Orphix is a Empyrean mission type where Tenno must fight against Sentient Orphix boarding Corpus Ships using Necramechs. It is derived from the events of Operation: Orphix Venom.
Players must complete The War Within to play in Orphix missions.
Mechanics[]
Orphix # | Orphix/Enemy Level | ||||
---|---|---|---|---|---|
Venus (Vesper Strait) | Neptune (Mammon's Prospect) | Pluto (Khufu Envoy) | Veil (Erato) | ||
1 | 21 | 31 | 35 | 54 | |
2 | 23 | 33 | 37 | 56 | |
3 | 26 | 36 | 40 | 59 | |
4 | 29 | 39 | 43 | 62 | |
5 | 33 | 43 | 47 | 66 | |
6 | 36 | 46 | 50 | 69 | |
7 | 39 | 49 | 53 | 72 | |
8 | 43 | 53 | 57 | 76 | |
9 | 46 | 56 | 60 | 79 | |
10 | 50 | 60 | 64 | 83 | |
11 | 54 | 64 | 68 | 87 | |
12 | 58 | 68 | 72 | 91 | |
13 | 62 | 72 | 76 | 95 | |
14 | 66 | 76 | 80 | 99 | |
15 | 71 | 81 | 85 | 104 | |
16 | 76 | 86 | 90 | 109 | |
17 | 80 | 90 | 94 | 113 | |
18 | 85 | 95 | 99 | 118 | |
19 | 91 | 101 | 105 | 124 | |
20 | 96 | 106 | 110 | 129 | |
21 | 101 | 111 | 115 | 134 | |
22 | 107 | 117 | 121 | 140 | |
23 | 113 | 123 | 127 | 146 | |
24 | 119 | 129 | 133 | 152 | |
25 | 126 | 136 | 140 | 159 | |
26 | 132 | 142 | 146 | 165 | |
27 | 139 | 149 | 153 | 172 | |
28 | 146 | 156 | 160 | 179 | |
29 | 153 | 163 | 167 | 186 | |
30 | 161 | 171 | 175 | 194 | |
31 | 169 | 179 | 184 | 200 | |
32 | 177 | 187 | 191 | 200 | |
33 | 185 | 195 | 199 | 200 | |
34 | 194 | 200 | 200 | 200 | |
35 | 200 | 200 | 200 | 200 | |
36 | 200 | 200 | 200 | 200 |
These missions are divided into two sections: Railjack objectives and a modified Survival mission that require players to defeat Orphix in a timely manner in order to survive.
Orphix Spawns[]
Orphix spawns are not random and occur once every minute, cycling through three distinct tile locations. The following diagram shows how the Orphix spawn locations are laid out in a linear fashion.
A š” B š”(C) then (C)š” B š” A š” š” C š” B š” A or (C)š” A š” B š” š” C š” A š” B
The Orphix spawn pattern starts with Tile A, Tile B and then Tile C. After the 3rd Orphix, it changes to use the spawn pattern CBA-ABC or CAB-BAC. Note that spawning tiles will be adjacent but not necessarily in linear arrangement and probably have branch paths that lead to dead ends.
Fighting the Orphix[]
Orphix radiate a pulse field that disables Warframes and dispels any buffs and active abilities. Crossing into the pulse field with the Warframe will force the player into Operator mode to rely on their Necramechs via Necramech Summon. If the player does not own a Necramech, there will be fallen Necramechs to use Transference into, which are rank 30 and equipped with a Mausolon but are unmodded.
There are two distinct phases when fighting an Orphix: destroying Orphix Resonators and weakening the Orphix.
