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(renamed Vauban passive)
(→‎Weapon Passives: update 26 melee changes)
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{{:Passives/Heading|Gara|Glint}}
 
{{:Passives/Heading|Gara|Glint}}
 
{{:Passives/Heading|Garuda|Death's Gate}}
 
{{:Passives/Heading|Garuda|Death's Gate}}
  +
{{:Passives/Heading|Gauss|Electrokinetic Battery}}
  +
{{:Passives/Heading|Grendel|Glutton}}
 
{{:Passives/Heading|Harrow|Conviction}}
 
{{:Passives/Heading|Harrow|Conviction}}
 
{{:Passives/Heading|Hildryn|Shield Matrix}}
 
{{:Passives/Heading|Hildryn|Shield Matrix}}
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{{:Passives/Heading|Nekros|Soul Siphon}}
 
{{:Passives/Heading|Nekros|Soul Siphon}}
 
{{:Passives/Heading|Nezha|Frictionless}}
 
{{:Passives/Heading|Nezha|Frictionless}}
{{:Passives/Heading|Nidus|Adaptive Mutation}}
+
{{:Passives/Heading|Nidus|Mutation}}
 
{{:Passives/Heading|Nova|Explosive Counter}}
 
{{:Passives/Heading|Nova|Explosive Counter}}
 
{{:Passives/Heading|Nyx|Evasion}}
 
{{:Passives/Heading|Nyx|Evasion}}
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{{:Passives/Heading|Vauban|Dismantle}}
 
{{:Passives/Heading|Vauban|Dismantle}}
 
{{:Passives/Heading|Volt|Static Discharge}}
 
{{:Passives/Heading|Volt|Static Discharge}}
{{:Passives/Heading|Wukong|Tenacity}}
+
{{:Passives/Heading|Wisp|Phased}}
  +
{{:Passives/Heading|Wukong|Five Levels of Immortality}}
 
{{:Passives/Heading|Zephyr|Lightweight}}
 
{{:Passives/Heading|Zephyr|Lightweight}}
   
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===Ballistica Prime===
 
===Ballistica Prime===
Charged shot kills by the {{Weapon|Ballistica Prime}} within '''50''' meters will create a ghost of the killed enemy that lasts for '''7''' seconds.
+
Charged shot kills by the {{Weapon|Ballistica Prime}} within '''50''' meters will create a ghost of the killed enemy that lasts for '''7''' seconds. This ghost can be scanned.
   
 
===Broken Scepter===
 
===Broken Scepter===
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===Caustacyst===
 
===Caustacyst===
Performing charge attacks with the {{Weapon|Caustacyst}} releases a toxic stream which leaves behind a temporary trail on the ground.
+
Performing heavy attacks with the {{Weapon|Caustacyst}} releases a toxic stream which leaves behind a temporary trail on the ground.
 
*The stream travels up to '''20''' meters.
 
*The stream travels up to '''20''' meters.
 
*{{Icon|Proc|Corrosive|Text}} damage is dealt to enemies who are hit by the stream or walk on the trail.
 
*{{Icon|Proc|Corrosive|Text}} damage is dealt to enemies who are hit by the stream or walk on the trail.
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*Reduction in recoil.
 
*Reduction in recoil.
 
*No ammo consumption while firing.
 
*No ammo consumption while firing.
  +
  +
===Gazal Machete===
  +
The {{Weapon|Gazal Machete}} gains bonus {{Icon|Proc|Corrosive|Text}} damage for a short period of time for every consecutive cast of [[Djinn]]'s {{M|Fatal Attraction}}.
   
 
===Halikar===
 
===Halikar===
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===Lenz===
 
===Lenz===
The {{Weapon|Lenz}} has innate [[Arrow Mutation]], converting [[Ammo#Ammo_Packs|Ammo Packs]] other than Sniper/Bow Ammo Packs into ammunition. Unlike mods that grant this effect however, the Lenz will only gain '''1''' round regardless of what Ammo Pack it converts.
+
The {{Weapon|Lenz}} has innate [[Arrow Mutation]], converting [[Ammo#Ammo_Packs|Ammo Packs]] other than Sniper/Bow Ammo Packs into ammunition. Unlike mods that grant this effect, however, the Lenz will only gain '''1''' round regardless of what Ammo Pack it converts.
   
