Characteristics[edit | edit source]
This weapon deals primarily Puncture damage.
- High Puncture damage – effective against armor.
- Good critical chance.
- Charged shots have innate 1 meter punch through.
- Pinpoint accuracy when aiming ( ).
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Innate polarity.
- Can use the bow-exclusive Thunderbolt mod.
- Fire rate mods apply double their bonuses.
- Low Impact and Slash damage – less effective against shields and health.
- Low status chance.
- Arrows have a travel time with slight arcing.
- Draws from the rare sniper ammo pool.
- Paris, compared to MK1-Paris:
- Higher base damage (160.0 vs. 115.0)
- Lower charged status chance (10% vs. 15%)
- Higher charge attack damage (320.0 vs. 230.0)
- Lower base status chance (10% vs. 15%)
- Slower reload speed (0.65 s vs. 0.55 s)
- Higher Mastery Rank required (3 vs. 0)
- Lower disposition (1.4 vs. 1.45)
- Paris, compared to Paris Prime:
- Lower base damage (160.0 vs. 180.0)
- Lower charged critical chance (30% vs. 45%)
- Lower charged status chance (10% vs. 20%)
- Lower charge attack damage (320.0 vs. 360.0)
- Lower base critical chance (30% vs. 45%)
- Lower base status chance (10% vs. 20%)
- Faster reload speed (0.65 s vs. 0.7 s)
- Different polarities ( vs. )
- Lower Mastery Rank required (3 vs. 8)
- Higher disposition (1.4 vs. 1.35)
Acquisition[edit | edit source]
The Paris's blueprint can be purchased from the Market.
|Time: 12 hrs|
|Market Price: 225||Blueprints Price:20,000|
Notes[edit | edit source]
- Enemies will notice missed arrows but arrows that hit are silent.
- Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
Tips[edit | edit source]
- Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
- Maintaining a charge at all times can make engaging a group of enemies easier.
- Charging can be cancelled without releasing the arrow using the reload button (Press the reload button while holding fire).
- All "charge weapons" (except Angstrum and Opticor) are capable of holding their charge during a sprint.
- As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
- Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off.
- Use Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Fast Hands in terms of increasing DPS.
- Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.
Bugs[edit | edit source]
- As of Update 7.8, Headshots will not be counted at the end of missions, when using the Paris.
- After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
Trivia[edit | edit source]
- Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
- The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.
- The Paris is modeled after a decurve bow.
Media[edit | edit source]
Patch History[edit | edit source]
See also[edit | edit source]
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