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Even the most culturally and technologically advanced civilization in history could not contain the menace of the Infestation. After an unknown cataclysmic event propelled them from the Void, Orokin vessels were left adrift, becoming uninhabited and overgrown. The tireless force of probing infested tendrils penetrate and dislodge the once majestic and opulent halls of these Orokin vessels.

—Derelict Fragment

For the soundtrack, see Derelicts.

The Orokin Derelict is a location and tileset similar to Orokin Towers, with the respective missions taking place on an ancient Orokin vessel that is left abandoned to tides of time and tarnished due to long-term exposure to the Infestation. To access, single-use keys must be crafted from blueprints purchasable from the Market. The blueprints themselves are reusable. All blueprints (with the exception of the Assassination mission) use Nav Coordinates, which are found in storage containers and lockers on all missions, including missions in the Orokin Void. Only the player starting the mission will consume a key upon successful extraction.

In the Orokin Derelict tileset, Lephantis Nav Coordinates can be found. They are one of the components needed to craft Orokin Derelict Assassination keys to access the Lephantis boss.

Players will encounter standard Infested units around level 25-35, rather than Corrupted units (which are usually enemies found in the Orokin Void). Derelicts have the greatest chance of Corpus and Grineer incursions, and with the appropriate incursion and death mark, The Grustrag Three or the Zanuka Hunter may also appear.

The Orokin Derelict has a greater drop rate of Mutagen Sample per mission than Eris, with Derelict Capture being the fastest way to obtain them for lone players (in some cases the player must scavenge the level thoroughly after capturing the Capture Target depending on its location). While Derelict Survival is optimal with a group of 4 players for greater yield per Rotation.

EnvironmentEdit

The Orokin Derelict tileset is a version of the Orokin Tower tileset that has been heavily damaged by Infested overgrowth. Walls have been breached, devices have broken down, maintenance corridors have been exposed, systems have been hazardously damaged and traps have been displaced from their original locations, to name just a handful of the changes. The Infested have eliminated or assimilated all of the Corrupted and the Neural Sentries - if there were any at all.

There are Void roots or tendril-like flora that has been left unmonitored for a millennia, allowing said flora to grow freely side by side with the infestation, naturaly infesting the scenery while creating new pathways not present in the Orokin Tower. In one tile, Warframe Cryopods can be seen traveling across a bent railing into the murky depths below. The insides of these pods also contain the flora biomass, but it is unknown if the pods contained Warframes or Tenno before Infestation.

The Orokin Derelict also introduces two new types of hazards:

  • Electrified water: Certain pools of water are electrified by damaged circuitry, causing electric arcs to crackle over their surface. Standing in the water will deal Electricity b Electricity damage at a higher rate than the fire damage of Self Destruct hazards (around 20 per second to player shields without resistance mods), which will affect both Tenno and their enemies (Has been observed to be 50 per second in 2 separate derelict exterminate runs as of 10/1/13, Needs confirmation). At the edges of some of the pools of water, a generator or similar device can be found, that when fired upon, can be destroyed to disable the electricity.
  • Energy arcs: Some corridors, particularly the long and narrow ones going around the damaged Artifact Chamber, have blue-white energy arcs pulsing across them at regular intervals. These will inflict extreme damage to any Warframe that gets caught in them, capable of killing almost any Warframe regardless of mods in one hit. Fortunately, as of the current version, the Derelict maps have no key objectives being blocked by this type of hazard.
    • It is extremely hard (if not impossible) for a freshly revived Tenno to escape being instantly downed again when the same arc reactivates unless there is a squadmate observing the timing of the hazard. Those attempting to revive a player downed by this hazard must be careful to avoid being caught in it themselves.

Despite the extinguishing of its Orokin features, the derelict still holds the secrets of its past. Decayed versions of the parkour courses withstand with even greater secrets (note that these aren't usually found on the minimap and are often hidden behind red-lit doors) and somehow their locks still seem to be functional whether obvious or not. Parkour courses in Derelict missions tend to have less of a chance of dropping mods compared to their Void counterparts, however.

Mission TypesEdit

OrokinDerelictKey

Orokin Derelict Assassinate key blueprint can be purchased for Credits642,500. The mission objective is to kill the Lephantis boss.

Manufacturing Requirements
Credits64
7,500
NavCoordinates64
5
NanoSpores64
4,000
Salvage64
1,000
Circuits64
100
Time: 1 hrs
Rush: Platinum64 10
MarketIcon Market Price: Platinum64N/A Blueprint2 Blueprints Price: Credits642,500

OrokinDerelictKey

Orokin Derelict Capture key blueprint can be purchased for Credits641,500.

