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Passives are special traits possessed by Warframes and weapons and that provide them unique abilities or bonuses without requiring energy. Some Passives are always active while others may only activate upon a condition being satisfied. Passives are unique to each Warframe and weapon.

Warframe PassivesEdit

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AshHemorrhage

Any Slash b Slash Procs inflicted by AshIcon272 Ash (from both weapons and abilities) deal 25% more damage and last 50% longer.

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AtlasMonolithic

Wielding explosive power and incredible stamina, AtlasIcon272 Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:

Rubble is a pickup item unique to Atlas that drops from petrified enemies and Rumblers130xDark Rumblers on death. Rubble restores Health to Atlas if he is injured; if Atlas is at full health, Rubble instead grants additional Armor that decays over time.

AtlasRubblePickup

A piece of Rubble

  • Each petrified enemy and each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 armor. Rubble will remain on the ground for 30 seconds before crumbling away if left untouched.
    • Enemies petrified by Mod TT 20pxPath of Statues' rock trail, Petrify's flash, and the summoning of Rumblers are eligible to drop Rubble.
    • Petrified enemies killed by Landslide130xDark Landslide grant 75 health or armor from their dropped Rubble.
    • Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
    • Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
  • Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
    • The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
    • Armor bonus is capped at 1,500 points.
    • Bonus armor decays at a rate of 5 armor points per second.
    • Upon picking up Rubble to gain bonus armor, bonus armor decay is paused for 2 seconds. Picking up Rubble to restore health points will not pause armor decay.
    • Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
    • The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at 1,500 bonus armor, it becomes a large boulder.
    • Rock formations will appear on Atlas' body as he accumulates bonus armor.
  • Amount of Rubble dropped per petrified enemy and per Rumbler, health restored, bonus armor provided, and rate of decay are not affected by mods.
  • Rubble pickup can be Mod TT 20pxvacuumed by Sentinels or the Warframe's innate vacuum radius, or Mod TT 20pxfetched by Companions.
  • Rubble pickups resemble a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
  • Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.

Strong as the mountain, Atlas is immune to knockdown effects while in contact with the ground. 

Atlas can also fire powerful Arch-guns such as ArchLaunchGrenade Corvas, ArchRailgun Velocitus and Larkspur Larkspur without their recoil forces causing him to stop moving, even in the air.

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BansheeSuppressor

All of BansheeIcon272 Banshee's equipped weapons, including Gunblades, such as TnoGunblade Redeemer, and weapons equipped on Sentinels, should they be present, are treated as silent.

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BaruukRestraint

BaruukIcon272 Baruuk's tolerance for violence wanes as his hand is forced by his foes. Restraint is a resource unique to Baruuk that provides up to 50% damage resistance when the meter is completely depleted.

  • Restraint meter is displayed in the lower-right on the HUD, above the ability icons.
  • Restraint meter is initially filled, then gradually depletes when the following events occur throughout a mission:
    • Each attack evaded through Elude130xDark Elude erodes 0.6% from the meter.
    • Each enemy affected by Lull130xDark Lull erodes 0.81% from the meter.
    • Each enemy disarmed by DesolateHands130xDark Desolate Hands erodes 1.6% from the meter.
  • Damage resistance and erode amount are not affected by Mods.
  • Baruuk's fourth ability SereneStorm130xDark Serene Storm utilizes Restraint instead of Energy to cast and maintain. Using this ability causes Restraint meter to gradually refill until full or the ability is deactivated.
    • Restraint can still erode from using Baruuk's other abilities during this ability.

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ChromaElemental Alignment

ChromaIcon272 Chroma can alter his abilities to match any basic (uncombined) elemental attribute of the player's choice. This change is performed by customizing Chroma's primary emission color. Color choices are grouped into four categories with each category corresponding to a given element:

  • red, magenta, brown, orange and bright yellow hues being Heat b Heat
  • blue and purple hues being Electricity b Electric
  • green, lime, teal and dark yellow hues being Toxin b Toxin;
  • white, grey, black, and some faded colors being Cold b Cold.

Note that players do not need to purchase color palettes to unlock the full potential of this trait.

While customizing his emission color, Chroma's active element is displayed in the form of an icon (Heat b, Electricity b, Toxin b, Cold b). This imgur album can serve as a reference for future color palette purchases.

Customizing the secondary emission and the energy colors will have no effect on Chroma's chosen element.

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EmberIgnition

EmberIcon272 Ember is empowered by flames. Any time Ember suffers a Heat b Heat proc, she gains 35% Ability Strength for the duration and regenerates 10 points of Energy for every second she is ablaze.

  • Ability Strength bonus and energy regen per second are not affected by Mods.
  • Self-inflicted Heat b Heat procs from self-damaging weapons can trigger Ember's passive bonuses.
  • Energy regeneration from Ignition is paused when WorldOnFire130xDark World On Fire is active.

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EquinoxEquilibrium

When EquinoxIcon272 Equinox collects Health Orbs or Energy Orbs, 10% of the restored amount is converted into additional Energy and Health respectively. This effect stacks with Mod TT 20pxEquilibrium. Extra health generated from ArcanePulse64x Arcane Pulse and extra energy generated from ArcaneEnergize64x Arcane Energize and Zenurik's Energy Pulse do not amplify the conversion, as they are not considered as being from orbs.

Equinox can shift between two forms to alter her abilities: the offensive-focused Day-Form or the defensive/supportive-focused Night-Form.

Equinox will begin any mission in either Day-Form or Night-Form. The default form can be determined by changing the primary emission color:

  • Bright hues change default form to Day-Form;
  • Dark hues change default form to Night-Form.

Upon changing colors, Equinox's combined form in Arsenal preview will change her stance animation to reflect the chosen form's personality.

Customizing the secondary emission and the energy colors will have no effect.

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ExcaliburSwordsmanship

ExcaliburIcon272 Excalibur has improved mastery in the Tenno art of the blade, receiving +10% attack speed and +10% damage bonuses for melee attacks while wielding the following weapons:

Excalibur UmbraIcon272 Excalibur Umbra exhibits sentience, allowing him to remain active in combat even when a player uses Operator form, acting similarly to a Specter.

