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Octavia's pistol hammers foes with single shots or a rapid volley of bullets.

The Pandero is Octavia's signature pistol, firing semi-automatic shots with sheer power complimented by its high critical rate and multiplier. The Alternate Fire unleashes all remaining rounds in the magazine as a single full-automatic burst, but has no zoom, high recoil, and wide spread to hinder its range.


Manufacturing Requirements
Credits64
20,000
ArgonCrystal64
2
Circuits64
4,500
Cryotic
5,500
Salvage64
25,000
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 190 Blueprint2 Blueprints Price:Credits6420,000

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and armor.
  • Low magazine capacity.
  • Primary fire has noticeable recoil.
  • Alt-fire prevents zoom and has high recoil and wide spread, making it inaccurate beyond short range.

NotesEdit

  • The alt-fire of the Pandero will eject all of the remaining ammunition in the magazine in a single burst, while forcing the user out of zooming and also preventing zooming in during this mode.
    • Because of this fact, increasing the magazine size of the weapon and using Steady Hands can help to make its damage output more consistent and reliable.
    • If buffed with unlimited secondary ammo on a Void Fissure mission, the weapon will only fire its magazine amount at a time, with small delays between each trigger pull.
    • The base firerate of the alt-fire seems to scale logarithmically with magazine capacity mods, at approximately 4.65 + 1.46 x ln (Magazine Capacity). This base firerate is increased normally by firerate mods.
    • Can be canceled with quick melee

TriviaEdit

  • Pandero is the Spanish word for Tambourine, a hand-held percussion instrument.
  • The Pandero's last four shots sound slightly different to indicate low ammunition.
  • The Pandero is actually an 8 shot, double action revolver, as indicated in the reload animation and the rapid manual cocking animation of the the hammer during alternate fire.
    • The cylinder is very far forward, resulting in an extremely short barrel.

MediaEdit

  • Pandero in Codex.

Pandero Skins

Patch HistoryEdit

Hotfix 23.0.6
  • Fixed the Pandero Secondary Fire Codex/Arsenal description saying ‘Charged Shot’ when it is actually a ‘Burst Shot’.

Hotfix 22.15.1

  • Slightly adjusted the hand position when holding the Pandero Ceramica Skin to make it sit nicer in the Warframe's hand.
  • Fixed floating clip when reloading the Pandero equipped with the Ceramica Skin.

Update 22.15

  • Pandero Ceramica Skin added.

Update 22.12

  • Critical damage increased from 2.5x to 2.8x (Primary and Alt Fire).
  • Status chance decreased from 15% to 10% (Primary and Alt Fire).
  • Damage decreased from 76 to 72 (Primary and Alt Fire).

Update 22.0

  • Fixed bullets from Pandero's Alt Fire coming from the holster position and not the gun when performing a Melee slide attack.

Update 21.7

  • Reduced the damage of Pandero alt fire in Conclave.

Hotfix 21.3.1

  • Fixed Pandero's alt fire bullets shooting from the holster position after a melee slide attack.

Hotfix 21.0.4

  • Fixed the Pandero's reload sounds being too loud.
  • Fixed missing Pandero reload sounds when using it in Dual-Wield.

Update 21.0

  • Fixed being unable to shoot with the Pandero when downed, except when using alt-fire or when scoped.
  • Pandero damage reduced in Conclave.
  • Increased ammo pool of Pandero in Conclave.

Hotfix 20.0.4

  • Reduced the damage of the Pandero in Conclave.

Update 20.0

  • Introduced.

Last updated: Hotfix 23.10.8

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