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{{Component
 
{{Component
|name = {{PAGENAME}}
+
| name =
|image = PaxCharge.png
+
| image = PaxCharge.png
  +
| tradable = t
|type = Purchasable
 
  +
| tax = 8,000
|location = [[Rude Zuud]]
 
 
| type = Purchasable
}}'''Pax Charge''' is an [[Arcane Enhancement]] for a [[Kitgun]] that changes the magazine type to a rechargeable battery, like that of the [[Cycron]].
 
  +
| introduced =
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| rarity = Rare
 
| autoDrops = [[Rude Zuud]]
 
}}'''Pax Charge''' is an [[Arcane Enhancement]] for a [[Kitgun]] that changes the magazine type to a rechargeable battery, like that of the {{Weapon|Cycron}}.
   
 
==Effect==
 
==Effect==
Line 21: Line 25:
   
 
==Acquisition==
 
==Acquisition==
Can be bought from [[Rude Zuud]] for {{sc|10,000}}.
+
Can be bought from [[Rude Zuud]] for {{sc|10,000}} per arcane upon reaching the rank of '''Old Mate'''. As with all arcanes, Pax arcanes come fully built from the vendor.
   
 
==Notes==
 
==Notes==
*Similar to [[Arch-gun]]s and the [[Cycron]], base recharge delay is equal to the reload time displayed on the weapon.
+
*Similar to [[Arch-gun]]s and the {{Weapon|Cycron}}, base recharge delay is equal to the reload time displayed on the weapon.
 
**Recharge delay is further reduced (stack additively) by reload speed mods like {{M|Quickdraw}} and {{M|Stunning Speed}}.
 
**Recharge delay is further reduced (stack additively) by reload speed mods like {{M|Quickdraw}} and {{M|Stunning Speed}}.
 
*Despite being described as able to reduce the recharge delay by +50%, at max rank, it only reduces the recharge delay by 33.3%, or better described as increases the reload speed by 50% the way normal reload mods function. See [[Reload Speed]] for the details.
 
*Despite being described as able to reduce the recharge delay by +50%, at max rank, it only reduces the recharge delay by 33.3%, or better described as increases the reload speed by 50% the way normal reload mods function. See [[Reload Speed]] for the details.
 
**Reduced reload time (effective recharge delay) can actually be seen in the [[Arsenal]] upon equipping Pax Charge.
 
**Reduced reload time (effective recharge delay) can actually be seen in the [[Arsenal]] upon equipping Pax Charge.
**For example, with a Kitgun that have a reload time of 2.1 seconds:
+
**For example, with a Kitgun that has a reload time of 2.1 seconds:
***Unranked Pax Charge will result in a recharge delay of ~1.87 seconds (reduced by 11.1%).
+
***Unranked Pax Charge will result in a recharge delay of ~1.87 seconds (reduced by 11.1%), though this number is probably rounded up in the game.
 
***Rank 3 Pax Charge will result in a recharge delay of 1.4 seconds (reduced by 33.3%).
 
***Rank 3 Pax Charge will result in a recharge delay of 1.4 seconds (reduced by 33.3%).
 
*Recharge rate for chambers will not be affected by mods:
 
*Recharge rate for chambers will not be affected by mods:
 
**[[Catchmoon]]: 5 ammo/s
 
**[[Catchmoon]]: 5 ammo/s
**[[Tombfinger]]: 10 ammo/s
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**[[Tombfinger]]: 50 ammo/s
**[[Gaze]]: 20 ammo/s
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**[[Gaze]]: 50 ammo/s
**[[Rattleguts]]: 20 ammo/s
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**[[Rattleguts]]: 50 ammo/s
  +
*Prevents the weapon from receiving benefit from reload-triggered mods or Arcanes such as {{M|Pressurized Magazine}} or {{Arcane|Arcane Awakening}}.
   
 
==Tips==
 
==Tips==
 
*Pax Charge is useful for prolonged missions due to never requiring actual ammunition, however this also means you are limited to essentially your original magazine size of ammo before having to recharge.
 
