Sabotage/Orokin is a special variant of the standard Sabotage missions. This Sabotage mission requires players to shut down an Orokin Portal that allows the Corpus and Grineer to access the Orokin Void.
Mechanics[]
Players are tasked with finding a portal room that holds a Void Portal that connects the Orokin Void or an Orokin Derelict on Deimos with another location. Upon reaching the room, players must reverse the portal's polarity by activating two generators in sequence, which is achieved by hacking the designated consoles within the portal room. Upon activation, each console must then be defended from enemy attack for 50 seconds, as indicated by the generator contributing 50% power to the portal. After defending one console, the other console must be activated and defended in the same manner to complete the reversal, which will then allow players to cross over to the other side.
Crossing the portal will bring players into another portal room containing a Torsion Beam Generator that leads out into a planetary tile set, where they will need to hunt down and defeat a miniboss. Once the miniboss is defeated, a nearby Void Key container will open and be marked with a quest objective indicator. Once the Void Key is acquired (granting 200 affinity to the player that takes it first), it must then be brought back into the portal room and inserted into the Torsion Beam Generator, which will then initiate a 20-second countdown. Players must cross the portal before the countdown ends, or take a large amount of damage[1]. Players can then head to extraction upon completing this objective.
Resource Caches[]
An optional secondary objective present in Orokin Sabotage missions gives the task of finding three Resource Caches that take the form of Lockers within the Orokin Void or Orokin Derelict portion of the mission, which contain valuable treasure. These lockers, which can be identified by having white lights instead of red or green, are usually hidden within hard-to-reach and secret areas that may require parkour skills to use. Unlike regular lockers, cache lockers will appear on the minimap (default: M ) as resource drops with a loot radar mod equipped (such as Loot Detector, Thief's Wit, Animal Instinct (Primed)), and when close enough - emit a distinct hum, which can aid in determining their location.
The resource caches contain rewards of Reactor Sabotage missions. Opening a cache will provide 2000 affinity and the uncovered reward to all players present in the mission, even if only one player is physically present at the resource cache.
Locations Caches can often be found are both secret rooms and puzzle rooms. Including but not limited to under the Orokin vines, behind broken or breakable vents, under waterways and pipes, at the back or inside of the regular locker rooms, and on various balconies.
They cannot spawn within the room with the Void Portal, the Extraction Zone, the Immediate Spawn Room, and Locations that can be locked if not accessed fast enough, as well as a room that a Resource Cache already resides.
Rewards[]
A | B | C | |||
---|---|---|---|---|---|
x5000 Credit Cache | 100% | Endo x400 | 62.06% | Endo x600 | 60.29% |
Circuits x400 | 12.65% | Neurodes | 18.88% | ||
Plastids x300 | 12.65% | Bullet Dance | 3.67% | ||
Rubedo x400 | 12.65% | Argon Crystal | 3.67% | ||
Gallium x2 | 3.67% | ||||
Neurodes x2 | 3.67% | ||||
Orokin Cell x2 | 3.67% | ||||
Nitain Extract | 2% | ||||
Xiphos Avionics Blueprint | 0.5% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x10000 Credit Cache | 100% | Endo x400 | 54.48% | Endo x600 | 55% |
Circuits x400 | 15.18% | Neurodes | 25.29% | ||
Plastids x300 | 15.18% | Bullet Dance | 4.42% | ||
Rubedo x400 | 15.18% | Argon Crystal | 4.42% | ||
Gallium x2 | 4.42% | ||||
Orokin Cell x2 | 4.42% | ||||
Xiphos Avionics Blueprint | 1.01% | ||||
Nitain Extract | 1.01% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
x3000 Credit Cache | 28.57% | x5000 Credit Cache | 30.35% | Endo x400 | 23.12% |
Endo x200 | 28.57% | Endo x200 | 30.35% | Argon Crystal | 19.36% |
Thief's Wit | 14.29% | Neurodes | 15.18% | Neural Sensors | 19.36% |
Mutagen Sample x3 | 14.29% | Bane of Infested | 4.42% | Orokin Cell | 19.36% |
Nano Spores x1000 | 14.29% | Cleanse Infested | 4.42% | Enemy Sense | 3.76% |
Expel Infested | 4.42% | Master Thief | 3.76% | ||
Smite Infested | 4.42% | Argon Crystal x2 | 3.76% | ||
Neurodes x2 | 4.42% | Neural Sensors x2 | 3.76% | ||
Mutalist Alad V Nav Coordinate | 2.01% | Orokin Cell x2 | 3.76% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Locations[]
Each individual node has a different planetary tileset to which the Void Portal leads, which also determines the type of enemy encountered on the other side.
- Stribog, Void connects to the Grineer Forest tileset, populated by Grineer.
- Marduk, Void connects to the Corpus Ice Planet tileset, populated by Corpus.
- Formido, Deimos connects to the Grineer Settlement tileset, populated by Grineer.
The miniboss encountered on each mission is determined by the dominant enemy faction. Stribog and Formido missions have the sister pair Sprag and Ven'kra Tel as the miniboss, Marduk has Lynx as the miniboss.
Notes[]
- The Void Key picked up after defeating the mission's miniboss has similar properties to a Dragon Key, and can confer a weaker version of the Hobbled effect of reduced movement speed to the player while it is carried.
- Unlike normal lockers, resource caches are treated as loot containers and thus appear on the mini-map when using loot radar mods such as Thief's Wit and Loot Detector. This can make finding the caches a lot easier.
- Thief's Wit and Loot Detector will mark basic containers and various resources too which can complicate finding the Caches
- The spawn location restrictions on resource caches do not apply to Syndicate Medallions, which can appear on the Grineer/Corpus side of the Void Portal in Syndicate missions using this game mode. If not collected, these medallions will become unobtainable once players have returned to the Void/Derelict.
- It is recommended when farming the Resource Caches to have one person finish the main objective while one to three other teammates search for the Caches. As the objective takes time to complete.
- Resource Boosts do not double end of mission rewards relating to the Cache.
Trivia[]
- Orokin Sabotage was introduced in the Operation Gate Crash event.
- As of Update 18.0 (2015-12-03), the Torsion Beam Key's size has been increased by at least 3 times the original size.
- The Key was originally dropped by the miniboss upon death (the latter one killed in Sprag's and Ven'kra Tel's case). This sometimes resulted in the Key becoming unobtainable due to ragdoll physics and other factors, so the Key was changed to reside in a containment capsule that unlocks upon defeating the boss.
Bugs[]
- Rarely, attempting to pick up the Void Key may disable the use key (default X ) for the rest of the mission, preventing the Void Key from being picked up.
- Sometimes the Torsion Beam Generator may not accept the Void Key. Dropping the key then picking it back up might fix it.
- On very rare occasions when the portal closes the game may believe players are still on the other side of the portal, resulting in them instantly dying.
- Sprag and Ven'kra Tel have been known to fall through the map floor and get stuck inside the map.
- It is possible to get stuck on the wrong side of the portal by attempting to leave at :00. This can also be accomplished by activating a Focus ability, then entering the portal a few seconds before the collapse. Dying and resurrecting will not place you on the correct side.
- Often when completing a mission with Cache Rewards including 2 sets of Endo it will not show the usual Identified Marker.
Patch History[]
Update 30.8 (2021-10-04)
- Fixed Void Sabotage portal appearing grey.
Update 29.5 (2020-11-19)
- Fixed the Void Sabotage mission portal being bright and blown out.
Update 27.4 (2020-05-01)
- Fixed enemies getting stuck inside the portal when defending the consoles in Orokin Sabotage.