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The Orokin Moon is the primary tileset for Lua, also known as the Earth's moon, and modified versions of the tileset appear in bonus objectives in Venus Proxima and Veil Proxima. Once the Orokin's prestigious seat of power, the Moon is now a broken, desolate place, where once grand and opulent Orokin architecture mingle with dull, grey lunar geography and arboriform. Moon missions are unlocked upon completion of The Second Dream quest.


Features[]

Energy Cracks[]

OrokinMoonCrack

Visible as glowing yellow cracks on walls, the Energy Cracks found on Lua confer a random buff to the squad for up to 60 seconds upon a player performing a Wall Latch onto its location. If the same buff is obtained from two or more different energy cracks, the effects will stack.

Possible buffs:

  • Increased Health and Healing.
  • Increased Shield and Recharge.
  • Increased Energy and Energy Regen.
  • Increased Movement Speed.

Puzzle Rooms[]

Halls of Ascension[]

The Halls of Ascension, also known as The Seven Principles, are special rooms found on Lua which contain hidden puzzles and obstacle courses that lead to a secret treasure room with a guaranteed room-specific Drift Mod waiting to be collected accessible via a portal. Drift Mods do not drop anywhere else in the game, although they may be traded from other players. These rooms require speed, timing, and at times teamwork between players in order to reach the treasure room at the end. These rooms also double as Mobile Defense rooms, where the data terminals can be found. Note that sometimes multiple rooms can exist in the same mission.

Once in this room players will see a giant organ, with a door on the ceiling far above it. In order to open the door players must perform the following actions:

  1. The first button is located above the archway. Shoot it and the puzzle will activate. Two tubes will light up green and start emitting the organ sound.
  2. Enter the left tube and wait until you are launched upwards. Once launched a button on the left wall will activate and you need to shoot it, then land on the newly opened tube.
  3. After getting launched from the tube, another button will activate on the right side. Shoot the button to open 3 tubes on the right.
  4. Enter one of the 3 tubes, and 2 buttons in the back will activate. Shoot both buttons to activate another tube on the right.
  5. Enter the tube and launch yourself to the upper floor. Activate the first button on the upper floor.
  6. Enter the opened tube, then activate the second button after getting launched. The final tubes will open.
  7. The tube you need to enter has a green rim. Getting launched from the correct tube opens the door in the ceiling. You will need to double jump after getting launched from one of the final tubes to enter the portal room, since it is out of reach even through parkour.

Please be aware that if you touch the floor of the chamber, the puzzle will reset and you will need to start over. You can safely stand on the upper ledge, opened pipes' caps, organ bellows, top floor platforms and Ivara's dashwires. You can bullet jump up to the top platform just from the burst from the first organ, not invalidating the test, allowing you to safely shoot the targets from above. After that, dropping down on the next organ target using directed slam attacks can allow the player to easily and precisely land inside the next pipe or along its rim. Repeat until the last organ is open, enter and jump through the ceiling opening. This sequence can be saved if messed up as the top ceiling portion still is safe even at this point for the test.

If you want to open the three locked doors on the upper floor, all lids will need to be closed. Closing all the ones currently open will open one more lid on the lower floor pipes, closing that one will unlock the doors. Note that this is not needed to complete the puzzle.

A Warframe with good mobility, like NovaIcon272 Nova and/or ZephyrIcon272 Zephyr, is recommended to get up to the portal room. ValkyrIcon272 Valkyr can be used to pull other players up. The ability CloudWalker130xWhite Cloud Walker from WukongIcon272 Wukong can be used between the jumps to land perfectly on any point. Sitting on IvaraIcon272 Ivara's Dashwire rope does not disrupt the sequence and can be used to hit buttons easily. TitaniaIcon272 Titania's Razorwing130xWhite Razorwing can be used to trivialize the test as long as one has enough energy to sustain it.


This test rewards Mod TT 20px Agility Drift.

This room is best completed with 4 players. However it is possible to do solo with the use of Operator and summons such as Effigy130xWhite Effigy, Molt130xWhite Molt, Specters, and Sentry Guns. Note that Pherliac Pods cannot be used to press down on the buttons.

