WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Discovered deep inside an ancient Orokin derelict the Paris Prime increases the kinetic energy of any bolt it fires, dealing more damage than its more common counterpart.

The Paris Prime is the Prime variant of the Paris Paris, featuring higher damage, critical chance, critical multiplier, and status chance, but with a slightly slower reload speed.

Characteristics[]

This weapon deals primarily DmgPunctureSmall64 Puncture damage.

Advantages over other Primary weapons (excluding modular weapons):

  • Can use the Paris Prime-exclusive Mod TT 20px Bhisaj-Bal mod.
  • Charged shots have innate 3 meter punch through.
  • Pinpoint accuracy when aiming (RMB ).
  • Silent.
  • Uncharged Shot (wiki attack index 1)
    • Very high crit chance (45.00%)
    • Very high reload speed (0.70 s)
    • Above average total damage (180)
    • High disposition (●●●●● (1.35x))
  • Charged Shot (wiki attack index 2)
    • Very high crit chance (45.00%)
    • High reload speed (0.70 s)
    • Above average total damage (360)
    • High disposition (●●●●● (1.35x))
  • Incarnon From Charged Shot (wiki attack index 3)
    • Very high crit chance (50.00%)
    • High reload speed (0.70 s)
    • High total damage (520)
    • Above average disposition (●●●●● (1.35x))
    • Very high crit multiplier (3.40x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Uncharged Shot (wiki attack index 1)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.000 attacks/sec)
    • Below average status chance (20.00%)
  • Charged Shot (wiki attack index 2)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.000 attacks/sec)
    • Low status chance (20.00%)
    • Below average crit multiplier (2.00x)
  • Incarnon From Charged Shot (wiki attack index 3)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.000 attacks/sec)
    • Very low status chance (20.00%)

Comparisons:

Incarnon[]

  • Installing the Paris Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow, and 60 Silphsela Silphsela.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Incarnon Form: Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Sacrifice silence for increased projectile size and DmgFireSmall64 Heat Damage.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 4 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Paris's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Paris reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Deadly Pace:
  • Perk 2: Guardian's Might:
    • Increase Damage by +40 (Paris) / +50 (MK1) / +20 (Prime).
    • With Overshields: Increase Damage by +52 (Paris) / +40 (MK1) / +74 (Prime).

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Ardent Trigger:
    • On Punch Through Hit: +40% Fire Rate for 6s.
      • The fire rate bonus stacks additively with fire mods such as Mod TT 20px Speed Trigger.
      • The bonus does not apply when hitting multiple enemies with the Incarnon form.
        • However, it does apply by adding punch through with mods such as Mod TT 20px Metal Auger and hitting enemies through obstacles.
      • Doesn't benefit from the 2x effect like fire rate mods.
  • Perk 2: Markman's Focus:
    • -30% Zoom.
  • Perk 3: Swift Deliverance:
    • +60% Projectile Speed.

Evolution IV[]

  • Unlock Challenge: Kill 60 enemies while being at least 4m above them.
  • Perk 1: Vicious Promise:
    • Increase Critical Chance by +40% on undamaged enemies.
    • Increase Critical Damage Multiplier by +2x on undamaged enemies.
      • Enemies are undamaged as long as their health and shield have not been damaged.
        • Damaging Overguard is not taken into account.
  • Perk 2: Elemental Balance:
    • Increase Status Chance by +60%.
  • Perk 3: Striking Succession:
    • On Hit: Increase Damage by +15 for 3s. Stacks up to 4x.
      • When the buff times out, one stack is lost and the buff duration resets.

