Even the most culturally and technologically advanced civilization in history could not contain the menace of the Infestation. After an unknown cataclysmic event propelled them from the Void, Orokin vessels were left adrift, becoming uninhabited and overgrown. The tireless force of probing infested tendrils penetrate and dislodge the once majestic and opulent halls of these Orokin vessels.

—Derelict Fragment
For the soundtrack, see Derelicts.
For the retired celestial body, see Orokin Derelict (Planet).

The Orokin Derelict is a tileset similar to the Orokin Towers, missions taking place on an ancient Orokin vessel that has been left abandoned to tides of time and tarnished due to long-term exposure to the Infestation. It is the main tileset of Deimos.

Environment[edit | edit source]

The Orokin Derelict tileset is a version of the Orokin Tower tileset that has been heavily damaged by Infested overgrowth. Walls have been breached, devices have broken down, maintenance corridors have been exposed, systems have been hazardously damaged and traps have been displaced from their original locations, to name just a handful of the changes. The Infested have eliminated or assimilated all of the Corrupted and the Neural Sentries - if there were any at all.

There are Void roots or tendril-like flora that has been left unmonitored for a millennia, allowing said flora to grow freely side by side with the infestation, naturally infesting the scenery while creating new pathways not present in the Orokin Tower. In one tile, Warframe Cryopods can be seen traveling across a bent railing into the murky depths below. The insides of these pods also contain the flora biomass, but it is unknown if the pods contained Warframes or Tenno before Infestation.

The Orokin Derelict also introduces two types of hazards:

  • Electrified Water: Certain pools of water are electrified by damaged circuitry, causing electric arcs to crackle over their surface. Standing in the water will deal DmgElectricitySmall64.png Electricity damage at a higher rate than the fire damage of Self Destruct hazards (around 20 per second to player shields without resistance mods), which will affect both Tenno and their enemies (Has been observed to be 50 per second in 2 separate derelict exterminate runs as of 10/1/13, Needs confirmation). At the edges of some of the pools of water, a generator or similar device can be found, that when fired upon, can be destroyed to disable the electricity. As of Update 25.7 the electrified water was removed from Derelict Survival missions.
  • Energy Arcs: Some corridors, particularly the long and narrow ones going around the damaged Artifact Chamber, have blue-white energy arcs pulsing across them at regular intervals. These will inflict extreme damage to any Warframe that gets caught in them, capable of killing almost any Warframe regardless of mods in one hit. Fortunately, as of the current version, the Derelict maps have no key objectives being blocked by this type of hazard.
    • It is extremely hard (if not impossible) for a freshly revived Tenno to escape being instantly downed again when the same arc reactivates unless there is a squadmate observing the timing of the hazard. Those attempting to revive a player downed by this hazard must be careful to avoid being caught in it themselves.

Despite the extinguishing of its Orokin features, the derelict still holds the secrets of its past. Decayed versions of the Orokin Challenge Rooms (parkour courses) can be found, although the treasure they contain is not as impressive. Orokin Challenge Rooms in Derelict missions, unlike those in the Void, do not have a chance to drop mods (when containers are broken) as they contain abandoned Orokin containers as opposed to regular Orokin containers.

Missions[edit | edit source]

Planet Mission Name Type Faction Level
Deimos Horend Capture Infested 12 - 14
Deimos Phlegyas Exterminate Infested 13 - 15
Deimos Formido Sabotage Infested 14 - 16
Deimos Dirus Mobile Defense Infested 15 - 17
Deimos Hyf Defense Infested 15 - 20
Deimos Magnacidium Assassination Infested 20 - 25
Deimos Terrorem Survival Infested 25 - 35
Deimos Exequias Assassination Infested 30 - 35
There are a total of 8 Missions on the Orokin Derelict Tile Set

Conclave Maps[edit | edit source]

There is currently 1 map for Conclave from this tileset.

Rewards[edit | edit source]

Defense and Survival Derelict missions will have a chance to yield one of the following every 5 waves/minutes. Rotations are as such: A-A-B-C. Derelict Sabotage has optional hidden caches that can be found. Vault requires that a special vault be found and opened in certain missions.