  • Umbra can receive damage and healing in his specter form. Health and shields lost in his specter form will not be restored upon returning to Umbra.
  • Umbra can use any equipped weapon and most abilities, which will take into account of any mods installed. Neither of these actions will consume ammunition nor energy, however.
  • When enemies come within 3 meters of Umbra, he will automatically switch to the equipped melee weapon.
    • If no melee weapon is equipped, Umbra will not attack enemies who approach him, but will still cast abilities.
  • Once all of Umbra's health is depleted, he will stop moving or attacking.
    • The player does not die or lose a revive, however, if Umbra's health is depleted.
  • If Umbra falls down a bottomless pit while in Specter mode, he will not be teleported back and will remain missing until players return to Warframe mode.

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FrostCryogenic

Any melee assailant that strikes FrostIcon272 Frost has a 10% chance to be temporarily frozen on impact.

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GaraGlint

While standing in light, GaraIcon272 Gara's glass body has a chance to blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks.

  • Blind radius and duration are not affected by Mods.
  • Blinded enemies stagger backward and emit smoke from their eyes while affected, similar to the mechanics of RadialBlind130xDark Radial Blind.
  • Enemies must be within line of sight of Gara to be blinded, but do not have to face toward Gara.
  • Can refresh blind duration on currently blinded enemies when Glint procs again.
  • Affects enemies crystallized by MassVitrify130xDark Mass Vitrify.
  • Melee finisher damage benefits from the damage multipliers of SplinterStorm130xDark Splinter Storm and Mass Vitrify.

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GarudaDeath's Gate

The less Health that GarudaIcon272 Garuda has, the more damage she inflicts; Garuda gains up to 100% additional damage bonus for her abilities and weapons the closer she is to death.

  • Damage bonus is proportionate to the missing percentage of Garuda's maximum health.
  • Damage bonus increases or decreases immediately following any changes to Garuda's health.
  • Maximum damage bonus is reached at 2 health points remaining.
  • Damage bonus is displayed as a buff icon using Garuda's iconic symbol, shown beside the shield and health bars.
  • Damage bonus is calculated independent of other damage sources.

When no melee weapon is selected in the Arsenal loadout, GarudaMeleeClaws Garuda's Talons become available in the Arsenal screen as an exclusive melee weapon that can be modified separately and equipped for combat during missions.

Unlike most frames, when Garuda ranks up she receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +13% / +25% / +38% / +50% / +63% / +75% / +88% / +100% / +113% / +125% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.

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GaussElectrokinetic Battery

To achieve supersonic speed, GaussIcon64 Gauss draws upon both his Energy reserves and his state-of-the-art electrokinetic battery to fuel his abilities. Gauss has access to 80% of the battery in his default state; activating Redline130xDark Redline grants access to the final 20% of the battery.

Battery power is Gauss' unique secondary resource that charges or drains from the Speed Gauge displayed above his ability icons, depending on the ability he uses:

  • Gauss charges his battery power by 1% per 1.875 meters as he moves.
  • Gauss charges his battery by %? while reviving a character in Bleedout.
  • MachRush130xDark Mach Rush and Cold b Cold ThermalSunder130xDark Thermal Sunder charges his battery by 10% per cast.
  • Heat b Heat Thermal Sunder drains his battery by 10% per cast.
  • KineticPlating130xDark Kinetic Plating drains 1.28% battery per second and 1% - 10% battery per hit received.
  • Redline130xDark Redline drains ?% battery per second while below 100% on the counter. After it expires, the battery drains to amount displayed on Redline counter (e.g. if the counter is at 20%, the battery will decrease to 20%).
  • Gauss loses 3% battery power if he falls out of bounds.
  • Gauus loses ~15% battery power per second if he stands in a nullifier bubble

Gauss gains bonus Shield recharge rate and shield recharge delay reduction for every point of battery stored in his gauge, up to a maximum of 80% for both when the battery is full. The damage reduction of KineticPlating130xDark Kinetic Plating, the damage of ThermalSunder130xDark Thermal Sunder, and the buffs provided by Redline130xDark Redline also scale with battery.

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HarrowConviction

HarrowIcon272 Harrow possesses 200% Overshields capacity, granting him a maximum of 2,400 Overshields.

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HildrynShield Matrix

HildrynIcon272 Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boasts additional passive benefits and defensive capabilities listed in the tabs below:

  • Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as Slash b Slash or Toxin b Toxin damage.
  • When her Overshield pool is depleted, any excess damage from the last hit are negated, preventing damage from leaking into the Shield pool. This also occurs when her Shield pool is depleted, preventing any excess damage from leaking into her Health pool.
  • Hildryn becomes invulnerable to all damage for 3 seconds upon her shields being depleted. This effect will only reset if her shields are allowed to fully replenish.
    • When this passive protection is ready, Hildryn's shield bar appears energized by lightning.
    • This passive is shared with ally Warframes and Companions when linked via Haven130xDark Haven. Reset is dependent on the allies' own shield bar being fully replenished once protected by invulnerability.
    • Shield Wall invulnerability time is not affected by Mods.

  • All of Hildryn's abilities and melee Channeling drain her Overshield and Shield points, as she lacks any energy capacity.
    • Overshields take priority over shields when spending points on abilities and channeling.
  • Energy Orb pickup restores 25 shield points and instantly bypasses the shield recharge delay enforced on receiving damage to shields, allowing Hildryn to quickly recharge her defensive barrier in combat.
    • Can only pick up Energy Orbs when Hildryn's shield pool is not at maximum.
    • Shield points from Energy Orbs do not create Overshields if there are excess amounts.

  • Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as Mod TT 20pxEquilibrium, Mod TT 20pxEnergy Conversion, and ArcaneEnergize64x Arcane Energize, still function.
    • However, ArcaneEnergize64x Arcane Energize's effect has no effect on her, even though it can still trigger.
  • Ability Efficiency mods and abilities affect the shield costs of her abilities instead of energy costs, while Channeling efficiency affects the shield costs of Melee Channeling.
  • Mods which convert energy spent on abilities to shields (such as Mod TT 20pxBrief Respite or the Augur Mod Set) do not replenish shields.
  • Hildryn's shield pool stat scales differently with each Warframe rank, with ranks that would normally increase her energy pool increasing her shields for the same amount, with +250% shields at Rank 30.


