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{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|}}
 
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|}}
{{WeaponInfoboxAutomatic
+
{{WeaponInfoboxAutomatic}}
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Statistics-->
 
|image =
 
|mastery level =
 
|slot =
 
|type =
 
|trigger =
 
 
<!--Utility-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
}}
 
 
{{Codex|Pound the beat for a dance of death with Octavia's signature prime pistol.}}
 
{{Codex|Pound the beat for a dance of death with Octavia's signature prime pistol.}}
 
'''Pandero Prime''' is the [[Prime|Primed]] variant of the {{Weapon|Pandero}} semi-automatic pistol, sporting increased damage and [[status chance]]. Pandero Prime was released alongside {{WF|Octavia Prime}} and {{Weapon|Tenora Prime}}.
 
'''Pandero Prime''' is the [[Prime|Primed]] variant of the {{Weapon|Pandero}} semi-automatic pistol, sporting increased damage and [[status chance]]. Pandero Prime was released alongside {{WF|Octavia Prime}} and {{Weapon|Tenora Prime}}.
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|text}} damage.
+
*This weapon deals primarily {{D|Slash}} damage.
 
'''Advantages:'''
 
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
 
*Tied with {{Weapon|Spira}}, {{Weapon|Spira Prime}}, {{Weapon|Lato Prime}}, {{Weapon|Euphona Prime}}, and {{Weapon|Pandero}} for third highest [[critical chance]] of all secondaries, behind {{Weapon|Athodai}}/{{Weapon|Plinx}} and {{Weapon|Akbolto Prime}}.
 
*Very high [[critical multiplier]].
 
*Very high [[status chance]].
 
*Primary fire has good [[accuracy]].
 
*High ammo efficiency.
 
*Very fast [[reload speed]].
 
 
*[[Alternate Fire]] shoots all remaining ammunition in the magazine in a quick burst.
 
*[[Alternate Fire]] shoots all remaining ammunition in the magazine in a quick burst.
 
**Benefits from magazine increasing mods to further increase the burst's damage.
 
**Benefits from magazine increasing mods to further increase the burst's damage.
  +
**Prevents [[Zoom]].
 
***This prevents the buffs from {{M|Hydraulic Crosshairs}} and {{M|Sharpened Bullets}} from affecting this attack as a result.
 
**Has high Recoil and wide spread, making it inaccurate beyond short range.
  +
*Innate {{Pol|Madurai}} polarity.
   
 
{{Advantages|
'''Disadvantages:'''
 
 
*High ammo efficiency.
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[shield]]s and [[armor]].
 
 
}}
*Low magazine capacity.
 
  +
 
{{Disadvantages|
 
*Primary fire has noticeable recoil.
 
*Primary fire has noticeable recoil.
  +
}}
*[[Alternate Fire]] prevents [[zoom]] and has high recoil and wide spread, making it inaccurate beyond short range.
 
**This prevents the buffs from {{M|Hydraulic Crosshairs}} and {{M|Sharpened Bullets}} from affecting this mode as a result.
 
   
 
{{WeaponComparison|Pandero}}
 
{{WeaponComparison|Pandero}}
   
{{Acquisition|prime=Weapon}}
+
==Acquisition==
  +
{{PrimeTable}}
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
  +
  +
===Vaultings===
  +
*On [https://forums.warframe.com/topic/1334887-lua%E2%80%99s-prey-baruuk-prime-hotfix-3225/ December 14th, 2022,] Pandero Prime, along with {{WF|Octavia Prime}} and {{Weapon|Tenora Prime}}, entered the [[Prime Vault]] and were retired from the reward tables. Any preexisting components or fully-built items will remain as is.
   
 
==Notes==
 
==Notes==
*When used by {{WF|Octavia}}, [[Enemy Body Parts|headshot]] kills with the [[Alternate Fire]] increases [[reload speed]] by '''20%'''.
+
*As a [[Signature Weapon]], Pandero Prime gains a bonus effect with {{WF|Octavia}} or {{WF|Octavia Prime}}, where [[Enemy Body Parts|headshot]] kills with the [[Alternate Fire]] increases [[reload speed]] by '''20%'''.
 
