The Pandero is Octavia's signature Pistol, firing semi-automatic shots with sheer power complimented by its high Critical Chance and Multiplier. The Alternate Fire bursts out all remaining rounds in the Magazine as a single full-automatic burst, but disables Aiming, has high recoil, and is wide spread to hinder its range. When wielded by Octavia or Octavia Prime, the Pandero will reload faster after a headshot Alternative Fire kill.
Characteristics[]
- This weapon deals primarily Slash damage.
- Alternate Fire shoots all remaining bullets in the magazine in a quick burst.
- Benefits from magazine increasing mods to further increase the burst's Damage.
- Prevents Zoom.
- This prevents the buffs from Hydraulic Crosshairs and Sharpened Bullets from affecting this attack as a result.
- Has high Recoil and wide spread, making it inaccurate beyond short range.
Advantages over other Secondary weapons (excluding modular weapons):
- High ammo efficiency.
- Normal Attack (wiki attack index 1)
- High crit chance (30.00%)
- High reload speed (1.00 s)
- Above average total damage (72)
- Above average ammo max (210)
- High crit multiplier (2.80x)
- Alt-Fire (wiki attack index 2)
- High crit chance (30.00%)
- Above average reload speed (1.00 s)
- Above average ammo max (210)
- Above average fire rate (4.17 attacks/sec)
- Above average crit multiplier (2.80x)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Primary fire has noticeable recoil.
- Normal Attack (wiki attack index 1)
- Low magazine (8)
- Low fire rate (3.00 attacks/sec)
- Low status chance (10.00%)
- Alt-Fire (wiki attack index 2)
- Below average magazine (8)
- Low total damage (72)
- Very low status chance (10.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Pandero (Normal Attack), compared to Pandero Prime (Normal Attack):
- Lower base damage per projectile (72.00 vs. 104.00)
- Lower total damage (72 vs. 104)
- Lower base status chance (10.00% vs. 24.00%)
- Lower average damage per tap (110.88 vs. 160.16)
- Lower burst DPS (332.64 vs. 480.48)
- Lower sustained DPS (241.92 vs. 349.44)
- Lower Mastery Rank required (8 vs. 14)
- Higher disposition (●●●●○ (1.20x) vs. ●●●○○ (1.10x))
Acquisition[]
The Pandero's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
Argon Crystal 2 |
Circuits 4,500 |
Cryotic 5,500 |
Salvage 25,000 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 190 | Blueprints Price:20,000 |
This weapon can be sold for 5,000.
Notes[]
- As a Signature Weapon, Pandero gains a bonus effect when weilded by Octavia or Octavia Prime, where headshot kills with the Alternate Fire increases Reload Speed by 20%.
- No weak spots other than actual heads will trigger this effect.
- Headshots on invulnerable enemies will still grant this effect, but not with invulnerable bosses.
- No weak spots other than actual heads will trigger this effect.
- The Alternate Fire of the Pandero will eject all of the remaining Ammunition in the Magazine in a single burst.
- The base Fire Rate of the Alternative Fire is 10 rounds per second
- Increasing the Magazine Size of the Weapon such as with Slip Magazine and using Recoil reduction Mods like Steady Hands can help to make its Damage output more consistent and reliable.
- If buffed with unlimited Ammo such as from the Reactant Buff, the Weapon will only fire its current magazine at a time, with small delays between each trigger pull.
- Alternative Fire be canceled using Quick Melee.
- Aiming will be disabled for the duration of the burst, and so the Alternate Fire cannot benefit from Acolyte Mods.
Trivia[]
- Pandero is the Spanish word for Tambourine, a hand-held percussion instrument.
- The Pandero's last four shots sound slightly different, to indicate low Ammunition.
- The Pandero is actually an 8 shot, double action revolver, as indicated in the Reload animation and the rapid manual cocking animation of the the hammer during Alternate Fire.
- The cylinder is very far forward, resulting in an extremely short barrel.
Media[]
Pandero Skins
Patch History[]
Update 24.6 (2019-04-04)
- Having a ‘signature’ weapon now actually benefits you!
- Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.
Hotfix 23.0.6 (2018-06-27)
- Fixed the Pandero Secondary Fire Codex/Arsenal description saying ‘Charged Shot’ when it is actually a ‘Burst Shot’.
Hotfix 22.15.1 (2018-03-08)
- Slightly adjusted the hand position when holding the Pandero Ceramica Skin to make it sit nicer in the Warframe's hand.
- Fixed floating clip when reloading the Pandero equipped with the Ceramica Skin.
Update 22.15 (2018-03-07)
- Pandero Ceramica Skin added.
Update 22.12 (2018-02-09)
- Critical damage increased from 2.5x to 2.8x (Primary and Alt Fire).
- Status chance decreased from 15% to 10% (Primary and Alt Fire).
- Damage decreased from 76 to 72 (Primary and Alt Fire).
Update 22.0 (2017-10-12)
- Fixed bullets from Pandero's Alt Fire coming from the holster position and not the gun when performing a Melee slide attack.
Update 21.7 (2017-09-09)
- Reduced the damage of Pandero alt fire in Conclave.
Hotfix 21.3.1 (2017-08-04)
- Fixed Pandero's alt fire bullets shooting from the holster position after a melee slide attack.
Hotfix 21.0.4 (2017-07-05)
- Fixed the Pandero's reload sounds being too loud.
- Fixed missing Pandero reload sounds when using it in Dual-Wield.
Update 21.0 (2017-06-29)
- Fixed being unable to shoot with the Pandero when downed, except when using alt-fire or when scoped.
- Pandero damage reduced in Conclave.
- Increased ammo pool of Pandero in Conclave.
Hotfix 20.0.4 (2017-03-27)
- Reduced the damage of the Pandero in Conclave.
Update 20.0 (2017-03-24)
- Introduced.
Last updated: Hotfix 23.10.8 (2018-10-25)
See Also[]
- Pandero Prime, the Primed counterpart.
- Tenora, Octavia's signature rifle.
- Kuva Kraken, Tenet Detron and Cyanex, secondaries with similar alt-fire functions.