Manufacturing Requirements
Credits64
6,500
NavCoordinates64
5
NanoSpores64
2,500
Ferrite64
750
Circuits64
80
Time: 1 min
Rush: Platinum64 5
MarketIcon Market Price: Platinum64N/A Blueprint2 Blueprints Price: Credits641,500

OrokinDerelictKey

Orokin Derelict Defense key blueprint can be purchased for Credits641,500.

Manufacturing Requirements
Credits64
6,500
NavCoordinates64
5
NanoSpores64
2,500
Salvage64
750
PolymerBundle64
80
Time: 1 min
Rush: Platinum64 5
MarketIcon Market Price: Platinum64N/A Blueprint2 Blueprints Price: Credits641,500

OrokinDerelictKey

Orokin Derelict Exterminate key blueprint can be purchased for Credits641,500.

Manufacturing Requirements
Credits64
6,500
NavCoordinates64
5
NanoSpores64
2,500
Salvage64
750
Circuits64
80
Time: 1 min
Rush: Platinum64 5
MarketIcon Market Price: Platinum64N/A Blueprint2 Blueprints Price: Credits641,500

OrokinDerelictKey

Orokin Derelict Mobile Defense key blueprint can be purchased for Credits641,500.

Manufacturing Requirements
Credits64
6,500
NavCoordinates64
5
NanoSpores64
2,500
Ferrite64
750
PolymerBundle64
80
Time: 1 min
Rush: Platinum64 5
MarketIcon Market Price: Platinum64N/A Blueprint2 Blueprints Price: Credits641,500

OrokinDerelictKey

Orokin Derelict Sabotage key blueprint can be purchased for Credits641,500.

Manufacturing Requirements
Credits64
6,500
NavCoordinates64
5
NanoSpores64
2,500
Ferrite64
750
PolymerBundle64
80
Time: 1 min
Rush: Platinum64 5
MarketIcon Market Price: Platinum64N/A Blueprint2 Blueprints Price: Credits641,500

OrokinDerelictKey

Orokin Derelict Survival key blueprint can be purchased for Credits641,500.

Manufacturing Requirements
Credits64
6,500
NavCoordinates64
5
NanoSpores64
2,500
Salvage64
750
Circuits64
80
Time: 1 min
Rush: Platinum64 5
MarketIcon Market Price: Platinum64N/A Blueprint2 Blueprints Price: Credits641,500

Conclave MapsEdit

There is currently 1 map for Conclave from this tileset.

RewardsEdit

Defense and Survival Derelict missions will have a chance to yield one of the following every 5 waves/minutes. Rotations are as such: A-A-B-C. Derelict Sabotage has optional hidden caches that can be found. Vault requires to find the special vault found in certain Orokin Derelict missions.

View Rewards List

Rotation A Rotation B Rotation C
Endo64 150 Endo 12.5% Endo64 150 Endo 38.72% Forma2 Forma Blueprint 22.56%
Endo64 240 Endo 12.5% Endo64 240 Endo 38.72% VoidProjectionsBronzeD Meso D3 Relic 11.06%
VoidProjectionsIronD Lith A3 Relic 12.5% MutalistNavCoord Mutalist Alad V Nav Coordinate 22.56% VoidProjectionsBronzeD Meso E2 Relic 11.06%
VoidProjectionsIronD Lith B6 Relic 12.5% VoidProjectionsBronzeD Meso M3 Relic 11.06%
VoidProjectionsIronD Lith C4 Relic 12.5% VoidProjectionsBronzeD Meso R1 Relic 11.06%
VoidProjectionsIronD Lith K2 Relic 12.5% VoidProjectionsBronzeD Meso T1 Relic 11.06%
VoidProjectionsIronD Lith M4 Relic 12.5% VoidProjectionsBronzeD Meso T3 Relic 11.06%
VoidProjectionsIronD Lith P2 Relic 12.5% VoidProjectionsBronzeD Meso Z3 Relic 11.06%

Locations:

  • Defense, Orokin Derelict

Up to date as of Hotfix 24.5.6


First Cache Second Cache Third Cache
Credits64 2500 Credit Cache 14.29% Credits64 4000 Credit Cache 15.18% Endo64 240 Endo 19.36%
Credits64 3000 Credit Cache 14.29% Credits64 5000 Credit Cache 15.18% ArgonCrystal64 Argon Crystal 19.36%
Endo64 80 Endo 14.29% Endo64 80 Endo 15.18% NeuralSensor64 Neural Sensors 19.36%
Endo64 150 Endo 14.29% Endo64 150 Endo 15.18% OrokinCell64 Orokin Cell 19.36%
FusionCorePackSilversingle Thief's Wit 14.29% Neurode64 Neurodes 15.18% Endo64 400 Endo 3.76%
MutagenSample64 3 Mutagen Sample 14.29% FusionCorePackSilversingle Bane of Infested 4.42% FusionCorePackSilversingle Enemy Sense 3.76%
NanoSpores64 1000 Nano Spores 14.29% FusionCorePackSilversingle Cleanse Infested 4.42% FusionCorePackSilversingle Master Thief 3.76%
FusionCorePackSilversingle Expel Infested 4.42% ArgonCrystal64 2 Argon Crystal 3.76%
FusionCorePackSilversingle Smite Infested 4.42% NeuralSensor64 2 Neural Sensors 3.76%
Neurode64 2 Neurodes 4.42% OrokinCell64 2 Orokin Cell 3.76%
MutalistNavCoord Mutalist Alad V Nav Coordinate 2.01%

Locations:

  • Sabotage, Orokin Derelict

Up to date as of Hotfix 24.5.6


Rotation A Rotation B Rotation C
Endo64 320 Endo 12.5% VoidProjectionsSilverD Neo A2 Relic 12.5% Helmet Octavia Neuroptics Blueprint 22.56%
Endo64 400 Endo 12.5% VoidProjectionsSilverD Neo C1 Relic 12.5% VoidProjectionsGoldD Axi A4 Relic 11.06%
VoidProjectionsIronD Lith A3 Relic 12.5% VoidProjectionsSilverD Neo G1 Relic 12.5% VoidProjectionsGoldD Axi H4 Relic 11.06%
VoidProjectionsIronD Lith B6 Relic 12.5% VoidProjectionsSilverD Neo M2 Relic 12.5% VoidProjectionsGoldD Axi K5 Relic 11.06%
VoidProjectionsIronD Lith C4 Relic 12.5% VoidProjectionsSilverD Neo N10 Relic 12.5% VoidProjectionsGoldD Axi L2 Relic 11.06%
VoidProjectionsIronD Lith K2 Relic 12.5% VoidProjectionsSilverD Neo S11 Relic 12.5% VoidProjectionsGoldD Axi L3 Relic 11.06%
VoidProjectionsIronD Lith M4 Relic 12.5% VoidProjectionsSilverD Neo Z2 Relic 12.5% VoidProjectionsGoldD Axi R2 Relic 11.06%
VoidProjectionsIronD Lith P2 Relic 12.5% MutalistNavCoord Mutalist Alad V Nav Coordinate 12.5% VoidProjectionsGoldD Axi T2 Relic 11.06%

Locations:

  • Survival, Orokin Derelict

Up to date as of Hotfix 24.5.6



Orokin VaultsEdit

M32FDbc
As infestation spread across the Solar System, Orokin Ships were unable to make the jump to the Void and locked down Vault rooms to preserve the valuable artifacts within. A number of these Orokin Vaults have been located in the Orokin Derelicts.
The Orokin Vaults (otherwise known as The Golden Door by the Ostrons) are special vaults found in certain Orokin Derelict missions, which require a unique void key to unlock, called a Dragon Key. There are four types of Dragon Keys, and opening an Orokin Vault will require the player to have a matching Dragon Key equipped in one of their gear slots. Corrupted mods are awarded for successfully retrieving a corrupted artifact from an Orokin Vault and delivering it to extraction.
VaultExalibur

Excalibur Prime Statue Over Corrupted Artifact

Vaults do not spawn on Assassination or Defense missions.

You must still craft a Derelict key from the Blueprint, which can be bought in the Orokin Lab of the Clan Dojo, to travel to the Derelict mission. When you find the Vault, only the corresponding Dragon Key will open the door and consume the key. The mission can be played Solo, but the debuffs from carrying all 4 keys will stack. Team up with fellow Tenno, who can each carry one of the four Dragon Keys, to make it easier.

Inside these vaults, appears a very large, all white and aged Excalibur Prime statue that resides on the far wall with hands outstretched, between which is the artifact, similar to the type found in the old Raid missions and currently used on Alert Defense missions. It only takes one player to remove the artifact, the other players in the squad will be awarded its contents upon extraction.

