Orokin Sabotage is a special variant of the standard Sabotage missions. This Sabotage mission requires players to shut down an Orokin Portal that allows the Corpus and Grineer to access the Orokin Void.


Mechanics[edit | edit source]

Players are tasked with finding a portal room that holds a Void Portal that connects the Orokin Void or an Orokin Derelict on Deimos with another location. Upon reaching the room, players must reverse the portal's polarity by activating two generators in sequence, which is achieved by hacking the designated consoles within the portal room. Upon activation, each console must then be defended from enemy attack for 50 seconds, as indicated by the generator contributing 50% power to the portal. After defending one console, the other console must be activated and defended in the same manner to complete the reversal, which will then allow players to cross over to the other side.

Crossing the portal will bring players into another portal room containing a Torsion Beam Generator that leads out into a planetary tile set, where they will need to hunt down and defeat a miniboss. Once the miniboss is defeated, a nearby Void Key container will open and be marked with a quest objective indicator. Once the Void Key is acquired (granting 200 affinity to the player that takes it first), it must then be brought back into the portal room and inserted into the Torsion Beam Generator, which will then initiate a 20-second countdown. Players must cross the portal before the countdown ends, or take a large amount of damage[1]. Players can then head to extraction upon completing this objective.

Resource Caches[edit | edit source]

An optional secondary objective present in Orokin Sabotage missions gives the task of finding three Resource Caches that take the form of Lockers within the Orokin Void or Orokin Derelict portion of the mission, which contain valuable treasure. These lockers, which can be identified by having white lights instead of red or green, are usually hidden within hard-to-reach and secret areas that may require parkour skills to use. The lockers emit a distinct hum that can be heard if they're close enough, which can aid in determining their location.

The resource caches contain rewards of Reactor Sabotage missions. Opening a cache will provide 2000 affinity and the uncovered reward to all players present in the mission, even if only one player is physically present at the resource cache.

Locations Caches can often be found are both secret rooms and puzzle rooms. Including but not limited to under the Orokin vines, behind broken or breakable vents, under waterways and pipes, at the back or inside of the regular locker rooms, and on various balconies.

They cannot spawn within the room with the Void Portal, the Extraction Zone, the Immediate Spawn Room, and Locations that can be locked if not accessed fast enough, as well as a room that a Resource Cache already resides.

Rewards[edit | edit source]

View Rewards List

First Cache Second Cache Third Cache
Credits64.png 5000 Credit Cache 33.33% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 18.88%
Credits64.png 5000 Credit Cache 33.33% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 18.88%
Credits64.png 5000 Credit Cache 33.33% Endo64.png 400 Endo 12.65% Endo64.png 600 Endo 18.88%
Circuits64.png 400 Circuits 12.65% Neurode64.png Neurodes 18.88%
Plastids64.png 300 Plastids 12.65% Endo64.png 600 Endo 3.67%
Rubedo64.png 400 Rubedo 12.65% FusionCorePackSilversingle.png Bullet Dance 3.67%
Endo64.png 400 Endo 11.06% ArgonCrystal64.png Argon Crystal 3.67%
Endo64.png 400 Endo 11.06% Gallium64.png 2 Gallium 3.67%
Endo64.png 400 Endo 2.01% Neurode64.png 2 Neurodes 3.67%
OrokinCell64.png 2 Orokin Cell 3.67%
NitainExtract64.png Nitain Extract 2%
GenericLandingCraftSystems.png Xiphos Avionics Blueprint 0.5%

Locations:

Up to date as of Hotfix 30.0.5

First Cache Second Cache Third Cache
Credits64.png 10000 Credit Cache 100% Endo64.png 400 Endo 15.18% Endo64.png 600 Endo 25.29%
Endo64.png 400 Endo 15.18% Endo64.png 600 Endo 25.29%
Circuits64.png 400 Circuits 15.18% Neurode64.png Neurodes 25.29%
Plastids64.png 300 Plastids 15.18% Endo64.png 600 Endo 4.42%
Rubedo64.png 400 Rubedo 15.18% FusionCorePackSilversingle.png Bullet Dance 4.42%
Endo64.png 400 Endo 11.06% ArgonCrystal64.png Argon Crystal 4.42%
Endo64.png 400 Endo 11.06% Gallium64.png 2 Gallium 4.42%
Endo64.png 400 Endo 2.01% OrokinCell64.png 2 Orokin Cell 4.42%
GenericLandingCraftSystems.png Xiphos Avionics Blueprint 1.01%
NitainExtract64.png Nitain Extract 1.01%

Locations:

Up to date as of Hotfix 30.0.5

First Cache Second Cache Third Cache
Credits64.png 3000 Credit Cache 14.29% Credits64.png 5000 Credit Cache 15.18% Endo64.png 400 Endo 19.36%
Credits64.png 3000 Credit Cache 14.29% Credits64.png 5000 Credit Cache 15.18% ArgonCrystal64.png Argon Crystal 19.36%
Endo64.png 200 Endo 14.29% Endo64.png 200 Endo 15.18% NeuralSensor64.png Neural Sensors 19.36%
Endo64.png 200 Endo 14.29% Endo64.png 200 Endo 15.18% OrokinCell64.png Orokin Cell 19.36%
FusionCorePackSilversingle.png Thief's Wit 14.29% Neurode64.png Neurodes 15.18% Endo64.png 400 Endo 3.76%
MutagenSample64.png 3 Mutagen Sample 14.29% FusionCorePackSilversingle.png Bane of Infested 4.42% FusionCorePackSilversingle.png Enemy Sense 3.76%
NanoSpores64.png 1000 Nano Spores 14.29% FusionCorePackSilversingle.png Cleanse Infested 4.42% FusionCorePackSilversingle.png Master Thief 3.76%
FusionCorePackSilversingle.png Expel Infested 4.42% ArgonCrystal64.png 2 Argon Crystal 3.76%
FusionCorePackSilversingle.png Smite Infested 4.42% NeuralSensor64.png 2 Neural Sensors 3.76%
Neurode64.png 2 Neurodes 4.42% OrokinCell64.png 2 Orokin Cell 3.76%
MutalistNavCoord.png Mutalist Alad V Nav Coordinate 2.01%

Locations:

Up to date as of Hotfix 30.0.5

Locations[edit | edit source]

Each individual node has a different planetary tileset to which the Void Portal leads, which also determines the type of enemy encountered on the other side.

The miniboss encountered on each mission is determined by the dominant enemy faction. Stribog and Formido missions have the sister pair Sprag and Ven'kra Tel as the miniboss, Marduk has Lynx as the miniboss.

Notes[edit | edit source]

  • The Void Key picked up after defeating the mission's miniboss has similar properties to a Dragon Key, and can confer a weaker version of the Hobbled effect of reduced movement speed to the player while it is carried.
  • Unlike normal lockers, resource caches are treated as loot containers and thus appear on the mini-map when using loot radar mods such as Mod TT 20px.pngThief's Wit and Mod TT 20px.pngLoot Detector. This can make finding the caches a lot easier.
    • Mod TT 20px.pngThief's Wit and Mod TT 20px.pngLoot Detector will mark basic containers and various resources too which can complicate finding the Caches
  • The spawn location restrictions on resource caches do not apply to Syndicate Medallions, which can appear on the Grineer/Corpus side of the Void Portal in Syndicate missions using this game mode. If not collected, these medallions will become unobtainable once players have returned to the Void/Derelict.
  • It is recommended when farming the Resource Caches to have one person finish the main objective while one to three other teammates search for the Caches. As the objective takes time to complete.
  • Resource Boosts do not double end of mission rewards relating to the Cache.

Trivia[edit | edit source]

  • Orokin Sabotage was introduced in the Operation Gate Crash event.
  • As of Update 18.0, the Torsion Beam Key's size has been increased by at least 3 times the original size.
  • The Key was originally dropped by the miniboss upon death (the latter one killed in Sprag's and Ven'kra Tel's case). This sometimes resulted in the Key becoming unobtainable due to ragdoll physics and other factors, so the Key was changed to reside in a containment capsule that unlocks upon defeating the boss.

Bugs[edit | edit source]

  • Rarely, attempting to pick up the Void Key may disable the use key (default X ) for the rest of the mission, preventing the Void Key from being picked up.
  • Sometimes the Torsion Beam Generator may not accept the Void Key. Dropping the key then picking it back up might fix it.
  • On very rare occasions when the portal closes the game may believe players are still on the other side of the portal, resulting in them instantly dying.
  • Sprag and Ven'kra Tel have been known to fall through the map floor and get stuck inside the map.
  • It is possible to get stuck on the wrong side of the portal by attempting to leave at :00. This can also be accomplished by activating a Focus ability, then entering the portal a few seconds before the collapse. Dying and resurrecting will not place you on the correct side.
  • Often when completing a mission with Cache Rewards including 2 sets of Endo it will not show the usual Identified Marker.

Patch History[edit | edit source]

Update 29.5

  • Fixed the Void Sabotage mission portal being bright and blown out.

Update 27.4

  • Fixed enemies getting stuck inside the portal when defending the consoles in Orokin Sabotage.
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