Peacemaker.png Peacemaker2.png
ENERGY:
25
KEY
4
Peacemaker
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Energy Drain: 15 s-1

Strength:100% / 115% / 133% / 150% (damage bonus)
Duration:N/A
Range:N/A
Misc:50 (damage)
50 m (maximum shooting distance)
15° (minimum FoV)

Info

Weapon
EWRegulators.png
Main article: Regulators

The Regulators are MesaIcon272.png Mesa and MesaPrimeIcon272.png Mesa Prime's signature Exalted Weapon, which are used when her Peacemaker130xDark.png Peacemaker ability is activated. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.


Augment
Mesa'sWaltz.png
Main article: Mesa's Waltz

Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows MesaIcon272.png Mesa to move at a reduced speed while channeling Peacemaker130xDark.png Peacemaker.


Rank Movement Speed Cost
0 35% 6
1 40% 7
2 45% 8
3 50% 9

Tips & Tricks
  • Casting ShatterShield130xDark.png Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active.
  • While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally receive upon hitting the ground after a long fall.
  • LimboIcon272.png Limbo makes a great complement to Mesa when using this ability, as using Banish130xDark.png Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm130xDark.png Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm130xDark.png Cataclysm but still under the effect of Banish130xDark.png Banish.
  • Volt's ElectricShield130xDark.png Electric Shield will buff rounds of the Regulator's shots that pass through it.
    • Volt's ElectricShield130xDark.png Electric Shield will also cause the shots fired to have increased proc chance for Impact, Puncture, or Slash
      • Volt's ElectricShield130xDark.png Electric Shield has been noted to occasionally, unknown whether as a bug or not, cause a type of punch-through effect that will make Peacemaker penetrate targets. It has been additionally noted that the punch-through is not affected by Peacemakers default range and can kill enemies hit by it, the highest example was roughly a kill 85 meters away from Mesa's default 50. Punch-through effect seems to hit once per 10 shots, so fairly often.
  • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
  • Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with VacuumMod TT 20px.png Vacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active.
  • Because of the red hue that affects the scenery around you, using a red energy color can make it more difficult to see the focus ring, which uses the energy color.

Maximization
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Bugs
  • Shots ignore, both friendly and hostile, snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
  • When viewed in the Orbiter's Arsenal, the FoV angle is fixed at 15°, regardless of Mesa's range value. When viewed in a mission, however, its value will be affected by Ability Range mods. It is currently unknown whether the angle's value is meant to be fixed at 15° or not.

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