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** [[Maneuvers|Sliding]] when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by [[Maneuvers|rolling]]. |
** [[Maneuvers|Sliding]] when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by [[Maneuvers|rolling]]. |
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* A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off. |
* A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off. |
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− | ** Alternatively, use [[ |
+ | ** Alternatively, use [[Squad Ammo Restore]]s instead of {{M|Arrow Mutation}} to gain mod capacity at the cost of resources. |
** Carrier's {{M|Ammo Case}} is also an effective method to convert unused ammo into bow ammo. |
** Carrier's {{M|Ammo Case}} is also an effective method to convert unused ammo into bow ammo. |
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* Use {{M|Speed Trigger}} to increase responsiveness when you get used to charged shots with bows. It is more effective than {{M|Fast Hands}} in terms of increasing DPS. |
* Use {{M|Speed Trigger}} to increase responsiveness when you get used to charged shots with bows. It is more effective than {{M|Fast Hands}} in terms of increasing DPS. |
Revision as of 21:34, 14 August 2019
The Paris Prime is the Prime variant of the Paris, featuring higher damage, critical chance, critical multiplier, and status chance, but with a slightly slower reload speed.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
1 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- Second highest critical chance of all bows, behind Dread and Lenz.
- Second highest status chance of all primary weapons and bows, behind Miter and Daikyu.
- Charged shots have innate 3 meter Punch Through.
- Pinpoint accuracy when aiming (RMB ).
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Silent.
- Innate Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarity.
- Can use the bow-exclusive Thunderbolt mod.
- Fire rate mods apply double their bonuses.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
- Only does 80% of the listed damage.
- Arrows have travel time with slight arcing.
- Draws from the rare sniper ammo pool.
Comparisons:
- Paris Prime (Charged Shot), compared to MK1-Paris (Charged Shot):
- Higher base damage per projectile (360.00 vs. 230.00)
- Higher total damage (360 vs. 230)
- Higher base critical chance (45.00% vs. 30.00%)
- Higher base status chance (20.00% vs. 15.00%)
- Higher average damage per tap (522 vs. 299)
- Higher burst DPS (745.71 vs. 543.63)
- Higher sustained DPS (435 vs. 284.76)
- Slower reload time (0.70 s vs. 0.55 s)
- Greater projectile speed (95.0 m/s vs. 85.0 m/s)
- More polarities ( vs. )
- Higher Mastery Rank required (8 vs. 0)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.45x))
- Paris Prime (Charged Shot), compared to Paris (Charged Shot):
- Higher base damage per projectile (360.00 vs. 320.00)
- Higher total damage (360 vs. 320)
- Higher base critical chance (45.00% vs. 30.00%)
- Higher base status chance (20.00% vs. 10.00%)
- Higher average damage per tap (522 vs. 416)
- Higher burst DPS (745.71 vs. 640)
- Higher sustained DPS (435 vs. 361.73)
- Slower reload time (0.70 s vs. 0.65 s)
- Greater projectile speed (95.0 m/s vs. 85.0 m/s)
- More polarities ( vs. )
- Higher Mastery Rank required (8 vs. 0)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.40x))
Tips
- Aim for the head as crit-based weapons benefit extra from headshots due to a bonus multiplier.
- Use Point Strike to take advantage of Paris Prime's extremely high base critical chance.
- A level 4 Point Strike is also sufficient to boost each shot's critical chance past 100%, making every shot a critical hit.
- A maxed Point Strike will, with every charged shot, give a 12.5% chance for orange crits.
- Staying in cover while charging will help to reduce damage taken.
- Bows are most useful if you can kill the target in one shot, thus it is recommended to have your bow well modded.
- Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
- Maintaining a charge at all times can make engaging a group of enemies easier.
- Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
- Doing a melee attack will release the arrow, however.
- All "charge weapons" (except Angstrum and Opticor) are capable of holding their charge during a sprint.
- As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
- Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
- A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off.
- Alternatively, use Squad Ammo Restores instead of Arrow Mutation to gain mod capacity at the cost of resources.
- Carrier's Ammo Case is also an effective method to convert unused ammo into bow ammo.
- Use Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Fast Hands in terms of increasing DPS.
- Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.
Notes
- Enemies will notice missed arrows but arrows that kill enemies are silent.
- As of Update 17.0 (2015-07-31), you can draw this weapon while on a zipline.
- Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
Trivia
- The Paris Prime uses the same quiver as the Paris, just altered with golden accents.
- Currently, the only other Prime weapons that do not require Orokin Cells for construction are the Fang Prime, Dual Kamas Prime, Cernos Prime, Akstiletto Prime and Zhuge Prime.
Media
Paris Prime Skins
Patch History
Hotfix 25.0.7 (2019-05-30)
- Fixed the Paris Prime Energy color persisting as default on the strings.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 4 to 8.
- Charged shot damage increased from 200 to 260.
- Charge speed increased from 1 to 0.5 seconds.
Hotfix: The Silver Grove 2 (2016-08-22)
- Fixed the Paris Prime kills not counting towards the Rifleman challenge.
Hotfix: Specters of the Rail 2.2 (2016-08-10)
- Fixed Paris Prime having many incorrect stats in the Arsenal, including a critical chance of 25% vs the expected 45%.
Hotfix: Specters of the Rail 2.1 (2016-08-10)
- Fixed incorrect materials on Paris Prime attachments.
Update: Specters of the Rail 2 (2016-08-03)
- Paris Prime has received the PBR treatment!
Hotfix: Specters of the Rail 0.11 (2016-07-19)
- Fixed Paris Prime appearing "splotched" with the chosen energy color.
Update 18.6 (2016-03-16)
- Paris Prime charged shot flight speed has been increased 50% in Conclave.
Update 18.3 (2016-01-13)
- Paris Prime damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.
Update 18.0 (2015-12-03)
- Charged projectile speed increased for Paris Prime in PvP.
Hotfix 16.7.2 (2015-06-05)
- Fixed the Paris Prime sitting strangely on some Warframes.
Update 16.7 (2015-06-04)
- Fixed the Paris Prime showing covering up menu options.
Hotfix 16.5.2 (2015-05-13)
- Adjusted the draw radius and shot radius on Paris Prime. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.
Hotfix 16.0.2 (2015-03-21)
- Reduced the damage of Paris Prime in PvP.
Hotfix 15.13.5 (2015-02-06) We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). Update 9.8 (2013-09-03)
Hotfix 9.1.1 (2013-07-15)
Update 9.0 (2013-07-13)