4-5 Brachiolysts | 4-5 |
3 Brachiolysts, 1 Aerolyst/Battalyst/Conculyst/Symbilyst | 3 + 0/1/2/3 |
2 Brachiolysts, 2 Symbilysts | 8 |
2 Brachiolysts, 1 Battalyst, 1 Conculyst | 5 |
Summulysts, Choralysts, Ortholysts |
The Orphix is protected by multiple Orphix Resonators near it and can only be damaged when all Resonators are destroyed, opening up its center blue cavity to spawn more Sentient troops to help defend it. In ascending order of frequency, Orphix can spawn Aerolysts, Summulysts, Choralysts, Ortholysts, Symbilysts, Conculysts, Battalysts, and Brachiolysts. At 50% health, the Orphix will close up its cavity to respawn Resonators. Once the Orphix is dead, all Sentient enemies spawned by that Orphix will disappear. The Sentient control meter will also decrease by 8% upon defeating an Orphix.
After successfully destroying three Orphix, players may extract or continue destroying more Orphix, up to a maximum of 36. Orphix will continue to spawn even if one is active; if Orphix are left active for 100 seconds (100% Sentient control), players cannot continue and are forced to extract. A mission failure will result if Sentient control reaches 100% when the player has not destroyed three Orphix.
Orphix Damage Resistance[]
Orphix possess DR that scales depending on your weapon's DPS excluding Critical Hits. DPS is calculated by:
Critical Hits are applied after DR is calculated. Additionally, the average DPS is calculated using Health Modifiers and is quantized.
Locations[]
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Venus Proxima | Vesper Strait | Corpus | 3,000 | 41,250 | VenusProximaOrphix |
21 - 24 | Free Space |
Neptune Proxima | Mammon's Prospect | Corpus | 4,000 | 68,750 | NeptuneProximaOrphix |
31 - 34 | Free Space |
Pluto Proxima | Khufu Envoy | Corpus | 4,400 | 80,000 | PlutoProximaOrphix |
35 - 38 | Free Space |
Veil Proxima | Erato | Corpus | 6,300 | 143,750 | VeilProximaOrphix |
54 - 58 | Free Space |
Mission Rewards[]
The mission reward rotation is AABC. Every three destroyed Orphix serves as a rotation and will reward an item from the rotation table.
A | B | C | |||
---|---|---|---|---|---|
Endo x100 | 28.57% | Endo x150 | 27.27% | Arcane Consequence | 10.34% |
Lavan Engines Mk I | 14.29% | Vidar Engines Mk I | 13.64% | Arcane Ice | 10.34% |
Lavan Plating Mk I | 14.29% | Vidar Plating Mk I | 13.64% | Arcane Momentum | 10.34% |
Lavan Reactor Mk I | 14.29% | Vidar Reactor Mk I | 13.64% | Arcane Nullifier | 10.34% |
Lavan Shield Array Mk I | 14.29% | Vidar Shield Array Mk I | 13.64% | Arcane Tempo | 10.34% |
Lith G10 | 4.76% | Lith A6 | 4.55% | Arcane Warmth | 10.34% |
Lith N15 | 4.76% | Lith C12 | 4.55% | Arcane Acceleration | 6.9% |
Lith P9 | 4.76% | Lith G12 | 4.55% | Arcane Resistance | 6.9% |
Lith W4 | 4.55% | Arcane Strike | 6.9% | ||
Arcane Victory | 6.9% | ||||
Arcane Aegis | 3.45% | ||||
Arcane Precision | 3.45% | ||||
Arcane Pulse | 3.45% |
Locations:
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x200 | 28.57% | Endo x300 | 27.27% | Arcane Consequence | 10.34% |
Lavan Engines Mk II | 14.29% | Vidar Engines Mk II | 13.64% | Arcane Ice | 10.34% |
