- For the soundtrack, see Derelicts.
- For the retired celestial body, see Orokin Derelict (Planet).
The Orokin Derelict is a location similar to but distinct from the Orokin Tower tileset. It is a decrepit Orokin Tower, left abandoned after its expulsion from the Void: tarnished due to long-term exposure to the Infestation. It is the main tileset of Deimos, the moon these Derelicts orbit.
Environment[]
The Orokin Derelict tileset is a version of the Orokin Tower tileset that has been heavily damaged by Infested overgrowth. Walls have been breached, devices have broken down, maintenance corridors have been exposed, systems have been hazardously damaged and traps have been displaced from their original locations, to name just a handful of the changes. The Infested have eliminated or assimilated all of the Corrupted and the Neural Sentries— if there were any at all.
There are Void roots or tendril-like flora that has been left unmonitored for a millennia, allowing said flora to grow freely side by side with the infestation, naturally infesting the scenery while creating new pathways not present in the Orokin Tower. In one tile, Warframe Cryopods can be seen traveling across a bent railing into the murky depths below. The insides of these pods also contain the flora biomass, but it is unknown if the pods contained Warframes or Tenno before Infestation.
The Orokin Derelict also introduces two types of hazards:
- Electrified Water: Certain pools of water are electrified by damaged circuitry, causing electric arcs to crackle over their surface. Standing in the water will deal
Electricity damage at a higher rate than the fire damage of Self Destruct hazards (around 20 per second to player shields without resistance mods), which will affect both Tenno and their enemies (Has been observed to be 50 per second in 2 separate derelict exterminate runs as of 10/1/13, Needs confirmation). At the edges of some of the pools of water, a generator or similar device can be found, that when fired upon, can be destroyed to disable the electricity. As of Update 25.7 (2019-08-29) the electrified water was removed from Derelict Survival missions.
- Energy Arcs: Some corridors, particularly the long and narrow ones going around the damaged Artifact Chamber, have blue-white energy arcs pulsing across them at regular intervals. These will inflict extreme damage to any Warframe that gets caught in them, capable of killing almost any Warframe regardless of mods in one hit. Fortunately, as of the current version, the Derelict maps have no key objectives being blocked by this type of hazard.
- It is extremely hard (if not impossible) for a freshly revived Tenno to escape being instantly downed again when the same arc reactivates unless there is a squadmate observing the timing of the hazard. Those attempting to revive a player downed by this hazard must be careful to avoid being caught in it themselves.
Despite the extinguishing of its Orokin features, the derelict still holds the secrets of its past. Decayed versions of the Orokin Challenge Rooms (parkour courses) can be found, although the treasure they contain is not as impressive. Orokin Challenge Rooms in Derelict missions, unlike those in the Void, do not have a chance to drop mods (when containers are broken) as they contain abandoned Orokin containers as opposed to regular Orokin containers.
Missions[]
Planet | Mission Name | Type | Faction | Level | Mastery EXP |
---|---|---|---|---|---|
Deimos | Horend | Capture | Infested | 12 - 14 | 0 |
Deimos | Phlegyas | Exterminate | Infested | 13 - 15 | 0 |
Deimos | Formido | Sabotage | Infested | 14 - 16 | 0 |
Deimos | Dirus | Mobile Defense | Infested | 15 - 17 | 0 |
Deimos | Hyf | Defense | Infested | 15 - 20 | 0 |
Deimos | Magnacidium | Assassination | Infested | 20 - 25 | 0 |
Deimos | Terrorem | Survival | Infested | 25 - 35 | 0 |
Deimos | Exequias | Assassination | Infested | 30 - 35 | 0 |
Conclave Maps[]
There is currently 1 map for Conclave from this tileset.
Rewards[]
Defense and Survival Derelict missions will have a chance to yield one of the following every 5 waves/minutes. Rotations are as such: A-A-B-C. Derelict Sabotage has optional hidden caches that can be found. Vault requires that a special vault be found and opened in certain missions.
