Parry is an Exilus Weapon Mod for melee that increases the chance to counter incoming melee attacks, opening an enemy to a melee finisher when blocking.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +16% | 2 |
1 | +32% | 3 |
2 | +48% | 4 |
3 | +64% | 5 |
4 | +80% | 6 |
5 | +96% | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Excavation | Tier 1 Excavation | B | 7.69% | 1 | 0.0769 | |
Spy | Tier 1 Spy | C | 10% | 1 | 0.1 | |
Spy | Tier 1 Spy | A | 14.29% | 1 | 0.1429 | |
Survival | Tier 1 Dark Sector Survival | B | 7.69% | 1 | 0.0769 | |
Survival | Tier 1 Survival | B | 7.69% | 1 | 0.0769 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Lephantis (Head) | 100% | 38.72% | 38.72% | 3 | 1 | 0.3872 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Tips[]
- If getting close to a ranged enemy, they will most likely melee hit you with their weapon to defend themselves, this maneuver can be parried and the player can perform a counter attack finisher on the enemy.
- Finisher attacks triggered by Parry are affected by True damage.
- Triggering the counter does not require the user to equip Parry or to block manually.
- Equipping a fully ranked Parry will increase the chance to counter to +96% such that it will rarely fail from RNG.
- Disarming enemies' ranged weapons (with effects like Loki's Radial Disarm) will force foes to switch to melee attacks that can be parried.
- Certain special attacks can not be parried or trigger a counterattack finisher, though they will be blocked.
- Grappling hook attacks (such as from the Grineer Scorpion or Infested Ancient Disruptor) will be blocked but not parried.
- Normal knockback and knockdown rules for blocking still apply. Heavy enemy attacks like Seismic Shockwave or the Shield Lancer's charge will still trigger knockback but will not knock down a blocking player.
Gallery[]
Patch History[]
Update 35.0 (2023-12-13)
- MELEE UPGRADE SEGMENT
Upon completion of the Whispers in the Walls Quest, players will receive a new Melee Upgrade Segment via their in-game Inbox. Installing it will further expand your Melee Arsenal with two new upgrade options:
Melee Exilus Slots
Fuse an Exilus Weapon Adapter into your Melee weapon to unlock the new Melee Exilus Slot. Players will be able to equip the following newly Exilus-compatible Mods:
- Parry
Update 33.0 (2023-04-26)
- Fixed Parry Mod not functioning to grant the ability to parry enemy attacks and open them to finishers.
Update 26.0 (2019-10-31)
- Removed channeling from Warframe. Converted channeling mods accordingly.
Update 17.0 (2015-07-31)
- The counterattack maneuver can now be performed manually by channeling immediately before blocking an attack. Before this version, the Parry mod was the only way to stagger for a counterattack finisher.
Update 13.0 (2014-04-09)
- The Parry mod will only work if one is channeling while blocking against melee attacks. When successful, a counterattack will be initiated, which momentarily stuns an enemy and allows them to be killed using a melee attack prompt similar to Stealth Attacks.
Update 10.4 (2013-10-16)
- Can no longer deal parry-reflection damage when AFK
Update 10.0 (2013-09-13)
- Introduced.
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)