Heavy Grineer assault craft; attacks with massive firepower from close range, then disengages while leaving mines behind.

Outriders are Grineer heavy fighters encountered in Railjack missions. They are equipped with heavy armor, making them nearly impervious standard weapons fire. They can only easly be destroyed with Munitions, or by specifically targeting the glowing weakpoints located on their fuselage.


Tactics[edit | edit source]

Upon punching in the Outrider will initially strafe its target with its onboard turrets before pulling away. Upon pulling away mines will be rapidly released from the rear which will home in on the selected target. These mines can be shot down before they make contact to prevent damage.

Outriders have high base health which can make their quick destruction difficult. However, the glowing red nodes on the engine pods can be destroyed. Doing so will cause the Outrider to lose a large percentage of its health for every node destroyed. Weapons with an area of effect can easily destroy these nodes and can even trivialize these otherwise potent enemies.

Beware of attempting to kill Outriders that are under the effect of an Exo Crewship healing bubble, as destroyed generators will only take 50% of its health, which can still be recovered by the healing effect, leaving them without weakpoints. Use AoE effects to safely kill the Outrider or adjust your aim quickly to destroy multiple generators in sequence. Should an Outrider become functionally invulnerable due to all generators being destroyed and being healed, the Tycho Seeker ordinance can be used to dispatch of them with ease, as it detonates every node at once, as well as dealing contact damage.

Notes[edit | edit source]

  • When beginning a strafing run, turrets can be seen extending from the top of the two engine pods.

Tips[edit | edit source]

Trivia[edit | edit source]

  • Outriders appear to be weaponized versions of the Courier ships found in Archwing Pursuit missions, complete with the same hardpoints for their shield generators.

Variants

Kosma Outrider General Miscellaneous
KosmaOutrider.png
Introduced Update 27.0
Tileset Earth Proxima Codex Scans 5
Weapon Twin heavy cannons
Mines
Other Drops None
Statistics Mod Drops Ablative Shell 1.9%
Countermeasures 1.9%
Heat Sink 1.9%
Phasic Weave 1.9%
Tether 1.9%
Thermatic 1.9%
Battle Forge 0.83%
Battle Stations 0.83%
Form Up 0.83%
Intruder Stasis 0.83%
Ordnance Velocity 0.15%
Turret Velocity 0.15%
Machinery 2000
Impact b.svg+ Electricity b.png++ Blast b.png+++ Toxin b.png- Viral b.png-
Alloy Armor 300
Puncture b.svg+Cold b.png+Radiation b.png+++Slash b.svg‐‐Electricity b.png‐‐Magnetic b.png‐‐

Gyre Outrider General Miscellaneous
GyreOutrider.png
Introduced Update 27.0
Tileset Saturn Proxima Codex Scans 5
Weapon Twin heavy cannons
Mines
Other Drops None
Statistics Mod Drops Ablative Shell 1.75%
Countermeasures 1.75%
Heat Sink 1.75%
Phasic Weave 1.75%
Tether 1.75%
Thermatic 1.75%
Battle Forge 1.04%
Battle Stations 1.04%
Form Up 1.04%
Intruder Stasis 1.04%
Ordnance Velocity 0.19%
Turret Velocity 0.19%
Machinery 2000
Impact b.svg+ Electricity b.png++ Blast b.png+++ Toxin b.png- Viral b.png-
Alloy Armor 300
Puncture b.svg+Cold b.png+Radiation b.png+++Slash b.svg‐‐Electricity b.png‐‐Magnetic b.png‐‐

Exo Outrider General Miscellaneous
ExoOutrider.png
Introduced Update 27.0
Tileset Veil Proxima Codex Scans 5
Weapon Twin heavy cannons
Mines
Other Drops None
Statistics Mod Drops Phasic Weave 1.73%
Battle Forge 1.61%
Battle Stations 1.61%
Form Up 1.61%
Intruder Stasis 1.61%
Ablative Shell 1.25%
Countermeasures 1.25%
Heat Sink 1.25%
Tether 1.25%
Thermatic 1.25%
Ordnance Velocity 0.29%
Turret Velocity 0.29%
Machinery 2000
Impact b.svg+ Electricity b.png++ Blast b.png+++ Toxin b.png- Viral b.png-
Alloy Armor 300
Puncture b.svg+Cold b.png+Radiation b.png+++Slash b.svg‐‐Electricity b.png‐‐Magnetic b.png‐‐

Patch History[edit | edit source]

Update 27.2

  • (Undocumented) Health type changed from Robotic to Machinery.

Update 27.0

  • Introduced.
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