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![]() ENERGY: 10 KEY 3 |
Pacify & Provoke In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies. Energy Drain Per Enemy: 1.5 / 1.25 / 1 / 0.5 s-1 Energy Drain Per Ability: 5 / 4.33 / 3.66 / 3 |
- Equinox emits a crippling or empowering aura with a radius of 10 / 12 / 14 / 16 meters. Pacify & Provoke will remain active indefinitely until deactivated by casting
Metamorphosis, by running out of energy, or by pressing the ability key again (default 3 ).
- Aura radius is affected by Ability Range.
- Equinox utilizes different versions of the ability depending on her current form:
- Night Equinox emits a crippling aura that affects all enemies within range, reducing their damage up to 20% / 33% / 43% / 50% the closer they are to Equinox. While Pacify is active, 1.5 / 1.25 / 1 / 0.5 energy is drained per second for each enemy within the aura.
- The damage reduction falls-off with distance.
- The aura is itself divided into 4 subsequent "rings", each with 1/4 of the total radius of the ability.
- The inner most ring grants the listed damage reduction, while the outermost aura grants (where the damage reduction reaches its smallest value) grants half of that value.
- Damage reduction is affected by Ability Strength.
- The maximum value of damage reduction is calculated through the following formula:
Modified Damage Reduction = 1 − [Base Damage Reduction ÷ (1 + Ability Strength)].- With a rank-3 Pacify, and with a maxed
Intensify, Equinox reduces enemy damage in the inner most ring by 1 − [0.5 ÷ (1 + 0.3)] = 61.5385%, and by ~62% ÷ 2 = ~31% in the outer most.
- With a rank-3 Pacify, and with a maxed
- Energy drain per enemy is affected by Ability Efficiency.
- Despite being a channeled ability, this does not interrupt energy regeneration from Energy Siphon or Energizing Dash and it is unaffected by Ability Duration.
- Energy can still be gained from Energy Orbs, Limbo's Rift Plane, Trinity's
Energy Vampire, and Energy Restores while enemies are within the aura.
- The damage reduction falls-off with distance.
- Enemies in range are highlighted in Equinox's energy color. Color intensity scales with distance from Equinox, with the nearest enemies glowing the brightest.
- Day Equinox emits an empowering aura that grants Equinox and all ally Warframes within range an additional 5% / 10% / 15% / 20% Ability Strength. While Provoke is active, 5 / 4.33 / 3.66 / 3 energy is drained for each Warframe ability cast within the aura.
- Unlike Pacify, the Ability Strength bonus does not fall-off with distance
- Ability Strength bonus is affected by Ability Strength and cannot exceed 50% unless
Peaceful Provocation is equipped. Different instances of Provoke auras do not stack, only the strongest bonus will be applied.
- Provoke, after being affected by equipped Ability Strength mods, stacks additively with Ability Strength bonuses when applied to other abilities (e.g., with a maxed
Intensify, Equinox's abilities will gain 0.3 + 0.2 × 1.3 = 56% Ability Strength when cast while a rank-3 Provoke is active).
- In order to acquire the Ability Strength bonus from Provoke, allies only have to cast their abilities while inside the aura.
- Energy cost per ability is affected by Ability Efficiency.
- Despite being a channeled ability, this does not interrupt energy regeneration from Energy Siphon or Energizing Dash and it is unaffected by Ability Duration.
- The additional energy cost is only applied when abilities are activated within the aura, including Equinox's abilities. The energy cost is not applied for energy drains.
- While switching to Night Form will deactivate Provoke, the armor and shield bonuses from
Metamorphosis will gain additional Ability Strength. As such, the additional energy cost will be applied.
- Aura radius is visibly determined by wave-like strings of energy orbiting Equinox.
- Cast delay of 1.25 seconds is affected by
Natural Talent.
- Main article: Peaceful Provocation
Peaceful Provocation is a Warframe Augment Mod for Equinox that increases the effectiveness of
Pacify & Provoke. Pacify converts damage done to Equinox and her allies into an aura that slows enemies by up to 40%. Provoke converts damage done to enemies within the aura into up to 15% bonus Ability Strength.
Rank | Pacify Slow Effect | Provoke Ability Strength | Cost |
---|---|---|---|
0 | 20% | +6% | 6 |
1 | 30% | +9% | 7 |
2 | 35% | +12% | 8 |
3 | 40% | +15% | 9 |
- An ability strength of 250% is required to reach Provoke's maximum ability strength buff of 50%.
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