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HydroidDeep Tendril

HydroidIcon272 Hydroid's melee slam attacks have a 50% chance to spawn a Tentacle that lasts for 15 seconds. The tentacle seeks nearby enemies to grab and thrash them, dealing TrueDmg b True damage per second, bypassing shields and armor.

  • Melee combos with slam hits have a chance to summon a Tentacle.
    • Forest's Remorse from Mod TT 20pxGaia's Tragedy, despite ending with a slam, does not trigger this passive.
  • Mod TT 20pxPilfering Swarm applies to tentacles formed by this passive.
  • These tentacles are not affected by Ability Strength or Ability Duration.
  • Up to 3 tentacles spawned by this passive may exist at once.

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InarosUndying

  • Rather than having the standard Bleedout state of other Warframes, InarosIcon272 Inaros instead enters an immobile sarcophagus when downed. Aiming at an enemy or ally will siphon life from them, gradually filling his revive meter and allowing Inaros to resurrect himself. Otherwise, he can be revived by other players normally. However, Inaros is still in danger of bleeding to death if there are no enemies or allies in sight, or if Inaros is unable to fill his meter before his bleedout timer expires.
    • This ability is active even during Solo play.
    • This ability does not prevent Inaros from dying in Arbitrations.
    • Inaros cannot use secondary weapons during his bleedout.
    • If an ally kills the enemy targeted by Inaros it still counts towards his ressurection passive.
    • Siphoning from enemies will pull them toward Inaros, similar to Devour130xDark Devour.
    • Siphoning deals 75 damage per tick to enemies, regardless of armor. However, it is still subject to other damage resistances and shields.
      • Siphon damage can not be increased by mods, except for Mod TT 20pxProvoked.
    • The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least two enemies must be killed for Inaros to be revived.
    • The siphoning beam can be dispelled. Enemies that can dispel the beam include: Nullifier Crewmen, Corrupted Nullifiers, Sap Combas, Sap Scrambus, Isolator Bursas, and Disruptor Drones.
  • Killing enemies with Finishers will restore 20% of Inaros' maximum health. This passive does not apply to Ground Finishers.
    • Health restore is not affected by mods.

Unlike most frames, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 2 / 5 / 8 / 11 / 14 / 17 / 20 / 23 / 26 / 29 respectively.
  • +5% / +10% / +15% / +20% / +25% / +30% / +35% / +40% / +45% / +50% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.

This results in a total of +300% Health and +50% Energy capacity by Rank 30.

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IvaraSentry

IvaraIcon272 Ivara has an innate radar that detects enemies within 20 meters and displays their position on the minimap. This effect stacks with Mod TT 20pxAnimal Instinct or Mod TT 20pxPrimed Animal Instinct, Mod TT 20pxEnemy Radar, Mod TT 20pxEnemy SenseMod TT 20pxStealth Drift, and Mod TT 20pxVigilante Pursuit.

With Hotfix 24.6.1 and Baro Ki'Teer's 113th rotation which introduced Mod TT 20pxPrimed Animal Instinct, IvaraIcon272 Ivara's passive combined with Mod TT 20pxPrimed Animal Instinct instead of Mod TT 20pxAnimal Instinct and alongside every mod above, can stack her Enemy Radar up to 161 meters and even more with squad members due to sharing the aura effect of Mod TT 20pxEnemy Radar and mods that can affect the Aura like Mod TT 20pxCoaction Drift.

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KhoraBeast Tamer

For more information on Khora's Kavat, please refer to the tabs below and visit the Venari130xDark Venari ability article.

Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the KhoraIcon272 Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.

While Venari is alive, Khora passively gains a movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari130xDark Venari ability allowing her to be modified.

Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:

  • Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
  • Unlike regular kavats, Venari is completely disassociated from the Incubator, therefore she does not occupy an open Stasis slot or require DNA Stabilizer.
  • Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
    • Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
    • Venari will teleport to Khora or her marked target if she is too far away.
    • Venari's position on the minimap is tracked via a blue Venari icon.
  • When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
  • Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
    • Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
    • While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the Venari130xDark Venari ability icon.
  • Additionally to Khora, Venari herself also grants 6,000 mastery points, similar to other companions.
    • Venari is however not listed on a player's profile.
  • Venari is not affected by OberonIcon272 Oberon's passive.

In the Arsenal, the player can modify Venari via the Upgrade tab using Mods and Forma. Whether Khora was crafted or purchased, Venari always comes with a preinstalled Orokin Reactor for doubled mod capacity.

  • Venari and Khora both accumulate Affinity and level up in ranks separately.
  • Khora can equip a Companion and Venari simultaneously, due to Venari occupying her own loadout slot rather than the companion slot.
    • Venari can equip the same mods as another companion simultaneously without conflicting, meaning a player does not require a second set of mods for each companion.
  • Can equip Kavat and Companion eligible mods, but cannot use unique Precept mods from other kavat variants.
    • Is able to equip Hunter Set Mods, but they do not activate the set bonus nor display the set bonus on the mod descriptions.
  • Venari requires individual Forma for Polarization of her mod slots.
  • Venari is uniquely affected by the following mods:
    • Although Venari has no innate Shield points, she is able to gain a shield bar by equipping Mod TT 20pxLink Shields.
    • Mod TT 20pxAnimal Instinct radars stack with other radar mods, including the same mod card equipped on another companion owned by the player.
    • Venari regains health passively when Mod TT 20pxRejuvenation and Mod TT 20pxMedi-Pet Kit are equipped.
    • Bleedout reduction from Mod TT 20pxLoyal Companion and Medi-Pet Kit has no effect on Venari as she disappears and waits to respawn when killed.
    • Venari gains health when Khora uses her melee weapon, if it is equipped with Mod TT 20pxLife Strike and Mod TT 20pxHealing Return. Health is gained when an enemy is hit and the mod requirements are met.
    • Venari cannot benefit from Mod TT 20pxEnergy Conversion due to the Ability Strength bonus being consumed by the marking and reviving features of the Venari130xDark Venari ability.
    • Mod TT 20pxMaul increases both Venari's normal attack damage and her Attack posture Snare damage.