View Rewards List

Rotation A Rotation B Rotation C
Endo64.png 250 Endo 11.11% Endo64.png 250 Endo 38.72% Forma2.png Forma Blueprint 22.56%
Endo64.png 250 Endo 11.11% Endo64.png 250 Endo 38.72% VoidProjectionsBronzeD.png Meso C6 Relic 11.06%
VoidProjectionsIronD.png Lith B8 Relic 11.11% MutalistNavCoord.png Mutalist Alad V Nav Coordinate 22.56% VoidProjectionsBronzeD.png Meso D6 Relic 11.06%
VoidProjectionsIronD.png Lith D4 Relic 11.11% VoidProjectionsBronzeD.png Meso I1 Relic 11.06%
VoidProjectionsIronD.png Lith G3 Relic 11.11% VoidProjectionsBronzeD.png Meso K3 Relic 11.06%
VoidProjectionsIronD.png Lith I1 Relic 11.11% VoidProjectionsBronzeD.png Meso P2 Relic 11.06%
VoidProjectionsIronD.png Lith P5 Relic 11.11% VoidProjectionsBronzeD.png Meso P4 Relic 11.06%
VoidProjectionsIronD.png Lith T4 Relic 11.11% VoidProjectionsBronzeD.png Meso T4 Relic 11.06%
VoidProjectionsIronD.png Lith T5 Relic 11.11%


Up to date as of Hotfix 30.2.2

First Cache Second Cache Third Cache
Credits64.png 3000 Credit Cache 14.29% Credits64.png 5000 Credit Cache 15.18% Endo64.png 400 Endo 19.36%
Credits64.png 3000 Credit Cache 14.29% Credits64.png 5000 Credit Cache 15.18% ArgonCrystal64.png Argon Crystal 19.36%
Endo64.png 200 Endo 14.29% Endo64.png 200 Endo 15.18% NeuralSensor64.png Neural Sensors 19.36%
Endo64.png 200 Endo 14.29% Endo64.png 200 Endo 15.18% OrokinCell64.png Orokin Cell 19.36%
FusionCorePackSilversingle.png Thief's Wit 14.29% Neurode64.png Neurodes 15.18% Endo64.png 400 Endo 3.76%
MutagenSample64.png 3 Mutagen Sample 14.29% FusionCorePackSilversingle.png Bane of Infested 4.42% FusionCorePackSilversingle.png Enemy Sense 3.76%
NanoSpores64.png 1000 Nano Spores 14.29% FusionCorePackSilversingle.png Cleanse Infested 4.42% FusionCorePackSilversingle.png Master Thief 3.76%
FusionCorePackSilversingle.png Expel Infested 4.42% ArgonCrystal64.png 2 Argon Crystal 3.76%
FusionCorePackSilversingle.png Smite Infested 4.42% NeuralSensor64.png 2 Neural Sensors 3.76%
Neurode64.png 2 Neurodes 4.42% OrokinCell64.png 2 Orokin Cell 3.76%
MutalistNavCoord.png Mutalist Alad V Nav Coordinate 2.01%


Up to date as of Hotfix 30.2.2

Rotation A Rotation B Rotation C
Endo64.png 400 Endo 11.11% VoidProjectionsSilverD.png Neo B7 Relic 12.5% Helmet.png Octavia Neuroptics Blueprint 22.56%
Endo64.png 400 Endo 11.11% VoidProjectionsSilverD.png Neo N13 Relic 12.5% VoidProjectionsGoldD.png Axi A11 Relic 11.06%
VoidProjectionsIronD.png Lith B8 Relic 11.11% VoidProjectionsSilverD.png Neo N14 Relic 12.5% VoidProjectionsGoldD.png Axi A13 Relic 11.06%
VoidProjectionsIronD.png Lith D4 Relic 11.11% VoidProjectionsSilverD.png Neo N15 Relic 12.5% VoidProjectionsGoldD.png Axi C6 Relic 11.06%
VoidProjectionsIronD.png Lith G3 Relic 11.11% VoidProjectionsSilverD.png Neo P2 Relic 12.5% VoidProjectionsGoldD.png Axi O5 Relic 11.06%
VoidProjectionsIronD.png Lith I1 Relic 11.11% VoidProjectionsSilverD.png Neo T2 Relic 12.5% VoidProjectionsGoldD.png Axi T6 Relic 11.06%
VoidProjectionsIronD.png Lith P5 Relic 11.11% VoidProjectionsSilverD.png Neo Z7 Relic 12.5% VoidProjectionsGoldD.png Axi W2 Relic 11.06%
VoidProjectionsIronD.png Lith P5 Relic 11.11% MutalistNavCoord.png Mutalist Alad V Nav Coordinate 12.5% VoidProjectionsGoldD.png Axi Z1 Relic 11.06%
VoidProjectionsIronD.png Lith T4 Relic 11.11%


Up to date as of Hotfix 30.2.2

Orokin Vault[edit | edit source]

Main article: Orokin Vault

The Orokin Vaults, also known as "The Golden Door" by the Ostrons[1], are special vaults found in the Orokin Derelict tileset on Deimos missions which require a unique void key to unlock, called a Dragon Key.