When removing the artifact from the vault, the Lotus will warn you of the artifact interfering with your Warframe, inflicting a random Dragon Key penalty on the Tenno who picked it up. Further, Lotus will inform all players that the Corrupted have come to stop you from completing your mission, replacing all enemies spawned beyond this point to the Corrupted Faction.

Corrupted ModsEdit

Main article: Category:Corrupted Mods

Corrupted Mods are dual stats mods, where one stat being a bonus, the other being a negative side effect. One Corrupted Mod will be awarded to each player after a member of the Cell successfully opens an Orokin Vault. Each Corrupted Mod has an equal chance to drop.

View Corrupted Mods List

Name Description Polarity Rarity
Blind Rage Increases ability strength
Reduces ability efficiency
Madurai Pol Rare
Fleeting Expertise Increases ability efficiency
Reduces ability duration
Naramon Pol Rare
Narrow Minded Increases ability duration
Reduces ability range
Vazarin Pol Rare
Overextended Increases ability range
Reduces ability strength
Vazarin Pol Rare
Transient Fortitude Increases ability strength
Reduces ability duration
Madurai Pol Rare

Name Description Polarity Rarity Weapon Subcategory
Critical Delay Increases Critical Hit Chance
Reduces Fire Rate
Naramon Pol Rare Rifle
Heavy Caliber Increases Damage
Reduces Accuracy
Madurai Pol Rare Rifle
Vile Precision Reduces Recoil
Reduces Fire Rate
Naramon Pol Rare Rifle
Tainted Mag Increases Magazine Capacity
Decreases Reload Speed
Naramon Pol Rare Rifle
Vile Acceleration Increases Fire Rate
Reduces Damage
Naramon Pol Rare Rifle
Depleted Reload Increases Reload Speed
Reduces Magazine Capacity
Naramon Pol Rare Sniper
Burdened Magazine Increases Magazine Capacity
Decreases Reload Speed
Naramon Pol Rare Shotgun
Vicious Spread Increases Damage
Increases Shotgun Spread
Madurai Pol Rare Shotgun
Tainted Shell Reduces Shotgun Spread
Reduces Fire Rate
Vazarin Pol Rare Shotgun
Frail Momentum Increases Fire Rate
Reduces Damage
Madurai Pol Rare Shotgun
Critical Deceleration Increases Critical Hit Chance
Reduces Fire Rate
Madurai Pol Rare Shotgun

Name Description Polarity Rarity Weapon Subcategory
Anemic Agility Increases Fire Rate
Reduces Damage
Naramon Pol Rare Any
Creeping Bullseye Increases Critical Hit Chance
Reduces Fire Rate
Naramon Pol Rare Any
Hollow Point Increases Critical Hit Damage
Reduces Damage
Naramon Pol Rare Any
Magnum Force Increases Damage
Reduces Accuracy
Madurai Pol Rare Any
Tainted Clip Increases Magazine Capacity
Reduces Reload Speed
Naramon Pol Rare Any

Name Description Polarity Rarity Weapon Subcategory
Spoiled Strike Increases Damage
Reduces Attack Speed
Madurai Pol Rare Any
Corrupt Charge Increases Channeling damage
Reduces Channeling efficiency
Madurai Pol Rare Any

TriviaEdit

  • In real life, a Derelict is an abandoned property in very poor condition.
  • Due to the massive tree-like tendrils similar to Ancient flesh, and the presence of Lephantis, the derelict could be one of the oldest or even the original sources of the infestation.
  • Curiously, vaults can be found on Orokin Derelict, which is a spacecraft, but not found in any Orokin tower.
  • The introduction of this tileset was foreshadowed by the occasional appearance of the Derelict Extraction point at the end of Void missions prior to Update 10, along with its characteristic optimization problems.
  • Although the Orokin Void tiles are in towers and the Derelict tiles are in a vessel which should be physically smaller, some of the Derelict-only rooms match or exceed the size of the largest Void rooms.
  • Enemy units were changed from levels 30-40 to levels 20-30 with Update 11.0.
  • This was the only location to drop Mutagen Samples between Update 10.0 and Update 14.1.
  • As of Update 11.5, the Orokin Derelict now has a Drop Table, taking some of the loot out of the Orokin Void.
  • The white plants seen as decoration in the Void have been infected, causing them to grow out of control. The trees destroy the ship from the inside, rendering it helpless against raiders, as seen when the Grineer/Corpus pay a visit.
  • The Derelicts may have been test sites for the original virus, which would explain the extremely developed state of Lephantis, or simply could not escape into the void in time when the Infestation was released against the Sentient.
  • Update 17.5 added a Mobile Defense key to the Derelict.
  • The Lotus claims that the artifact is "untouched", but refrains from expanding on that declaration.
  • After Hotfix 22.6.1, completing the Derelict Survival with the Corrupted Artifact did not reward a Corrupted Mod. As of Update 22.14 this has been rectified.