Venari is customizable by accessing the Arsenal. When Khora is equipped, Venari's dedicated loadout section becomes available with Appearance tab for modification.

  • Can be colored with Kavat Gene-Masking Kit palettes.
  • Cannot equip alternative Kavat skins and armor sets.
  • Venari's eye color and regalia color will match Khora's chosen energy color.
  • Venari uses a custom model based on the Feral Kavat. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.

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LimboRift Walk

Main article: Rift Plane

LimboIcon272 Limbo has access to the Rift plane, an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A  or D  + Shift ), or a Backspring (RMB  + S  + Shift ), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.

  • Limbo can remain indefinitely in either dimension, until he performs the triggering maneuvers again or travels freely between both planes via Cataclysm130xDark Cataclysm.
    • Rift Walk also affects Limbo's Companion which will walk the same dimensional plane as its owner, unless it crosses planes via Cataclysm.
    • Beware that coming into contact with a Nullifier bubble will forcefully bring Limbo back to the material plane.
  • When sliding into the Rift plane, Limbo leaves a portal in his wake that lasts 5 seconds. Ally players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane.
    • Allies can perform the trigger maneuvers to return to the material plane sooner.
    • Limbo himself can use the portal to enter the Rift with no time limit.
  • Additionally, while Limbo and enemies are inside the Rift, each Rift-bound enemy killed grants him 10 energy.
  • If Limbo is in the Rift plane, he can still damage enemies outside of it if they are ragdolled.
    • Damaging enemies in the Rift plane while being in the material plane is also possible as long as the enemies are ragdolled.

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LokiWall Grapple

LokiIcon272 Loki's Wall Latch duration lasts 10 times longer than normal, up to a maximum of 60 seconds.

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MagMagnetic Attraction

MagIcon272 Mag pulls nearby Pickups towards her when Bullet Jumping, similar to Mod TT 20pxVacuum.

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MesaMarksman's Dexterity

MesaIcon272 Mesa has improved proficiency with secondary weapons, and gains a health bonus at the expense of not having a melee weapon equipped. The following are passive bonuses available to Mesa:

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MirageJester's Proficiency

MirageIcon272 Mirage has an increased proficiency when performing several Maneuvers.

  • Sliding last 85% longer
  • +50% faster Maneuver speed

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NekrosSoul Siphon

A master of death, NekrosIcon272 Nekros regenerates 5 points of Health any time an enemy dies within 10 meters of him. His passive also can heal Companions.

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NezhaFrictionless

NezhaIcon272 Nezha slides 60% faster and goes 35% farther. These effects stack with Mod TT 20pxCunning Drift, Mod TT 20pxMaglev and Mod TT 20pxStreamlined Form.

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NidusAdaptive Mutation

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NovaExplosive Counter

Whenever NovaIcon272 Nova is knocked down, she emits a neutron burst which knocks down and damages enemies in a 6 meter radius.

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NyxEvasion

Enemies are 20% less accurate when targeting NyxIcon272 Nyx (except while Absorb130xDark Absorb is active).

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OberonBeastmaster

OberonIcon272 Oberon is one with nature and gains the following perks:

KhoraIcon272 Khora's Venari130xDark Venari and MOA Companions, despite sharing some characteristics with Kubrows and Kavats, do not receive these benefits.

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OctaviaHarmonic Symphony

OctaviaIcon272 Octavia creates musical masterpieces from the Mandachord affixed to her arms that empowers her abilities. She possesses various passive mechanics highlighted in the tabs below:

For an in-depth guide to the Mandachord by the developers, please visit Update 20.0 patch notes and scroll to the Mandachord section.

The Mandachord is a step sequencer that allows the player to compose unique songs and conduct them in full symphony through Octavia's abilities.

  • To access the Mandachord menu, open the Arsenal in your ship, equip Octavia, click on the Warframe's Appearance tab, and select Mandachord at the bottom-right of the screen.
  • Once inside the Mandachord menu, the player's view will switch to first-person and look downward at the expanded Mandachord on Octavia's left arm.
  • The Mandachord menu comprises of all customization options related to Octavia's abilities.
    • Each ability is affected by a section of the Mandachord: Percussion (Mallet130xDark Mallet), Bass (Resonator130xDark Resonator), and Melody (Metronome130xDark Metronome).
    • Instruments enable selection of different soundpacks for each section (see Octavia's media for available purchases). The Adau soundpack is available by default, sporting drums for Percussion, violin for Bass, and choir voices for Melody.
    • Volume Mixer allows volume adjustments for each section. Volume settings will apply during Mandachord customization and to the appropriate abilities during gameplay.
    • Track Isolation enables toggling on or off each section for better audio clarity while composing a song.
    • Loop allows selection of bars 1 through 4 to continuously loop for note changes comparison while composing a song. Additionally, a bar's notes can be copied to another bar, or completely cleared from the selected bar.
    • Composition enables saving new songs, reloading the current song, and loading custom and instrument songs from your playlist.
    • The Mandachord may be paused at any time by clicking the Pause button at the bottom-right corner. Click again to resume.

Casting any ability will inspire Octavia and nearby allies with her music, granting the Inspiration buff that replenishes 1 energy per second for 30 seconds. Allies within 15 meters will receive the Inspiration buff.

  • Octavia recasting any ability will also refresh the active Inspiration buff's duration.
  • Inspiration buff icon is displayed with a duration timer next to the shield and health indicator at the top-right of the HUD.
  • Performing Transference is considered casting an ability, which will trigger Inspiration.

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RevenantSentient Retaliation

Harnessing the essence of Eidolons, RevenantIcon272 Revenant interacts and possesses unique advantages against spectral-type Sentients which presides in the Plains of Eidolon.

Additionally, when his Shield depletes, Revenant emits a radial blast that knocks down nearby enemies.

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RhinoHeavy Landing

If RhinoIcon272 Rhino incurs a Hard Landing, the ground impact will discharge a shockwave that deals damage in a 6 meter area of effect and knocking down nearby enemies. This stacks with Mod TT 20pxHeavy Impact.

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SarynPotency

Status Effects inflicted by SarynIcon272 Saryn's weapons and abilities last 25% longer.

