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(Undo revision 1965600 by Mantuta (talk) Test it and you'll see I'm right)
m (→‎Tips: restore upd, replaced: Team Ammo RestoreSquad Ammo Restore)
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** [[Maneuvers|Sliding]] when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by [[Maneuvers|rolling]].
 
** [[Maneuvers|Sliding]] when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by [[Maneuvers|rolling]].
 
* A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off.
 
* A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off.
** Alternatively, use [[Team Ammo Restore]]s instead of {{M|Arrow Mutation}} to gain mod capacity at the cost of resources.
+
** Alternatively, use [[Squad Ammo Restore]]s instead of {{M|Arrow Mutation}} to gain mod capacity at the cost of resources.
 
** Carrier's {{M|Ammo Case}} is also an effective method to convert unused ammo into bow ammo.
 
** Carrier's {{M|Ammo Case}} is also an effective method to convert unused ammo into bow ammo.
 
* Use {{M|Speed Trigger}} to increase responsiveness when you get used to charged shots with bows. It is more effective than {{M|Fast Hands}} in terms of increasing DPS.
 
* Use {{M|Speed Trigger}} to increase responsiveness when you get used to charged shots with bows. It is more effective than {{M|Fast Hands}} in terms of increasing DPS.

Revision as of 21:34, 14 August 2019

Discovered deep inside an ancient Orokin derelict the Paris Prime increases the kinetic energy of any bolt it fires, dealing more damage than its more common counterpart.

The Paris Prime is the Prime variant of the Paris Paris, featuring higher damage, critical chance, critical multiplier, and status chance, but with a slightly slower reload speed.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeBlade
1
GenericComponentPrimeLatch
1
GenericGunPrimeStock
1
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages: 

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • Second highest critical chance of all bows, behind Dread Dread and Lenz Lenz.
  • Second highest status chance of all primary weapons and bows, behind Miter Miter and Daikyu Daikyu.
  • Charged shots have innate 3 meter Punch Through.
  • Pinpoint accuracy when aiming (RMB ).
  • On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Silent.
  • Innate Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarity.
  • Can use the bow-exclusive Mod TT 20px Thunderbolt mod.
  • Fire rate mods apply double their bonuses.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
  • Only does 80% of the listed damage.
  • Arrows have travel time with slight arcing.
  • Draws from the rare sniper ammo pool.

Comparisons:

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Tips

  • Aim for the head as crit-based weapons benefit extra from headshots due to a bonus multiplier.
  • Use Mod TT 20px Point Strike to take advantage of Paris Prime's extremely high base critical chance.
    • A level 4 Mod TT 20px Point Strike is also sufficient to boost each shot's critical chance past 100%, making every shot a critical hit.
    • A maxed Point Strike will, with every charged shot, give a 12.5% chance for orange crits.
  • Staying in cover while charging will help to reduce damage taken.
  • Bows are most useful if you can kill the target in one shot, thus it is recommended to have your bow well modded.
  • Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
  • Maintaining a charge at all times can make engaging a group of enemies easier.
    • Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
      • Doing a melee attack will release the arrow, however.
    • All "charge weapons" (except Angstrum Angstrum and Opticor Opticor) are capable of holding their charge during a sprint.
    • As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
    • Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
  • A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off.
  • Use Mod TT 20px Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Mod TT 20px Fast Hands in terms of increasing DPS.
  • Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.

Notes

  • Enemies will notice missed arrows but arrows that kill enemies are silent.
  • As of Update 17.0 (2015-07-31), you can draw this weapon while on a zipline.
  • Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.

Trivia

Media

Paris Prime Skins

Edit

Patch History

Hotfix 25.0.7 (2019-05-30)

  • Fixed the Paris Prime Energy color persisting as default on the strings.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 4 to 8.
  • Charged shot damage increased from 200 to 260.
  • Charge speed increased from 1 to 0.5 seconds.

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed the Paris Prime kills not counting towards the Rifleman challenge.

Hotfix: Specters of the Rail 2.2 (2016-08-10)

  • Fixed Paris Prime having many incorrect stats in the Arsenal, including a critical chance of 25% vs the expected 45%.

Hotfix: Specters of the Rail 2.1 (2016-08-10)

  • Fixed incorrect materials on Paris Prime attachments.

Update: Specters of the Rail 2 (2016-08-03)

  • Paris Prime has received the PBR treatment!

Hotfix: Specters of the Rail 0.11 (2016-07-19)

  • Fixed Paris Prime appearing "splotched" with the chosen energy color.

Update 18.6 (2016-03-16)

  • Paris Prime charged shot flight speed has been increased 50% in Conclave.

Update 18.3 (2016-01-13)

  • Paris Prime damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.

Update 18.0 (2015-12-03)

  • Charged projectile speed increased for Paris Prime in PvP.

Hotfix 16.7.2 (2015-06-05)

  • Fixed the Paris Prime sitting strangely on some Warframes.

Update 16.7 (2015-06-04)

  • Fixed the Paris Prime showing covering up menu options.

Hotfix 16.5.2 (2015-05-13)

  • Adjusted the draw radius and shot radius on Paris Prime. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.

Hotfix 16.0.2 (2015-03-21)

  • Reduced the damage of Paris Prime in PvP.

Hotfix 15.13.5 (2015-02-06) We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). Update 9.8 (2013-09-03)

  • ParisPrime Paris Prime texture improvements.

Hotfix 9.1.1 (2013-07-15)

  • Fix for ParisPrime Paris Prime blueprint not having icon or saving to inventory.

Update 9.0 (2013-07-13)

  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Bronco, Fang, Paris, Braton, Orthos)

See also