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Weapon Passives[]

Acceltra[]

Acceltra.png Acceltra reloads 25% faster while sprinting.

Ack & Brunt[]

Blocking elemental damage with the RegorAxeShield.png Ack & Brunt collects stacks.

  • Each stack adds ~17.5% elemental damage to the total damage.
  • Up to 4 stacks can be collected.

Akarius[]

Akarius.png Akarius reloads 50% faster while sprinting.

Arca Scisco – Target Analysis[]

Shots that hit an enemy give CrpScopePistol.png Arca Scisco a flat 4% critical and status chance bonus, stacking up to 20% with additional shots.

  • The buff lasts for 2 seconds and decays one at a time.
  • Buff duration can be refreshed by shooting enemies.

Arca Titron[]

Kills done with the CrpHammer.png Arca Titron will collect a charge, which increases slam attack damage by 100%.

  • Up to 10 charges can be collected.
  • Charges dissipate after 20 seconds.

Athodai – Overdrive[]

Headshot kills trigger the Overdrive buff, increasing Athodai.png Athodai's fire rate by 100% and granting unlimited ammo for 8 seconds.

Ballistica Prime[]

Charged shot kills by the PrimeBallistica.png Ballistica Prime within 50 meters will create a ghost of the killed enemy that lasts for 7 seconds. This ghost can be scanned.

Basmu[]

Fully depleting the BasmuA.png Basmu's magazine produces three 10-meter pulses that deals up to 10 DmgTrueSmall64.png True damage. Pulses heal the user's health by 10x the damage done to each enemy per pulse.

Broken Scepter[]

The GrnQueenSceptre.png Broken Scepter can drain corpses to make them release Orbs.

  • Draining organic enemies will give Health Orbs.
  • Draining mechanical enemies will give Energy Orbs.
  • The Broken Scepter has two small orbs that orbit around it, which act as an indicator of how many times the player can use the Scepter's draining ability consecutively.
    • One orb is consumed when performing a drain.
    • If both orbs are consumed, the player will be unable to drain enemy corpses until the orbs regenerate.

Caustacyst[]

Performing heavy attacks with the EmbolistScythe.png Caustacyst releases a toxic stream which leaves behind a temporary trail on the ground.

  • The stream travels up to 20 meters.
  • DmgCorrosiveSmall64.png Corrosive damage is dealt to enemies who are hit by the stream or walk on the trail.
  • Enemies hit by the stream are opened up to finishers.

Cedo[]

Cedo.png Cedo deals an additional 60% damage for each status effect that a target is afflicted with.

  • This bonus damage is additive (i.e. attacking an enemy afflicted by three status effects will deal an additional 180% damage).

Cernos Prime[]

CernosPrime.png Cernos Prime deals +50% bonus damage on headshots.

Dual Toxocyst – Frenzy[]

Landing headshots with the InfVomitGun.png Dual Toxocyst activates the Frenzy buff for 3 seconds:

  • 150% fire rate bonus.
  • 100% DmgToxinSmall64.png Toxin additive damage bonus.
  • Reduction in recoil.
  • No ammo consumption while firing.

Ether Daggers[]

The EtherDaggers2.png Ether Daggers grant a 5% movement speed bonus when equipped.

Fragor Prime[]

The PrimeFragor.png Fragor Prime has an innate 30 starting combo.

Gazal Machete[]

The DjinnMachete.png Gazal Machete gains bonus DmgCorrosiveSmall64.png Corrosive damage for a short period of time for every consecutive cast of Djinn's Mod TT 20px.png Fatal Attraction.

Heat Dagger[]

The HeatDagger.png Heat Dagger grants a 10% movement speed bonus when equipped.

Halikar[]

Enemies hit by a thrown GrnBoomerang.png Halikar have a chance to be disarmed.

Heliocor[]

Enemies killed by the CephHammer.png Heliocor are scanned as long as players have a Codex Scanner.

Hema[]

Headshots with the InfestedBurstRifle.png Hema restores health to the player, equal to 10% of the damage dealt.

  • Reloading the Hema drains 3% of the player's max health.

Hirudo – Invigorated[]

The InfestedKogake.png Hirudo grants a 5% lifesteal and max health buff on critical hits.

  • The 5% max health bonus can stack up to 5 times.

Karyst Prime[]

The KarystPrime.png Karyst Prime grants a 10% movement speed bonus when equipped.

Knell – Death Knell[]

Upon headshots, the PriestPistol.png Knell grants critical damage and status chance bonuses and unlimited ammo for 3 seconds.

  • A 1.5x, 2x or 2.5x critical damage bonus is granted depending on the amount of stacks.
  • A 20%, 40%, or 60% status chance bonus is granted depending on the amount of stacks
    • Status chance bonus additive to base values, and applied after mods.

Kogake Prime[]

Movement speed is increased by 5% with the MirageKogakePrime.png Kogake Prime equipped.

Kronen Prime[]

KronenPrime.png Kronen Prime grants a 10% boost to Bullet Jump velocity when equipped.

Kuva Chakkhurr[]

KuvaChakkhurr.png Kuva Chakkhurr deals +50% bonus damage on headshots.

Lenz[]

The Lenz.png Lenz has innate Arrow Mutation, converting Ammo Packs other than Sniper/Bow Ammo Packs into ammunition. Unlike mods that grant this effect, however, the Lenz will only gain 1 round regardless of what Ammo Pack it converts.