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TitaniaDust Bloom

TitaniaIcon272 Titania gains +25% Bullet Jump and Rolling distance. Bullet jumping also creates a trampoline that lasts 5 seconds and grants the Upsurge buff, giving the same +25% distance to Bullet Jump and Rolling maneuvers performed in the area for her allies. Successive Dust Blooms do not cause the previous instances to disappear, therefore being able to grant the whole squad a consistent buff to their travel momentum.

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TrinityTriage

TrinityIcon272 Trinity can revive fallen allies 20% faster (reviving them in 4 seconds as opposed to 5 seconds) and from further away.

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ValkyrNimble

ValkyrIcon272 Valkyr is nimble, able to recover from knockdown 50% faster and is immune to Hard Landings, landing with no touchdown delay.

  • Knockdown recovery can stack with Mod TT 20pxHandspring and Mod TT 20pxConstitution for up to 250% recovery speed.
  • Valkyr's immunity to hard landings prevents her from triggering Mod TT 20pxHeavy Impact.

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VaubanDismantle

VaubanIcon272 Vauban deals 25% extra damage to enemies that are incapacitated and unable to move, such as those affected by Bastille130xDark Bastille or Vortex130xDark Vortex.

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VoltStatic Discharge

Traveling along the ground between VoltIcon272 Volt's attacks (by walking, running, or sliding) will build up static energy, adding bonus Electricity b Electricity damage toward Volt's next weapon attack or ability cast.

  • For every 1 meter traveled, 5 points of Electricity b Electricity damage are added, accumulating to a maximum of 1000 bonus damage.
  • Damage is not affected by Ability Strength.
  • Static Discharge can combine with single elements or elemental mods on projectile weapons.
    • However, Static Discharge does not combine with single elements or elemental mods on hit-scan or melee weapons, the bonus Electricity b Electricity damage type remains separate.
  • Is not affected by Damage-Mods (e.g. Mod TT 20pxSerration) or Elemental-Mods (e.g. Mod TT 20pxStormbringer).
  • Is affected by Critical Hits and the combo counter of Sniper Rifles.
  • Even with Multishot only a single hit will gain the damage bonus.

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WispPhased

WispIcon272 Wisp weaves between dimensions whilst she is airborne, gaining a cloak that renders her and her Companions completely invisible to enemies until she lands or fires a weapon. Wisp's cloak will reactivate briefly after the player stops firing provided they are still airborne.

  • The cloak does not wear off immediately after landing, allowing Wisp to constantly remain invisible.
  • Silenced weapons will still remove her invisibility.
  • Invisibility is not affected by Melee weapon strikes, allowing Wisp to freely use them without making her visible.
  • While invisible, Wisp visually glows and emits energy particles that are affected by her chosen Energy color.
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WukongFive Levels of Immortality

WukongIcon272 Wukong has learned five techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong avoid entering bleedout upon taking fatal damage, invulnerable for 2 seconds, restore 50% health, and provide a unique buff.

  • Primal Forces: 300% elemental damage for 60 seconds.
  • Heavenly Cloak: Invisibility for 30 seconds.
    • Invisibility does not reveal Wukong when he attacks.
  • Cosmic Armour: Invulnerable for 30 seconds.
    • Invulnerability is removed when entering and exiting Operator form (bug).
  • Monkey Luck: Extra loot drops for 60 seconds.
    • Does not effect gains of Kuva during kuva flood, siphon or survival missions.
  • Sly Alchemy: Orbs 4x more effective for 60 seconds.
  • All passive values are not affected by Mods.
  • When the passive activates, the three randomly selected buffs are briefly displayed as buff icons at the top center part of the HUD. Passive buff icons and timers are displayed beside the shield and health bars.
  • These passive buffs cannot be dispelled even if Wukong's abilities becomes disabled, such as falling out of bounds or crossing a Nullifier bubble.

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ZephyrLightweight

ZephyrIcon272 Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. Specifically, she descends slower and has improved aerodynamics which can be used to control her midair movement with greater ease and agility.

Conclave PassivesEdit

Due to balancing, some passives from PvE is either altered or changed completely in Conclave.

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Conclave:AshHemorrhage

Guaranteed Slash b Slash bleed effect when hitting enemies with a Nikana type weapon that lasts 3 seconds.

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Conclave:AtlasMonolithic

Wielding explosive power and incredible stamina, Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:

Rubble is a pickup item unique to Atlas that drops from petrified enemies and Rumblers130xDark Rumblers on death. Rubble restores 50 Health to Atlas if he is injured

AtlasRubblePickup

A piece of Rubble

  • Each petrified enemy and each Rumbler will drop 1 piece of Rubble.
    • Petrified enemies killed by Landslide130xDark Landslide grant health or armor from their dropped Rubble.
    • Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
    • Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
  • Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
    • The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
    • Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
    • The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at ? bonus armor, it becomes a large boulder.
    • Rock formations will appear on Atlas' body as he accumulates bonus armor.
  • Rubble pickup resembles a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
  • Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.

Strong as the mountain, Atlas is immune to knockdown effects while in contact with the ground. 

  • Atlas remains susceptible to knockdown while in the air. 

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Conclave:BansheeSuppressor

All of Banshee's equipped weapons are treated as silent.

  • Due to this effect, Banshee does not pop up on the enemy's minimap everytime she fires her weapons.

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Conclave:ChromaElemental Alignment

Chroma can alter his abilities to match any basic (uncombined) elemental attribute of the player's choice. This change is performed by customizing Chroma's appearance outside of a mission, specifically his energy color. Color choices are grouped into four categories with each category corresponding to a given element:

  • red, magenta, brown, orange and bright yellow hues being Heat b Heat
  • blue and purple hues being Electricity b Electric
  • green, lime, teal and dark yellow hues being Toxin b Toxin;
  • white, grey, black, and some faded colors being Cold b Cold.

Note that players do not need to purchase color palettes to unlock the full potential of this trait.

While customizing his energy color, Chroma's active element is displayed in the form of an icon (Heat b, Electricity b, Toxin b, Cold b). This imgur album can serve as a reference for future color palette purchases.

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Conclave:EmberIgnition

Ember is empowered by flames. Any time Ember suffers a Heat b Heat proc, she regenerates 2 Energy for every second she is ablaze.

