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Each strike of this infested glaive infects its target with viral pathogens. Occasionally, it discharges the spores of rabid, enemy-seeking maggots, either in-flight or on contact with an enemy.

The Pathocyst is an Infested Glaive that is the signature weapon of the Zealoid Prelate, boasting innate Script error: The function "Proc" does not exist. damage and high status chance, and releases Maggots when attacking enemies or when thrown. It was introduced in Hotfix 25.7.7 (2019-09-26).


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Blade
2
GenericComponentPlug
1
Neurodes
5
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A


Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • Highest base damage of all glaives.
    • Innate Script error: The function "Proc" does not exist. damage – effective against Flesh and Cloned Flesh.
    • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Good critical chance.
  • Above average critical multiplier.
  • Tied with GlaivePrime Glaive Prime and Cerata Cerata for the highest status chance of all glaives.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Charge Attack throws the glaive, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Thrown glaive is silent.
    • Glaive can explode mid-flight by pressing the melee button which forces a return or after hitting an object or enemy on the last bounce with Mod TT 20px Power Throw equipped.
    • During flight or when striking an enemy, the glaive drops Infested pods which quickly hatch into Maggots that lasts for 7 seconds and will fight alongside the player.
      • Maggots can latch onto enemies and stagger them.
      • Maggots may also appear on any normal attack done to enemies.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Innate Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarities.

Disadvantages

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Infested and Infested Sinew.
  • Low Script error: The function "Proc" does not exist. damage – less effective against armor.
  • Slowest attack speed of all glaives.
  • Short melee range.
  • Cannot use melee attacks while the glaive is in mid-flight.
  • Only glaive with no innate Punch Through when thrown.
  • Exploding glaive inflicts self-damage.
  • Spawned maggots deal negligible damage.
  • Spawned maggots will alert enemies, despite the weapon being silent.
  • Spanwed maggots have a limited lifespan.
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Acquisition

Pathocyst's main blueprint and components can be obtained from defeating Zealoid Prelate on Emissary Derelict Assassination missions. All parts are tradeable between players.

Item Source Chance Expected Nearly Guaranteed
Blade Blade Zealoid Prelate Assassination 33.33% ~ 3 Kills 17 ± 5 Kills
Blade Blade Zealoid Prelate 33.33% ~ 3 Kills 17 ± 5 Kills
Pathocyst Blueprint Zealoid Prelate Assassination 33.33% ~ 3 Kills 17 ± 5 Kills
Pathocyst Blueprint Zealoid Prelate 33.33% ~ 3 Kills 17 ± 5 Kills
GenericComponentPlug Subcortex Zealoid Prelate Assassination 33.33% ~ 3 Kills 17 ± 5 Kills
GenericComponentPlug Subcortex Zealoid Prelate 33.33% ~ 3 Kills 17 ± 5 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Notes

  • Acquired blueprints can be sold for Credits64 2,500 each while its components can be sold for Credits64 3,500 each.
  • Maggots spawned by the Pathocyst do not interact with NidusIcon272 Nidus's abilties or the Strain Mod Set.
  • Spawned maggots do not benefit from additional damage from abilities, except Roar and Molecular Primed enemies. For whatever reason, being buffed with elemental boost augments such as Smite Infusion has no effect, regardless if it is casted before or after maggots are spawned.
  • Properties of exploding Maggots:
    • Explosions have 0% crit chance and status chance. (Need more testing to find out damage type).
    • Explosion damage can be increased through base damage modifiers (e.g. Pressure Point, Spoiled Strike).
    • Maggot damage is not enhanced by combo multiplier, faction damage modifiers, elemental modifiers, or physical damage modifiers.
    • Maggots spawn at the same level as the weapon's current rank. For Example, a rank 24 Pathocyst will spawn level 24 Maggots.

Tips

  • The main benefit of the spawned maggots is crowd control; Enemies will be briefly distracted by running maggots or stunned when they manage to latch onto them, but due to their limited life spawn they won't last long.
  • Modding the Pathocyst with high status chance and Script error: The function "Proc" does not exist. damage will extend the duration of the stun when maggots latch, assuming the cold damage procs. This can slightly boost the effectiveness of latched maggots.

Patch History

Update 25.8 (2019-10-01)

  • Added new “fast whooshing” sounds to the Pathocyst.

Hotfix 25.7.7 (2019-09-26)

  • (Undocumented) Introduced.
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