4 25 +15/s |
Peacemaker With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession. Introduced in Update 15.5 (2014-11-27) |
Strength:1.00x / 1.15x / 1.33x / 1.50x (damage multiplier) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
50 (damage) |
Info
- Mesa stands her ground, holsters her current weapon, and draws her Regulators pistols as her secondary Exalted Weapon. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
- In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and the player's camera must have line of sight with the enemy.
- The formula used to calculate the field of view angle with mods is non-linear and currently unknown.
- Mesa's Regulator pistols inflict 50 damage per shot, with a damage multiplier of 1.00x / 1.15x / 1.33x / 1.50x.
- This buff is applied twice, additively with each other.
- Each buff stacks additively with Damage mods, such as Hornet Strike.
- One buff instance is not affected by Conditional Ability Strength Bonuses, such as Growing Power, Energy Conversion, Pax Bolt, Parasitic Link, Peaceful Provocation, and Empower.
- As Peacemaker is fired, it receives an additional damage bonus which increases up to a maximum of 150%.
- Damage bonus is applied multiplicatively.
- The damage bonus increases linearly with every burst, with the maximum amount being reached at the 20th burst.
- The damage bonus resets to its initial value if Peacemaker expires or is deactivated.
- The damage formula is given by the following:
- For example, using maxed Intensify, Hornet Strike, Convulsion, and on the 8th burst a rank-3 Peacemaker will deal:
- All gunshots have a 300% critical multiplier with a 25% critical chance, a 10% status chance, and 100% accuracy.
- Damage is divided into 50% Impact, 25% Puncture, and 25% Slash.
- The mods that can be equipped on and/or affect Regulators include:
- damage (e.g., Hornet Strike and Pistol Amp)
- physical (e.g., Concussion Rounds)
- elemental (e.g., Heated Charge)
- multishot (e.g., Barrel Diffusion)
- faction (e.g., Expel Grineer)
- critical chance and damage (e.g., Pistol Gambit and Target Cracker)
- status chance (e.g., Sure Shot and Pistol Pestilence)
- fire rate (e.g., Gunslinger)
- Regulators can not be equipped with pistol range mods (e.g., Ruinous Extension), Acolyte Mods (e.g., Sharpened Bullets), or Amalgam Mods (e.g., Amalgam Barrel Diffusion).
- Riven Mods are not generated for Regulators.
- Regulators cannot zoom, thus cannot benefit from Embedded Catalyzer, Hydraulic Crosshairs, Pressurized Magazine, Sharpened Bullets, Spry Sights, or Targeting Subsystem.
- Peacemaker is affected by and can trigger Warframe Arcanes and Exodia Arcanes.
- The pistols are fired in bursts of two gunshots.
- Fire Rate will ramp up from 25% to 100% over 3.5 seconds when firing. Fire Rate will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
- The Regulators are automatic; players need only to hold down the fire button to continue firing.
- Peacemaker costs 25 energy to activate. It then drains 15 energy per second while active and will remain active until Mesa's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Mesa cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, Energy Nexus, Dreamer's Bond, and/or Wellspring while Peacemaker is active.
- Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes can still replenish Mesa's energy during Peacemaker.
- Peacemaker's energy drain is not converted into shields by Augur Mods.
- Drawing the Regulators is affected by Casting Speed.
- Holstering the Regulators upon deactivation is affected by holster speed mods, but not cast speed.
- While Peacemaker is active, Regulators are the only weapon Mesa can use. She also cannot activate any of her other abilities with the exception of Ballistic Battery.
- Ability Synergy:
- Peacemaker's Regulators can contribute to Ballistic Battery's charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot.
- Peacemaker's Regulators are affected by Shooting Gallery's damage bonus.
- After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
- Peacemaker cannot target Capture Targets, Revenant's Enthrall, enemies inside a Nullifier Bubble, Kyta Raknoids, Condrix, The Fragmented, nor the Teralyst, Gantulyst, or Hydrolyst.
- Peacemaker does not target invulnerable enemies.
- Peacemaker's shots can damage enemies across the Rift Plane.
- When activated the scenery around Mesa will be colored in a red hue. This effect is only noticable by Mesa's player.
Weapon
- Main article: Regulators
The Regulators are Mesa and Mesa Prime's signature Exalted Weapon, summoned by activating the ability Peacemaker. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.
- This weapon deals primarily Impact damage.
- Innate two and one polarities.
Advantages
- Very high critical chance and critical multiplier.
- Very high fire rate.
- Innate damage bonus that stacks with damage mods.
- Damage and fire rate ramp up per shots fired.
- Pinpoint accuracy.
- Has infinite ammunition and does not need to reload.
Disadvantages
- Low status chance.
- Limited range of 50 meters.
- Restricted method of aiming.
- User cannot move while active unless equipped with Mesa's Waltz.
- No zoom, thus cannot benefit from Embedded Catalyzer, Hydraulic Crosshairs, Pressurized Magazine, Sharpened Bullets, Spry Sights, or Targeting Subsystem.
- Requires energy to activate and keep active.
- As Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods.
- Cannot equip pistol range mods (e.g., Ruinous Extension), Acolyte Mods (e.g., Sharpened Bullets) or Amalgam Mods (e.g., Amalgam Barrel Diffusion).
- This includes mods based on Acolyte mods, such as Galvanized Crosshairs.
- Does not have an Exilus slot.
- Cannot equip Secondary Arcane Enhancements.
Augment
- Main article: Mesa's Waltz
Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows Mesa to move at a reduced speed while channeling Peacemaker.
Mesa's WaltzTips & Tricks
- Casting Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active.
- While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally receive upon hitting the ground after a long fall.
- You can also be moved around by certain entities/enemies, including the Domestik Drone.
- Limbo makes a great complement to Mesa when using this ability, as using Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm but still under the effect of Banish.
- While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Energy Siphon Mods.
- Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
- Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with Vacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active.
- Because of the red hue that affects the scenery around you, using a red energy color can make it more difficult to see the focus ring, which uses the energy color.
- Slotting Crimson Archon Shards for Secondary Critical Chance instead of Ability Strength benefits Peacemaker's overall damage output better due to the higher chance of her Regulators triggering the base 3x critical multiplier rather than the capped additive bonus afforded by increased Ability Strength.
- Prioritizing Secondary Critical Chance for the Regulators does have the cost of the Shards not augmenting Mesa's other abilities that would otherwise benefit from Ability Strength.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded
Bugs
- Shots ignore both friendly and hostile snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
- Occasionally the draw animation for the Regulator pistols may not occur.
- Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
- Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.