 
===Lesion===
 
===Lesion===
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===Orvius===
 
===Orvius===
Throwing the {{Weapon|Orvius}} at an enemy while channeling will make the weapon home in, fly above the target enemy's head, and then suspend the enemy in mid-air. The effect lasts for '''5''' seconds before exploding, dealing damage to all enemies within its radius.
+
Throwing the {{Weapon|Orvius}} at an enemy while blocking will make the weapon home in, fly above the target enemy's head, and then suspend the enemy in mid-air. The effect lasts for '''5''' seconds before exploding, dealing damage to all enemies within its radius.
 
*The Orvius will deal damage on the suspended enemy approximately once per second with a '''100%''' status chance.
 
*The Orvius will deal damage on the suspended enemy approximately once per second with a '''100%''' status chance.
  +
  +
===Pathocyst===
  +
Attacking or throwing the {{Weapon|Pathocyst}} releases [[Maggot]]s that damage nearby enemies.
   
 
===Pyrana Prime===
 
===Pyrana Prime===
 
Getting '''3''' kills within '''2''' seconds with the {{Weapon|Pyrana Prime}} will summon a second Pyrana Prime for '''5''' seconds, doubling the weapon's fire rate and magazine size. <!-- Needs retesting/confirmation. On the Page of {{Weapon|Pyrana Prime}} it says that the time window is 3 kills in 3 seconds. -->
 
Getting '''3''' kills within '''2''' seconds with the {{Weapon|Pyrana Prime}} will summon a second Pyrana Prime for '''5''' seconds, doubling the weapon's fire rate and magazine size. <!-- Needs retesting/confirmation. On the Page of {{Weapon|Pyrana Prime}} it says that the time window is 3 kills in 3 seconds. -->
*Pyrana Prime's passive still applies while dual wielding.
+
*Pyrana Prime's passive still applies while dual-wielding.
 
*Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
 
*Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
*Upon activating the ethereal Pyrana, the number of rounds in its modded clip size are added to the clip (e.g. if modded clip size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the clip is reduced to the modded clipsize (e.g. if the modded clip size is 14, any number of rounds in the current clip will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).
+
*Upon activating the ethereal Pyrana, the number of rounds in its modded magazine size are added to the magazine (e.g. if modded magazine size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the magazine is reduced to the modded magazine size (e.g. if the magazine clip size is 14, any number of rounds in the current magazine will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).
   
 
===Rakta Dark Dagger===
 
===Rakta Dark Dagger===
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===Sancti Magistar===
 
===Sancti Magistar===
*Melee charge attacks with the {{Weapon|Sancti Magistar}} emits a healing pulse that heals the user and all friendlies in a '''15''' meter radius.
+
*Melee heavy attacks with the {{Weapon|Sancti Magistar}} emits a healing pulse that heals the user and all friendlies in a '''15''' meter radius.
 
**The amount healed depends on the amount of damage dealt.
 
**The amount healed depends on the amount of damage dealt.
 
**Healing pulse range is affected by melee range mods.
 
**Healing pulse range is affected by melee range mods.
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===Sibear===
 
===Sibear===
Charged melee attacks grant the {{Weapon|Sibear}} a '''50%''' status chance bonus for '''4''' seconds.
+
Heavy melee attacks grant the {{Weapon|Sibear}} a '''50%''' status chance bonus for '''4''' seconds.
   
 
===Sigma & Octantis===
 
===Sigma & Octantis===
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===Telos Boltace===
 
===Telos Boltace===
Slide attacks with the {{Weapon|Telos Boltace}} creates a vortex with a radius of '''14''' meters, which pulls in and staggers enemies.
+
Slide attacks with the {{Weapon|Telos Boltace}} create a vortex with a radius of '''14''' meters, which pulls in and staggers enemies.
 
*Performing a second slide attack will disperse the vortex and ragdoll enemies with a radial blast.
 
*Performing a second slide attack will disperse the vortex and ragdoll enemies with a radial blast.
 
*Users gain a '''20%''' boost to [[Maneuvers#Bullet Jump|Bullet Jump]] velocity, [[Maneuvers#Wall Latch|Wall Latch]] and [[Zoom#Aim Glide|Aim Glide]] duration.
 
