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Pathogen Rounds is a mod that increases the DmgToxinSmall64 Toxin damage of pistols by 15% per rank for a maximum of 90% at rank 5.

Stats[]

Normal
Rank Effect Cost
0 +15% 6
1 +30% 7
2 +45% 8
3 +60% 9
4 +75% 10
5 +90% 11


Flawed
Rank Effect Cost
0 +10% 4
1 +20% 5
2 +30% 6
3 +40% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Hive Sabotage Resource Caches B 5.64% 1 0.0564
The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Anti MOA 3% 7.52% 0.2256% 443 1 0.002256
Axio Disc MOA 3% 7.52% 0.2256% 443 1 0.002256
Exploiter Orb 100% 4.51% 4.51% 22 1 0.0451
Kuva Larvling 20% 22.92% 4.584% 22 1 0.04584
Orm Disc MOA 3% 7.52% 0.2256% 443 1 0.002256
Saturn Six Fugitive 20% 22.92% 4.584% 22 1 0.04584
Taro Disc MOA 3% 7.52% 0.2256% 443 1 0.002256
Vapos Anti MOA 3% 7.52% 0.2256% 443 1 0.002256
Vorac Disc MOA 3% 7.52% 0.2256% 443 1 0.002256
Zealot Baptizer 20% 22.92% 4.584% 22 1 0.04584
Zealot Herald 20% 22.92% 4.584% 22 1 0.04584
Zealot Proselytizer 20% 22.92% 4.584% 22 1 0.04584

Sourced from official drop table repository.

Tips[]

  • Hive Sabotage on Naeglar, Eris is also recommended to farm for this mod. Finding all the caches will increase your chances.

Gallery[]

Patch History[]

Hotfix 11.1.1 (2013-11-28)

  • Anti Moa's now drop Pathogen Mods.

Update 11.0 (2013-11-20)

  • New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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