  • Self-inflicted Heat b Heat procs from self-damaging weapons can trigger Ember's passive bonuses.
  • Energy regeneration from Ignition is paused when WorldOnFire130xDark World On Fire is active.

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Conclave:EquinoxEquilibrium

Equinox has the unique passive ability to convert 10% of health orbs into energy, or 10% of energy orbs into health.

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Conclave:ExcaliburSwordsmanship

Excalibur has improved mastery in the Tenno art of the blade, receiving 5% increased attack speed and damage when dealing melee attacks while wielding the following weapons:

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Conclave:FrostCryogenic

Any melee assailant that strikes Frost will always be inflicted with a Cold b Cold proc. Cold b Cold procs slow down movement and melee attack speed by 50%.

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Conclave:GaraPerforated

  • Allies can shoot through Gara without Punch Through in team games.

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Conclave:HarrowConviction

Harrow possesses increased Overshields capacity, granting him a maximum of 1,000 Overshields (totaling 1165 Shields including base shields at maximum capacity).

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Conclave:HydroidDeep Tendril

Melee slam attacks have a 100% chance to lure a Tentacle that lasts for 5 seconds.

  • Tentacles deal up to 90 Magnetic b Magnetic damage per strike depending on its length.
    • Tentacle length is dependent on the size of the area where tentacles are spawned.
  • Up to 3 tentacles spawned by this passive may exist at once.

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Conclave:InarosRejuvenation

Inaros regenerates 3 Health per second.

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Conclave:IvaraSentry

Enemies within 20 meters of Ivara are shown on her minimap; enemies will not be revealed to her allies.

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Conclave:KhoraBeast Tamer

For more information on Khora's Kavat, please refer to the tabs below and visit the Venari ability article.


Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the KhoraIcon272 Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.

While Venari is alive, Khora passively gains a 10% movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari130xDark Venari ability allowing her to be modified.

Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:

  • Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
  • Unlike regular kavats, Venari is completely disassociated from the Incubator, therefore she does not occupy an open Stasis slot or require DNA Stabilizer.
  • Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
    • Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
    • Venari will teleport to Khora or her marked target if she is too far away.
    • Venari's position on the minimap is tracked via a blue Venari icon.
  • When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
  • Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
    • Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
    • While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the Venari ability icon.

Due to there being no Companion Mods in Conclave, Venari cannot be modded.

Venari is customizable by accessing the Arsenal. When Khora is equipped, Venari's dedicated loadout section becomes available with Appearance tab for modification.

  • Can be colored with Kavat Gene-Masking Kit palettes.
  • Cannot equip alternative Kavat skins and armor sets.
  • Venari's eye color and regalia color will match Khora's chosen energy color.
  • Venari uses a custom model based on the Feral Kavat. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.


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Conclave:LimboRift Walk

Main article: Rift Plane

Limbo has access to the Rift plane, an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A  or D  + Shift ), or a Backspring (RMB  + S  + Shift ), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.

  • Limbo can remain indefinitely in either dimension, until he performs the triggering maneuvers again or travels freely between both planes via Cataclysm130xDark Cataclysm.
  • When sliding into the Rift plane, Limbo leaves a portal in his wake that lasts 5 seconds. Ally and enemy players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane.
    • Allies and enemies can perform the trigger maneuvers to return to the material plane.
    • Limbo himself can use the portal to enter the Rift with no time limit.
  • Once entering the Rift, Limbo cannot gain energy, and removes shields from all parties that follow him into the Rift, including from other sources to enter the Rift, such as Banish130xDark Banish, RiftSurge130xDark Rift Surge or Cataclysm130xDark Cataclysm.

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Conclave:LokiWall Grapple

Loki's Wall Latch duration lasts 10 times longer than other Warframes.

  • Aiming/scoped in sway will be reduced while wall latching.

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Conclave:MagMagnetic Attraction

Mag pulls nearby health and energy orbs and Oro towards her when Bullet Jumping.

  • Ammo pickups are not pulled in by bullet jumping.

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Conclave:MesaMarksman's Dexterity

Mesa gains a +50% reload speed bonus for one handed sidearms.

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Conclave:MirageJester's Proficiency

Mirage has an increased proficiency when rolling.

  • +25% faster rolling.

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Conclave:NekrosSoul Siphon

  • A master of death, Nekros regenerates 5 health per second for 6 seconds after Nekros kills an enemy.
    • Health regeneration will stop when Nekros receives health damage.

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Conclave:NezhaFrictionless

Nezha has reduced friction on the ground, preserving momentum gained from movement for far longer; this makes Nezha capable of especially long slides. It has a reduced effect from cooperative missions.

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Conclave:NidusAdaptive Mutation

The Infestation dwelling within Nidus mutates rapidly when used against his foes, fueling his abilities and yielding various symbiotic benefits. Nidus possesses various passive mechanics highlighted in the tabs below:

Mutation Stacks are a resource unique to Nidus, indicated by the Mutation counter and gauge displayed in the lower-right on the HUD, above the ability icons.

  • Every enemy hit by Virulence130xDark Virulence will grant Nidus 1 Mutation Stack.
    • Abilities are not required to deal damage to enemies, only ability contact is needed to increase Mutation stacks.
    • Mutation stacks are stored until used by the player. Stacks will not disappear in the event of a host migration.
    • Up to a maximum of 3 stacks can be stored. Each stack causes the gauge to gradually appear more infested. Upon reaching 3 stacks, the counter is hidden and the gauge is overlapped by Virulence's ability icon colored in red and black.
    • ParasiticLink130xDark Parasitic Link and Ravenous130xDark Ravenous each cost 1 stack to activate instead of using energy.
  • Nidus' appearance changes as more stacks are collected:
    • With the base skin:
      • At 1 stack, tendrils will protrude from his neck and upper spine, while the carapace around his ribs will open.
      • At 2 stacks, the carapace around his thighs and arms will open to reveal more infested flesh and tendrils beneath.
      • At 3 stacks, certain sections of his currently-equipped helmet will open up, and many more tendrils will be exposed.
    • With the Nidus Phryke Skin:
      • At 1 stack, he gains protective armor on his thighs, and his shoulder pads are covered in a cage-like armor with a protruding spike on the top.
      • At 2 stacks, a large curved blade appears on each of the shoulder pad spikes and his forearms are lined with a curved blade that extends two large spikes.
      • At 3 stacks, his face becomes covered with a crown-like visor.
    • When stacks fall below the required triggers, Nidus' appearance will revert to the appropriate stage.

