The Panthera Prime is the Prime variant of the Panthera with increased critical chance, status chance, fire rate, and magazine size, at some expense to accuracy, reload speed, and max ammo capacity. The primary fire sawblades gain explosive properties, while still being able to ricochet off surfaces. Panthera Prime was released alongside
Inaros Prime and
Karyst Prime.
Characteristics[]
- This weapon deals primarily
Slash damage.
- Primary fire shoots bouncing miniature saws in full automatic that explode in a 1.6 meter radius on impact with a surface or enemy, consuming 2 ammo per shot.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Explosion has linear damage falloff from 100% to 80% from central impact.
- Alternate Fire deploys a single levitating sawblade 8 meters away that deals continuous damage and staggers enemies, only consuming ammo when dealing damage.
- Can be deployed without consequence when no targets exist.
- Considered as beam, the range can be extended with Beam Length mods like
Sinister Reach.
- When modded for Punch Through, each individual targets hit consume additional ammo.
- Can use the Panthera-exclusive
Disarming Purity Augment mod.
Advantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High magazine (80)
- Above average status chance (30.00%)
- Radial Attack (wiki attack index 2)
- Above average magazine (80)
- Above average fire rate (3.67 attacks/sec)
- Above average status chance (30.00%)
- Alt-Fire (wiki attack index 3)
- Above average magazine (80)
- Above average ammo max (320)
- Above average status chance (38.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- Primary Fire:
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear Damage Falloff from 100% to 80% from central impact.
- Normal Attack (wiki attack index 1)
- Below average crit chance (18.00%)
- Low reload speed (2.40 s)
- Radial Attack (wiki attack index 2)
- Below average active falloff slope (8.0m/%)
- Low crit chance (18.00%)
- Very low maximum falloff distance (1.6 m)
- Below average reload speed (2.40 s)
- Very low total damage (20)
- Low crit multiplier (2.00x)
- Alt-Fire (wiki attack index 3)
- Low reload speed (2.40 s)
- Below average total damage (100)
- Low crit multiplier (2.00x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Panthera Prime (Normal Attack), compared to
Panthera (Normal Attack):
- Equal base damage
- Higher base critical chance (18.00% vs. 12.00%)
- Higher base status chance (30.00% vs. 24.00%)
- Higher average damage per tap (118 vs. 112)
- Higher burst DPS (433.06 vs. 336)
- Higher sustained DPS (354.90 vs. 280)
- Higher fire rate (3.67 attacks/sec vs. 3.00 attacks/sec)
- Larger magazine (80 vs. 60)
- More shots per magazine (40 vs. 30)
- Smaller max ammo capacity (320 vs. 540)
- Slower reload time (2.40 s vs. 2.00 s)
- Less accurate (Very High vs. Very High)
- Wider first-shot spread (1.00° vs. 0.00°)
- Wider maximum spread (1.50° vs. 0.00°)
- Greater projectile speed (80.0 m/s vs. 60.0 m/s)
- More polarities (
vs.
)
- Higher Mastery Rank required (14 vs. 7)
- Lower disposition (●●●●○ (1.25x) vs. ●●●●● (1.40x))
Acquisition[]
Stock | Barrel | ![]() |
Receiver |
---|---|---|---|
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Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 10 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
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Vaultings[]
- On July 16th, 2022, Panthera Prime, along with
Inaros Prime and
Karyst Prime, entered the Prime Vault and were retired from the reward tables. Any preexisting components or fully-built items will remain as is.
Trivia[]
- Tied with
Panthera and
Zhuge for the highest base damage of all fully automatic rifles.
- Tied with
Attica for the second slowest fire rate of all fully automatic weapons, after
Panthera.
Media[]
Panthera Prime Skins
Patch History[]
Update 32.0 (2022-09-07)
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
Hotfix 29.6.3 (2020-12-22)
- Fixed performance issues associated with the Panthera Prime and certain Mod combinations.
Hotfix 28.2.1 (2020-08-01)
- Fixed incorrect Riven Dispositions for Panthera Prime. They are at the correct Riven Disposition of 0.5.
Update 28.2 (2020-07-14)
- Introduced.
See Also[]
Panthera, the normal variant.