A | B | C | |||
---|---|---|---|---|---|
![]() |
22.22% | ![]() |
77.44% | ![]() |
22.56% |
![]() |
11.11% | ![]() |
22.56% | ![]() |
11.06% |
![]() |
11.11% | ![]() |
11.06% | ||
![]() |
11.11% | ![]() |
11.06% | ||
![]() |
11.11% | ![]() |
11.06% | ||
![]() |
11.11% | ![]() |
11.06% | ||
![]() |
11.11% | ![]() |
11.06% | ||
![]() |
11.11% | ![]() |
11.06% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
![]() |
28.57% | ![]() |
30.35% | ![]() |
23.12% |
![]() |
28.57% | ![]() |
30.35% | ![]() |
19.36% |
![]() |
14.29% | ![]() |
15.18% | ![]() |
19.36% |
![]() |
14.29% | ![]() |
4.42% | ![]() |
19.36% |
![]() |
14.29% | ![]() |
4.42% | ![]() |
3.76% |
![]() |
4.42% | ![]() |
3.76% | ||
![]() |
4.42% | ![]() |
3.76% | ||
![]() |
4.42% | ![]() |
3.76% | ||
![]() |
2.01% | ![]() |
3.76% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
A | B | C | |||
---|---|---|---|---|---|
![]() |
22.22% | ![]() |
12.5% | ![]() |
22.56% |
![]() |
11.11% | ![]() |
12.5% | ![]() |
11.06% |
![]() |
11.11% | ![]() |
12.5% | ![]() |
11.06% |
![]() |
11.11% | ![]() |
12.5% | ![]() |
11.06% |
![]() |
11.11% | ![]() |
12.5% | ![]() |
11.06% |
![]() |
11.11% | ![]() |
12.5% | ![]() |
11.06% |
![]() |
11.11% | ![]() |
12.5% | ![]() |
11.06% |
![]() |
11.11% | ![]() |
12.5% | ![]() |
11.06% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Rewards | |
---|---|
![]() |
100% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
![]() |
4.17% |
Locations: Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Orokin Vault[]
- Main article: Orokin Vault
The Orokin Vaults, also known as Dragon Key Vaults and "The Golden Door" by the Ostrons[1], are special vaults found in the Orokin Derelict tileset on Deimos missions which require a unique void key to unlock, called a Dragon Key.
Corrupted Mods[]
- Main article: Category:Corrupted Mods

Corrupted Mods are a class of rare mods that affect one stat beneficially (a bonus) and another one detrimentally (a penalty). Those available for Warframes are characterized by extremely high bonuses balanced by major penalties. Those available for weapons generally provide bonuses of a similar strength to their standard mod analogues with smaller penalties. Corrupted mods can be obtained from the Orokin Derelict tileset on Deimos (not to be confused with the Orokin Tower tileset on the Void) using special Dragon Keys to unlock Orokin Vaults located within. They are untransmutable and are not visually distinguished from other mods, appearing as any other mod of Rare rarity (i.e. gold-colored).
- Corrupted mods that provide a bonus to Critical Chance (e.g.
Critical Delay) are a notable exception to the general pattern of nonstandard mods in that they cannot be stacked with their standard analogues.
- There are currently 24 Corrupted Mods and each of them has an equal chance to drop (4.1667%).
