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<section begin=intro />
 
<section begin=intro />
 
'''{{PAGENAME}}''' is a special variant of the standard [[Sabotage]] missions. This Sabotage mission requires players to shut down an Orokin Portal that allows the [[Corpus]] and [[Grineer]] to access the [[Void|Orokin Void]].
 
'''{{PAGENAME}}''' is a special variant of the standard [[Sabotage]] missions. This Sabotage mission requires players to shut down an Orokin Portal that allows the [[Corpus]] and [[Grineer]] to access the [[Void|Orokin Void]].
  +
 
<section end=intro />
 
<section end=intro />
 
{{tocright}}
 
{{tocright}}
 
==Mechanics==
 
==Mechanics==
Players are tasked with finding a portal room that holds a '''Void Portal''' that connects the Orokin Void or [[Orokin Derelict]] with another location. Upon reaching the room, players must reverse the portal's polarity by activating two generators in sequence, which is achieved by hacking the designated consoles within the portal room. Upon activation, each console must then be defended for a short period of time from enemy attack until each generator contributes 50% power to the portal. After defending one console, the other console must be activated and defended in the same manner to complete the reversal, that will then allow players to cross over to the other side.
+
Players are tasked with finding a portal room that holds a '''Void Portal''' that connects the Orokin Void or an [[Orokin Derelict]] on [[Deimos]] with another location. Upon reaching the room, players must reverse the portal's polarity by activating two generators in sequence, which is achieved by hacking the designated consoles within the portal room. Upon activation, each console must then be defended from enemy attack for 50 seconds, as indicated by the generator contributing 50% power to the portal. After defending one console, the other console must be activated and defended in the same manner to complete the reversal, which will then allow players to cross over to the other side.
   
Crossing the portal will bring players into another portal room containing a '''Torsion Beam Generator''' that leads out into a planetary [[Tile Sets|tile set]], where they will need to hunt down and defeat a miniboss. Once the miniboss is defeated, a nearby '''Void Key '''container will open and be marked with a quest objective indicator. Once the Void Key is acquired, it must then be brought back into the portal room and inserted into the Torsion Beam Generator, which will then initiate a 20-second countdown. Players must cross the portal before the countdown ends. Players can then head to extraction upon completing this objective.
+
Crossing the portal will bring players into another portal room containing a '''Torsion Beam Generator''' that leads out into a planetary [[Tile Sets|tile set]], where they will need to hunt down and defeat a miniboss. Once the miniboss is defeated, a nearby '''Void Key '''container will open and be marked with a quest objective indicator. Once the Void Key is acquired (granting 200 [[affinity]] to the player that takes it first), it must then be brought back into the portal room and inserted into the Torsion Beam Generator, which will then initiate a 20-second countdown. Players must cross the portal before the countdown ends, or take a large amount of damage<ref>[https://youtu.be/_3zT8UVHLxU demonstration]</ref>. Players can then head to extraction upon completing this objective.
   
 
==Resource Caches==
 
==Resource Caches==
An optional secondary objective present in Orokin Sabotage missions gives the task of finding three [[Resource Cache]]s that take the form of Lockers within the [[Void|Orokin Void]] or [[Orokin Derelict]] portion of the mission, which contain valuable treasure. These lockers, which can be identified by having white lights instead of red or green, are usually hidden within hard-to-reach and secret areas that may require parkour skills to use. The lockers emit a distinct hum that can be heard if they're within the vicinity, which can aid in determining their location.
+
An optional secondary objective present in Orokin Sabotage missions gives the task of finding three [[Resource Cache]]s that take the form of Lockers within the [[Void|Orokin Void]] or [[Orokin Derelict]] portion of the mission, which contain valuable treasure. These lockers, which can be identified by having '''white lights''' instead of red or green, are usually hidden within hard-to-reach and secret areas that may require parkour skills to use. Unlike regular lockers, cache lockers will appear on the minimap (default: {{Key|M}}) as resource drops with a loot radar mod equipped (such as {{M|Loot Detector}}, {{M|Thief's Wit}}, {{M|Animal Instinct}} ([[Primed Animal Instinct|Primed]])), and when close enough - emit a '''distinct hum''', which can aid in determining their location.
   
