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Turn foes into puppets with Teshin's versatile throwing disc.

The Orvius is the signature DEGlaive Glaive of the Dax with the unique ability to suspend foes in midair on throwing the glaive while blocking.

Manufacturing Requirements
Credits64
15,000
Blade
2
Link
1
OrokinCell64
10
Kuva64
4,000
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:ReputationBlackx64100,000

The blueprint is rewarded on completion of The War Within. Additional blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000. The parts can be acquired from special enemies that appear during a Kuva Siphon or Kuva Survival; the Blade drops from Kuva Guardians, while the Disc drops from Kuva Jesters.

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • Third highest base damage of all glaives, behind CrpGlaive Falcor and Pathocyst Pathocyst.
  • High critical chance and status chance.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Heavy Attack throws the glaive, which can bounce up three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has innate Cold b Cold damage – effective against Alloy Armor, Shielded, and Infested Sinew.
    • Thrown glaive has above average critical multiplier.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Thrown glaive is silent.
    • Glaive can explode in a 4.8 meter radius mid-flight by pressing the heavy attack button which also forces a return.
    • Blocking prior to throwing the glaive will make the weapon fly above the first enemy in its path and suspend them in midair for 3 seconds. The disc then inflicts 3 ticks of damage to the suspended target before exploding and damaging all enemies around it and then return to the user.
    • Using the weapon alongside a single handed pistol will negate the energy usage, while keeping this effect.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Innate Madurai Pol and Naramon Pol polarities.

Disadvantages:

NotesEdit

  • The Orvius has a special function where throwing the weapon at an enemy while blocking will make the weapon fly above the target enemy's head, and then suspend them in mid-air. The disc will last for 3 seconds before exploding, dealing damage to all enemies within its radius. Enemies who are instantly killed by the explosion will not be suspended.
    • While above an enemy's head, the Orvius will deal damage approximately once per second with 100% status chance.
      • The base damage of this special attack is Cold b Cold, but it can proc any other elements added to the weapon through mods. For example, with Mod TT 20pxShocking Touch equipped, it would deal Magnetic b Magnetic damage. With both Mod TT 20pxShocking Touch and Mod TT 20pxFever Strike, it would deal Corrosive b Corrosive and Cold b Cold damage and have a chance to proc either status.
      • Orvius cannot proc physical status effects this way.
    • If the enemy dies before the 3-second duration is up, the Orvius will immediately explode before returning to the player.
    • In Conclave, the Orvius will follow enemies, dealing some damage over time with a guaranteed Cold b Cold proc until it returns. It will still explode if the enemy it's following dies.
    • Pressing again the heavy attack key will detonate the weapon prematurely.
    • The explosion can cause self-stagger  if players are close enough (~5 meters).
  • If used alongside a single handed pistol, ideally one with high status chance for Condition Overload, you can soften targets up with the pistol and make the Orvius deal more damage.
  • Orvius can be detonated mid-air without the cost of energy after being thrown, making it a great crowd control weapon.
  • Normal throw attacks deal 150 Slash b Slash damage while the detonation does 150 Blast b Blast damage.
  • When suspending an enemy, it deals 150 Cold b Cold damage per second for three seconds (unless detonated prematurely) with the subsequent explosion while returning dealing 400 Blast b Blast.

TipsEdit

  • Unequipping attack speed mods can make the timing for the special attack throw while dual-wielding easier to achieve.
  • Dual-wielding with a secondary weapon with high status chance and using Mod TT 20pxCondition Overload on the Orvius will greatly increase the damage of the special attack throw.

BugsEdit

  • Ragdolling an enemy that is under the effects of the special attack and then quickly switching weapons will result in the enemy either continuing to float or walking in place with the tethers still attached and refusing to attack, even after the Orvius is returned.
  • The special attack is less likely to work if dual wielding and using the Mod TT 20pxWhirlwind mod.
  • Because of the special attack throw targeting the enemy closest to you, sometimes the Orvius attempts to lock onto enemies that are either below or above you by a floor, thus making the ability inconsistent on maps where Turrets are widespread.

MediaEdit

  • Orvius in Codex.

Orvius Skins

Patch HistoryEdit

Hotfix 27.2.2

Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Orvius: 50%

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 27.1

  • A fully charged throw of the Orvius will now activate its unique enemy suspension mechanic.

Update 26.0
As a general note, self damage has been removed from Glaive power throws. As this decision made it through the testing pipeline, some mentioned this impacts a specific Chroma interaction, but positively impacts 41 other Warframes.

  • Damage increased from 70 to 195.
  • Range increased from 0.5 to 1.3.
  • Status Chance increased from 15% to 18%.
  • Critical Chance increased from 15% to 18%.
  • Slam Attack increased from 140 to 585.
  • Slide Attack increased from 350 to 390.
  • Block+Alt Fire to throw glaive that will Suspend enemies.
  • Parry Angle set to 55.
  • Follow Through increased from 0.5 to 0.7.

Update 22.19

  • (Undocumented) Orvius blueprints can now be obtained from Cephalon Simaris for 100,000 standing.

Update 22.12

  • Fixed Orvius ignoring Nullifier bubbles.

Update 21.4

  • Reduced the damage of the charged throw of Orvius in Conclave.

Hotfix 21.3.1

  • The Orvius can now be charge-thrown while in dual wield mode to trigger the same special function when throwing while channeling.

Update 21.0

  • Increased Status Chance from 10% to 15% for Melee hits and projectiles.
  • Increased critical chance from 10% to 15% for Melee hits and projectiles.
  • Damage increased from 50 to 70.
  • Recall discharge damage changed to Ice.
  • Increased Mastery Rank requirement from 5 to 6.

Hotfix 19.11.5

  • Fixed the Orvius Blueprint being tradeable.

Hotfix 19.0.3

  • Orvius parts can no longer be sold for ducats. (The blueprint still can be, however, for 100 ducats.)

Update 19.0

  • Introduced.

Last updated: Update 26.0

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