Lavan Plating Mk II | 14.29% | Vidar Plating Mk II | 13.64% | Arcane Momentum | 10.34% |
Lavan Reactor Mk II | 14.29% | Vidar Reactor Mk II | 13.64% | Arcane Nullifier | 10.34% |
Lavan Shield Array Mk II | 14.29% | Vidar Shield Array Mk II | 13.64% | Arcane Tempo | 10.34% |
Meso F5 | 4.76% | Meso A7 | 4.55% | Arcane Warmth | 10.34% |
Meso H7 | 4.76% | Meso B9 | 4.55% | Arcane Awakening | 6.9% |
Meso V9 | 4.76% | Meso N17 | 4.55% | Arcane Guardian | 6.9% |
Meso W4 | 4.55% | Arcane Healing | 6.9% | ||
Arcane Trickery | 6.9% | ||||
Arcane Fury | 3.45% | ||||
Arcane Rage | 3.45% | ||||
Arcane Ultimatum | 3.45% |
Locations:
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x300 | 28.57% | Endo x450 | 27.27% | Arcane Consequence | 10% |
Lavan Engines Mk III | 14.29% | Vidar Engines Mk III | 13.64% | Arcane Ice | 10% |
Lavan Plating Mk III | 14.29% | Vidar Plating Mk III | 13.64% | Arcane Momentum | 10% |
Lavan Reactor Mk III | 14.29% | Vidar Reactor Mk III | 13.64% | Arcane Nullifier | 10% |
Lavan Shield Array Mk III | 14.29% | Vidar Shield Array Mk III | 13.64% | Arcane Tempo | 10% |
Neo G7 | 4.76% | Neo A13 | 4.55% | Arcane Warmth | 10% |
Neo M5 | 4.76% | Neo B9 | 4.55% | Arcane Agility | 6.67% |
Neo Z11 | 4.76% | Neo E4 | 4.55% | Arcane Deflection | 6.67% |
Neo P7 | 4.55% | Arcane Eruption | 6.67% | ||
Arcane Phantasm | 6.67% | ||||
Arcane Velocity | 6.67% | ||||
Arcane Arachne | 3.33% | ||||
Arcane Avenger | 3.33% |
Locations:
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
Endo x400 | 28.57% | Endo x600 | 27.27% | Arcane Acceleration | 5.63% |
Vidar Engines Mk III | 14.29% | Zetki Engines Mk III | 13.64% | Arcane Agility | 5.63% |
Vidar Plating Mk III | 14.29% | Zetki Plating Mk III | 13.64% | Arcane Awakening | 5.63% |
Vidar Reactor Mk III | 14.29% | Zetki Reactor Mk III | 13.64% | Arcane Deflection | 5.63% |
Vidar Shield Array Mk III | 14.29% | Zetki Shield Array Mk III | 13.64% | Arcane Eruption | 5.63% |
Axi A18 | 4.76% | Axi A17 | 4.55% | Arcane Guardian | 5.63% |
Axi G11 | 4.76% | Axi L6 | 4.55% | Arcane Healing | 5.63% |
Axi O6 | 4.76% | Axi S16 | 4.55% | Arcane Phantasm | 5.63% |
Axi S17 | 4.55% | Arcane Resistance | 5.63% | ||
Arcane Strike | 5.63% | ||||
Arcane Trickery | 5.63% | ||||
Arcane Velocity | 5.63% | ||||
Arcane Victory | 5.63% | ||||
Arcane Aegis | 2.82% | ||||
Arcane Arachne | 2.82% | ||||
Arcane Avenger | 2.82% | ||||
Arcane Fury | 2.82% | ||||
Arcane Precision | 2.82% | ||||
Arcane Pulse | 2.82% | ||||
Arcane Rage | 2.82% | ||||
Arcane Ultimatum | 2.82% | ||||
Arcane Barrier | 1.41% | ||||
Arcane Energize | 1.41% | ||||
Arcane Grace | 1.41% |
Locations:
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Notes[]
- Necramech Summon has a 1 minute cooldown to revive the Necramech.
- Players must hit the glowing blue cavity of Orphix with a direct hit to deal damage with area of effect weapons. Radial damage alone will not damage Orphix and is only applied to direct hit attacks.
- Orphix Resonators have 3,000 Object health.
- Destroying Resonators will decrease Sentient control by 5%.