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Paris Prime's Relic Drops
String Lower Limb Upper Limb ParisPrime Blueprint Grip
MesoRelicIntact Meso H6 Common
AxiRelicIntact Axi O2 Common (V)
AxiRelicIntact Axi T6 Common (V)
LithRelicIntact Lith H3 Common (V)
LithRelicIntact Lith H4 Common (V)
LithRelicIntact Lith H9 Common (V)
LithRelicIntact Lith K10 Common (V)
LithRelicIntact Lith S1 Common (V)
LithRelicIntact Lith S3 Common (V)
MesoRelicIntact Meso B8 Common (V)
MesoRelicIntact Meso K2 Common (V)
MesoRelicIntact Meso M2 Common (V)
MesoRelicIntact Meso M3 Common (V)
MesoRelicIntact Meso N12 Common (V)
MesoRelicIntact Meso N9 Common (V)
MesoRelicIntact Meso S10 Common (V)
MesoRelicIntact Meso S2 Common (V)
NeoRelicIntact Neo A5 Common (V)
NeoRelicIntact Neo B1 Common (V)
NeoRelicIntact Neo M1 Common (V)
NeoRelicIntact Neo N21 Common (V)
NeoRelicIntact Neo N3 Common (V)
NeoRelicIntact Neo N4 Common (V)
NeoRelicIntact Neo N8 Common (V)
NeoRelicIntact Neo V3 Common (V)
NeoRelicIntact Neo V5 Common (V)
NeoRelicIntact Neo Z4 Common (V)
NeoRelicIntact Neo Z6 Common (V)
AxiRelicIntact Axi A18 Common
AxiRelicIntact Axi B3 Common (V)
AxiRelicIntact Axi B4 Common (V)
AxiRelicIntact Axi B5 Common (V)
AxiRelicIntact Axi H7 Common (V)
AxiRelicIntact Axi S12 Common (V)
AxiRelicIntact Axi T3 Common (V)
AxiRelicIntact Axi T8 Common (V)
LithRelicIntact Lith B2 Common (V)
LithRelicIntact Lith C4 Common (V)
LithRelicIntact Lith K7 Common (V)
LithRelicIntact Lith T4 Common (V)
LithRelicIntact Lith T5 Common (V)
LithRelicIntact Lith V1 Common (V)
LithRelicIntact Lith V2 Common (V)
LithRelicIntact Lith V3 Common (V)
LithRelicIntact Lith Z3 Common (V)
MesoRelicIntact Meso C9 Common (V)
MesoRelicIntact Meso D2 Common (V)
MesoRelicIntact Meso F1 Common (V)
MesoRelicIntact Meso O1 Common (V)
MesoRelicIntact Meso O2 Common (V)
MesoRelicIntact Meso P9 Common (V)
MesoRelicIntact Meso T2 Common (V)
MesoRelicIntact Meso T3 Common (V)
NeoRelicIntact Neo D3 Common (V)
NeoRelicIntact Neo P1 Common (V)
NeoRelicIntact Neo S17 Common (V)
NeoRelicIntact Neo S2 Common (V)
AxiRelicIntact Axi D5 Common
MesoRelicIntact Meso B9 Uncommon
AxiRelicIntact Axi H4 Common (V)
AxiRelicIntact Axi H6 Common (V)
AxiRelicIntact Axi N3 Common (V)
AxiRelicIntact Axi S11 Uncommon (V)
LithRelicIntact Lith C2 Common (V)
LithRelicIntact Lith C9 Common (V)
LithRelicIntact Lith F2 Common (V)
LithRelicIntact Lith G3 Common (V)
LithRelicIntact Lith K3 Common (V)
LithRelicIntact Lith N14 Uncommon (V)
LithRelicIntact Lith N2 Common (V)
LithRelicIntact Lith V1 Common (V)
LithRelicIntact Lith V2 Uncommon (V)
MesoRelicIntact Meso B4 Common (V)
MesoRelicIntact Meso H2 Uncommon (V)
MesoRelicIntact Meso I1 Common (V)
MesoRelicIntact Meso N4 Common (V)
MesoRelicIntact Meso P10 Uncommon (V)
MesoRelicIntact Meso R1 Common (V)
MesoRelicIntact Meso S1 Uncommon (V)
MesoRelicIntact Meso T1 Uncommon (V)
MesoRelicIntact Meso T5 Common (V)
NeoRelicIntact Neo C4 Uncommon (V)
NeoRelicIntact Neo D5 Common (V)
NeoRelicIntact Neo N17 Common (V)
NeoRelicIntact Neo P4 Common (V)
NeoRelicIntact Neo S12 Common (V)
NeoRelicIntact Neo S2 Uncommon (V)
AxiRelicIntact Axi L6 Common
MesoRelicIntact Meso H5 Common
AxiRelicIntact Axi A14 Common (V)
AxiRelicIntact Axi E2 Common (V)
AxiRelicIntact Axi G1 Common (V)
AxiRelicIntact Axi K3 Common (V)
AxiRelicIntact Axi K4 Common (V)
AxiRelicIntact Axi K7 Common (V)
AxiRelicIntact Axi K9 Common (V)
AxiRelicIntact Axi O1 Common (V)
AxiRelicIntact Axi V4 Common (V)
LithRelicIntact Lith F1 Common (V)
LithRelicIntact Lith H1 Common (V)
LithRelicIntact Lith M3 Common (V)
LithRelicIntact Lith M4 Common (V)
LithRelicIntact Lith S4 Common (V)
MesoRelicIntact Meso D6 Common (V)
MesoRelicIntact Meso E4 Common (V)
MesoRelicIntact Meso G5 Common (V)
MesoRelicIntact Meso H1 Common (V)
MesoRelicIntact Meso S1 Common (V)
MesoRelicIntact Meso S11 Common (V)
MesoRelicIntact Meso V2 Common (V)
NeoRelicIntact Neo N15 Common (V)
NeoRelicIntact Neo N22 Common (V)
NeoRelicIntact Neo Z1 Common (V)
MesoRelicIntact Meso G6 Uncommon
AxiRelicIntact Axi A10 Uncommon (V)
LithRelicIntact Lith K6 Uncommon (V)
LithRelicIntact Lith S1 Uncommon (V)
LithRelicIntact Lith S7 Uncommon (V)
MesoRelicIntact Meso B6 Uncommon (V)
MesoRelicIntact Meso S2 Uncommon (V)
MesoRelicIntact Meso S7 Uncommon (V)
MesoRelicIntact Meso T4 Uncommon (V)
NeoRelicIntact Neo C3 Uncommon (V)
NeoRelicIntact Neo G1 Uncommon (V)
NeoRelicIntact Neo G4 Uncommon (V)
NeoRelicIntact Neo K4 Uncommon (V)
NeoRelicIntact Neo N23 Uncommon (V)
NeoRelicIntact Neo R2 Uncommon (V)
NeoRelicIntact Neo R3 Uncommon (V)

