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Pack Leader that heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard.

Stats[]

Rank Health per Melee Hit Overguard Max Cost
0 +17 +200 4
1 +33 +400 5
2 +50 +600 6
3 +67 +800 7
4 +83 +1000 8
5 +100 +1200 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corrupted Drahk 3% 25.29% 0.7587% 132 1 0.007587
Drahk 3% 25.29% 0.7587% 132 1 0.007587
Feral Kubrow 3% 25.29% 0.7587% 132 1 0.007587
Kuva Drahk 3% 25.29% 0.7587% 132 1 0.007587

Sourced from official drop table repository.

Notes[]

Media[]

Patch History[]

Update 35.0 (2023-12-13)

  • Fixed the Pack Leader Mod not granting Companions Health or Overguard from Gunblade Melee attacks.

Update 34.0 (2023-10-18)

  • Pack Leader has been changed. Instead of healing your Companion by 36% of melee damage inflicted, it now restores 100 Health per melee hit. Excess healing becomes Overguard instead, with a maximum of 1200 Overguard.
    • Pack Leader's healing was so strong that, functionally, any upgraded melee weapon would fully heal your Companion in a single hit. You would hit an enemy for several thousand damage, and your Companion would proportionately receive thousands of Health. This change tries to make the healing values more sensible so that you can heal your Companion efficiently but not *instantly*. By letting you overflow into Overguard, it also provides some extra ability to tank large hits.

Hotfix 24.0.2 (2018-11-09)

  • Fixed inability to equip Bite, Pack Leader, and Medi-Pet Kit on the Helminth Charger.

Update 14.0 (2014-07-18)

  • Introduced.

See also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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