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Heavy Grineer assault craft; attacks with massive firepower from close range, then disengages while leaving mines behind.

Outriders are Grineer assault craft in Railjack missions. Outriders are significant for their powerful defenses: they are equipped with several shield generators, making them impervious to fire from standard weapons. Only by destroying their shield generators with careful aim or by spending Munitions to penetrate their shields can players defeat them.

TacticsEdit

Upon spawning in Outriders will initially strafe its target with its onboard turrets before pulling away. Upon pulling away mines will be rapidly released from the rear which will home in on the selected target. These mines can be shot by weapons before they make contact to prevent damage.

Outriders have high base health which can make their quick destruction difficult. However, the glowing red nodes on the engine pods can be destroyed. Doing so will cause the Outrider to lose a large percentage of its health for every node destroyed. Weapons with an area of effect can easily destroy these nodes and can even trivialize these otherwise potent enemies.

Beware of attempting to kill Outriders that are under the effect of an Exo Crewship healing bubble, as destroyed generators will only take 50% of its health, which can still be recovered by the healing effect, leaving them without weakpoints. Use AoE effects to safely kill the Outrider or adjust your aim quickly to destroy multiple generators in sequence. Should an Outrider become functionally invulnerable due to all generators being destroyed and being healed, the Tycho Seeker ordinance can be used to dispatch of them with ease, as it detonates every node at once, as well as dealing contact damage.

NotesEdit

  • When beginning a strafing run, turrets can be seen extending from the top of the two engine pods.

TipsEdit

TriviaEdit

  • Outriders appear to be the same Courier ships found in the Archwing Pursuit missions, complete with the same locations for their shield generators.

Variants

Kosma Outrider General Miscellaneous
KosmaOutrider
Introduced Update 27.0
Tileset Earth Proxima Codex Scans 5
Weapon Twin heavy cannons
Mines
Other Drops None
Statistics Mod Drops Bulkhead (Lavan) 5.69%
Forward Artillery (Lavan) 5.69%
Ablative Shell (Vidar) 1.66%
Ion Burn (Vidar) 1.66%
Section Density (Vidar) 0.3%
Machinery 2000
Impact b+ Electricity b++ Blast b+++ Toxin b- Viral b-
Alloy Armor 300
Puncture b+Cold b+Radiation b+++Slash b‐‐Electricity b‐‐Magnetic b‐‐

Gyre Outrider General Miscellaneous
GyreOutrider
Introduced Update 27.0
Tileset Saturn Proxima Codex Scans 5
Weapon Twin heavy cannons
Mines
Other Drops None
Statistics Mod Drops Forward Artillery (Lavan) 5.69%
Phasic Weave (Lavan) 5.69%
Warhead (Vidar) 3.32%
Hull Weave (Zetki) 0.15%
Warhead (Zetki) 0.15%
Machinery 2000
Impact b+ Electricity b++ Blast b+++ Toxin b- Viral b-
Alloy Armor 300
Puncture b+Cold b+Radiation b+++Slash b‐‐Electricity b‐‐Magnetic b‐‐

Exo Outrider General Miscellaneous
ExoOutrider
Introduced Update 27.0
Tileset Veil Proxima Codex Scans 5
Weapon Twin heavy cannons
Mines
Other Drops None
Statistics Mod Drops Winged Cyclone (Vidar) 11.38%
Phasic Weave (Zetki) 1.11%
Squad Renew 1.11%
Winged Force (Zetki) 1.11%
Fiery Phoenix 0.15%
Void Hole 0.15%
Machinery 2000
Impact b+ Electricity b++ Blast b+++ Toxin b- Viral b-
Alloy Armor 300
Puncture b+Cold b+Radiation b+++Slash b‐‐Electricity b‐‐Magnetic b‐‐

Patch HistoryEdit

Update 27.2
  • (Undocumented) Health type changed from Robotic to Machinery.

Update 27.0

  • Introduced.
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