Crafting[]

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeBlade
1
GenericComponentPrimeLatch
1
GenericGunPrimeStock
1
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

This weapon can be sold for Credits64 7,500.

Notes[]

Incarnon Genesis[]

Evolution[]

Paris Incarnon Genesis

Tips[]

  • Use Mod TT 20px Point Strike to take advantage of Paris Prime's extremely high base critical chance.
    • A level 4 Mod TT 20px Point Strike is also sufficient to boost each shot's critical chance past 100%, making every shot a critical hit.
    • A maxed Point Strike will, with every charged shot, give a 12.5% chance for orange crits.
  • Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
  • Maintaining a charge at all times can make engaging a group of enemies easier.
    • Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
      • Doing a melee attack will release the arrow, however.
    • All "charge weapons" (except Angstrum Angstrum and Opticor Opticor) are capable of holding their charge during a sprint.
    • As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
    • Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.

Trivia[]

Media[]

Paris Prime Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Paris Prime

Update 29.10 (2021-03-19)

Hotfix 29.6.5 (2021-01-09)

  • Fixed Paris Prime shot sounds occasionally playing locally for remote players.

Update 28.0 (2020-06-11)

  • Reduced the hit FX of the Paris Prime.

Hotfix 27.0.10 (2020-01-11)

  • Fixed the Paris Prime arrow using incorrect textures.

Update 25.7 (2019-08-29)

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 130 to 180
  • Charged Shot increased from 260 to 360
  • Flight Speed increased from 85 to 95

Hotfix 25.0.7 (2019-05-30)

  • Fixed the Paris Prime Energy color persisting as default on the strings.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 4 to 8.
  • Charged shot damage increased from 200 to 260.
  • Charge speed increased from 1 to 0.5 seconds.

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed the Paris Prime kills not counting towards the Rifleman challenge.

Hotfix: Specters of the Rail 2.2 (2016-08-10)

  • Fixed Paris Prime having many incorrect stats in the Arsenal, including a critical chance of 25% vs the expected 45%.

Hotfix: Specters of the Rail 2.1 (2016-08-10)

  • Fixed incorrect materials on Paris Prime attachments.

Update: Specters of the Rail 2 (2016-08-03)

  • Paris Prime has received the PBR treatment!

Hotfix: Specters of the Rail 0.11 (2016-07-19)

  • Fixed Paris Prime appearing "splotched" with the chosen energy color.

Update 18.6 (2016-03-16)

  • Paris Prime charged shot flight speed has been increased 50% in Conclave.

Update 18.3 (2016-01-13)

  • Paris Prime damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.

Update 18.0 (2015-12-03)

  • Charged projectile speed increased for Paris Prime in PvP.

Hotfix 16.7.2 (2015-06-05)

  • Fixed the Paris Prime sitting strangely on some Warframes.

Update 16.7 (2015-06-04)

  • Fixed the Paris Prime showing covering up menu options.

Hotfix 16.5.2 (2015-05-13)

  • Adjusted the draw radius and shot radius on Paris Prime. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.

Hotfix 16.0.2 (2015-03-21)

  • Reduced the damage of Paris Prime in PvP.

Hotfix 15.13.5 (2015-02-06) We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). Update 9.8 (2013-09-03)

  • ParisPrime Paris Prime texture improvements.

Hotfix 9.1.1 (2013-07-15)

  • Fix for ParisPrime Paris Prime blueprint not having icon or saving to inventory.

Update 9.0 (2013-07-13)

  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Bronco, Fang, Paris, Braton, Orthos)

See also[]

Advertisement