Peaceful Provocation is a Warframe Augment Mod for Equinox that increases the effectiveness of Pacify & Provoke. Pacify converts damage done to Equinox and her allies into an aura that slows enemies by up to 40%. Provoke converts damage done to enemies within the aura into up to 15% bonus Ability Strength.
Stats
Rank | Pacify Slow Effect | Provoke Ability Strength | Cost |
---|---|---|---|
0 | 20% | +6% | 6 |
1 | 30% | +9% | 7 |
2 | 35% | +12% | 8 |
3 | 40% | +15% | 9 |
Acquisition
- This mod can be acquired by attaining the rank of Maxim under the Arbiters of Hexis, or the rank of Flawless under New Loka, and spending 25,000 to purchase.
Notes
- Pacify's maximum slow and Provoke's maximum bonus Ability Strength percentages are affected by Ability Strength.
- The conversion for Provoke is +2% Ability Strength bonus for every enemy killed within Provoke's range.
- The maximum extra Ability Strength bonus from Peaceful Provocation is 30%, bringing the maximum total Ability Strength bonus from both Provoke and Peaceful Provocation to 80%.
- The maximum extra Ability Strength bonus of Provoke is calculated with respect to Equinox's Ability Strength. For example, an Equinox with:
- 140% Ability Strength can provide (140% × 0.15) = 21% extra Ability Strength bonus.
- 200% Ability Strength can provide (200% × 0.15) = 30% extra Ability Strength bonus.
- The conversion for Pacify is +0.25% enemy movement and attack speed reduction for every 1% of an individual's maximum health and shields lost by Equinox and allies within Pacify's range.
- Conversion for damage taken to movement slow is affected by Ability Strength and cannot exceed +0.25% movement slow for 1% of health or shield lost.
- The maximum movement and attack speed reduction cannot exceed 80%.
- Self-damage from explosive weapons such as Castanas, Stug, and throwable secondaries equipped with Concealed Explosives can accumulate the Pacify movement and attack speed reduction.
- Equinox retains Peaceful Provocation's effects as long as Pacify or Provoke remains active. Switching between forms will reset the bonus, however.
- Peaceful Provocation's current percentages are displayed beside Equinox's shield and health indicators.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link in the collapsible menu to learn how to build it.
View Maximization List▾▾
- Maximized Ability Duration has no positive effects on this ability.
- aura radius to 5.44 meters, and "sub"-aura radius to 1.36 meters.
- Maximized Ability Efficiency reduces
activation cost to 2.5 energy and drain per enemy to 0.13 energy per second.
- Has no negative effects on this ability.
- Maximized Ability Range increases
aura radius to 44.8 meters, and "sub"-aura radius to 11.2 meters.
- Reduces maximum enemy speed reduction to 16 and conversion of damage to slow to 0.1% for every 1% health or shield damage taken.
- Maximized Ability Strength increases
maximum enemy speed reduction to 80%, enemy damage reduction by a maximum of 87.86% (inner aura) and a minimum of 43.93% (outer aura).
- Without Energy Conversion and Growing Power, increases
enemy damage reduction by a maximum of 85.16% (inner aura), and a minimum of 42.58% (outer aura).
Maximum enemy speed reduction is not affected.
- Increases activation cost to 15.5 energy and drain per enemy to 0.78 energy per second.
- Maximized Ability Duration has no positive effects on this ability.
- Reduces aura radius to 5.44 meters.
- Maximized Ability Efficiency reduces
activation cost to 2.5 energy and cost per ability to 0.75 energy.
- Has no negative effects on this ability.
- Maximized Ability Range increases
aura radius to 44.8 meters.
- Reduces base Ability Strength bonus to 8% and maximum Ability Strength bonus to 14%.
reduces enemy damage by a maximum of 87.86% (inner aura) and a minimum of 43.93% (outer aura).
- Maximized Ability Strength increases
base Ability Strength bonus to 50% and maximum Ability Strength bonus to 80%.
- Without Energy Conversion and Growing Power, the value does not change.
- Increases activation cost to 15.5 energy and cost per ability to 4.65 energy.
NOTE: Italic refers to the base ability of this augment