Lesion[]

Upon inflicting a status proc, the InfTipedo.png Lesion gains a 15% increase in attack speed and an additive 100% DmgToxinSmall64.png Toxin damage bonus for 6 seconds.

Orvius[]

Throwing the TeshinGlaive.png Orvius at an enemy while blocking will make the weapon home in, fly above the target enemy's head, and then suspend the enemy in mid-air. The effect lasts for 5 seconds before exploding, dealing damage to all enemies within its radius.

  • The Orvius will deal damage on the suspended enemy approximately once per second with a 100% status chance.

Pathocyst[]

Attacking with or throwing the Pathocyst.png Pathocyst releases Maggots that damage nearby enemies.

Pennant[]

The Pennant.png Pennant gains +50% attack speed for 2-46 seconds (scales with combo counter) after killing an enemy with a heavy attack.

Pyrana Prime[]

Getting 3 kills within 3 seconds with the PyranaPrime.png Pyrana Prime will summon a second Pyrana Prime for 5 seconds, doubling the weapon's fire rate and magazine size.

  • Pyrana Prime's passive still applies while dual-wielding.
  • Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
  • Upon activating the ethereal Pyrana, the number of rounds in its modded magazine size are added to the magazine (e.g. if modded magazine size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the magazine is reduced to the modded magazine size (e.g. if the magazine clip size is 14, any number of rounds in the current magazine will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).

Rakta Dark Dagger[]

When holding the RVDarkDagger.png Rakta Dark Dagger, the range in which enemies can spot the user is reduced by 33%. Damaging enemies who are suffering from a DmgRadiationSmall64.png Radiation proc restores shields by 5%.

  • The amount of shields restored depends on the amount of damage dealt and can provide overshields.

Sancti Magistar[]

Melee heavy attacks with the NLMagistar.png Sancti Magistar emits a healing pulse that heals the user and all friendlies in a 15 meter radius.

  • The amount healed depends on the amount of damage dealt.
  • Healing pulse range is affected by melee range mods.
  • User receives 20% chance to resist a Status Effect while it is equiped in hand.

Secura Lecta[]

Enemies killed by the PSLecta.png Secura Lecta drop additional credits.

Shedu[]

Fully depleting the Shedu.png Shedu's magazine produces a 20-meter pulse that staggers nearby enemies with a guaranteed DmgImpactSmall64.png Impact proc and removes Sentient and Shadow Stalker damage adaptation.

Sibear[]

Heavy melee attacks grant the IceHammer.png Sibear a 50% status chance bonus for 4 seconds.

Sigma & Octantis[]

Aerial attacks throw the shield of the SundialSwordAndBoard.png Sigma & Octantis.

  • The shield is thrown 25-30 meters away.
  • Enemies hit by the shield are opened up to finishers.

Silva & Aegis[]

Blocking with the TennoSwordShield.png Silva & Aegis (SilvaAegisPrime.png Prime) grants an additive 15% bonus to critical and status chance to the next attack.

  • Up to 4 stacks can be collected.

Skiajati[]

Finisher attacks with the Skiajati.png Skiajati turn the user invisible for 5 seconds.

  • Attacking or using an ability will break the invisibility, similar to the cloak provided by Shade and its Mod TT 20px.png Ghost precept.
  • The invisibility period is not affected by mods.
  • Performing a finisher while under the invisibility effect of the Skiajati will refresh the cloak's duration.
  • Invisibility is not affected by Nullifier bubbles.

Stahlta[]

The Stahlta.png Stahlta's primary fire has an additional chance to proc DmgRadiationSmall64.png Radiation, despite not dealing any DmgRadiationSmall64.png Radiation damage.

  • This chance is independent from the regular status chance.

Synapse[]

U10InfPrimary.png Synapse deals +20% bonus damage on headshots.

Synoid Heliocor[]

Heavy attack kills with CSHeliocor.png Synoid Heliocor create a specter of the slain enemy that lasts 30 seconds.

  • A specter is created only if the player has full Codex scans of the enemy.
  • Enemies killed by the Synoid Heliocor are scanned as long as players have a Codex Scanner.

Tatsu[]

On kill, Tatsu.png Tatsu gains a charge, storing up to maximum of 5. All charges are released on slide attacks in the form of seeking projectiles that stun enemies.

Telos Boltace[]

Slide attacks with the AHBoltace.png Telos Boltace create a vortex with a radius of 14 meters, which pulls in and staggers enemies.

  • Performing a second slide attack will disperse the vortex and ragdoll enemies with a radial blast.
  • Users gain a 20% boost to Bullet Jump velocity, Wall Latch and Aim Glide duration.

Vaykor Sydon[]

Continuously blocking 15 hits will make the SMSydon.png Vaykor Sydon release a RadialBlind130xDark.png Radial Blind in a 15 meter radius.

  • Enemies hit by the Radial Blind are blinded for 5 seconds.
  • Blind range is affected by melee range mods.
  • Users have +50% chance to resist knockbacks or knockdowns.

Venka Prime[]

The VenkaPrime.png Venka Prime allows a 13.0x melee combo multiplier after 240 hits.

Velox[]

The Velox.png Velox does not consume ammo on the first shot out of a series of 5 shots. Additionally, it will reload 50% faster from an empty magazine.

Xoris[]

The Xoris.png Xoris possesses an infinite combo duration.

Zhuge Prime[]

ZhugePrime.png Zhuge Prime reloads 50% faster from an empty magazine.

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