*Pax Charge is useful for prolonged missions due to never requiring actual ammunition, however this also means you are limited to essentially your original magazine size of ammo before having to recharge.
**[[Carrier]] sentinel, equipped with {{M|Ammo Case}}, is an alternative to keep ammo reserves up in missions, although this requires ammo drops to function and the sentinel to be alive.
+
**[[Carrier]] sentinel, equipped with {{M|Ammo Case}}, is an alternative to keep ammo reserves up in missions, although this requires picking up of ammo and the sentinel to be alive.
 
**{{M|Pistol Ammo Mutation}} ({{M|Primed Pistol Ammo Mutation|Primed}}) or {{M|Pistol Scavenger}} can be used as alternative as well, at a cost of a mod slot and capacity in a Kitgun or an aura slot in a Warframe, respectively.
 
**{{M|Pistol Ammo Mutation}} ({{M|Primed Pistol Ammo Mutation|Primed}}) or {{M|Pistol Scavenger}} can be used as alternative as well, at a cost of a mod slot and capacity in a Kitgun or an aura slot in a Warframe, respectively.
 
*Pax Charge can be used in conjunction with {{M|Synth Charge}} to reload only the last shot in the magazine, however it will often reload multiple shots before the player is able to fire them with semi-auto kitguns.
 
*Pax Charge can be used in conjunction with {{M|Synth Charge}} to reload only the last shot in the magazine, however it will often reload multiple shots before the player is able to fire them with semi-auto kitguns.
*A Kitgun equipped with Pax Charge always requires longer time to fully recharge a magazine than the actual reload:
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*A Kitgun equipped with Pax Charge always requires longer time to fully recharge a magazine than the actual normal reload.
  +
**With rank 3 Pax Charge:
**With rank 3 Pax charge, [[Rattleguts]] pairing with [[Deepbreath]] needs ~4.48 seconds in total to fully recharge the magazine, while normal reload take only 1.7 seconds.
 
**On the other hand, [[Tombfinger]] pairing with [[Zip]] needs 1.5 seconds, while normal reload take 0.9 seconds.
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***[[Rattleguts]] pairing with [[Deepbreath]] needs ~2.47 seconds in total to fully recharge the magazine of 67 ammo, while normal reload only take 1.7 seconds.
 
***[[Tombfinger]] pairing with [[Zip]] needs ~0.93 seconds for the magazine of 9 ammo, while normal reload takes 0.9 seconds.
**It is probably safe to say that a Kitgun with shorter reload time and smaller mazagine get more benefit than the opposite. This is especially true for a Kitgun with higher damage per ammo.
+
**It is probably safe to say that a Kitgun with shorter reload time and smaller magazine take less penalty and get more benefit. This is especially true for a Kitgun with higher damage per ammo.
  +
*Recharge delay can be reduced by abilities that affect reload speed, but recharge rate will '''not''' be affected. Recharge delay is affected by:
  +
**{{WF|Chroma}}'s {{A|Elemental Ward}} with {{Icon|Proc|Toxin|Text}} alignment
  +
**{{WF|Volt}}'s {{A|Speed}}
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**{{WF|Harrow}}'s {{A|Penance}}
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**{{WF|Gauss}}'s {{A|Redline}}
   
 
==Trivia==
 
==Trivia==
 
*Inscription on {{PAGENAME}} is [[Solari Language]], reading "CHUHD" forming the sound "Charge".
 
*Inscription on {{PAGENAME}} is [[Solari Language]], reading "CHUHD" forming the sound "Charge".
   
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|27.0.7}}
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*Fixed Kitguns with the 'Gaze' Chamber type and Pax Charge Arcane not recharging correctly.
   