The resource caches contain rewards of [[Reactor Sabotage#Rewards|Reactor Sabotage]] missions. Opening a cache will provide the uncovered reward to all players present in the mission, even if only one player is physically present at the resource cache.
+
The resource caches contain rewards of [[Reactor Sabotage#Rewards|Reactor Sabotage]] missions. Opening a cache will provide 2000 affinity and the uncovered reward to all players present in the mission, even if only one player is physically present at the resource cache.
  +
  +
Locations Caches can often be found are both secret rooms and puzzle rooms. Including but not limited to under the Orokin vines, behind broken or breakable vents, under waterways and pipes, at the back or inside of the regular locker rooms, and on various balconies.
  +
  +
They cannot spawn within the room with the Void Portal, the Extraction Zone, the Immediate Spawn Room, and Locations that can be locked if not accessed fast enough, as well as a room that a [[Resource Cache]] already resides.
   
 
==Rewards==
 
==Rewards==
{{CustomCollapsible|Rewards|Rewards}}
 
 
<tabber>
 
<tabber>
Stribog={{Rewards|Sabotage|VoidEasy}}
+
Stribog={{Rewards|VoidCaches1}}
|-|Marduk={{Rewards|Sabotage|VoidHard}}
+
|-|Marduk={{Rewards|VoidCaches2}}
|-|Derelict={{Rewards|Sabotage|Derelict}}
+
|-|Formido={{Rewards|DerelictCaches}}
 
</tabber>
 
</tabber>
{{CustomCollapsible/End}}
 
   
 
==Locations==
 
==Locations==
Each individual node has a different planetary tileset to which the Void Portal leads to, which also determines the type of enemy encountered on the other side.
+
Each individual node has a different planetary tileset to which the Void Portal leads, which also determines the type of enemy encountered on the other side.
   
 
*'''Stribog, Void''' connects to the [[Grineer Forest]] tileset, populated by [[Grineer]].
 
*'''Stribog, Void''' connects to the [[Grineer Forest]] tileset, populated by [[Grineer]].
 
*'''Marduk, Void''' connects to the [[Corpus Ice Planet]] tileset, populated by [[Corpus]].
 
*'''Marduk, Void''' connects to the [[Corpus Ice Planet]] tileset, populated by [[Corpus]].
*'''Orokin Derelict Sabotage''' connects to the [[Grineer Settlement]] tileset, populated by [[Grineer]].
+
*'''Formido, Deimos''' connects to the [[Grineer Settlement]] tileset, populated by [[Grineer]].
   
The miniboss encountered on each mission is determined by the dominant enemy faction. Stribog and Derelict missions have the sister pair [[Sprag]] and [[Ven'kra Tel]] as the miniboss, Marduk has [[Lynx]] as the miniboss.
+
The miniboss encountered on each mission is determined by the dominant enemy faction. Stribog and Formido missions have the sister pair [[Sprag]] and [[Ven'kra Tel]] as the miniboss, Marduk has [[Lynx]] as the miniboss.
   
 
==Notes==
 
==Notes==
 
*The Void Key picked up after defeating the mission's miniboss has similar properties to a [[Dragon Key]], and can confer a weaker version of the ''Hobbled'' effect of reduced movement speed to the player while it is carried.
 
*The Void Key picked up after defeating the mission's miniboss has similar properties to a [[Dragon Key]], and can confer a weaker version of the ''Hobbled'' effect of reduced movement speed to the player while it is carried.
 
*Unlike normal lockers, resource caches are treated as loot containers and thus appear on the mini-map when using loot radar mods such as {{M|Thief's Wit}} and {{M|Loot Detector}}. This can make finding the caches a lot easier.
 
*Unlike normal lockers, resource caches are treated as loot containers and thus appear on the mini-map when using loot radar mods such as {{M|Thief's Wit}} and {{M|Loot Detector}}. This can make finding the caches a lot easier.
  +
**{{M|Thief's Wit}} and {{M|Loot Detector}} will mark basic containers and various resources too which can complicate finding the Caches
  +
*The spawn location restrictions on resource caches do not apply to [[Syndicate Medallions]], which can appear on the Grineer/Corpus side of the Void Portal in [[Syndicate]] missions using this game mode. If not collected, these medallions will become unobtainable once players have returned to the Void/Derelict.
  +
*It is recommended when farming the [[Resource Cache]]s to have one person finish the main objective while one to three other teammates search for the Caches. As the objective takes time to complete.
  +
*Resource Boosts do not double end of mission rewards relating to the Cache.
   
 
==Trivia==
 
==Trivia==
Line 51: Line 58:
 
* [[Sprag]] and [[Ven'kra Tel]] have been known to fall through the map floor and get stuck inside the map.
 
* [[Sprag]] and [[Ven'kra Tel]] have been known to fall through the map floor and get stuck inside the map.
 
