The Paris Prime is the Prime variant of the Paris, featuring higher damage, critical chance, critical multiplier, and status chance, but with a slightly slower reload speed.
This weapon can be sold for 7,500.
Characteristics[edit | edit source]
This weapon deals primarily Puncture damage.
Advantages:
- High
Puncture damage – effective against armor.
- Second highest critical chance of all bows, behind
Dread and
Lenz.
- Charged shots have innate 3 meter punch through.
- Pinpoint accuracy when aiming (RMB ).
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Silent.
- Innate
and
polarity.
- Can use the bow-exclusive
Thunderbolt and the Paris Prime-exclusive
Bhisaj-Bal mods.
- Fire rate mods apply double their bonuses.
Disadvantages:
- Low
Impact and
Slash damage – less effective against shields and health.
- Arrows have travel time with slight arcing.
- Draws from the rare sniper ammo pool.
Comparisons:
- Paris Prime, compared to MK1-Paris:
- Higher base damage (180.0 vs. 115.0)
- Higher charged critical chance (45% vs. 30%)
- Higher charged status chance (20% vs. 15%)
- Higher charge attack damage (360.0 vs. 230.0)
- Higher base critical chance (45% vs. 30%)
- Higher base status chance (20% vs. 15%)
- Slower reload speed (0.7 s vs. 0.55 s)
- Different polarities (
vs.
)
- Higher Mastery Rank required (8 vs. 0)
- Lower disposition (1.35 vs. 1.45)
- Paris Prime, compared to Paris:
- Higher base damage (180.0 vs. 160.0)
- Higher charged critical chance (45% vs. 30%)
- Higher charged status chance (20% vs. 10%)
- Higher charge attack damage (360.0 vs. 320.0)
- Higher base critical chance (45% vs. 30%)
- Higher base status chance (20% vs. 10%)
- Slower reload speed (0.7 s vs. 0.65 s)
- Different polarities (
vs.
)
- Higher Mastery Rank required (8 vs. 3)
- Lower disposition (1.35 vs. 1.4)
Acquisition
Paris Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint | ![]() |
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Meso E4 Common Lith F1 Common (V) Lith H1 Common (V) Lith M3 Common (V) Lith M4 Common (V) Lith S4 Common (V) Meso H1 Common (V) Meso S1 Common (V) Meso V2 Common (V) Neo Z1 Common (V) Axi E2 Common (V) Axi G1 Common (V) Axi K3 Common (V) Axi K4 Common (V) Axi O1 Common (V) Axi V4 Common (V) |
Axi A10 Uncommon Lith S1 Uncommon (V) Lith S7 Uncommon (V) Meso S2 Uncommon (V) Meso S7 Uncommon (V) Neo G1 Uncommon (V) Neo R2 Uncommon (V) Neo R3 Uncommon (V) |
Lith T4 Common Axi B3 Common Lith B2 Common (V) Lith C4 Common (V) Lith V1 Common (V) Lith V2 Common (V) Lith V3 Common (V) Meso D2 Common (V) Meso F1 Common (V) Meso O1 Common (V) Meso O2 Common (V) Meso T2 Common (V) Meso T3 Common (V) Neo P1 Common (V) Neo S2 Common (V) Axi B4 Common (V) Axi T3 Common (V) |
Neo Z6 Common Lith S1 Common (V) Lith S3 Common (V) Meso K2 Common (V) Meso M2 Common (V) Meso M3 Common (V) Meso N9 Common (V) Meso S2 Common (V) Neo B1 Common (V) Neo M1 Common (V) Neo N3 Common (V) Neo N4 Common (V) Neo N8 Common (V) Neo V3 Common (V) Neo V5 Common (V) Neo Z4 Common (V) Axi O2 Common (V) |
Meso I1 Common Lith C2 Common (V) Lith F2 Common (V) Lith K3 Common (V) Lith N2 Common (V) Lith V1 Common (V) Lith V2 Uncommon (V) Meso B4 Common (V) Meso N4 Common (V) Meso R1 Common (V) Meso S1 Uncommon (V) Meso T1 Uncommon (V) Neo S2 Uncommon (V) Neo S12 Common (V) Axi H4 Common (V) Axi N3 Common (V) |
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Manufacturing Requirements | |||||
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![]() 15,000 |
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Time: 12 hrs |
Rush: ![]() | |||||
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Tips[edit | edit source]
- Use
Point Strike to take advantage of Paris Prime's extremely high base critical chance.
- A level 4
Point Strike is also sufficient to boost each shot's critical chance past 100%, making every shot a critical hit.
- A maxed Point Strike will, with every charged shot, give a 12.5% chance for orange crits.
- A level 4
- Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
- Maintaining a charge at all times can make engaging a group of enemies easier.
- Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
- Doing a melee attack will release the arrow, however.
- All "charge weapons" (except
Angstrum and
Opticor) are capable of holding their charge during a sprint.
- As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
- Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
- Use
Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than
Fast Hands in terms of increasing DPS.
Trivia[edit | edit source]
- The Paris Prime uses the same quiver as the Paris, just altered with golden accents.
- Paris Prime, alongside
Fang Prime,
Dual Kamas Prime,
Cernos Prime,
Akstiletto Prime and
Zhuge Prime, do not use Orokin Cells in its construction.
Media[edit | edit source]
Paris Prime Skins
Patch History[edit | edit source]
- Fixed Paris Prime shot sounds occasionally playing locally for remote players.
- Reduced the hit FX of the Paris Prime.
- Fixed the Paris Prime arrow using incorrect textures.
- Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
- Quick Shot increased from 130 to 180
- Charged Shot increased from 260 to 360
- Flight Speed increased from 85 to 95
- Fixed the Paris Prime Energy color persisting as default on the strings.
- Mastery Rank increased from 4 to 8.
- Charged shot damage increased from 200 to 260.
- Charge speed increased from 1 to 0.5 seconds.
- Fixed the Paris Prime kills not counting towards the Rifleman challenge.
Hotfix: Specters of the Rail 2.2
- Fixed Paris Prime having many incorrect stats in the Arsenal, including a critical chance of 25% vs the expected 45%.
Hotfix: Specters of the Rail 2.1
- Fixed incorrect materials on Paris Prime attachments.
Update: Specters of the Rail 2
- Paris Prime has received the PBR treatment!
Hotfix: Specters of the Rail 11
- Fixed Paris Prime appearing "splotched" with the chosen energy color.
- Paris Prime charged shot flight speed has been increased 50% in Conclave.
- Paris Prime damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.
- Charged projectile speed increased for Paris Prime in PvP.
- Fixed the Paris Prime sitting strangely on some Warframes.
- Fixed the Paris Prime showing covering up menu options.
- Adjusted the draw radius and shot radius on Paris Prime. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.
- Reduced the damage of Paris Prime in PvP.
Hotfix 15.13.5 We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). Update 9.8
See also[edit | edit source]
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