Overguard is a special health type that is neither health, shields, or armor, and as such does not take increased damage from Viral or Magnetic procs. However it is 50% vulnerable to Void damage, and Eximus units hit by Null Audit also lose 50% of their Overguard bar.
Because of their immunity to crowd control, Overguarded enemies are a threat that should be prioritized; crowd control will still affect their allies and they will still target confused and mind controlled units which helps level the playing field. In the case of Ancient Healers, which provide Overguard to their own allies but not themselves while alive, the Ancient will still receive crowd control as normal and should be targeted instead. Shooting off a Nox's helmet will immediately remove their Overguard.
Modified Overguard ratios to bring Eximus Units Overguard down and slightly increase their Health/Shields to balance out the reduction.
Reduced Eximus Overguard by 50% and transferred the 50% to their Health pool.
While this may read as a big increase to the Health pool, it is not a 1-to-1 trade due to the overall pool sizes of Overguard vs Health. Imagine you have a watermelon (Overguard) and half an orange (Health). I take away half a watermelon and I give you half an orange - and together we eat a fruit salad. For clarity: Overguard has a larger pool than Health, so reducing it by half still amounts to less HP across Eximus Units across all HP values. By increasing the amount of Health and Shields an Eximus Unit has, it also increases the window for successful Mercy kills.
Increased Shield Scaling multiplier by 50%
Nox Eximus Helmets can now be destroyed when Overguard is active. Breaking their helmet will remove Overguard entirely!
Note that Nox Damage resistance has been decreased and armor increased to balance this change. This change applies to both Nox Eximus and base Nox enemies.
Fixed Overguard counting as Health and taking damage from Viral Status Effect.
Overguard situates itself in a new category of “protection”. It differs from Shields, Armor, and Health. That said, Viral Status Effects affecting Overguard was unintentional and has been changed to not only fit the original design for Viral damage, but also Overguard.
We originally mentioned in the Eximus Reborn Dev Workshop that the only Status Effect that would work on Eximus while Overguard is present is Cold Status Effects (up to 4 stacks!).
Lifesteal now works on damage dealt to Overguard.
Considering Overguard is another health pool for an Eximus/Thrax and that Lifesteal already works on Health and Shields, Overguard is now susceptible to Lifesteal to give players another way to tactically engage with them. The fights with Eximus can be quite challenging, so having another avenue of survivability is always encouraged!
This change was also made in mind to Lifesteal survivability builds, it would be too difficult to lose all of your survivability when encountering many enemies with Overguard at one time (from either Void Armageddon or an Ancient Healer etc.)
Additionally, there are some Weapons and abilities that aren’t strictly classified as Lifesteal that won’t currently work, but will in a future update! This currently affects specific conditions for the:
Garuda’s Blending Talons augment
Gauss’ Kinetic Plating
Protea’s Temporal Anchor
Zephyr’s Target Fixation augment
If there are any other cases where Lifesteal isn’t applying from Overguard, please let us know on the Forums and we will take a look!
Fixed Baruuk being unable to damage Eximus units with his Serene Storm waves.
Kuva Trokarian enemies are receiving some changes to make them feel like more of a threat when they appear in-mission.
Similar to their Thrax compatriots, these foes are intended to add an extra level of difficulty to the player’s gameplay loop, so these tweaks are made with that goal in mind.
Added Overguard to the Kuva Trokarian (but at a lesser value than the Eximus Overguard)
Fixed Equinox’s Maim being able to chain stagger Eximus units with Overguard active.
Overguard as it was designed is resistant to CC, any form of stagger proc present with Warframe abilities is unintended at this time. It’s worth noting that we’re exploring some options on the topic of Overguard and its CC resistance.
Fixed the Aero mod set bonus putting to sleep ability immune enemies (Eximus with Overguard).