Particle Ram is a Plexus Battle Offensive mod. It creates a large shield-like projection deals Radiation damage on contact while the Railjack is moving forward, and deals increased damage during a Vector Maneuver. Deactivating the ability (default 2 ) will launch the ram as a projectile with even more damage.
Stats[]
Rank | Launch Duration | Min Radiation Damage/s | Max Radiation Damage/s | Energy Cost |
---|---|---|---|---|
0 | 2s | 600 | 1200 | 100 |
1 | 2s | 640 | 1280 | 100 |
2 | 2s | 680 | 1360 | 100 |
3 | 3s | 720 | 1440 | 100 |
4 | 3s | 760 | 1520 | 100 |
5 | 3s | 800 | 1600 | 100 |
6 | 4s | 840 | 1680 | 100 |
7 | 4s | 880 | 1760 | 100 |
8 | 4s | 920 | 1840 | 100 |
9 | 5s | 960 | 1920 | 100 |
10 | 6s | 1000 | 2000 | 100 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Earth Proxima Point of Interest | Earth Proxima Point of Interest | A | 4% | 1 | 0.04 | |
Venus Proxima Point of Interest | Venus Proxima Point of Interest | A | 8.7% | 1 | 0.087 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Elite Exo Flak | 15% | 1.37% | 0.2055% | 487 | 1 | 0.002055 |
Exo Flak | 15% | 1.01% | 0.1515% | 660 | 1 | 0.001515 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The ram inherits the Railjack's engine color.
- The ram deals 150% increased damage during a Vector Maneuver, and 200% when launched.
- Energy cost is not affected by Reactors or Warframe mods.
- Damage per second is affected by Ability Strength.
- Launch duration is affected by Ability Duration.
Tips[]
- Because of the ram's large hitbox, it can be used as an impromptu means of gathering spaceborne resources by destroying containers and deposits as the Railjack flies along.
Bugs[]
- The UI when upgrading will show the damage/s at rank 6 to be 940 instead of 840.
- Currently there is a wide scale bug that is making all modes of the same polarity (mods that would go in the same slot) to this type unusable for a majority of players.
Patch History[]
Update 32.3 (2023-02-15)
- Fixed the Particle Ram mod displaying 940 damage per second instead of 840 damage per second at rank 6.
Hotfix 30.0.8 (2021-04-27)
- Fixed being unable to activate Particle Ram Battle Mods while using a controller.
Update 29.10 (2021-03-19)
- Existing Avionics were removed
- New Plexus mods introduced to replace functionality of avionics
Update 27.4 (2020-05-01)
- Requires forward velocity to be active
- Increased speed of projectile when its launched
- Increased length of projectile so targets stay within the damage field as long as they did before with slower projectile
- 50% more Damage during a Vector Maneuver
- 100% more damage when launching the Particle Ram
- Now accepts Energy color
Update 27.0 (2019-12-13)
- Introduced.
Plexus Mods | |||
---|---|---|---|
Integrated (Passive) |
Matrix (Aura) |
Indomitable Matrix • Ironclad Matrix • Onslaught Matrix • Orgone Tuning Matrix • Raider Matrix | |
Engines | Conic Nozzle • Cruising Speed • Ion Burn | ||
Turrets | Crimson Fugue • Defensive Fire • Fortifying Fire • Hyperstrike • Predator • Protective Shots • Section Density • Turret Velocity • Waveband Disruptor | ||
Faction | Granum's Nemesis • Sentient Scalpel • Worm's Torment | ||
Ordnance | Ordnance Cheap Shot • Ordnance Velocity • Overloader • Quicklock • Ripload • Scourging Warheads • Warhead | ||
Artillery | Artillery Cheap Shot • Forward Artillery | ||
Forge | Revo Reducer | ||
Battle (Offense) |
Defensive | Blackout Pulse • Countermeasures • Munitions Vortex | |
Offensive | Particle Ram • Shatter Burst • Tether | ||
Super | Phoenix Blaze • Seeker Volley • Void Hole | ||
Tactical (Utility) |
Defensive | Breach Quanta • Form Up • Intruder Stasis • Squad Renew | |
Offensive | Battle Stations • Death Blossom | ||
Super | Battle Forge • Fire Suppression • Flow Burn • Void Cloak |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)