Name | Description | Polarity | Rarity |
---|---|---|---|
![]() |
Increases ability strength Reduces ability efficiency |
Rare | |
![]() |
Guarantees that Shield gating duration scales from 0.33s to 1.33s based on your maximum Shield values, regardless of what they are Reduces max shield capacity |
Rare | |
![]() |
Increases ability efficiency Reduces ability duration |
Rare | |
![]() |
Increases ability duration Reduces ability range |
Rare | |
![]() |
Increases ability range Reduces ability strength |
Rare | |
![]() |
Increases ability strength Reduces ability duration |
Rare |
Name | Description | Polarity | Rarity | Weapon Subcategory |
---|---|---|---|---|
![]() |
Increases Critical Hit Chance Reduces Fire Rate |
Rare | Rifle | |
![]() |
Increases Damage Reduces Accuracy |
Rare | Rifle | |
![]() |
Reduces Recoil Reduces Fire Rate |
Rare | Rifle | |
![]() |
Increases Magazine Capacity Decreases Reload Speed |
Rare | Rifle | |
![]() |
Increases Fire Rate Reduces Damage |
Rare | Rifle | |
![]() |
Increases Reload Speed Reduces Magazine Capacity |
Rare | Sniper | |
![]() |
Increases Magazine Capacity Decreases Reload Speed |
Rare | Shotgun | |
![]() |
Increases Damage Increases Shotgun Spread |
Rare | Shotgun | |
![]() |
Reduces Shotgun Spread Reduces Fire Rate |
Rare | Shotgun | |
![]() |
Increases Fire Rate Reduces Damage |
Rare | Shotgun | |
![]() |
Increases Critical Hit Chance Reduces Fire Rate |
Rare | Shotgun |
Name | Description | Polarity | Rarity | Weapon Subcategory |
---|---|---|---|---|
![]() |
Increases Fire Rate Reduces Damage |
Rare | Any | |
![]() |
Increases Critical Hit Chance Reduces Fire Rate |
Rare | Any | |
![]() |
Increases Critical Hit Damage Reduces Damage |
Rare | Any | |
![]() |
Increases Damage Reduces Accuracy |
Rare | Any | |
![]() |
Increases Magazine Capacity Reduces Reload Speed |
Rare | Any |
Name | Description | Polarity | Rarity | Weapon Subcategory |
---|---|---|---|---|
![]() |
Increases Damage Reduces Attack Speed |
Rare | Any | |
![]() |
Increases Intial Combo Reduces Combo Duration |
Rare | Any |
Trivia[]
- Prior to Update 29.0 (2020-08-25) the Orokin Derelict used to be not only a Tileset, but an actual location in the Star Chart, separated from the rest of the planets and requiring craftable keys to play each node. After Update 29.0, the Orokin Derelicts became orbiting satellites of Deimos. All missions and bosses were then moved to Deimos, eliminating the key system and adding proper matchmaking.
- A derelict is an abandoned property in very poor condition.
- Due to the massive tree-like tendrils similar to Ancient flesh, and the presence of Lephantis, the derelict could be one of the oldest sources or even the original source of the Infestation.
- This could be confirmed by the fact the Derelict is located around Deimos, one of the pulsating cores of the Infestations.
- The introduction of this tileset was foreshadowed by the occasional appearance of the Derelict Extraction point at the end of Void missions prior to Update 10.0 (2013-09-13), along with its characteristic optimization problems.
- The white plants seen as decoration in the Void have been infected, causing them to grow out of control. The trees destroy the ship from the inside, rendering it helpless against raiders, as seen when the Grineer/Corpus pay a visit.
- The Derelicts may have been testing sites for the original virus, which would explain the extremely developed state of Lephantis, or it simply could not escape into the Void in time when the Infestation was released against the Sentient.
- The Lotus claims that the artifact is "untouched" and "clean", but refrains from expanding on that declaration. However, the vault is visually clean and not derelict or otherwise untidy. This suggests that the vault has not been looted.
- It is suggested that there are many other similar heavily infested ships/locations throughout the Origin System. All of them are also called derelicts.
- In Nightwave Series 2, Arlo's devotees seek out these derelict sites to expose themselves to the Infestation.
- Emissary Derelicts appear over several planets as special Nightwave missions, which require a Zealot Derelict Code from completing 3 Outbreak missions to enter.
- After the end of Series 2, Zealoid Prelate and his own Zealot Derelict became a new Assassination node of the main Derelict location, which then became Deimos.
Media[]
- Concept Art
- In-game
References[]
- ↑ WARFRAME: Ghouls comics
Patch History[]
Update 36.0 (2024-06-18)
- Fixed an invisible ledge that players could get stuck on in an Orokin Challenge Room.
Update 35.5 (2024-03-27)
- Fixed various navigation issues in the Orokin Derelict tileset.
- Fixed the extraction door appearing duplicated and shrunken during the extraction animation in the Orokin Derelict tilesets.
Update 30.3 (2021-05-25)
- Fixed blinding lights in the Orokin Derelict tileset in areas where water is present.
Update 29.10 (2021-03-19)
- Numerous AI navigation and spawn points improvements have been made in the Orokin Derelict tilesets.
