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Paris Incarnon Genesis is an item that is used to add Incarnon upgrades to the Paris Paris, ParisPrime Paris Prime, or Paris MK1-Paris.

Acquisition[]

Incarnon Genesis[]

Evolutions[]

  • Installing the Paris Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow, and 60 Silphsela Silphsela.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Sacrifice silence for increased projectile size and DmgFireSmall64 Heat Damage.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 4 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than actual weakpoints.
    • Weakpoints on corpses or Invulnerable targets do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Paris's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Paris reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Deadly Pace:
  • Perk 2: Guardian's Might:
    • Increase Damage by +40 (Paris) / +50 (MK1) / +20 (Prime).
    • With Overshields: Increase Damage by +52 (Paris) / +40 (MK1) / +74 (Prime).

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Ardent Trigger:
    • On Punch Through Hit: +40% Fire Rate for 6s.
      • The fire rate bonus stacks additively with fire mods such as Mod TT 20px Speed Trigger.
      • The bonus does not apply when hitting multiple enemies with the Incarnon form.
        • However, it does apply by adding punch through with mods such as Mod TT 20px Metal Auger and hitting enemies through obstacles.
      • Doesn't benefit from the 2x effect like fire rate mods.
  • Perk 2: Markman's Focus:
    • -30% Zoom.
  • Perk 3: Swift Deliverance:
    • +60% Projectile Speed.

Evolution IV[]

  • Unlock Challenge: Kill 60 enemies while being at least 4m above them.
  • Perk 1: Vicious Promise:
    • Increase Critical Chance by +40% on undamaged enemies.
    • Increase Critical Damage Multiplier by +2x on undamaged enemies.
      • Enemies are undamaged as long as their health and shield have not been damaged.
        • Damaging Overguard is not taken into account.
  • Perk 2: Elemental Balance:
    • Increase Status Chance by +60%.
  • Perk 3: Striking Succession:
    • On Hit: Increase Damage by +15 for 3s. Stacks up to 4x.
      • When the buff times out, one stack is lost and the buff duration resets.

Known Bugs[]

Trivia[]

  • Despite Paris originally being a silent weapon, shots from its Incarnon form are not silent, causing foes to enter an alerted state and turn towards the player.
    • IvaraIcon272 Ivara 's Prowl130xWhite Prowl will be broken.
    • Mod TT 20px Hush can be used to make the Incarnon mode silent.

Patch History[]

Hotfix 37.0.4 (2024-10-10)

  • Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
    • “X% Critical Chance on Weakpoint Hits”
    • “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
    • “On Consecutive Weakpoint Hits.”

Update 36.0 (2024-06-18)

  • Fixed weapons in Incarnon Mode (notably Paris Prime Incarnon) dealing less damage to enemies trapped in Zephyr’s Tornadoes.

Update 35.5 (2024-03-27)

  • Fixed multiple Primary Incarnon HUD buffs (Paris) using a generic icon instead of their own.

Update 33.5 (2023-06-21)

  • Fixed a redundant hit effect from the Paris’ Incarnon mode by removing it.
    • The projectile on the Paris’ Incarnon mode had an unnecessary passthrough effect that would still trigger every time it hit a target, which was not needed!

Hotfix 33.0.13 (2023-05-26)

  • Fixed arrows shot from Incarnon Genesis Bows (Paris) not disappearing until they are out of their Incarnon Form.
  • Fixed Clients Incarnon Genesis Bow quivers (Paris) not changing back to their default appearance after they are out of their Incarnon form.

Hotfix 33.0.5 (2023-05-03)

  • Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode.

Update 33.0 (2023-04-26)

  • Introduced.


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