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{{ver|25.8.1}}
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*Fixed Pax Recharge sounds not playing properly.
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  +
{{ver|24.2}}
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*Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.
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  +
{{ver|24}}
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*Introduced.
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}}
   
 
{{ArcaneNav}}
 
{{ArcaneNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Pax: Ladung]]
[[Category:Arcane Enhancements]]
 
  +
[[es:Carga de Pax]]
 
[[Category:Update 24]]
 
[[Category:Update 24]]
 
[[Category:Arcane Enhancements]]
  +
[[Category:Kitgun]]
  +
[[Category:Battery Weapons]]

Revision as of 17:41, 29 February 2020

Pax Charge is an Arcane Enhancement for a Kitgun that changes the magazine type to a rechargeable battery, like that of the Cycron Cycron.

Effect

Rank Recharge Delay
0 12.5%
1 25%
2 37.5%
3 50%

Acquisition

Can be bought from Rude Zuud for ReputationLarge 10,000 per arcane upon reaching the rank of Old Mate. As with all arcanes, Pax arcanes come fully built from the vendor.

Notes

  • Similar to Arch-guns and the Cycron Cycron, base recharge delay is equal to the reload time displayed on the weapon.
  • Despite being described as able to reduce the recharge delay by +50%, at max rank, it only reduces the recharge delay by 33.3%, or better described as increases the reload speed by 50% the way normal reload mods function. See Reload Speed for the details.
    • Reduced reload time (effective recharge delay) can actually be seen in the Arsenal upon equipping Pax Charge.
    • For example, with a Kitgun that has a reload time of 2.1 seconds:
      • Unranked Pax Charge will result in a recharge delay of ~1.87 seconds (reduced by 11.1%), though this number is probably rounded up in the game.
      • Rank 3 Pax Charge will result in a recharge delay of 1.4 seconds (reduced by 33.3%).
  • Recharge rate for chambers will not be affected by mods:
  • Prevents the weapon from receiving benefit from reload-triggered mods or Arcanes such as Mod TT 20px Pressurized Magazine or ArcaneAwakening Arcane Awakening.

Tips

  • Pax Charge is useful for prolonged missions due to never requiring actual ammunition, however this also means you are limited to essentially your original magazine size of ammo before having to recharge.
    • Carrier sentinel, equipped with Mod TT 20px Ammo Case, is an alternative to keep ammo reserves up in missions, although this requires picking up of ammo and the sentinel to be alive.
    • Mod TT 20px Pistol Ammo Mutation (Mod TT 20px Primed) or Mod TT 20px Pistol Scavenger can be used as alternative as well, at a cost of a mod slot and capacity in a Kitgun or an aura slot in a Warframe, respectively.
  • Pax Charge can be used in conjunction with Mod TT 20px Synth Charge to reload only the last shot in the magazine, however it will often reload multiple shots before the player is able to fire them with semi-auto kitguns.
  • A Kitgun equipped with Pax Charge always requires longer time to fully recharge a magazine than the actual normal reload.
    • With rank 3 Pax Charge:
      • Rattleguts pairing with Deepbreath needs ~2.47 seconds in total to fully recharge the magazine of 67 ammo, while normal reload only take 1.7 seconds.
      • Tombfinger pairing with Zip needs ~0.93 seconds for the magazine of 9 ammo, while normal reload takes 0.9 seconds.
    • It is probably safe to say that a Kitgun with shorter reload time and smaller magazine take less penalty and get more benefit. This is especially true for a Kitgun with higher damage per ammo.
  • Recharge delay can be reduced by abilities that affect reload speed, but recharge rate will not be affected. Recharge delay is affected by:

Trivia

  • Inscription on Pax Charge is Solari Language, reading "CHUHD" forming the sound "Charge".

Patch History

Hotfix 27.0.7 (2019-12-20)

  • Fixed Kitguns with the 'Gaze' Chamber type and Pax Charge Arcane not recharging correctly.

Hotfix 25.8.1 (2019-10-09)

  • Fixed Pax Recharge sounds not playing properly.

Update 24.2 (2018-12-18)

  • Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.

Update 24.0 (2018-11-08)

  • Introduced.