**No weak spots other than actual heads will trigger this effect.
 
**No weak spots other than actual heads will trigger this effect.
 
***Headshots on invulnerable enemies will still grant this effect, but '''not''' with invulnerable bosses.
 
***Headshots on invulnerable enemies will still grant this effect, but '''not''' with invulnerable bosses.
*The Alternate Fire of the Pandero will eject ''all'' of the remaining ammunition in the magazine in a single burst.
+
*The Alternate Fire of the Pandero Prime will eject ''all'' of the remaining ammunition in the magazine in a single burst.
 
**The base firerate of the alt-fire is '''10''' rounds per second.
**Because of this fact, increasing the magazine size of the weapon such as with {{M|Slip Magazine}} and using recoil reduction mods like {{M|Steady Hands}} can help to make its damage output more consistent and reliable.
+
**Increasing the magazine size of the weapon such as with {{M|Slip Magazine}} and using recoil reduction mods like {{M|Steady Hands}} can help to make its damage output more consistent and reliable.
 
**If buffed with unlimited ammo such as from the [[Void Fissure#Reactant Buff|Reactant Buff]], the weapon will only fire its magazine amount at a time, with small delays between each trigger pull.
 
**If buffed with unlimited ammo such as from the [[Void Fissure#Reactant Buff|Reactant Buff]], the weapon will only fire its magazine amount at a time, with small delays between each trigger pull.
**The base firerate of the alt-fire is '''10''' rounds per second, and is unaffected by <u>negative</u> [[fire rate]] affects.
 
 
**Can be canceled with quick melee.
 
**Can be canceled with quick melee.
 
**Aiming will be disabled for the duration of the burst; hence the alternate fire cannot benefit from [[Acolyte Mods]].
 
**Aiming will be disabled for the duration of the burst; hence the alternate fire cannot benefit from [[Acolyte Mods]].
 
==Tips==
 
{{WeaponBuildSection}}
 
   
 
==Trivia==
 
==Trivia==
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==Media==
 
==Media==
  +
<gallery widths="300" position="center" spacing="small">
<gallery>
 
  +
File:TenoraPanderoPoster.png|Poster for Pandero Prime and Tenora Prime
 
  +
File:Malaya-yu-pandero-prime.jpg
File:Pandero Prime Build with God Riven -Warframe
 
 
</gallery><gallery type="slideshow" widths="600" position="center">
 
 
</gallery>
 
</gallery>
   
<gallery widths="300" position="center">
+
<gallery widths="300" position="center" spacing="small">
  +
Warframe - Pandero Prime (Orokin Revolver) - Animations & Sounds - Octavia Prime Access
  +
Pandero Prime 2021 (Guide) - The Melodic Blaster - Warframe
 
Pandero Prime Build with God Riven -Warframe
 
</gallery>
 
</gallery>
   
Line 222: Line 63:
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|29.9.1}}
  +
*Fixed Pandero Prime's model reverting to the regular version while Dual Wielding.
  +
 
{{ver|29.9}}
 
{{ver|29.9}}
 
*Introduced.
 
*Introduced.
 
}}
 
}}
  +
  +
==See Also==
  +
*{{Weapon|Pandero}}, the standard counterpart.
  +
*{{Weapon|Tenora Prime}}, {{WF|Octavia Prime}}'s other signature weapon.
  +
*{{Weapon|Kuva Kraken}}, {{Weapon|Tenet Detron}} and {{Weapon|Cyanex}}, secondaries with similar alt-fire functions.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
 
[[Category:Update 29]]
 
[[Category:Update 29]]
  +
[[Category:Signature Weapons]]
  +
[[Category:Octavia]]
  +
[[Category:Octavia Prime]]
  +
[[uk:Пандеро-прайм]]

Latest revision as of 14:50, 16 October 2023

AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Pandero Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Pound the beat for a dance of death with Octavia's signature prime pistol.

Pandero Prime is the Primed variant of the Pandero Pandero semi-automatic pistol, sporting increased damage and status chance. Pandero Prime was released alongside OctaviaPrimeIcon64 Octavia Prime and TenoraPrime Tenora Prime.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Alternate Fire shoots all remaining ammunition in the magazine in a quick burst.
    • Benefits from magazine increasing mods to further increase the burst's damage.
    • Prevents Zoom.
    • Has high Recoil and wide spread, making it inaccurate beyond short range.
  • Innate Madurai Pol polarity.

