Completely overwhelmed by Infested biology, this former Quanta now fires organic ordinance and a harpoon like appendage.

The Paracyst is the completely Infestation b.svgInfested version of the CrpShockRifle.png Quanta, which can be acquired via Clan Research in the Bio Lab. Primarily a burst-fire weapon, the Paracyst possesses an Alternate Fire mode that allows it to shoot tethered spores at enemies, dealing damage and dragging them towards the player's position. This is the weapon of choice for Mutalist Alad V.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png50,000
Bio Lab Research ClanAffinity64.png 3,000
Time: 72 hrs
Prereq: Mutalist Quanta
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[edit | edit source]

This weapon deals Toxin b.png Toxin damage.


  • Innate Toxin b.png Toxin damage – effective against Flesh and bypasses Shielded and Proto Shields.
  • Tied with PrimeBurston.png Burston Prime for second highest status chance of all burst-fire rifles, behind KuvaHind.png Kuva Hind.
  • High accuracy.
  • Large magazine size for a burst-fire rifle.
  • Second fastest fire rate of all burst-fire weapons, behind Burston Prime.
  • Has a special Secondary Fire function.
    • Secondary fires only when trigger is released.
  • Comes with a Vazarin Pol.svg polarity.


  • Second lowest base damage per bullet of all burst-fire rifles, after Burston.png Burston/Hind.png Hind/KuvaHind.png Kuva Hind.
  • Innate Toxin b.png Toxin damage – less effective against Machinery, Robotics, and Fossilized.
  • Low critical chance.
  • Linearly less efficient – sometimes a target may only die with 4 bullets, which requires an entire second burst to be fired or the Infested Harpoon.
  • Punishes missed shots more than automatic weapons.
  • Projectiles have travel time.
  • Secondary mode requires a brief charge time to fire.

Weapon Loadouts[edit source]

Secondary Fire[edit | edit source]

  • The Paracyst's secondary fire mode fires an Infested spore attached to an energy tether that can pull enemies towards the player.
    • The spore costs 1 ammo to fire and requires a short charging time before it can be fired.
    • The secondary fire mode has a maximum range of 50 meters. While the harpoon will still hit and reel in enemies up to its maximum range, it will only pull them to around half of its range.
  • Enemies hit by the projectile suffer from a damage over time effect with a chance to proc any elemental effects the weapon is built for.
    • Enemies hit are also opened to ground finishers.
  • Spore pull can also 'pull' humanoid flyers (such as Hellions) down, and pull enemies that are stunned by Warframe powers.

Notes[edit | edit source]

  • Spore pull can interrupt enemy casting/power animations, including the charge-up for Railgun MOAs.
  • The secondary fire ragdolls enemies it hits as it pulls them to the user. Enemies that are hit gain a yellow aura that prevents them from being grabbed again until they recover.
  • Adding Punch Through to the weapon does NOT allow the hook to grab and pull multiple enemies; instead, it will grab the last enemy that it can't punch through, and attempt to pull them.
  • When the secondary fire is used in conjunction with MirageIcon272.png Mirage's HallOfMirrors130xDark.png Hall Of Mirrors, each doppelganger will also fire their own spore capable of grabbing and pulling in an enemy.

Tips[edit | edit source]

  • Enemies can be pulled into bottomless pits or inaccessible areas, killing them instantly.
  • Modding for Corrosive b.png Corrosive and Heat b.png Heat along with status will make the Paracyst strip away the armor very quickly on armored enemies, with just a few bursts needed to strip away armor on lower levels if Corrosive b.png Corrosive procs occur. The Heat b.png Heat damage can more easily take down the health of the Grineer with each burst as a result.

Trivia[edit | edit source]

  • The spores fires on normal attacks are colored by the player's color scheme, while spores shot with the secondary tether attack are grey and otherwise colorless. This can be seen when shooting them with Navigator130xDark.png Navigator.
  • The name may be a combination of "Parasite" and "Cyst." Parasite is commonly any organism that invades a host to drain nutrients, much like how the Infestation is a parasite to the Quanta. Cyst refers to sacs filled with fluids and other materials that expel when opened. This could be in reference to the Paracyst's alt fire.
  • The Paracyst closely resembles the tentacle-like structure of Jordas Golem's supposed mouth.

Bugs[edit | edit source]

  • Secondary firing mode is listed as burst fire, despite actually being a charge firing mode.

Media[edit | edit source]

Paracyst Skins

Patch History[edit | edit source]

Hotfix 25.7.6

  • Fixed some weirdness with the Paracyst’s projectile FX.

Update 22.12

  • Mastery Rank increased from 6 to 7.
  • Damage increased from 30 to 33.
  • Increased accuracy while aiming.
  • Decreased recoil while aiming.

Update 15.5

  • Introduced.

See Also[edit | edit source]

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