- The event missions count towards challenges that involve survival missions, such as weekly Nightwave Acts.
- Tenno Specters will be killed instantly if affected by the Orphix pulse field.
Tips[]
- Early in the mission, Orphix Resonators can be instantly destroyed with the Operator's Amp or Necramech's Melee, Slide, and Slam Attack.
- While there are free Necramechs for use, their unmodded state means they won't get very far with the higher leveled enemies.
- Fluctus and Zenith have infinite punch through and can damage the Orphix Resonators from everywhere.
- Alternatively, loading Sabot Rounds on whatever Arch-gun the Necramech uses gives it a better chance at hitting these resonators.
- While the Grattler and the Kuva Grattler do not have innate punch through, the explosions upon impact do, giving them a decent chance at destroying the resonators.
- The Mausolon's alt fire and Arquebex deal massive damage to all enemies and the Orphix.
- The Ironbride is capable of damaging the Orphix from any angle.
- Warframes can still use their abilities outside the pulse field. The following abilities can continuously generate energy for Necramechs:
- Gara's Spectrorage with Spectrosiphon augment
- Hildryn's Aegis Storm
- Nekros's Desecrate (can affect corpses inside the pulse field)
- Protea's Dispensary
- Zenurik's Wellspring
- Use Voidrig's Storm Shroud and Bonewidow's Meathook and Shield Maiden to stay alive.
- Necramech Rage aids in maintaining energy to cast abilities.
- Necramech Repair can greatly improve the Necramech's survivability.
- The Vizier Predasite's Iatric Mycelium can heal Necramechs in a substantial amount.
- Vazarin's Protective Sling can heal Necramechs for 500 health over 5 seconds.
- Building for Radiation will allow for maximum damage against the armored Orphix and Sentients
- The Battalyst's omni-directional laser makes it arguably the deadliest enemy, dealing a lot of damage very quickly to multiple Necramechs at long range. The Bonewidow's Meathook can instantly interrupt its attack and render it out of commission.
Trivia[]
- Despite this mission type becoming available once The War Within is completed, Natah's transmissions can still occur despite the Lotus will not return to the Sentient's side until The Sacrifice, due to the mission itself being directly carried over from Orphix Venom.
Media[]
Patch History[]
Hotfix 36.0.5 (2024-07-20)
- Fixed a crash in Orphix Railjack missions.
Hotfix 31.7.2 (2022-08-17)
- Fixed Octaviaās Resonator spawning behind locked areas in the Orphix tileset.
Update 31.6 (2022-06-09)
- Fixed Orphix Resonators spawning in hidden rooms on the Corpus Ship tileset.
Hotfix 31.0.3 (2021-12-17)
- Fixed a script error that could occur when playing Orphix missions.
Update 29.10 (2021-03-19)
- Formally introduced to the game.
Hotfix 29.6.7 (2021-01-13)
- Fixed Operation exploit (and disqualified scores that had been earned with it.)
Hotfix 29.6.6 (2021-01-12)
- Fixed another Operation exploit related to slow connection Hosts.
- Fixed losing Affinity for Necramech weapons if a Host migration occurred while piloting a Necramech with their ultimate Ability active. This also fixes a script error occurring when Reviving after the Host migration.
Hotfix 29.6.5 (2021-01-09)
- Removed Solaris prisoners in the Operation tileset as no Granum related activities are meant to be present in the respective tileset.
- Fixed another Host migration related scoring exploit.
- Fixed an End of Mission crash when an Orphix attempts to spawn.
- Fixed rare cases where Resonators would spawn behind locked puzzle doors in the tileset.
- It is unlikely that this should come up again, but if it does, it is essential that you take a screenshot with the in-game tool using the F6 key and send the unedited file to Support; screenshots taken this way have special embedded data that will help us find out why the game chose to place the Resonator where it shouldnāt be. Thanks!
