Pax Charge is an Arcane Enhancement for a Kitgun that changes the magazine type to a rechargeable battery, like that of the Cycron.
Effect[edit | edit source]
Rank | Recharge Delay |
---|---|
0 | 12.5% |
1 | 25% |
2 | 37.5% |
3 | 50% |
Acquisition[edit | edit source]
Can be bought from Rude Zuud for 10,000 per arcane upon reaching the rank of Old Mate. As with all arcanes, Pax arcanes come fully built from the vendor.
Notes[edit | edit source]
- Similar to Arch-guns and the
Cycron, base recharge delay is equal to the reload time displayed on the weapon.
- Recharge delay is further reduced (stack additively) by reload speed mods like
Quickdraw and
Stunning Speed.
- Recharge delay is further reduced (stack additively) by reload speed mods like
- Despite being described as able to reduce the recharge delay by +50%, at max rank, it only reduces the recharge delay by 33.3%, or better described as increases the reload speed by 50% the way normal reload mods function. See Reload Speed for the details.
- Reduced reload time (effective recharge delay) can actually be seen in the Arsenal upon equipping Pax Charge.
- For example, with a Kitgun that has a reload time of 2.1 seconds:
- Unranked Pax Charge will result in a recharge delay of ~1.87 seconds (reduced by 11.1%), though this number is probably rounded up in the game.
- Rank 3 Pax Charge will result in a recharge delay of 1.4 seconds (reduced by 33.3%).
- Recharge rate for chambers will not be affected by mods:
- Catchmoon: 5 ammo/s
- Tombfinger: 50 ammo/s
- Gaze: 50 ammo/s
- Rattleguts: 50 ammo/s
- Prevents the weapon from receiving benefit from reload-triggered mods or Arcanes such as
Pressurized Magazine or
Arcane Awakening.
Tips[edit | edit source]
- Pax Charge is useful for prolonged missions due to never requiring actual ammunition, however this also means you are limited to essentially your original magazine size of ammo before having to recharge.
- Carrier sentinel, equipped with
Ammo Case, is an alternative to keep ammo reserves up in missions, although this requires picking up of ammo and the sentinel to be alive.
Pistol Ammo Mutation (
Primed) or
Pistol Scavenger can be used as alternative as well, at a cost of a mod slot and capacity in a Kitgun or an aura slot in a Warframe, respectively.
- Carrier sentinel, equipped with
- Pax Charge can be used in conjunction with
Synth Charge to reload only the last shot in the magazine, however it will often reload multiple shots before the player is able to fire them with semi-auto kitguns.
- A Kitgun equipped with Pax Charge always requires a longer time to fully recharge the magazine than the actual normal reload of the weapon.
- With rank 3 Pax Charge:
- Rattleguts pairing with Deepbreath needs ~2.47 seconds in total to fully recharge the magazine of 67 ammo, while normal reload only take 1.7 seconds.
- Tombfinger pairing with Zip needs ~0.93 seconds for the magazine of 9 ammo, while normal reload takes 0.9 seconds.
- It is somewhat safe to say that a Kitgun with a shorter reload time and smaller magazine is less penalized and has a greater benefit. This is especially true for a Kitgun with higher damage per ammo.
- With rank 3 Pax Charge:
- Recharge delay can be reduced by abilities that affect reload speed, but recharge rate will not be affected. Recharge delay is affected by:
Trivia[edit | edit source]
- Inscription on Pax Charge is Solari Language, reading "CHUHD" forming the sound "Charge".
Patch History[edit | edit source]
- Fixed charging sounds not working when using Pax Charge with certain Kitgun Skins.
- Fixed Kitguns with the 'Gaze' Chamber type and Pax Charge Arcane not recharging correctly.
- Fixed Pax Recharge sounds not playing properly.
- Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.
- Introduced.
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