Turn foes into puppets with Teshin's versatile throwing disc.

The Orvius is Teshin's signature DEGlaive Glaive with channeled throw having the unique ability to suspend foes in midair.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:ReputationBlackx64100,000

The blueprint is rewarded on completion of The War Within. Additional blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000. The parts can be acquired from special enemies that appear during a Kuva Siphon or Kuva Survival; the Blade drops from Kuva Guardians, while the Disc drops from Kuva Jesters.


This weapon deals primarily Slash b Slash damage.


  • Second highest base damage of all DEGlaive Glaives, behind CrpGlaive Falcor.
  • Good critical chance and status chance.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Silent.
  • Charge Attack throws the glaive, which can bounce up three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has innate Cold b Cold damage – effective against Alloy Armor, Shielded, and Infested Sinew.
    • Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Glaive can explode mid-flight by pressing the melee button and forces a return or after hitting an object during the return with Mod TT 20pxPower Throw equipped.
    • Channeling the glaive prior to throwing it will consume 5 energy to make the weapon fly above the first enemy in its path and suspend them in midair for 3 seconds. The disc then inflicts 3 ticks of damage to the suspended target before exploding and damaging all enemies around it and then return to the user.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Innate Madurai Pol and Naramon Pol polarities.


  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and armor.
  • Thrown glaive has innate Cold b Cold damage – less effective against Infested Flesh and Fossilized.
  • Slowest attack speed of all glaives.
  • Short melee range.
  • Cannot use melee attacks while the glaive is in mid-flight.
  • Exploding glaive inflicts self-damage.
  • Charged attacks do not Punch Through enemies, unlike other glaives.


  • The Orvius has a special function where throwing the weapon at an enemy while channeling will make the weapon fly above the target enemy's head, and then suspend them in mid-air. The disc will last for 3 seconds before exploding, dealing damage to all enemies within its radius. Enemies who are instantly killed by the explosion will not be suspended.
    • While above an enemy's head, the Orvius will deal damage approximately once per second with 100% status chance.
      • The base damage of this special attack is Cold b Cold, but it can proc any other elements added to the weapon through mods. For example, with Mod TT 20pxShocking Touch equipped, it would deal Magnetic b Magnetic damage. With both Mod TT 20pxShocking Touch and Mod TT 20pxFever Strike, it would deal Corrosive b Corrosive and Cold b Cold damage and have a chance to proc either status.
      • Orvius cannot proc physical status effects this way.
    • Energy is also consumed when thrown and when exploding if the player is still channeling.
    • If the enemy dies before the 3-second duration is up, the Orvius will immediately explode before returning to the player.
    • In Conclave, the Orvius will follow enemies, dealing some damage over time with a guaranteed Cold b Cold proc until it returns. It will still explode if the enemy it's following dies.
    • Reactivating channel will detonate the weapon prematurely.
    • The explosion can cause self-damage if players are close enough (~5 meters).
    • The special effect does not benefit from channeling mods (e.g.m Mod TT 20pxKilling Blow) when thrown while dual-wielding with a secondary weapon.
  • Orvius can be detonated mid-air without the cost of energy after being thrown, making it a great crowd control weapon.
  • Non-channeling throw attacks deal 150 Slash b Slash damage while the detonation does 150 Blast b Blast damage.
  • When suspending an enemy by channeling the throw, it deals 150 Cold b Cold damage per second for three seconds (unless detonated prematurely) with the subsequent explosion while returning dealing 400 Blast b Blast.
    • The detonation occurs and deals the same damage regardless of whether or not the weapon is still being channeled; because of this, it is advised to stop channeling after the initial hit to save energy.


  • Unequipping attack speed mods can make the timing for a channeled throw while dual-wielding easier to achieve.
    • Throwing the Orvius using this method is preferable to the traditional channeled throw because it does not drain energy or require channeling to do so. Additionally, because the player is dual-wielding, it's still possible to deal damage while the Orvius is latched to a target.
  • Dual-wielding with a secondary weapon with high status chance and using Mod TT 20pxCondition Overload on the Orvius will greatly increase the damage of the channeled throw.


  • Ragdolling an enemy that is under the effects of the special attack and then quickly switching weapons will result in the enemy either continuing to float or walking in place with the tethers still attached and refusing to attack, even after the Orvius is returned.
  • The special attack is less likely to work if dual wielding and using the Mod TT 20pxWhirlwind mod.
  • Because of the channeled throw targeting the enemy closest to you, sometimes the Orvius attempts to lock onto enemies that are either below or above you by a floor, thus making the ability inconsistent on maps where Turrets are widespread.


  • Orvius in Codex.

Orvius Skins

Patch HistoryEdit

Update 22.19
  • (Undocumented) Orvius blueprints can now be obtained from Cephalon Simaris for 100,000 standing.

Update 22.12

  • Fixed Orvius ignoring Nullifier bubbles.

Update 21.4

  • Reduced the damage of the charged throw of Orvius in Conclave.

Hotfix 21.3.1

  • The Orvius can now be charge-thrown while in dual wield mode to trigger the same special function when throwing while channeling.

Update 21.0

  • Increased Status Chance from 10% to 15% for Melee hits and projectiles.
  • Increased critical chance from 10% to 15% for Melee hits and projectiles.
  • Damage increased from 50 to 70.
  • Recall discharge damage changed to Ice.
  • Increased Mastery Rank requirement from 5 to 6.

Hotfix 19.11.5

  • Fixed the Orvius Blueprint being tradeable.

Hotfix 19.0.3

  • Orvius parts can no longer be sold for ducats. (The blueprint still can be, however, for 100 ducats.)

Update 19.0

  • Introduced.

Last updated: Update 22.17

Community content is available under CC-BY-SA unless otherwise noted.