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Completely overwhelmed by Infested biology, this former Quanta now fires organic ordinance and a harpoon like appendage.

The Paracyst is the pure Infested version of the Quanta, which can be acquired via Clan Research in the Bio Lab. Primarily a burst-fire weapon, the Paracyst possesses an Alternate Fire mode that allows it to shoot tethered spores at enemies, dealing damage and dragging them towards the player's position. This is the weapon of choice for Mutalist Alad V.


Manufacturing Requirements
Credits64
30,000
MutagenMass64
5
NanoSpores64
15,000
Circuits64
1,200
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:Credits6450,000
Bio Lab Research ClanAffinity64 3,000
Credits64
5,000
MutagenSample64
30
Circuits64
400
NanoSpores64
4,000
PolymerBundle64
800
Time: 72 hrs
Prereq: Mutalist Quanta
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals Toxin b Toxin damage.

Advantages:

Disadvantages:

  • Innate Toxin b Toxin damage – less effective against Machinery, Robotics, and Fossilized.
  • Low critical chance.
  • Linearly less efficient – sometimes a target may only die with 4 bullets, which requires an entire second burst to be fired or the Infested Harpoon.
  • Punishes missed shots more than automatic weapons.
  • Projectiles have travel time.
  • Secondary mode requires a brief charge time to fire.

Weapon LoadoutsEdit

Secondary FireEdit

  • The Paracyst's secondary fire mode fires an Infested spore attached to an energy tether that can pull enemies towards the player.
    • The spore costs 1 ammo to fire and requires a short charging time before it can be fired.
    • The secondary fire mode has a maximum range of 50 meters. While the harpoon will still hit and reel in enemies up to its maximum range, it will only pull them to around half of its range.
  • Enemies hit by the projectile suffer from a damage over time effect with a chance to proc any elemental effects the weapon is built for.
    • Enemies hit are also opened to finishers.
  • Spore pull can also 'pull' humanoid flyers (such as Hellions) down, and pull enemies that are stunned by Warframe powers.

NotesEdit

  • Spore pull can interrupt enemy casting/power animations, including the charge-up for Railgun MOAs.
  • The secondary fire ragdolls enemies it hits as it pulls them to the user. Enemies that are hit gain a yellow aura that prevents them from being grabbed again until they recover.
  • Adding Punch Through to the weapon does NOT allow the hook to grab and pull multiple enemies; instead, it will grab the last enemy that it can't punch through, and attempt to pull them.
  • When the secondary fire is used in conjunction with Mirage's Hall of Mirrors, each doppelganger will also fire their own spore capable of grabbing and pulling in an enemy.

TipsEdit

  • The innate Vazarin Pol polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity. However you could use Hammer Shot or Rifle Aptitude, in this slot to increase the status chance, or a Cryo Rounds to give it Viral b Viral damage on Grineer.
  • Enemies can be pulled into bottomless pits or inaccessible areas, killing them instantly.
  • Modding for Corrosive and Heat along with status will make the Paracyst strip away the armor very quickly on armored enemies, with just a few bursts needed to strip away armor on lower levels if corrosive procs occur. The heat damage can more easily take down the health of the Grineer with each burst as a result.

TriviaEdit

  • The spores fires on normal attacks are colored by the player's color scheme, while spores shot with the secondary tether attack are grey and otherwise colorless. This can be seen when shooting them with Navigator.
  • The name may be a combination of "Parasite" and "Cyst." Parasite is commonly any organism that invades a host to drain nutrients, much like how the Infestation is a parasite to the Quanta. Cyst refers to sacs filled with fluids and other materials that expel when opened. This could be in reference to the Paracyst's alt fire.
  • The Paracyst closely resembles the tentacle-like structure of Jordas Golem's supposed mouth.

BugsEdit

  • Secondary firing mode is listed as burst fire, despite actually being a charge firing mode.

MediaEdit

  • Paracyst in Codex.

Paracyst Skins

Patch HistoryEdit

Update 22.12
  • Mastery Rank increased from 6 to 7.
  • Damage increased from 30 to 33.
  • Increased accuracy while aiming.
  • Decreased recoil while aiming.

Update 15.5

  • Introduced.

See AlsoEdit

WeaponsDamageCompare AllCosmetics

WeaponsDamageCompare AllCosmetics

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