Stats[edit | edit source]
Tips[edit | edit source]
- If getting close to a ranged enemy, they will most likely melee hit you with their weapon to defend themselves, this maneuver can be parried and the player can perform a counter attack finisher on the enemy.
- Finisher attacks triggered by Parry are affected by True damage.
- Triggering the counter does not require the user to equip Parry or to block manually.
- Equipping a fully ranked Parry will increase the chance to counter to +96% such that it will rarely fail from RNG.
- Disarming enemies' ranged weapons (with effects like Loki's Radial Disarm) will force foes to switch to melee attacks that can be parried.
- Certain special attacks can not be parried or trigger a counterattack finisher, though they will be blocked.
- Grappling hook attacks (such as from the Grineer Scorpion or Infested Ancient Disruptor) will be blocked but not parried.
- Normal knockback and knockdown rules for blocking still apply. Heavy enemy attacks like Seismic Shockwave or the Shield Lancer's charge will still trigger knockback but will not knock down a blocking player.
Bugs[edit | edit source]
- This mod does not work against Specters in Dark Sector Conflicts.
- As of 16 October 2017, this mod does not work against Corrupted Bombards.
Gallery[edit | edit source]
Patch History[edit | edit source]
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