*Users gain a '''20%''' boost to [[Maneuvers#Bullet Jump|Bullet Jump]] velocity, [[Maneuvers#Wall Latch|Wall Latch]] and [[Zoom#Aim Glide|Aim Glide]] duration.
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{{MechNav}}
 
{{MechNav}}
[[Category:Warframes]]
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[[Category:Warframe Abilities]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]
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[[Category:Browse]]

Revision as of 17:48, 13 November 2019

Passives are special traits possessed by Warframes and weapons and that provide them unique abilities or bonuses without requiring energy. Some Passives are always active while others may only activate upon a condition being satisfied. Passives are unique to each Warframe and weapon.

Warframe Passives

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Conclave Passives

Due to balancing, some passives from PvE is either altered or changed completely in Conclave.

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Weapon Passives

Ack & Brunt

Blocking with elemental damage with the Ack&Brunt Ack & Brunt collects stacks.

  • Each stack adds ~17.5% elemental damage to the total damage.
  • Up to 4 stacks can be collected.

Arca Scisco – Target Analysis

Shots that hit an enemy give ArcaScisco Arca Scisco a flat 4% critical and status chance bonus, stacking up to 20% with additional shots.

  • The buff lasts for 2 seconds, after which one stack disappears.
  • Buff duration can be refreshed by shooting enemies.

Arca Titron

Kills done with the ArcaTitron Arca Titron will collect a charge, which increases slam attack damage by 100%.

  • Up to 10 charges can be collected.
  • Charges dissipate after 20 seconds.

Ballistica Prime

Charged shot kills by the BallisticaPrime Ballistica Prime within 50 meters will create a ghost of the killed enemy that lasts for 7 seconds. This ghost can be scanned.

Broken Scepter

The BrokenScepter Broken Scepter can drain corpses to make them release Orbs.

  • Draining organic enemies will give Health Orbs.
  • Draining mechanical enemies will give Energy Orbs.
  • The Broken Scepter has two small orbs that orbit around it, which act as an indicator of how many times the player can use the Scepter's draining ability consecutively.
    • One orb is consumed when performing a drain.
    • If both orbs are consumed, the player will be unable to drain enemy corpses until the orbs regenerate.

Caustacyst

Performing heavy attacks with the Caustacyst Caustacyst releases a toxic stream which leaves behind a temporary trail on the ground.

  • The stream travels up to 20 meters.
  • Script error: The function "Proc" does not exist. damage is dealt to enemies who are hit by the stream or walk on the trail.
  • Enemies hit by the stream are opened up to finishers.

Dual Toxocyst – Frenzy

Landing headshots with the DualToxocyst Dual Toxocyst activates the Frenzy buff for 3 seconds:

  • A 150% fire rate bonus.
  • A 100% Script error: The function "Proc" does not exist. additive damage bonus.
  • Reduction in recoil.
  • No ammo consumption while firing.

Gazal Machete

The GazalMachete Gazal Machete gains bonus Script error: The function "Proc" does not exist. damage for a short period of time for every consecutive cast of Djinn's Mod TT 20px Fatal Attraction.

Halikar

Enemies hit by a thrown Halikar Halikar have a chance to be disarmed.

Heliocor

Enemies killed by the Heliocor Heliocor are scanned as long as players have a Codex Scanner.

Hema

Headshots with the Hema Hema restores health to the player, equal to 10% of the damage dealt.

  • Reloading the Hema drains 3% of the player's max health.

Hirudo – Invigorated

The Hirudo Hirudo grants a 5% lifesteal and max health buff on critical hits.

  • The 5% max health bonus can stack up to 5 times.

Knell – Death Knell

Upon headshots, the Knell Knell grants critical damage and status chance bonuses and unlimited ammo for 3 seconds.

  • A 1.5x, 2x or 2.5x critical damage bonus is granted depending on the amount of stacks.
  • The 20% status chance bonus is fixed and is not affected by the amount of stacks.

Kogake Prime

Movement speed is increased by 5% with the KogakePrime Kogake Prime equipped.

Lenz

The Lenz Lenz has innate Arrow Mutation, converting Ammo Packs other than Sniper/Bow Ammo Packs into ammunition. Unlike mods that grant this effect, however, the Lenz will only gain 1 round regardless of what Ammo Pack it converts.

Lesion

Upon inflicting a status proc, the Lesion Lesion gains a 15% increase in attack speed and an additive 100% Script error: The function "Proc" does not exist. damage bonus for 6 seconds.