If Nidus suffers fatal damage with at least 1 Mutation stack, it will be consumed, restoring 50% of Nidus' health.

  • A UI banner displaying "Undying" will appear at the top-center of the screen while this passive is activated. The required amount of Mutation stacks will be visibly subtracted from the counter and gauge.

Nidus' health regenerates at a rate of 5 health per second.

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Conclave:NovaExplosive Counter

Whenever Nova is knocked down, she emits a field which will knock down and damage enemies in a 6 meter radius, as well as dealing 20 Impact b Impact damage.

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Conclave:OberonZealous Warrior

Oberon is immune to Impaired b Impair status effects.

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Conclave:OctaviaHarmonic Symphony

Octavia creates musical masterpieces from the Mandachord affixed to her arms that empowers her abilities. She possesses various passive mechanics highlighted in the tabs below:

For an in-depth guide to the Mandachord by the developers, please visit Update 20.0 patch notes and scroll to the Mandachord section.

The Mandachord is a step sequencer that allows the player to compose unique songs and conduct them in full symphony through Octavia's abilities.

  • To access the Mandachord menu, open the Arsenal in your ship, equip Octavia, click on the Warframe's Appearance tab, and select Mandachord at the bottom-right of the screen.
  • Once inside the Mandachord menu, the player's view will switch to first-person and look downward at the expanded Mandachord on Octavia's left arm.
  • The Mandachord menu comprises of all customization options related to Octavia's abilities.
    • Each ability is affected by a section of the Mandachord: Percussion (Mallet130xDark Mallet), Bass (Resonator130xDark Resonator), and Melody (Metronome130xDark Metronome).
    • Instruments enable selection of different soundpacks for each section (see Octavia's media for available purchases). The Adau soundpack is available by default, sporting drums for Percussion, violin for Bass, and choir voices for Melody.
    • Volume Mixer allows volume adjustments for each section. Volume settings will apply during Mandachord customization and to the appropriate abilities during gameplay.
    • Track Isolation enables toggling on or off each section for better audio clarity while composing a song.
    • Loop allows selection of bars 1 through 4 to continuously loop for note changes comparison while composing a song. Additionally, a bar's notes can be copied to another bar, or completely cleared from the selected bar.
    • Composition enables saving new songs, reloading the current song, and loading custom and instrument songs from your playlist.
    • The Mandachord may be paused at any time by clicking the Pause button at the bottom-right corner. Click again to resume.

Casting any ability will inspire Octavia and nearby allies with her music, granting the Inspiration buff that replenishes 1 energy per second for 5 seconds. Allies within 10 meters will receive the Inspiration buff.

  • Octavia recasting any ability will also refresh the active Inspiration buff's duration.
  • Inspiration buff icon is displayed with a duration timer next to the shield and health indicator at the top-right of the HUD.
  • Mods such as Martial Fury or No Current Leap will decrease or completely halt energy regen.

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Conclave:RhinoHeavy Landing

If Rhino falls fast enough, he will discharge a shockwave upon hitting the ground, dealing damage in a 6 meter area of effect and knocking down nearby enemies.

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Conclave:SarynPotency

Saryn possesses the passive ability of increasing Status Effect duration by 25%.

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Conclave:TitaniaDust Bloom

Titania gains +25% Bullet Jump distance. Bullet jumping also creates a trampoline that lasts 5 seconds and grants the Upsurge buff, giving the same +25% distance to Bullet Jump maneuvers performed in the area. Successive Dust Blooms do not cause the previous instances to disappear, therefore being able to grant the whole squad a consistent buff to their travel momentum.

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Conclave:TrinityDermatologist

Trinity and her allies will receive a 50% bonus to shield regeneration rate when they are within 25 meters of each other.

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Conclave:ValkyrNimble

Valkyr is nimble, able to recover from knockdown 25% faster and to land from great heights with no touchdown delay.

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Conclave:VaubanSpringtrap

All of the deployables are larger then their PvE counterparts.

  • They can be destroyed with gunfire excluding Trip Laser, Bastille & Vortex.

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Conclave:VoltStatic Discharge

Accumulates up to 10 damage when traveling on the ground. Released with the next shot, a single shotgun pellet, or when hitting with a melee weapon.

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Conclave:ZephyrLightweight

Due to her Oxium composition, Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. Specifically, she descends slower and has improved aerodynamics which can be used to control her midair movement with greater ease and agility.

Weapon PassivesEdit

Ack & BruntEdit

Blocking with elemental damage with the RegorAxeShield Ack & Brunt collects stacks.

  • Each stack adds ~17.5% elemental damage to the total damage.
  • Up to 4 stacks can be collected.

Arca Scisco – Target AnalysisEdit

Shots that hit an enemy give CrpScopePistol Arca Scisco a flat 4% critical and status chance bonus, stacking up to 20% with additional shots.

  • The buff lasts for 2 seconds, after which one stack disappears.
  • Buff duration can be refreshed by shooting enemies.

Arca TitronEdit

Kills done with the CrpHammer Arca Titron will collect a charge, which increases slam attack damage by 100%.

  • Up to 10 charges can be collected.
  • Charges dissipate after 20 seconds.

Ballistica PrimeEdit

Charged shot kills by the PrimeBallistica Ballistica Prime within 50 meters will create a ghost of the killed enemy that lasts for 7 seconds. This ghost can be scanned.

Broken ScepterEdit

The GrnQueenSceptre Broken Scepter can drain corpses to make them release Orbs.

  • Draining organic enemies will give Health Orbs.
  • Draining mechanical enemies will give Energy Orbs.
  • The Broken Scepter has two small orbs that orbit around it, which act as an indicator of how many times the player can use the Scepter's draining ability consecutively.
    • One orb is consumed when performing a drain.
    • If both orbs are consumed, the player will be unable to drain enemy corpses until the orbs regenerate.

