Particle Ram is a Plexus Battle Offensive mod. It creates a large shield-like projection deals Radiation damage on contact while the Railjack is moving forward, and deals increased damage during a Vector Maneuver. Deactivating the ability (default 2 ) will launch the ram as a projectile with even more damage.
Stats[edit | edit source]
Rank | Launch Duration | Min ![]() |
Max ![]() |
Energy Cost |
---|---|---|---|---|
0 | 2s | 600 | 1200 | 100 |
1 | 2s | 640 | 1280 | 100 |
2 | 2s | 680 | 1360 | 100 |
3 | 3s | 720 | 1440 | 100 |
4 | 3s | 760 | 1520 | 100 |
5 | 3s | 800 | 1600 | 100 |
6 | 4s | 840 | 1680 | 100 |
7 | 4s | 880 | 1760 | 100 |
8 | 4s | 920 | 1840 | 100 |
9 | 5s | 960 | 1920 | 100 |
10 | 6s | 1000 | 2000 | 100 |
Notes[edit | edit source]
- The ram inherits the Railjack's engine color.
- The ram deals 150% increased damage during a Vector Maneuver, and 200% when launched.
- Energy cost is not affected by Reactors or Warframe mods.
- Damage per second is affected by Ability Strength.
- Launch duration is affected by Ability Duration.
Tips[edit | edit source]
- Because of the ram's large hitbox, it can be used as an impromptu means of gathering spaceborne resources by destroying containers and deposits as the Railjack flies along.
Bugs[edit | edit source]
- The UI when upgrading will show the damage/s at rank 6 to be 940 instead of 840.
Patch History[edit | edit source]
- Existing Avionics were removed
- New Plexus mods introduced to replace functionality of avionics
- Requires forward velocity to be active
- Increased speed of projectile when its launched
- Increased length of projectile so targets stay within the damage field as long as they did before with slower projectile
- 50% more Damage during a Vector Maneuver
- 100% more damage when launching the Particle Ram
- Now accepts Energy color
- Introduced.
Plexus Mods | |||
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Integrated (Passive) |
Matrix (Aura) |
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Engines | ![]() ![]() ![]() | ||
Turrets | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Faction | ![]() ![]() ![]() | ||
Ordnance | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Artillery | ![]() ![]() | ||
Forge | ![]() | ||
Battle (Offense) |
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Tactical (Utility) |
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