Pax Charge is an Arcane Enhancement for a Kitgun that changes the magazine type to a rechargeable battery, like that of the Cycron.pngCycron.

Effect[edit | edit source]

Rank Recharge Delay
0 12.5%
1 25%
2 37.5%
3 50%

Acquisition[edit | edit source]

Can be bought from Rude Zuud for ReputationLargeBlack.png10,000 per arcane upon reaching the rank of Old Mate. As with all arcanes, Pax arcanes come fully built from the vendor.

Notes[edit | edit source]

  • Similar to Arch-guns and the Cycron.pngCycron, base recharge delay is equal to the reload time displayed on the weapon.
  • Despite being described as able to reduce the recharge delay by +50%, at max rank, it only reduces the recharge delay by 33.3%, or better described as increases the reload speed by 50% the way normal reload mods function. See Reload Speed for the details.
    • Reduced reload time (effective recharge delay) can actually be seen in the Arsenal upon equipping Pax Charge.
    • For example, with a Kitgun that has a reload time of 2.1 seconds:
      • Unranked Pax Charge will result in a recharge delay of ~1.87 seconds (reduced by 11.1%), though this number is probably rounded up in the game.
      • Rank 3 Pax Charge will result in a recharge delay of 1.4 seconds (reduced by 33.3%).
  • Recharge rate for chambers will not be affected by mods:
  • Prevents the weapon from receiving benefit from reload-triggered mods or Arcanes such as Mod TT 20px.pngPressurized Magazine or ArcaneAwakening64x.pngArcane Awakening.

Tips[edit | edit source]

  • Pax Charge is useful for prolonged missions due to never requiring actual ammunition, however this also means you are limited to essentially your original magazine size of ammo before having to recharge.
    • Carrier sentinel, equipped with Mod TT 20px.pngAmmo Case, is an alternative to keep ammo reserves up in missions, although this requires picking up of ammo and the sentinel to be alive.
    • Mod TT 20px.pngPistol Ammo Mutation (Mod TT 20px.pngPrimed) or Mod TT 20px.pngPistol Scavenger can be used as alternative as well, at a cost of a mod slot and capacity in a Kitgun or an aura slot in a Warframe, respectively.
  • Pax Charge can be used in conjunction with Mod TT 20px.pngSynth Charge to reload only the last shot in the magazine, however it will often reload multiple shots before the player is able to fire them with semi-auto kitguns.
  • A Kitgun equipped with Pax Charge always requires a longer time to fully recharge the magazine than the actual normal reload of the weapon.
    • With rank 3 Pax Charge:
      • Rattleguts pairing with Deepbreath needs ~2.47 seconds in total to fully recharge the magazine of 67 ammo, while normal reload only take 1.7 seconds.
      • Tombfinger pairing with Zip needs ~0.93 seconds for the magazine of 9 ammo, while normal reload takes 0.9 seconds.
    • It is somewhat safe to say that a Kitgun with a shorter reload time and smaller magazine is less penalized and has a greater benefit. This is especially true for a Kitgun with higher damage per ammo.
  • Recharge delay can be reduced by abilities that affect reload speed, but recharge rate will not be affected. Recharge delay is affected by:

Trivia[edit | edit source]

  • Inscription on Pax Charge is Solari Language, reading "CHUHD" forming the sound "Charge".

Patch History[edit | edit source]

Hotfix 29.6.6

  • Fixed charging sounds not working when using Pax Charge with certain Kitgun Skins.

Hotfix 27.0.7

  • Fixed Kitguns with the 'Gaze' Chamber type and Pax Charge Arcane not recharging correctly.

Hotfix 25.8.1

  • Fixed Pax Recharge sounds not playing properly.

Update 24.2

  • Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.

Update 24.0

  • Introduced.
CosmeticEnhancer.png Arcanes Edit

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