Corrupted Mods[edit | edit source]

Main article: Category:Corrupted Mods

Corrupted Mods are dual stats mods, where one stat is positive and the other is a negative side effect. One Corrupted Mod will be awarded to each player after a member of the squad successfully opens an Orokin Vault. Each Corrupted Mod has an equal chance to drop (4.3478%).

View Corrupted Mods List

Name Description Polarity Rarity
Mod TT 20px.png Blind Rage Increases ability strength
Reduces ability efficiency
V Rare
Mod TT 20px.png Fleeting Expertise Increases ability efficiency
Reduces ability duration
Bar Rare
Mod TT 20px.png Narrow Minded Increases ability duration
Reduces ability range
D Rare
Mod TT 20px.png Overextended Increases ability range
Reduces ability strength
D Rare
Mod TT 20px.png Transient Fortitude Increases ability strength
Reduces ability duration
V Rare

Name Description Polarity Rarity Weapon Subcategory
Mod TT 20px.png Critical Delay Increases Critical Hit Chance
Reduces Fire Rate
Bar Rare Rifle
Mod TT 20px.png Heavy Caliber Increases Damage
Reduces Accuracy
V Rare Rifle
Mod TT 20px.png Vile Precision Reduces Recoil
Reduces Fire Rate
Bar Rare Rifle
Mod TT 20px.png Tainted Mag Increases Magazine Capacity
Decreases Reload Speed
Bar Rare Rifle
Mod TT 20px.png Vile Acceleration Increases Fire Rate
Reduces Damage
Bar Rare Rifle
Mod TT 20px.png Depleted Reload Increases Reload Speed
Reduces Magazine Capacity
Bar Rare Sniper
Mod TT 20px.png Burdened Magazine Increases Magazine Capacity
Decreases Reload Speed
Bar Rare Shotgun
Mod TT 20px.png Vicious Spread Increases Damage
Increases Shotgun Spread
V Rare Shotgun
Mod TT 20px.png Tainted Shell Reduces Shotgun Spread
Reduces Fire Rate
D Rare Shotgun
Mod TT 20px.png Frail Momentum Increases Fire Rate
Reduces Damage
V Rare Shotgun
Mod TT 20px.png Critical Deceleration Increases Critical Hit Chance
Reduces Fire Rate
V Rare Shotgun

Name Description Polarity Rarity Weapon Subcategory
Mod TT 20px.png Anemic Agility Increases Fire Rate
Reduces Damage
Bar Rare Any
Mod TT 20px.png Creeping Bullseye Increases Critical Hit Chance
Reduces Fire Rate
Bar Rare Any
Mod TT 20px.png Hollow Point Increases Critical Hit Damage
Reduces Damage
Bar Rare Any
Mod TT 20px.png Magnum Force Increases Damage
Reduces Accuracy
V Rare Any
Mod TT 20px.png Tainted Clip Increases Magazine Capacity
Reduces Reload Speed
Bar Rare Any

Name Description Polarity Rarity Weapon Subcategory
Mod TT 20px.png Spoiled Strike Increases Damage
Reduces Attack Speed
V Rare Any
Mod TT 20px.png Corrupt Charge Increases Intial Combo
Reduces Combo Duration
V Rare Any

Trivia[edit | edit source]

  • Prior to Update 29.0 the Orokin Derelict used to be not only a Tileset, but an actual location in the Star Chart, separated from the rest of the planets and requiring craftable keys to play each node. All missions and bosses were then moved to Deimos, eliminating the key system and adding a proper matchmaking.
  • A derelict is an abandoned property in very poor condition.
  • Due to the massive tree-like tendrils similar to Ancient flesh, and the presence of Lephantis, the derelict could be one of the oldest sources or even the original source of the Infestation.
    • This could be confirmed by the fact the Derelict is located around (or is part of) Deimos, one of the pulsating cores of the Infestations.
    • It is unknown if Derelict missions are supposed to be ships embedded into Deimos, or retconned to be buildings on the moon itself.
  • The introduction of this tileset was foreshadowed by the occasional appearance of the Derelict Extraction point at the end of Void missions prior to Update 10.0, along with its characteristic optimization problems.
  • The white plants seen as decoration in the Void have been infected, causing them to grow out of control. The trees destroy the ship from the inside, rendering it helpless against raiders, as seen when the Grineer/Corpus pay a visit.
  • The Derelicts may have been testing sites for the original virus, which would explain the extremely developed state of Lephantis, or it simply could not escape into the Void in time when the Infestation was released against the Sentient.
  • The Lotus claims that the artifact is "untouched" and "clean", but refrains from expanding on that declaration. However, the vault is visually clean and not derelict or otherwise untidy. This suggests that the vault has not been looted.
  • It is suggested that there are many other similar heavily infested ships/locations throughout the Origin System. All of them are also called derelicts.
    • In Nightwave Series 2, Arlo's devotees seek out these derelict sites to expose themselves to the Infestation.
    • Emissary Derelicts appear over several planets as special Nightwave missions, which require a Zealot Derelict Code from completing 3 Outbreak missions to enter.
      • After the end of Series 2, Zealoid Prelate and his own Zealot Derelict became a new Assassination node of the main Derelict location, which then became Deimos.