Update 29.2 (2020-09-29)
- Fixed some badly lit and set doors in the Orokin Derelicts.
Update 28.3 (2020-08-12)
- OROKIN DERELICTS HAVE MOVED!
In advance of the official Heart of Deimos update, Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!
This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?
The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.
Hotfix 27.0.9 (2020-01-09)
- Optimized collision on Orokin Derelict Tentacles to better match current player movement skills.
Hotfix 26.1.2 (2019-11-25)
- Improvements towards Orokin Derelict mission markers to address pathing issues.
Hotfix 25.7.5 (2019-09-09)
- Fixed enemies not being teleported when falling into pits in the Orokin Derelict Exterminate tileset.
Update 25.7 (2019-08-29)
- Derelict Survival Missions no longer have electrified water to prevent enemies from slowing down to jump over it
Hotfix 25.3.2.1 (2019-07-12)
- Fixed a level hole in the Orokin Derelict.
Hotfix 19.5.7 (2017-01-06)
- Fixed a missing door frame.
Hotfix 19.5.6 (2017-01-04)
- Fixed a crash.
- Fixed being able to run Orokin Derelict missions without respective keys.
- Fixed "Find and defeat Lephantis in Orokin Derelict" Eris Junction task only completing if the Assassination Key was used to run the mission.
Hotfix 19.5.5 (2017-01-03)
- More fixes for navigation issues.
Hotfix 19.5.4 (2017-01-03)
- Fixed numerous navigation issues.
Update 17.5 (2015-10-01)
- A new Orokin Derelict Mobile Defense Key is available in the Market.
Hotfix 15.13.8 (2015-02-11)
- Audio reverb applied to Orokin Derelict tilesets.
Update 15.13 (2015-02-05)
- Fixed various zoning issues on the Orokin Derelict tileset.
- Fixed issues caused by broken level overlays in Void Derelict tilesets.
Hotfix 15.11.1 (2015-01-22)
- Fixed Void and Orokin Derelict Missions showing up as ‘Mercury’ when viewing player activity in friends list.
Update 15.6 (2014-12-11)
- Orokin Void and Derelicts dynamic music is now live! Make sure to have your music enabled when listening for our latest update to Orokin Void and Derelict tilesets
- Fixed several locked doors in the Orokin Derelicts showing up in green.
Hotfix 15.0.8 (2014-10-29)
- Corrupted Vaults now appear in Derelict Sabotage missions.
Update 15.0 (2014-10-24)
- Tweaked Orokin Derelict Defense
- Added more areas for the AI to navigate the terrain via jumping and flight.
- Did a pass on what is considered ‘out of bounds’, should prevent some degree of spawn-camping at the top of the map.
- Fixed a hole near the side stair route in Orokin Derelict Defense.
Update 14.0 (2014-07-18)
- Orokin Derelict Survival Specific Changes
- Made several changes to the Derelict Survival mission to improve spawning.
- Polished the logic for connecting procedural levels.
- Increased the number of connectors to increase play space.
- Increased spawn room chance.
- Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.
Update 12.4 (2014-03-05)
- Changes to Void/Derelict Mission rewards to include new Prime gear. Locations of where new gear is being placed is listed on our forums, and will be fully unveiled in the coming weeks as the new items are discovered: (Forum Link)
- Note: Orokin Derelict Defense has had all Credit Rewards removed from rotation with this Update. Review is ongoing for the current loot in the endless mission types.
- Tweaks to Derelict Survival levels to make it less repetitive and limit the number of smaller intermediates.
Update 11.1 (2013-11-27)
- Added the new capture objective rooms to Orokin Void and Derelicts.
Update 10.7 (2013-11-06)
- Derelict Vault Rooms can no longer be accessed without a key.
Update 10.3 (2013-10-09)
- The Orokin Vaults have emerged in the Derelict Tile Sets!
- Removed elevators from Orokin Derelict Survival.
Update 10.1 (2013-09-20)
- Reduced crafting time of Derelict Keys from 1 hour to 1 minute and for Derelict Assassination Key from 3 hours to 1 hour.
Update 10.0 (2013-09-13)
- Introduced.