The Paris Prime is the Prime variant of the Paris, featuring higher damage, critical chance, critical multiplier, and status chance, but with a slightly slower reload speed.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||||||||||||
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![]() 15,000 | ![]() 1 | ![]() 1 | ![]() 1 | ![]() 1 | Time: 12 hrs | ||||||||||
Rush: ![]() | |||||||||||||||
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Drop Locations
(V) Denotes Vaulted Void Relics (B) Denotes Baro Ki'Teer Exclusive Void Relic |
Characteristics
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This weapon deals primarily Puncture damage.
Advantages:
- High
Puncture damage – effective against armor.
- Second highest critical chance of all bows, behind
Dread and
Lenz.
- Second highest status chance of all primary weapons and bows, behind
Miter and
Daikyu.
- Charged shots have innate 3 meter Punch Through.
- Pinpoint accuracy when aiming (RMB ).
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Silent.
- Innate
and
polarity.
- Can use the bow-exclusive
Thunderbolt mod.
- Fire rate mods apply double their bonuses.
Disadvantages:
- Low
Impact and
Slash damage – less effective against shields and health.
- Arrows have travel time with slight arcing.
- Draws from the rare sniper ammo pool.
Comparisons:
- Paris Prime, compared to MK1-Paris:
- Higher base damage (180.0 vs. 115.0)
- Higher charged critical chance (45% vs. 30%)
- Higher charged status chance (20% vs. 15%)
- Higher charge attack damage (360.0 vs. 230.0)
- Higher base critical chance (45% vs. 30%)
- Higher base status chance (20% vs. 15%)
- Slower reload speed (0.7 s vs. 0.55 s)
- Different polarities (
vs.
)
- Higher Mastery Rank required (8 vs. 0)
- Paris Prime, compared to Paris:
- Higher base damage (180.0 vs. 160.0)
- Higher charged critical chance (45% vs. 30%)
- Higher charged status chance (20% vs. 10%)
- Higher charge attack damage (360.0 vs. 320.0)
- Higher base critical chance (45% vs. 30%)
- Higher base status chance (20% vs. 10%)
- Slower reload speed (0.7 s vs. 0.65 s)
- Different polarities (
vs.
)
- Higher Mastery Rank required (8 vs. 3)
Weapon Loadouts
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- See Category:Paris Prime Build to see how players mod this weapon.
- See Category:Paris Prime Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
Tips
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- Aim for the head as crit-based weapons benefit extra from headshots due to a bonus multiplier.
- Use
Point Strike to take advantage of Paris Prime's extremely high base critical chance.
- A level 4
Point Strike is also sufficient to boost each shot's critical chance past 100%, making every shot a critical hit.
- A maxed Point Strike will, with every charged shot, give a 12.5% chance for orange crits.
- A level 4
- Staying in cover while charging will help to reduce damage taken.
- Bows are most useful if you can kill the target in one shot, thus it is recommended to have your bow well modded.
- Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
- Maintaining a charge at all times can make engaging a group of enemies easier.
- Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
- Doing a melee attack will release the arrow, however.
- All "charge weapons" (except
Angstrum and
Opticor) are capable of holding their charge during a sprint.
- As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
- Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
- A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off.
- Alternatively, use Squad Ammo Restores instead of
Arrow Mutation to gain mod capacity at the cost of resources.
- Carrier's
Ammo Case is also an effective method to convert unused ammo into bow ammo.
- Alternatively, use Squad Ammo Restores instead of
- Use
Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than
Fast Hands in terms of increasing DPS.
- Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.
Notes
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- Enemies will notice missed arrows but arrows that kill enemies are silent.
- As of Update 17.0, you can draw this weapon while on a zipline.
- Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
Trivia
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- The Paris Prime uses the same quiver as the Paris, just altered with golden accents.
- Currently, the only other Prime weapons that do not require Orokin Cells for construction are the
Fang Prime,
Dual Kamas Prime,
Cernos Prime,
Akstiletto Prime and
Zhuge Prime.
Media
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Paris Prime Skins
Patch History
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Update 25.7
- Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
- Quick Shot increased from 130 to 180
- Charged Shot increased from 260 to 360
- Flight Speed increased from 85 to 95
- Fixed the Paris Prime Energy color persisting as default on the strings.
- Mastery Rank increased from 4 to 8.
- Charged shot damage increased from 200 to 260.
- Charge speed increased from 1 to 0.5 seconds.
- Fixed the Paris Prime kills not counting towards the Rifleman challenge.
Hotfix: Specters of the Rail 2.2
- Fixed Paris Prime having many incorrect stats in the Arsenal, including a critical chance of 25% vs the expected 45%.
Hotfix: Specters of the Rail 2.1
- Fixed incorrect materials on Paris Prime attachments.
Update: Specters of the Rail 2
- Paris Prime has received the PBR treatment!
Hotfix: Specters of the Rail 11
- Fixed Paris Prime appearing "splotched" with the chosen energy color.
- Paris Prime charged shot flight speed has been increased 50% in Conclave.
- Paris Prime damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.
- Charged projectile speed increased for Paris Prime in PvP.
- Fixed the Paris Prime sitting strangely on some Warframes.
- Fixed the Paris Prime showing covering up menu options.
- Adjusted the draw radius and shot radius on Paris Prime. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.
- Reduced the damage of Paris Prime in PvP.
Hotfix 15.13.5 We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). Update 9.8
See also
Edit
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