- Fixed having Voidrigs Storm Shroud run out on your personal Necramech while youāre in a rent-a-Mech resulting in your personal Necramech becoming invincible.
- Fixed Extraction countdown being reset by enemies/Pets entering the Extraction zone (also occurs in normal Survival missions).
Hotfix 29.6.4 (2021-01-06)
- Over the course of the Holiday break, the team continued to track and fix Operation exploits. Any scores that were determined to be achieved with these exploits have been (and will continue to be) removed from the Leaderboards, and temporary or full suspensions have been issued where appropriate.
- Fixed proper AABC reward not being given when achieving the Endurance max 36th Orphix.
- Fixed an issue where Affinity collected in a Necramech wouldn't propagate to your Arch Gun if you Transferenced in from the Operator.
- Fixed second Necramech death resulting in a functionality loss as the Operator until Operator respawns.
- Fixed having the same Archwing Weapon equipped in the Heavy Weapon slot and the Necramech Primary slot resulting in receiving double Affinity for the weapon.
- Fixed an issue where the player's inventory can end up with two instances of the Necramech's gun, which resulted in losing earned Affinity when Reviving as your Warframe.
- Fixed missing Extraction UI if a Host migration occurs after killing the 36th Orphix.
- Fixed Focus gained by the Necramech not being saved at End of Mission.
Hotfix 29.6.3 (2020-12-22)
- Fixed players being prevented from summoning Necramechs if they are too far away (applies to the Operation and Landscapes).
- Fixed an issue where Leaderboard scores were not appearing if you had a higher score before they were added. Your score shown on Profile from before the Leaderboard went live will not appear on the Leaderboard. This change just means that you can now set a Leaderboard score if itās lower than what your Profile shows.
Hotfix 29.6.2 (2020-12-22)
With this Hotfix comes the enabling of Operation: Orphix Venom Leaderboards and Clan Trophies!
You can find links here to view the Leaderboards outside of game:
Human Readable:
http://content.warframe.com/dynamic/orphixVenom.php
Bot & Tool Readable:
http://content.warframe.com/dynamic/orphixVenomJS.php
Full Operation and Clan Trophy Details here: https://forums.warframe.com/topic/1241211-operation-orphix-venom-live-on-pc/
- Operation: Orphix Venom Changes & Fixes:
- Reduced the bright screen range from the Orphix death to 25 meter range (from 120 meter).
- We now show your current amount of Phasic Cells in Fatherās Operation shop in the Necralisk
- Operation Orphix will now sort higher on Navigationās list of current events than fissures or ghouls
- Optimized the behaviour that when casting Voidrigās Guard Mode with exactly 50 energy, you just jam your guns and go through the animations without actually being able to use the ability. You can no longer cast when youāre at exactly 50 energy.
- Changed the height threshold for Necramechs to do the āhard landingā behaviour to be much higher. This change was made because often youād just hop on a flat floor and be stuck in the āhard landingā behaviour animations which would disrupt flow.
- Fixed a case where youād be unable to use Abilities in your Necramech if you resummoned it and its last position was inside an Nullifier.
- Fixed some erroneous āUp/Downā actions visible for players in a Necramech.
- Fixed being able to damage an Orphix before it spawned (i.e slashing empty air).
- Fixes
- Fixed an issue with Sentients persisting after Host Migration when an Orphix is destroyed.
- Fixed being able to use a Warframe if you bleed out in the Orphix zone as seen here: https://www.reddit.com/r/Warframe/comments/kh7x8v/getting_revived_near_an_orphix_makes_your/
Hotfix 29.6.1 (2020-12-18)
- Fixed several crashes related to Operation: Orphix Venom.
- Fixed two players being able to occupy the same Necramech in Operation: Orphix Venom.
- Fixed a crash associated with Equinox abilities on Orphix Venom.
- Fixed an issue where Orphix would not be destroyed even if their health was at 0.
Update 29.6 (2020-12-18)
- Introduced.