MediaEdit

  • Orokin Vault Hint: Always check inconspicuous protrusions on the MAP
  • Door to Dragon Vault inside Orokin Derelict.
  • Orokin Vaults Promo
  • A laser trap that survived the Infestation
  • Lightning Gates (Caution: These gates will kill you instantly on contact and can repeatedly insta-kill you on revive. If you are killed by one, make sure to time your revive properly)
  • Electrified water
  • A well-stocked Loot Chamber (not its own room)
  • Extraction of the Orokin Derelict.
  • Orokin Derelict Challenge Room
  • Too many traps
  • This big vent pushes you way back to the starting point
  • Well they forgot about the walls(after the vent pushes you to the stars back to the start)
  • Finish line of the challenge(ignore the chat please)
  • The second half of a treasure parkour room in the Derelict Void. Its recommended to use Valkyr's Zipline or Ivara's Dashwire as the rooms are huge and if you fall you'll go straight back to the start!

Patch HistoryEdit

Hotfix 19.5.7
  • Fixed a missing door frame.

Hotfix 19.5.6

  • Fixed a crash.
  • Fixed being able to run Orokin Derelict missions without respective keys.
  • Fixed "Find and defeat Lephantis in Orokin Derelict" Eris Junction task only completing if the Assassination Key was used to run the mission.

Hotfix 19.5.5

  • More fixes for navigation issues.

Hotfix 19.5.4

  • Fixed numerous navigation issues.

Update 17.5

  • A new Orokin Derelict Mobile Defense Key is available in the Market.

Hotfix 15.13.8

  • Audio reverb applied to Orokin Derelict tilesets.

Update 15.13

  • Fixed various zoning issues on the Orokin Derelict tileset.
  • Fixed issues caused by broken level overlays in Void Derelict tilesets.

Hotfix 15.11.1

  • Fixed Void and Orokin Derelict Missions showing up as ‘Mercury’ when viewing player activity in friends list.

Update 15.6

  • Orokin Void and Derelicts dynamic music is now live! Make sure to have your music enabled when listening for our latest update to Orokin Void and Derelict tilesets
  • Fixed several locked doors in the Orokin Derelicts showing up in green.

Hotfix 15.0.8

  • Corrupted Vaults now appear in Derelict Sabotage missions.

Update 15.0

Tweaked Orokin Derelict Defense
  • Added more areas for the AI to navigate the terrain via jumping and flight.
  • Did a pass on what is considered ‘out of bounds’, should prevent some degree of spawn-camping at the top of the map.
  • Fixed a hole near the side stair route in Orokin Derelict Defense.

Update 14.0

Orokin Derelict Survival Specific Changes
  • Made several changes to the Derelict Survival mission to improve spawning.
  • Polished the logic for connecting procedural levels.
  • Increased the number of connectors to increase play space.
  • Increased spawn room chance.
  • Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.

Update 11.1

  • Added the new capture objective rooms to Orokin Void and Derelicts.

Update 10.7

  • Derelict Vault Rooms can no longer be accessed without a key.

Update 10.3

  • The Orokin Vaults have emerged in the Derelict Tile Sets!
  • Removed elevators from Orokin Derelict Survival.

Update 10.1

  • Reduced crafting time of Derelict Keys from 1 hour to 1 minute and for Derelict Assassination Key from 3 hours to 1 hour.

Update 10.0

  • Introduced.

Start a Discussion Discussions about Orokin Derelict

  • Most (un)used player key

    11 messages
    • Yeah, I run a Decaying too, in fact, last night, RNGesus smiled on me, as I ran a Derelict Exterminate and the vault inside was Decaying, luckily...
    • for full vault runs, i use limbo because the rift stops enemies from attacking me, plus carrying the mod is just a walk
  • Orokin Derelict Loot Rooms

    16 messages
    • No, the OP is not talking about Vaults. No, you do not need a vault key to open the parkour loot room. Yes, you need to hit the pressure plate...
    • It still feels good when you beat them though.