Advantages over other Secondary weapons (excluding modular weapons):

  • High ammo efficiency.
  • Normal Attack (wiki attack index 1)
    • High crit chance (30.00%)
    • High reload speed (1.00 s)
    • Above average total damage (104)
    • Above average ammo max (210)
    • Above average status chance (24.00%)
    • High crit multiplier (2.80x)
  • Alt-Fire (wiki attack index 2)
    • High crit chance (30.00%)
    • Above average reload speed (1.00 s)
    • Above average ammo max (210)
    • Above average fire rate (4.170 attacks/sec)
    • Above average crit multiplier (2.80x)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Primary fire has noticeable recoil.
  • Normal Attack (wiki attack index 1)
    • Low magazine (8)
    • Low fire rate (3.000 attacks/sec)
    • Low disposition (●●●○○ (1.10x))
  • Alt-Fire (wiki attack index 2)
    • Below average magazine (8)
    • Below average disposition (●●●○○ (1.10x))

Comparisons:

  • PanderoPrime Pandero Prime (Normal Attack), compared to Pandero Pandero (Normal Attack):

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Pandero Prime's Relic Drops
Barrel PanderoPrime Blueprint Receiver
AxiRelicIntact Axi C6 Uncommon (V)
AxiRelicIntact Axi N8 Uncommon (V)
LithRelicIntact Lith C9 Uncommon (V)
LithRelicIntact Lith H5 Uncommon (V)
NeoRelicIntact Neo N16 Uncommon (V)
NeoRelicIntact Neo N20 Uncommon (V)
NeoRelicIntact Neo T8 Uncommon (V)
AxiRelicIntact Axi N9 Common (V)
AxiRelicIntact Axi P4 Common (V)
LithRelicIntact Lith I1 Common (V)
LithRelicIntact Lith N11 Common (V)
LithRelicIntact Lith N8 Common (V)
MesoRelicIntact Meso N15 Common (V)
NeoRelicIntact Neo G4 Common (V)
AxiRelicIntact Axi P5 Rare (V)
MesoRelicIntact Meso P8 Rare (V)
MesoRelicIntact Meso P9 Rare (V)
NeoRelicIntact Neo P2 Rare (V)
NeoRelicIntact Neo P4 Rare (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Vaultings[]

Notes[]

  • As a Signature Weapon, Pandero Prime gains a bonus effect with OctaviaIcon272 Octavia or OctaviaPrimeIcon64 Octavia Prime, where headshot kills with the Alternate Fire increases reload speed by 20%.
    • No weak spots other than actual heads will trigger this effect.
      • Headshots on invulnerable enemies will still grant this effect, but not with invulnerable bosses.
  • The Alternate Fire of the Pandero Prime will eject all of the remaining ammunition in the magazine in a single burst.
    • The base firerate of the alt-fire is 10 rounds per second.
    • Increasing the magazine size of the weapon such as with Mod TT 20px Slip Magazine and using recoil reduction mods like Mod TT 20px Steady Hands can help to make its damage output more consistent and reliable.
    • If buffed with unlimited ammo such as from the Reactant Buff, the weapon will only fire its magazine amount at a time, with small delays between each trigger pull.
    • Can be canceled with quick melee.
    • Aiming will be disabled for the duration of the burst; hence the alternate fire cannot benefit from Acolyte Mods.

Trivia[]

  • Pandero is the Spanish word for Tambourine, a hand-held percussion instrument.
  • The Pandero's last four shots sound slightly different to indicate low ammunition.
  • The Pandero is actually an 8 shot, double action revolver, as indicated in the reload animation and the rapid manual cocking animation of the the hammer during alternate fire.
    • The cylinder is very far forward, resulting in an extremely short barrel.

Media[]

Pandero Prime Skins

Edit

Patch History[]

Hotfix 29.9.1 (2021-02-24)

  • Fixed Pandero Prime's model reverting to the regular version while Dual Wielding.

Update 29.9 (2021-02-23)

  • Introduced.

See Also[]