  1. Step on the pad by the entrance. This pad must be held down by a player or Operator.
  2. Another player (or Operator in focus form, walking form doesn't work) must step on the new pad that was released – One method of performing this solo would be to place your Warframe on the new pad and to run back to the first pad with your operator.
  3. Step on the pads on the 4 corners of the center vault. Each corner will open a small entrance where there are 2 pads to step on.
  4. Once all 4 corners (8 pads) are activated, the bottom of the center room will open. Enter.
  5. Inside the center room, there will be 4 pressure pads that players must stay on until the gate is fully opened. These pads can be activated by summons.
  6. The portal will be in the final room

This test rewards Mod TT 20px Coaction Drift.

This room is the room with the Security Eye mini-boss from The Second Dream. In this room, the player must shoot the cap off the left and right water pipes, clearing the flow of water. Once water flows freely, the center will glow golden and the player must step on it to activate the test.

  • The fight is identical to the one from The Second Dream, with the objective being to trick the Security Eye into destroying the exposed sides of the pillars using its wave attack.
  • Everytime a pillar is destroyed, the Security Eye will spin in the middle of the room, releasing projectiles that either deal explosive damage, or leave behind lingering miasma clouds that damage everything that walks through.
  • All four pillars must be destroyed to defeat the Eye. Once the Eye is defeated, an opening will appear in the center of the room that will lead to the portal.

This test rewards Mod TT 20px Cunning Drift.

Tips[]

  • Sit on the smaller half pillar behind each pillar. Once on it the Security Eye will spawn in the corresponding corner of the room to shoot at you. Now dodge its attack with a slide or roll when the Security-Eye fires, it will hit the pillar behind you. Repeat for all 4 pillars, this position also is a great place to protect you from the vacuum-type attack the Eye does.

This test is best completed in a group of 4, but can be done solo using the Operator, the right warframe or with the help of Specters and/or Restores. In this room, there will be a glowing platform in the middle. Once a player steps on it lasers will activate centering on a single point. One player must stand in the middle of the lasers on the platform "enduring the hits" until the glass pillar on the side completely fills with water, causing the platform to fall away and teleport you to the reward room. The lasers on the side can be shot to reduce the incoming damage and make surviving the test easier. In addition, the area immediately around the platform has an invisible nullifier field, preventing the use of most buffs or abilities, but not all. The amount of time left is indicated by a column that fills up with water over time. Once the column is full after ~2 minutes, the test is complete.

  • The middle laser can be blocked by shooting the lantern on the ceiling— it will collapse and block the laser.
  • The two lasers on the first-floor sides can be blocked by standing near the rising block.
  • The circle of lasers can be disabled temporarily by damaging their backs.
  • The two lasers on the second-floor sides can be disabled temporarily by damaging the back of them.

This test rewards Mod TT 20px Endurance Drift.

Tips[]

  • If you have completed The War Within, the entire test can be trivialized. While in your warframe, stand on the button and bullet jump straight upwards, and transfer to your Operator once you're clear of the nullifier field. You frame will then fall back down and you can walk off the platform while your invincible warframe stands on the button indefinitely. Ungeared operators can wait inside the broken glass water tube across from the one that fills as part of this trial and be safer from enemies.
  • You can also use your Operator directly to press the button. Simply crouch into Void Mode and remain there, using Energy Restores to replenish your Void energy as needed (you only need about one Restore to regen full Void energy, and the laser damage is generally not strong enough to kill you in the time it takes to use one).
  • Equipping your frame with a restorative Arcane such as ArcaneBarrier Arcane Barrier, ArcaneAegis Arcane Aegis, and/or ArcaneGrace Arcane Grace can trivialize this test as well, by regenerating your health or shields faster than the lasers can damage you. Hildryn, Inaros, Nidus, and other frames with high shield/health values are ideal.
  • Another method to clear the test while playing solo is to simply spam Team Health or Shield Restores to out-heal the lasers' DPS directly.
  • The test can be completed solo without expending restores by performing the following:
    • A TrinityIcon272 Trinity build with Mod TT 20px Vigor, Mod TT 20px Vitality, and Mod TT 20px Redirection to ensure maximum possible effective health. Add Mod TT 20px Streamline, Mod TT 20px Flow, and/or Mod TT 20px Fleeting Expertise to ensure that Blessing130xWhite Blessing can be used at least 6 times consecutively. Install Mod TT 20px Rejuvenation to prolong the time spent in the circle before healing becomes necessary.
    • Destroy the lantern to block the middle laser.
    • Stand in the circle but ensure that the frame is slightly off center, which will cause some of the lasers to miss. Fire on the two upper wall lasers whenever they are active to further reduce damage taken.
    • Whenever needed, Bullet Jump out of the circle to the walkway above and cast Blessing, then return to the circle. Note that the circle's nullifying effect will remove Blessing's damage reduction.
  • Although the circle will block MOST enemy fire should enemies decide to attack you, it will NOT block grenades.
  • The test won't fail if InarosIcon272 Inaros gets in his sarcophagus, allowing other players to revive him and continue the test.
  • You can also have a squad mate (if you are in a squad) bring a range Cataclysm130xWhite Cataclysm LimboIcon272 Limbo which can disable both the circle lasers and the second-floor lasers in one cast of Cataclysm.
  • Another excellent way to disable the circle lasers and the 2 lasers on the second floor is to use BansheeIcon272 Banshee's SoundQuake130xWhite Sound Quake with enough range, completely disabling all lasers in the area simultaneously. Repeat the ability if lasers become activated again.
  • While you will not receive buffs and healing from allies while you are in the circle, you will still receive overshields from TrinityIcon272 Trinity's Mod TT 20px Vampire Leech Augment, which will trivialize this test.
  • Any Warframe with Mod TT 20px Adaptation equipped will take a very small amount of damage from the pure DmgImpactSmall64 Impact lasers, trivializing the challenge.
    • If the Warframe's armor is high enough, it may even take zero damage from them due to the damage mitigation from armor, Adaptation, and damage reduction on DmgImpactSmall64 Impact from Flesh bringing the damage so low it rounds off to 0.