*It is possible to get stuck on the wrong side of the portal by attempting to leave at :00. This can also be accomplished by activating a Focus ability, then entering the portal a few seconds before the collapse. Dying and resurrecting will not place you on the correct side.
 
*It is possible to get stuck on the wrong side of the portal by attempting to leave at :00. This can also be accomplished by activating a Focus ability, then entering the portal a few seconds before the collapse. Dying and resurrecting will not place you on the correct side.
  +
*Often when completing a mission with Cache Rewards including 2 sets of Endo it will not show the usual Identified Marker.
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|30.8}}
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*Fixed Void Sabotage portal appearing grey.
  +
  +
{{ver|29.5}}
  +
*Fixed the Void Sabotage mission portal being bright and blown out.
   
  +
{{ver|27.4}}
  +
*Fixed enemies getting stuck inside the portal when defending the consoles in Orokin Sabotage.
  +
}}
 
{{MissionsNav}}
 
{{MissionsNav}}
  +
{{DISPLAYTITLE:Orokin Sabotage}}
 
[[es:Sabotaje Orokin]]
 
[[es:Sabotaje Orokin]]
 
[[Category:Missions]]
 
[[Category:Missions]]

Latest revision as of 18:47, 31 January 2022

Sabotage/Orokin is a special variant of the standard Sabotage missions. This Sabotage mission requires players to shut down an Orokin Portal that allows the Corpus and Grineer to access the Orokin Void.


Mechanics[]

Players are tasked with finding a portal room that holds a Void Portal that connects the Orokin Void or an Orokin Derelict on Deimos with another location. Upon reaching the room, players must reverse the portal's polarity by activating two generators in sequence, which is achieved by hacking the designated consoles within the portal room. Upon activation, each console must then be defended from enemy attack for 50 seconds, as indicated by the generator contributing 50% power to the portal. After defending one console, the other console must be activated and defended in the same manner to complete the reversal, which will then allow players to cross over to the other side.

Crossing the portal will bring players into another portal room containing a Torsion Beam Generator that leads out into a planetary tile set, where they will need to hunt down and defeat a miniboss. Once the miniboss is defeated, a nearby Void Key container will open and be marked with a quest objective indicator. Once the Void Key is acquired (granting 200 affinity to the player that takes it first), it must then be brought back into the portal room and inserted into the Torsion Beam Generator, which will then initiate a 20-second countdown. Players must cross the portal before the countdown ends, or take a large amount of damage[1]. Players can then head to extraction upon completing this objective.

Resource Caches[]

An optional secondary objective present in Orokin Sabotage missions gives the task of finding three Resource Caches that take the form of Lockers within the Orokin Void or Orokin Derelict portion of the mission, which contain valuable treasure. These lockers, which can be identified by having white lights instead of red or green, are usually hidden within hard-to-reach and secret areas that may require parkour skills to use. Unlike regular lockers, cache lockers will appear on the minimap (default: M ) as resource drops with a loot radar mod equipped (such as Mod TT 20px Loot Detector, Mod TT 20px Thief's Wit, Mod TT 20px Animal Instinct (Primed)), and when close enough - emit a distinct hum, which can aid in determining their location.

The resource caches contain rewards of Reactor Sabotage missions. Opening a cache will provide 2000 affinity and the uncovered reward to all players present in the mission, even if only one player is physically present at the resource cache.

Locations Caches can often be found are both secret rooms and puzzle rooms. Including but not limited to under the Orokin vines, behind broken or breakable vents, under waterways and pipes, at the back or inside of the regular locker rooms, and on various balconies.

They cannot spawn within the room with the Void Portal, the Extraction Zone, the Immediate Spawn Room, and Locations that can be locked if not accessed fast enough, as well as a room that a Resource Cache already resides.

Rewards[]

A B C
Credits x5000 Credit Cache 100% Endo Endo x400 62.06% Endo Endo x600 60.29%
Circuits Circuits x400 12.65% Neurodes Neurodes 18.88%
Plastids Plastids x300 12.65% Mod TT 20px Bullet Dance 3.67%
Rubedo Rubedo x400 12.65% ArgonCrystal Argon Crystal 3.67%
Gallium Gallium x2 3.67%
Neurodes Neurodes x2 3.67%
OrokinCell Orokin Cell x2 3.67%
NitainExtract Nitain Extract 2%
GenericLandingCraftSystems Xiphos Avionics Blueprint 0.5%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x10000 Credit Cache 100% Endo Endo x400 54.48% Endo Endo x600 55%
Circuits Circuits x400 15.18% Neurodes Neurodes 25.29%
Plastids Plastids x300 15.18% Mod TT 20px Bullet Dance 4.42%
Rubedo Rubedo x400 15.18% ArgonCrystal Argon Crystal 4.42%
Gallium Gallium x2 4.42%
OrokinCell Orokin Cell x2 4.42%
GenericLandingCraftSystems Xiphos Avionics Blueprint 1.01%
NitainExtract Nitain Extract 1.01%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

