bonus is applied twice in the Simulacrum.
- Occasionally the draw animation for the Regulator pistols may not occur.
- Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
- Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.