</onlyinclude>

Players will see a set of stairs which goes underground in the middle of the room, locked by a cover. In order to unlock it players will need to find 4 spheres on the walls and stand near them to feed them energy until they are fully charged. Each sphere requires 40 energy to be fully charged. A sphere will stop draining energy and glow when charged. When all 4 spheres are charged, the stairs will become unlocked.

  • This test is timed. Spheres will revert to their uncharged state if too much time passes.
  • The spheres can charge with a Tenno Operator's Void energy, which actually regenerates faster than it is drained

This test rewards Mod TT 20px Power Drift.

This room is initially composed of a large main hallway, with two looping hallways hidden off to the sides. The center of the main hallway has a room which contains two Thumper Death Orbs, along with multiple Laser Plates firing at odd angles. Shoot one of the plates in the upper part of this room just above the central doorways, and a small pillar in the middle of the room will start to rise toward a grate on the roof, starting the test. Two doors will open on the sides just outside the Thumper/Laser room on opposite sides, leading to the hidden looping hallways. Go through one of the opened side doors, and step on the pressure plate in front of some gold doors. Get ready to move as soon as the doors open.


Starting/ending chamber

Speed Drift Room - Starting Door

One hallway contains ice floor hazards (some of the ice hazards may appear glitched, but their effects are still present) and rising pillars. At certain intervals in the hallway, fast-closing and opening doors will attempt to shut you out from reaching the end of the hallway within the time limit. The optimal strategy for getting through is Bullet Jumping, and being mindful of the rising pillars that will try and block your path. Aiming your Bullet Jump high enough will let you ignore most of the pillars and frigid floor.

The other hallway contains multiple Thumper Death Orbs, along with the same fast-closing/opening doors. Using a Warframe that can ignore their slams (e.g. Rhino, Valkyr, Atlas) can make this hallway trivial to complete. Otherwise, alternating between Bullet Jumps and sprinting with good timing will get you through as well. You can also shoot the thumper's moving section to disable them.

At the end of each hallway is a plate above a door that you must shoot; but the shot itself will only register if you exit the small passage at the end of the hallway, before all doorways close the first time. Shooting both plates will extend the pillar to its full height and open the grate at the top, completing the test and giving you access to the treasure room.

This test rewards Mod TT 20px Speed Drift.

Tips[]

  • When you're in the main hallway, try to avoid triggering Syndicate radial effects or using Warframe abilities that can damage things without needing line-of-sight, as they can hit the plates too early and fail the test.
  • The trick to completing the Thumper puzzle is to destroy the Thumpers as you run through.
  • There is a door half way through the Thumper portion of the test that closes incredible quickly, but will reopen, you've not failed the test, it is there to trick you, (if you weren't fast enough to make it through before hand) continue through when it reopens.
  • In order to bypass the bug on the Thumper puzzle, you can place a specter on the pressure plate at the start. This prevents you from getting locked inside and having to abort the mission.
  • Since Limbo's passive Rift Plane ignores both the Cold procs from the Ice Corridor, and the knockdowns from the shockwaves in the Thumper Corridor. A viable strategy is to bring a Limbo built with speed and slide mods and just run/slide through the challenge.

