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Peacemaker.png Peacemaker2.png
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Energy Drain: 15 s-1

Strength:100% / 115% / 133% / 150% (damage bonus)
Misc:50 (damage)
50 m (maximum shooting distance)
15° (minimum FoV)

  • Mesa stands her ground, holsters her current weapon, and draws her Regulators.png Regulators pistols as her secondary Exalted Weapon. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
    • Maximum shooting distance is not affected by Ability Range.
    • The focus ring's field of vision resets to its initial value if Peacemaker expires or is deactivated.
    • In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and the player's camera must have line of sight with the enemy.
  • Mesa's Regulator pistols inflict 50 damage per shot. This is not affected by Ability Strength, but is instead affected by the weapon's mod configuration which will appear after the ability is unlocked, equipped in her Regulators.png Regulators, and buffs.
    • Peacemaker has a built-in damage buff, increasing its base damage by 100% / 115% / 133% / 150%.
      • This buff is affected by Ability Strength and stacks additively with Damage mods, such as Mod TT 20px.png Hornet Strike.
    • Immediately upon drawing her Regulators, she receives another 150% damage buff
  • As Peacemaker is fired, it receives another damage bonus which increases up to a maximum of 450% x Ability Strength + 150%.
    • The damage bonus is applied additively.
    • Maximum damage bonus and damage bonus per burst are affected by Ability Strength.
    • The damage bonus increases linearly with every burst, with the maximum amount being reached at the 20th burst.
    • Damage mods are applied multiplicatively to the 150% component.
    • The damage bonus resets to its initial value if Peacemaker expires or is deactivated.
  • The damage formula is given by the following:

    If conditional strength bonuses are omitted, the formula simplifies to
    • For example, using maxed Mod TT 20px.png Intensify, Mod TT 20px.png Hornet Strike, Mod TT 20px.png Convulsion, and on the 8th burst a rank-3 Peacemaker will deal:
    • 50 * [1 + 1.5(1 + 0.3) + 1.5(1 + 0.3) + 2.2 + [4.5(1 + 0.3) + 1.5(1 + 2.2)]* 8/20] * (1 + 0.9) = 1,079.2
    • Or using the simplified version:
    • 50 * [(1 + 8 * 3 / 40) * (1 + 3(1 + 0.3) + 2.2) * (1 + 0.9)] = 1,079.2
  • All gunshots have a 300% critical multiplier with a 25% critical chance, a 10% status chance, and 100% accuracy.
  • Peacemaker is affected by and can trigger Warframe Arcanes and Exodia Arcanes.
  • The pistols are fired in bursts of two gunshots.
  • The rate of fire will ramp up from 25% to 100% over 3.5 seconds when firing. The rate of fire will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
    • The Regulators are automatic; players need only to hold down the fire button to continue firing.
  • Peacemaker drains 15 energy per second and will remain active so long as Mesa has energy.
  • Casting speed (drawing the Regulators) is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Holstering the Regulators upon deactivation is affected by holster speed mods, but not cast speed.
  • The radius of the focus ring is affected by Ability Range, though the latter's effect is negligible.
    • The formula used to calculate the field of view angle with mods is non-linear and currently unknown.
  • While Peacemaker is active, Regulators are the only weapon Mesa can use. She also cannot activate any of her other abilities, although BallisticBattery130xDark.png Ballistic Battery can be deactivated with its stored damage applied to a single shot.
  • ShootingGallery130xDark.png Shooting Gallery can increase Peacemaker's damage.
  • After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
  • Peacemaker cannot target Capture Targets, RevenantIcon272.png Revenant's Thralls, enemies inside a Nullifier Bubble, Kyta Raknoids, Condrix, nor the Teralyst, Gantulyst, or Hydrolyst.
  • Peacemaker does not target invulnerable enemies.
  • Peacemaker's shots can damage enemies across the Rift Plane.
  • When activated the scenery around Mesa will be colored in a red hue. This effect is only noticable by Mesa's player.

Main article: Regulators

The Regulators are MesaIcon272.png Mesa and MesaPrimeIcon272.png Mesa Prime's signature Exalted Weapon, which are used when her Peacemaker130xDark.png Peacemaker ability is activated. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.

Main article: Mesa's Waltz

Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows MesaIcon272.png Mesa to move at a reduced speed while channeling Peacemaker130xDark.png Peacemaker.

Rank Movement Speed Cost
0 35% 6
1 40% 7
2 45% 8
3 50% 9

Tips & Tricks
  • Casting ShatterShield130xDark.png Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active.
  • While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally receive upon hitting the ground after a long fall.
  • LimboIcon272.png Limbo makes a great complement to Mesa when using this ability, as using Banish130xDark.png Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm130xDark.png Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm130xDark.png Cataclysm but still under the effect of Banish130xDark.png Banish.
    • While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Mod TT 20px.png Energy Siphon Mods.
  • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
  • Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with Mod TT 20px.png Vacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active.
  • Because of the red hue that affects the scenery around you, using a red energy color can make it more difficult to see the focus ring, which uses the energy color.

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  • Shots ignore, both friendly and hostile, snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
  • When viewed in the Orbiter's Arsenal, the FoV angle is fixed at 15°, regardless of Mesa's range value. When viewed in a mission, however, its value will be affected by Ability Range mods. It is currently unknown whether the angle's value is meant to be fixed at 15° or not.