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ParalysisModx256 Paralysis130xWhite
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EnergyOrb5
Paralysis

Valkyr unleashes her shields, stunning and damaging enemies around her.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 7 / 8 / 10 m

Info

  • Valkyr discharges her shields, stunning and damaging enemies within 5 / 7 / 8 / 10 meters while draining 33% of her current shields.
    • Affected enemies are dealt Valkyr's current shields multiplied by 200% / 250% / 300% / 350% as DmgImpactSmall64 Impact damage.
    • The shield discharge has a knockback strength of 400 / 600 / 800 / 1000.
    • Damage multiplier and knockback strength are affected by Ability Strength.
    • Damage bypasses obstacles in the environment and is increased by body-part multipliers.
    • Radius is affected by Ability Range.
    • The shield percentage used in the damage calculation accounts for Valkyr's shields at the time Paralysis is cast, not after the shield drain has been applied.
      • As an example, if Valkyr has 150 shields and a max ranked Mod TT 20px Intensify at the time a rank-4 Paralysis is cast, Paralysis will deal:
        Shields × 3.5 × (1 + Strength Mods) = 150 × 3.5 × 1.3 = 682.5 damage.
      • Valkyr's shields will be reduced to:
        Shields × 0.67 = 150 × 0.67 = 100.5 shields.
    • Stunned enemies are vulnerable to Finisher attacks. If the enemy cannot be attacked with a Finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stun. As with other stealth attacks, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
  • Overshields contribute to Paralysis' damage.

Augment

ProlongedParalysisMod
Main article: Prolonged Paralysis

Prolonged Paralysis is a Warframe Augment Mod for ValkyrIcon272 Valkyr that causes Paralysis130xWhite Paralysis to pull affected enemies towards her and inflict Knockdown b Knockdown.

Prolonged Paralysis

Tips & Tricks

  • Shields drained this way will reset the shield recharge delay, as if Valkyr was hit.
  • Installing a decent Mod TT 20px Redirection and Mod TT 20px Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability.
    • Redirection increases the damage dealt through greater total amount of shields lost.
    • Fast Deflection helps recover lost shields quickly.
  • Extended uses of this ability will recommend installations of Mod TT 20px Vitality and Mod TT 20px Steel Fiber mods in order to overcome damages after the Paralysis effects.
  • The way Paralysis is treated is similar to BansheeIcon272 Banshee's SonicBoom130xWhite Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range.
  • Paralysis can be used within the duration of Hysteria130xWhite Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability.
  • This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively.
  • This ability synergizes well with Squad Shield Restore, as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively.
  • In Sabotage Missions which you need to destroy several small cylinders after the reactor core has been exposed, a single Paralysis is sufficient to quickly destroy all the cylinders.

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • When used repeatably, Valkyr's scream may sometimes skip over itself and not play. This is merely audible however.
  • Paralysis only does approximately half the damage it should.

Expand/Collapse

See Also[]

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