Magistar

The Magistar Magistar has an innate 10% chance to proc the Script error: The function "Proc" does not exist. effect.

Mire

Innate additive +10% Script error: The function "Proc" does not exist. damage on the Mire Mire. Slam attacks with the Mire deal pure Script error: The function "Proc" does not exist. damage.

Orvius

Throwing the Orvius Orvius at an enemy while blocking will make the weapon home in, fly above the target enemy's head, and then suspend the enemy in mid-air. The effect lasts for 5 seconds before exploding, dealing damage to all enemies within its radius.

  • The Orvius will deal damage on the suspended enemy approximately once per second with a 100% status chance.

Pathocyst

Attacking or throwing the Pathocyst Pathocyst releases Maggots that damage nearby enemies.

Pyrana Prime

Getting 3 kills within 2 seconds with the PyranaPrime Pyrana Prime will summon a second Pyrana Prime for 5 seconds, doubling the weapon's fire rate and magazine size.

  • Pyrana Prime's passive still applies while dual-wielding.
  • Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
  • Upon activating the ethereal Pyrana, the number of rounds in its modded magazine size are added to the magazine (e.g. if modded magazine size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the magazine is reduced to the modded magazine size (e.g. if the magazine clip size is 14, any number of rounds in the current magazine will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).

Rakta Dark Dagger

When holding the RaktaDarkDagger Rakta Dark Dagger, the range in which enemies can spot the user is reduced by 33%. Damaging enemies who are suffering from a Script error: The function "Proc" does not exist. proc restores shields by 5%.

  • The amount of shields restored depends on the amount of damage dealt and can provide overshields.

Sancti Magistar

  • Melee heavy attacks with the SanctiMagistar Sancti Magistar emits a healing pulse that heals the user and all friendlies in a 15 meter radius.
    • The amount healed depends on the amount of damage dealt.
    • Healing pulse range is affected by melee range mods.
    • Damage dealt by status effects to the user is reduced by 50%.
  • The SanctiMagistar Sancti Magistar has an innate 10% chance to proc the Script error: The function "Proc" does not exist. effect.

Secura Lecta

Enemies killed by the SecuraLecta Secura Lecta drop additional credits.

Sibear

Heavy melee attacks grant the Sibear Sibear a 50% status chance bonus for 4 seconds.

Sigma & Octantis

Aerial attacks throw the shield of the Sigma&Octantis Sigma & Octantis.

  • The shield is thrown 25-30 meters away.
  • Enemies hit by the shield are opened up to finishers.

Silva & Aegis

Blocking with the Silva&Aegis Silva & Aegis (Prime) grants an additive 15% bonus to critical and status chance to the next attack.

  • Up to 4 stacks can be collected.

Skiajati

Finisher attacks with the Skiajati Skiajati turn the user invisible for 5 seconds.

  • Attacking or using an ability will break the invisibility, similar to the cloak provided by Shade and its Mod TT 20px Ghost precept.
  • The invisibility period is not affected by mods.
  • Performing a finisher while under the invisibility effect of the Skiajati will refresh the cloak's duration.
  • Invisibility is not affected by Nullifier bubbles.

Synoid Heliocor

Channeled kills with SynoidHeliocor Synoid Heliocor create a specter of the slain enemy that lasts 30 seconds.

  • A specter is created only if the player has full Codex scans of the enemy.
  • Enemies killed by the Synoid Heliocor are scanned as long as players have a Codex Scanner.

Telos Boltace

Slide attacks with the TelosBoltace Telos Boltace create a vortex with a radius of 14 meters, which pulls in and staggers enemies.

  • Performing a second slide attack will disperse the vortex and ragdoll enemies with a radial blast.
  • Users gain a 20% boost to Bullet Jump velocity, Wall Latch and Aim Glide duration.

Vaykor Sydon

Continuously blocking 15 hits will make the VaykorSydon Vaykor Sydon release a RadialBlind130xWhite Radial Blind in a 15 meter radius.

  • Enemies hit by the Radial Blind are blinded for 5 seconds.
  • Blind range is affected by melee range mods.
  • Users have +50% chance to resist knockbacks or knockdowns.

Venka Prime

The VenkaPrime Venka Prime has an innate melee combo counter of 0.75 instead of the usual 0.5.

Media