CaustacystEdit

Performing charge attacks with the EmbolistScythe Caustacyst releases a toxic stream which leaves behind a temporary trail on the ground.

  • The stream travels up to 20 meters.
  • Corrosive b Corrosive damage is dealt to enemies who are hit by the stream or walk on the trail.
  • Enemies hit by the stream are opened up to finishers.

Dual Toxocyst – FrenzyEdit

Landing headshots with the InfVomitGun Dual Toxocyst activates the Frenzy buff for 3 seconds:

  • A 150% fire rate bonus.
  • A 100% Toxin b Toxin additive damage bonus.
  • Reduction in recoil.
  • No ammo consumption while firing.

HalikarEdit

Enemies hit by a thrown GrnBoomerang Halikar have a chance to be disarmed.

HeliocorEdit

Enemies killed by the CephHammer Heliocor are scanned as long as players have a Codex Scanner.

HemaEdit

Headshots with the InfestedBurstRifle Hema restores health to the player, equal to 10% of the damage dealt.

  • Reloading the Hema drains 3% of the player's max health.

Hirudo – InvigoratedEdit

The InfestedKogake Hirudo grants a 5% lifesteal and max health buff on critical hits.

  • The 5% max health bonus can stack up to 5 times.

Knell – Death KnellEdit

Upon headshots, the PriestPistol Knell grants critical damage and status chance bonuses and unlimited ammo for 3 seconds.

  • A 1.5x, 2x or 2.5x critical damage bonus is granted depending on the amount of stacks.
  • The 20% status chance bonus is fixed and is not affected by the amount of stacks.

Kogake PrimeEdit

Movement speed is increased by 5% with the MirageKogakePrime Kogake Prime equipped.

LenzEdit

The Lenz Lenz has innate Arrow Mutation, converting Ammo Packs other than Sniper/Bow Ammo Packs into ammunition. Unlike mods that grant this effect however, the Lenz will only gain 1 round regardless of what Ammo Pack it converts.

LesionEdit

Upon inflicting a status proc, the InfTipedo Lesion gains a 15% increase in attack speed and an additive 100% Toxin b Toxin damage bonus for 6 seconds.

MagistarEdit

The PaladinMace Magistar has an innate 10% chance to proc the Blast b Blast effect.

MireEdit

Innate additive +10% Toxin b Toxin damage on the MireInfestedSword Mire. Slam attacks with the Mire deal pure Toxin b Toxin damage.

OrviusEdit

Throwing the TeshinGlaive Orvius at an enemy while channeling will make the weapon home in, fly above the target enemy's head, and then suspend the enemy in mid-air. The effect lasts for 5 seconds before exploding, dealing damage to all enemies within its radius.

  • The Orvius will deal damage on the suspended enemy approximately once per second with a 100% status chance.

Pyrana PrimeEdit

Getting 3 kills within 2 seconds with the PyranaPrime Pyrana Prime will summon a second Pyrana Prime for 5 seconds, doubling the weapon's fire rate and magazine size.

  • Pyrana Prime's passive still applies while dual wielding.
  • Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
  • Upon activating the ethereal Pyrana, the number of rounds in its modded clip size are added to the clip (e.g. if modded clip size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the clip is reduced to the modded clipsize (e.g. if the modded clip size is 14, any number of rounds in the current clip will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).

Rakta Dark DaggerEdit

When holding the RVDarkDagger Rakta Dark Dagger, the range in which enemies can spot the user is reduced by 33%. Damaging enemies who are suffering from a Radiation b Radiation proc restores shields by 5%.

  • The amount of shields restored depends on the amount of damage dealt and can provide overshields.

Sancti MagistarEdit

  • Melee charge attacks with the NLMagistar Sancti Magistar emits a healing pulse that heals the user and all friendlies in a 15 meter radius.
    • The amount healed depends on the amount of damage dealt.
    • Healing pulse range is affected by melee range mods.
    • Damage dealt by status effects to the user is reduced by 50%.
  • The NLMagistar Sancti Magistar has an innate 10% chance to proc the Blast b Blast effect.

Secura LectaEdit

Enemies killed by the PSLecta Secura Lecta drop additional credits.

SibearEdit

Charged melee attacks grant the IceHammer Sibear a 50% status chance bonus for 4 seconds.

Sigma & OctantisEdit

Aerial attacks throw the shield of the SundialSwordAndBoard Sigma & Octantis.

  • The shield is thrown 25-30 meters away.
  • Enemies hit by the shield are opened up to finishers.

Silva & AegisEdit

Blocking with the TennoSwordShield Silva & Aegis (Prime) grants an additive 15% bonus to critical and status chance to the next attack.

  • Up to 4 stacks can be collected.

SkiajatiEdit

Finisher attacks with the Skiajati Skiajati turn the user invisible for 5 seconds.

  • Attacking or using an ability will break the invisibility, similar to the cloak provided by Shade and its Mod TT 20pxGhost precept.
  • The invisibility period is not affected by mods.
  • Performing a finisher while under the invisibility effect of the Skiajati will refresh the cloak's duration.
  • Invisibility is not affected by Nullifier bubbles.

Synoid HeliocorEdit

Channeled kills with CSHeliocor Synoid Heliocor create a specter of the slain enemy that lasts 30 seconds.

  • A specter is created only if the player has full Codex scans of the enemy.
  • Enemies killed by the Synoid Heliocor are scanned as long as players have a Codex Scanner.

Telos BoltaceEdit

Slide attacks with the AHBoltace Telos Boltace creates a vortex with a radius of 14 meters, which pulls in and staggers enemies.

  • Performing a second slide attack will disperse the vortex and ragdoll enemies with a radial blast.
  • Users gain a 20% boost to Bullet Jump velocity, Wall Latch and Aim Glide duration.

Vaykor SydonEdit

Continuously blocking 15 hits will make the SMSydon Vaykor Sydon release a RadialBlind130xDark Radial Blind in a 15 meter radius.

  • Enemies hit by the Radial Blind are blinded for 5 seconds.
  • Blind range is affected by melee range mods.
  • Users have +50% chance to resist knockbacks or knockdowns.

Venka PrimeEdit

The VenkaPrime Venka Prime has an innate melee combo counter of 0.75 instead of the usual 0.5.

MediaEdit

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