Trivia[]

  • As of 26 March 2017, this room is more likely to spawn in the Crossfire exterminate mission Plato, which the mission may spawn a map that contains two or more tests.
  • Prior to Update 19.2.0, this test could not be repeated in the same mission— if you failed to get to the end, the room would lock for the remainder of the mission. Now, you can return to the starting door and retrigger the pad to try it as many times as you want.

</onlyinclude>

This test takes place in a large, long hallway. In this room, there will be a glowing golden pad. After activating it, the player must make it to the other side of the room on the glowing pad to access the portal. The player must also avoid all blue lasers while going to the other side; touching a blue laser instantly fails the test. This test cannot be restarted.

  • Lingering in the hallways to the side of the room for more than a few seconds will result in special black Rollers attacking the player, failing the test.
  • In a group of 2 or more players, one player can start the test when the other player is at the end, easily completing the test.
  • Leaving your Warframe at the other side of the room and using your Operator to activate the glowing pad will activate the portal as well, which the Warframe will fall through. A very easy way to complete the test.
  • The blue lasers cannot detect LimboIcon272 Limbo in his Rift Plane.

This test rewards Mod TT 20px Stealth Drift.

Music Puzzle Room[]

Also known as the Conservatory or the Choir Room, this particular puzzle room is different, since it is not considered to be one of the 7 "Halls of Ascension" and as such does not reward a Drift Mod. Rewards for completing this puzzle spawn in Orokin containers in two locations: one crate atop the central structure of the room (guaranteed to contain OctaviaIcon272 Octavia's Chassis) and one to the left of the control switch and lower, among the glowing blue "ghosts" (most notably, this crate has a chance to contain a fully-crafted Forma).

Music Puzzle Room Reward Crate

Music Puzzle reward crate

The puzzle consists of a switch that activates a sequence of musical notes associated with 8 plates that players activate by standing on them. After the sequence finishes, players may activate the plates in the same sequence that was played in order to claim a reward or activate the central switch again for a new sequence. While it masquerades as a memory challenge, the sequence always remains the same (detailed in the image above).

  • It is possible to get multiple rewards from the music puzzle room but the number of times possible is random from 1-3 with one being the most common.
  • The first solution is always a memory game. Pressing the console switch will play five notes on the three ledges. The highlighted blue buttons need to be pressed in order. You can press the console again to reset the puzzle and if you mess up the puzzle by pressing the buttons in the wrong order then you can try again starting from the first note.
  • If some of the notes are still lit after the first solution, it is still possible to do another set of puzzles:
    1. If there are 5 buttons still lit, the second solution is a brute force button-pressing game. Press the lit buttons one by one until one turns dark. Repeat until all buttons have turned dark. It is possible that a certain order of pressing the buttons will lead to a "false" solution that will prevent all buttons from turning dark, at which point the player must reset and attempt a different solution.
    2. Unconfirmed: If there are only 2 buttons still lit, the second solution involves having both buttons being pressed at the same time.


Circulus[]

Exclusive to the Conjunction Survival node Circulus, the Circulus is a lore room described in VorunaIcon272 Voruna's Leverian, said to be one of the holiest Yuvan sites where Continuity was conducted by Executor Tuvul. The room features four large busts of Voruna's wolves whose eyes glow when approached and a rotating Void mirror. On the right side of the room is a small longue with a Mandachord that plays a vocal of a female singer.

Missions[]

Planet Mission Name Type Faction Level Mastery EXP
Lua Tycho Survival Corpus 25 - 30 0
Lua Stöfler Defense Grineer 25 - 30 0
Lua Plato Exterminate Grineer/Corpus 25 - 30 0
Lua Pavlov Spy Grineer/Corpus 25 - 30 0
Lua Copernicus Capture Corpus 25 - 30 0
Lua Zeipel Rescue Corpus 25 - 30 0
Lua Grimaldi Mobile Defense Grineer 25 - 30 0
Lua Yuvarium Survival Corrupted 25 - 30 0
Lua Apollo Disruption Corpus 35 - 40 0
Lua Circulus Survival Corrupted 80 - 100 0
There are a total of 10 Missions on the Orokin Moon Tile Set

Conclave Maps[]

There are currently 3 maps for Conclave from this tileset.

