FANDOM


(Change the mention of it being identical to Cronus to Fang instead)
(override values moved to Module:Weapons/data (Special:Diff/2035628))
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{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name = <!--
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|name =
  +
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<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
|mastery level = 3
+
|image =
|trigger = <!--Utility-->
+
|mastery level =
|melee range = 2.50
+
|slot =
|combo duration = 5.0
+
|type =
|block angle = 55°
+
|trigger =
|follow through = 60%
+
|disposition = <!--Normal Attacks-->
+
<!--Utility-->
|normal impact = 7.5
+
|ammo type =
|normal puncture = 22.5
+
|flight speed =
|normal slash = 120.0
+
|range =
|normal damage = 150.0 ({{Icon|Proc|Slash}}80%)
+
|noise level =
|normal critical chance = 8.0
+
|fire rate =
|normal critical damage = 1.5
+
|spool =
|normal status chance = 22.0
+
|accuracy =
|normal ammo cost = <!--Charge Attacks-->
+
|magazine =
|charge ammo cost = <!--Area Attacks-->
+
|max ammo =
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
+
|reload =
|secondaryarea falloff = <!--Secondary Attacks-->
+
|zoom =
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
+
|combo reset =
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
+
|combo min =
|charged throw charge time = <!--Other Melee Attacks-->
+
|finisher damage =
|slam attack = 450.0
+
|disposition =
|slam radial damage = 150.0
+
|melee range =
|slam radius = 7.0 m
+
|combo duration =
|heavy attack = 750.0
+
|block angle =
|heavy attack windup = 0.6 s
+
|follow through =
|heavy slam attack = 600.0
+
|heavy slam radial damage = 600.0
+
<!--Normal Attacks-->
|heavy slam radius = 8.0 m
+
|normal impact =
|slide attack = <!--Miscellaneous-->
+
|normal puncture =
150.0
+
|normal slash =
|channel damage =
+
|normal element =
|block resist =
+
|normal damage =
|charge element =
+
|normal pellet count =
|charge status chance =
+
|normal burst count =
|area element =
+
|normal critical chance =
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|normal critical damage =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
  +
|normal duration =
  +
|normal falloff =
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|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
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|charge puncture =
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|charge slash =
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|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
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|area critical damage =
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|area status chance =
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|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|A unique blade used by an old Tenno clan.}}
 
{{Codex|A unique blade used by an old Tenno clan.}}

Revision as of 20:58, December 8, 2019

A unique blade used by an old Tenno clan.

The Pangolin Sword is an ancient Tenno sword with similar aesthetics to the DualDaggers Fang.

This weapon can be sold for Credits645,000.

The Pangolin Sword can only be acquired from the Nightwave Offerings.

Manufacturing Requirements
Credits64
20,000
ControlModule64
1
Ferrite64
750
Circuits64
300
AlloyPlate64
80
Time: 12 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

Weapon Loadouts

Trivia

  • The sword is likely named after the Pangolin, a mammal found in Asia and Africa whose protective scales resemble the blade's scaly texture.
  • This weapon may be related to the DualDaggers Fang daggers, judging by their shared aesthetics – gently curved grips, and blades with scale designs.

Media

  • Taken by Sherbniz
  • Taken by Sherbniz
  • Excalibur Umbra holding the Pangolin Sword

Pangolin Sword Skins

Patch History

Update 26.0

Actual patch notes made a mistake on old status chance according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 37 to 150.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 12% to 22%.
  • Critical Chance increased from 5% to 8%.
  • Slam Attack increased from 74 to 450.
  • Slide Attack increased from 79 to 150.
  • Parry Angle set to 55.

Update 17.2

  • Pangolin can now be used in Conclave.

Vanilla

  • Introduced.

Last updated: Update 26.0

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