The Paris is a Tenno bow that focuses on Puncture damage.
This weapon can be sold for 7,500.
Characteristics[]
This weapon deals primarily Puncture damage.
Advantages:
- Uncharged Shot
- High crit chance
- Above average damage
- Very high reload speed
- High disposition
- Charged Shot
- Above average crit chance
- Above average damage
- Very high reload speed
- High disposition
Disadvantages:
- Uncharged Shot
- Very low magazine
- Very low effective fire rate
- Very low max ammo
- Very low status chance
- Charged Shot
- Very low magazine
- Very low effective fire rate
- Low max ammo
- Very low status chance
Comparisons:
- Paris (Charged Shot), compared to MK1-Paris (Charged Shot):
- Higher base damage per projectile (320 vs. 230)
- Higher total damage (320 vs. 230)
- Lower base status chance (10.00% vs. 15.00%)
- Higher average damage per tap (416 vs. 299)
- Higher burst DPS (640 vs. 543.63)
- Higher sustained DPS (361.73 vs. 284.76)
- Slower reload time (0.65 vs. 0.55)
- Higher Mastery Rank required (3 vs. 0)
- Lower disposition (●●●●● (1.40x) vs. ●●●●● (1.45x))
- Paris (Charged Shot), compared to Paris Prime (Charged Shot):
- Lower base damage per projectile (320 vs. 360)
- Lower total damage (320 vs. 360)
- Lower base critical chance (30.00% vs. 45.00%)
- Lower base status chance (10.00% vs. 20.00%)
- Lower average damage per tap (416 vs. 522)
- Lower burst DPS (640 vs. 745.71)
- Lower sustained DPS (361.73 vs. 435)
- Faster reload time (0.65 vs. 0.7)
- Less polarities (
vs.
)
- Lower Mastery Rank required (3 vs. 8)
- Higher disposition (●●●●● (1.40x) vs. ●●●●● (1.35x))
Acquisition[]
The Paris's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 3 |
![]() 600 |
![]() 700 |
![]() 2,000 |
Time: 12 hrs |
Rush: ![]() | |||||
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Notes[]
- Enemies will notice missed arrows but arrows that hit are silent.
- Arrows have a large amount of momentum, allowing players to pin enemies to walls. However, a dead body will not lose its momentum if it hits a closed door, so the body will fly through it as soon as the door opens.
Tips[]
- Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
- Maintaining a charge at all times can make engaging a group of enemies easier.
- Charging can be cancelled without releasing the arrow using the reload button (Press the reload button while holding fire).
- All "charge weapons" (except
Angstrum and
Opticor) are capable of holding their charge during a sprint.
- As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
- Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- A rank 1
Arrow Mutation is usually more than enough to keep ammo topped off.
- Alternatively use Squad Ammo Restores instead of
Arrow Mutation to gain mod capacity at the cost of resources. Also using Carrier's Ammo Case is another method of keeping ammo stores near filled
- Alternatively use Squad Ammo Restores instead of
- Enemies killed by arrows fired from this weapon will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.
Bugs[]
- As of Update 7.8 (2013-04-19), Headshots will not be counted at the end of missions, when using the Paris.
- After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
Trivia[]
- Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
- The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.
- The Paris is modeled after a decurve bow.
Media[]
Paris Skins
Patch History[]
Update 29.1 (2020-09-17)
- Fixed Paris bow 3D draw sound not cutting off when bow is fully drawn.
Update 25.7 (2019-08-29)
- Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
- Quick Shot increased from 120 to 160
- Charged Shot increased from 180 to 320
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 3
- Charge speed increased from 1 to 0.5 secs
Update 19.10 (2017-02-09)
- Paris model reworked.
Update 7.0 (2013-03-18)
- Introduced.
See also[]
MK1-Paris, the MK1 counterpart.
Paris Prime, the primed counterpart.