Notes[]

2015-12-12 00001
  • While not a Hall of Ascension per se, an Arboriform room, similar to the Void Compass room where players fight Shadow Stalker in the Second Dream quest, does contain a timed puzzle involving the activation of three Arboriform consoles in sequence. Successfully completing the puzzle creates a large area that restores energy to any Warframes standing in it and opens up a hidden door that contains lockers and Storage Containers. This hidden door is also a possible spawn point for Rare and Reinforced Storage Containers.
  • Sentient units can be found and fought on this tileset. Combat against them revolves around their ability to adapt themselves to all damage types dealt by the player's weapons, requiring Tenno to have multiple different elements in their loadouts.
  • Occasionally, a tile which is assumed to be the Executioner's Chamber mentioned in the Detron Crewman Synthesis entry can appear. This tile features a platform that, when a player stands on it, causes a hologram of a face (or skull) to appear (from certain angles it can appear just like a circular object).
    • This tile appears to occur most often in the Spy mission, although this needs to be confirmed.
    • This tile could have some importance in future updates or could be significant to the lore in and of itself, although what significance it has is unknown, outside the fact that it is likely an Executioner's Chamber.
  • Certain tiles contain non-interactive "Ghosts", which either remain in place or move in fixed patterns between various terminals. They are vaguely similar to the Operator in appearance, though they seem to be made of energy. What significance they hold (if any) is currently unknown.
    • It is heavily speculated that the Ghosts are of Zariman children or Orokin who died during The Old War, although that has yet to be confirmed.

Bugs[]

  • The speed test puzzle can be inadvertently activated prematurely by area-of-effect attacks, including the radial blasts from syndicate weapons.
  • The force given from the tubes in the agility test puzzle is inconsistent and may only apply while aim-gliding or after doing a bullet jump in mid-air.
  • The endurance test puzzle sometimes does not remove challenge platform properly, resulting in invisible platform preventing players from stepping on the central elevator to access the reward.
  • Some tubes in the agility test may trap you inside if you are too slow; this can be fixed if you have a teammate get as far as you did in the agility test to open up the tube again, or typing /unstuck.
  • The Lua music puzzle room now only has one button pattern.
  • When switching to operator form while using Excalibur Umbra, the collaboration test may teleport you inside the portal room.

Media[]

Patch History[]

Update 32.3 (2023-02-15)

  • Fixed an unintended blacked out cover panel being intractable in the Orokin Moon tileset.

Update 32.2 (2022-11-30)

  • Fixed the width of some doors on Orokin based tilesets which fixed a lot of issues where NPCs could get caught on the sides.

Update 31.6 (2022-06-09)

  • Fixed a completely unlit door in the Orokin Moon tileset.

Update 31.5 (2022-04-27)

  • Fixed players being able to get out of bounds in one of the Orokin Moon tileset’s spawn rooms.

Update 31.1 (2022-02-09)

Hotfix 28.0.5 (2020-06-17)

  • Fixed a script error when encountering the Cunning Drift Security Eye.

Update 27.4 (2020-05-01)

  • Made optimizations to the Orokin Moon tileset.

Hotfix 25.7.3 (2019-09-03)

Update 25.7 (2019-08-29)

Hotfix 25.5.1 (2019-08-02)

  • Fixed another unreachable loot spot in the Lua tileset.

Hotfix 25.4.3 (2019-07-26)

  • Fixed clipping doors in the Lua Sabotage tileset.

Hotfix 25.4.1 (2019-07-24)

  • Fixed a Crate clipping into the wall on the Lua Spy tileset.

Hotfix 25.3.2 (2019-07-12)

  • Increased brightness of the grey ABC markers in Lua Spy missions.
  • Fixed missing portal FX for Clients in the Lua Rescue tileset.

Update 24.7 (2019-04-10)

  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset as requested here.

Update 18.5 (2016-03-04)

Tileset Expansion - Orokin Moon
  • The Orokin Moon tileset has been expanded to include new game modes. These additions include:
    • 20 new environmental tiles.
    • Defense, Capture, Rescue, and Warframe’s most difficult Spy Missions yet!
    • Overall improvements to older tileset rooms, including graphical and lighting adjustments.
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