Media[edit | edit source]

References[edit | edit source]

Patch History[edit | edit source]

Update 29.10

  • Numerous AI navigation and spawn points improvements have been made in the Orokin Derelict tilesets.

Update 29.2

  • Fixed some badly lit and set doors in the Orokin Derelicts.

Update 28.3


In advance of the official Heart of Deimos update, Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!

This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?

The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.

Hotfix 27.0.9

  • Optimized collision on Orokin Derelict Tentacles to better match current player movement skills.

Hotfix 26.1.2

  • Improvements towards Orokin Derelict mission markers to address pathing issues.

Hotfix 25.7.5

  • Fixed enemies not being teleported when falling into pits in the Orokin Derelict Exterminate tileset.

Update 25.7

  • Derelict Survival Missions no longer have electrified water to prevent enemies from slowing down to jump over it


  • Fixed a level hole in the Orokin Derelict.

Hotfix 19.5.7

  • Fixed a missing door frame.

Hotfix 19.5.6

  • Fixed a crash.
  • Fixed being able to run Orokin Derelict missions without respective keys.
  • Fixed "Find and defeat Lephantis in Orokin Derelict" Eris Junction task only completing if the Assassination Key was used to run the mission.

Hotfix 19.5.5

  • More fixes for navigation issues.

Hotfix 19.5.4

  • Fixed numerous navigation issues.

Update 17.5

  • A new Orokin Derelict Mobile Defense Key is available in the Market.

Hotfix 15.13.8

  • Audio reverb applied to Orokin Derelict tilesets.

Update 15.13

  • Fixed various zoning issues on the Orokin Derelict tileset.
  • Fixed issues caused by broken level overlays in Void Derelict tilesets.

Hotfix 15.11.1

  • Fixed Void and Orokin Derelict Missions showing up as ‘Mercury’ when viewing player activity in friends list.

Update 15.6

  • Orokin Void and Derelicts dynamic music is now live! Make sure to have your music enabled when listening for our latest update to Orokin Void and Derelict tilesets
  • Fixed several locked doors in the Orokin Derelicts showing up in green.

Hotfix 15.0.8

  • Corrupted Vaults now appear in Derelict Sabotage missions.

Update 15.0

Tweaked Orokin Derelict Defense
  • Added more areas for the AI to navigate the terrain via jumping and flight.
  • Did a pass on what is considered ‘out of bounds’, should prevent some degree of spawn-camping at the top of the map.
  • Fixed a hole near the side stair route in Orokin Derelict Defense.

Update 14.0

Orokin Derelict Survival Specific Changes
  • Made several changes to the Derelict Survival mission to improve spawning.
  • Polished the logic for connecting procedural levels.
  • Increased the number of connectors to increase play space.
  • Increased spawn room chance.
  • Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.

Update 12.4

  • Changes to Void/Derelict Mission rewards to include new Prime gear. Locations of where new gear is being placed is listed on our forums, and will be fully unveiled in the coming weeks as the new items are discovered: (Forum Link)
    • Note: Orokin Derelict Defense has had all Credit Rewards removed from rotation with this Update. Review is ongoing for the current loot in the endless mission types.
  • Tweaks to Derelict Survival levels to make it less repetitive and limit the number of smaller intermediates.

Update 11.1

  • Added the new capture objective rooms to Orokin Void and Derelicts.

Update 10.7

  • Derelict Vault Rooms can no longer be accessed without a key.

Update 10.3

  • The Orokin Vaults have emerged in the Derelict Tile Sets!
  • Removed elevators from Orokin Derelict Survival.

Update 10.1

  • Reduced crafting time of Derelict Keys from 1 hour to 1 minute and for Derelict Assassination Key from 3 hours to 1 hour.

Update 10.0

  • Introduced.
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