A B C
Credits x3000 Credit Cache 28.57% Credits x5000 Credit Cache 30.35% Endo Endo x400 23.12%
Endo Endo x200 28.57% Endo Endo x200 30.35% ArgonCrystal Argon Crystal 19.36%
Mod TT 20px Thief's Wit 14.29% Neurodes Neurodes 15.18% NeuralSensors Neural Sensors 19.36%
MutagenSample Mutagen Sample x3 14.29% Mod TT 20px Bane of Infested 4.42% OrokinCell Orokin Cell 19.36%
NanoSpores Nano Spores x1000 14.29% Mod TT 20px Cleanse Infested 4.42% Mod TT 20px Enemy Sense 3.76%
Mod TT 20px Expel Infested 4.42% Mod TT 20px Master Thief 3.76%
Mod TT 20px Smite Infested 4.42% ArgonCrystal Argon Crystal x2 3.76%
Neurodes Neurodes x2 4.42% NeuralSensors Neural Sensors x2 3.76%
MutalistAladVNavCoordinate Mutalist Alad V Nav Coordinate 2.01% OrokinCell Orokin Cell x2 3.76%

Locations:

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Locations[]

Each individual node has a different planetary tileset to which the Void Portal leads, which also determines the type of enemy encountered on the other side.

The miniboss encountered on each mission is determined by the dominant enemy faction. Stribog and Formido missions have the sister pair Sprag and Ven'kra Tel as the miniboss, Marduk has Lynx as the miniboss.

Notes[]

  • The Void Key picked up after defeating the mission's miniboss has similar properties to a Dragon Key, and can confer a weaker version of the Hobbled effect of reduced movement speed to the player while it is carried.
  • Unlike normal lockers, resource caches are treated as loot containers and thus appear on the mini-map when using loot radar mods such as Mod TT 20px Thief's Wit and Mod TT 20px Loot Detector. This can make finding the caches a lot easier.
  • The spawn location restrictions on resource caches do not apply to Syndicate Medallions, which can appear on the Grineer/Corpus side of the Void Portal in Syndicate missions using this game mode. If not collected, these medallions will become unobtainable once players have returned to the Void/Derelict.
  • It is recommended when farming the Resource Caches to have one person finish the main objective while one to three other teammates search for the Caches. As the objective takes time to complete.
  • Resource Boosts do not double end of mission rewards relating to the Cache.

Trivia[]

  • Orokin Sabotage was introduced in the Operation Gate Crash event.
  • As of Update 18.0 (2015-12-03), the Torsion Beam Key's size has been increased by at least 3 times the original size.
  • The Key was originally dropped by the miniboss upon death (the latter one killed in Sprag's and Ven'kra Tel's case). This sometimes resulted in the Key becoming unobtainable due to ragdoll physics and other factors, so the Key was changed to reside in a containment capsule that unlocks upon defeating the boss.

Bugs[]

  • Rarely, attempting to pick up the Void Key may disable the use key (default X ) for the rest of the mission, preventing the Void Key from being picked up.
  • Sometimes the Torsion Beam Generator may not accept the Void Key. Dropping the key then picking it back up might fix it.
  • On very rare occasions when the portal closes the game may believe players are still on the other side of the portal, resulting in them instantly dying.
  • Sprag and Ven'kra Tel have been known to fall through the map floor and get stuck inside the map.
  • It is possible to get stuck on the wrong side of the portal by attempting to leave at :00. This can also be accomplished by activating a Focus ability, then entering the portal a few seconds before the collapse. Dying and resurrecting will not place you on the correct side.
  • Often when completing a mission with Cache Rewards including 2 sets of Endo it will not show the usual Identified Marker.

Patch History[]

Update 30.8 (2021-10-04)

  • Fixed Void Sabotage portal appearing grey.

Update 29.5 (2020-11-19)

  • Fixed the Void Sabotage mission portal being bright and blown out.

Update 27.4 (2020-05-01)

  • Fixed enemies getting stuck inside the portal when defending the consoles in Orokin Sabotage.