Tenno operatives are a highly mobile strike force, and their property must be equally itinerant. Smaller landing crafts dock with the larger Orbiter shuttle where transient warriors can house their arsenal, foundry, and research systems.
—Orbiter Fragment

The Orbiters are spacecraft used by the Tenno to travel throughout the Solar System to and from missions. They also act as the Tenno's mobile base, carrying all of their various equipment and arsenal of weapons. An Orokin Cephalon called Ordis acts as the main computer for the Tenno's ship.

Landing Craft[]

Main article: Landing Craft

The Orbiter carries a smaller vessel called a Landing Craft, which are the actual ships that deliver the Tenno into the combat zone. Rugged and dependable, Landing Craft are capable of travel in a variety of environments, including deep space, planetary atmospheres, and even through the ocean depths.


A Tenno rides a Landing Craft by magnetically attaching to a covered passenger compartment by its underbelly, which flips them over inside so they are lying on their back when they deploy into the mission's Insertion point by simply dropping down from it. Landing Craft can also position themselves vertically on extraction points, where the Tenno can ride simply by stepping into the passenger compartment's human-shaped recess, where they are secured before the Landing Craft can depart. Landing Craft can also carry heavy cargo like Fomorian Power Cores by using a tractor beam to attach objects to its underside.

This section is transcluded from Landing Craft/Types . To change it, please edit the transcluded page.

Main article: Liset

The Liset is the first Landing Craft that new players acquire during the Awakening introduction Quest, along with the various segments for the ship. The Liset comes with the Override air support ability, negating alarms raised by enemies as well as briefly disrupting security protocols that activate in Rescue and Spy missions.

Main article: Mantis

The Mantis is a Landing Craft, which can serve as an alternative transportation choice to the Liset. It comes with the Med-Tower air support ability, deploying a Med-Tower that can be activated to release healing pulses.

The Mantis landed in Update 17.5 (2015-10-01).

Main article: Nightwave (Landing Craft)

The Nightwave is a Landing Craft, which can serve as an alternative transportation choice to the Liset. It comes with the Dreamers air support ability, deploying a device that puts enemies near it to sleep.

The Nightwave landed in Update 27.5.0 (2020-05-12).

Main article: Parallax

The Parallax is a Landing Craft, which can serve as an alternative transportation choice to the Liset. It comes with the Orokin Eye air support ability, scanning for nearby rare resources.

The Parallax landed in Update 31.6 (2022-06-09).

Main article: Scimitar

The Scimitar is a Landing Craft, which can serve as an alternative transportation choice to the Liset. It comes with the Carpet Bomb Ability, dropping bombs in a line.

The Scimitar landed in Update 18.0 (2015-12-03).

Main article: Skaut

The Skaut is Grineer Bolkor modified to serve as a Landing Craft. It comes with the Kahl Beacon air support ability, summoning Kahl-175 and his brothers for support. In addition, the Skaut possesses unique embarking animations that involve walking into the rear opening entrance rather than attaching to a traditional Landing Craft's underside.

The Skaut landed in Update 32.1 (2022-11-02).

Main article: Xiphos

The Xiphos is a Landing Craft, which can serve as an alternative transportation choice to the Liset. It comes with the Sentry Gun air support ability, deploying an automatic turret.

The Xiphos landed in Update 18.5 (2016-03-04).


The interior of the player's Orbiter houses various systems called "segments" that act as the main UI for the player to access various important features. When a Tenno first acquires the Liset landing craft, the various ship systems are offline, and have to be restored by collecting segment parts from the Vor's Prize Quest missions. Players can access each segment by walking up to them and interacting. Alternatively, the player can bring up the Main Menu (Esc ) to access each segment quickly without having to move through the ship. Each of the segments can also be upgraded by mounting modules (also called segments) that unlock additional functions or enhances existing capabilities.

The player's Liset Landing Craft makes up the uppermost compartment in the ship, with a giant window allowing the player to look at the planetary view outside.


Main article: Mission

The Navigation segment is the second segment unlocked on the Landing Craft, immediately after activating the Arsenal segment, located at the very front of the upper section by the window. Navigation brings up the Star Chart, a holographic interface which is used to select the desired destination planet and mission node. Navigation is also home to the World State Window, which displays and lists the details of any available Invasions, Syndicate Alerts, Daily Synthesis Tasks, Void Fissures, Sorties, and Events.

When first unlocked by new players, the Navigation console only allows travel to Earth, and they must defeat each Junction's guardian in order to proceed to other locations.


The Communications segment is actually composed of four major parts: the Codex, Syndicates, Conclave and the Market display. The Codex is found on a console to the left of Navigation, which displays lore info on the Origin System and its inhabitants, through scanning the Cephalon Fragments scattered around the maps, as well as enemy stats and weaknesses, access the Leverian, and finally is the place where players can view and start Quests. The Market display is where the player can access the Market where they can buy various items and weapons for either Credits or Platinum. Located to the left of the Navigation console is the Syndicates console, where Tenno can access all the features relating to all Syndicates and directly visit them. Finally, the Conclave console located to the right of the cockpit deck beside the Market console is where players can access all functions relating to Conclave PvP game modes.

Unlocking this segment also enables the news ticker to the right of the Navigation console that displays Warframe news. Finally, Communications enables all multiplayer functionality, allowing players to team up with other players in missions.

Communications is unlocked by acquiring the Comms segment on the second mission of Vor's Prize on Mantle, Earth.

CodexSegment SyndicateConsole ConclavePanel MarketSegment
The Codex panel The Syndicates panel The Conclave panel The Market panel

Radio Scanner[]

Main article: Orbiter/Radio

Located behind the Codex segment, the Radio Scanner picks up and plays radio transmissions found throughout the Origin System, whether they be enemy, ally or neutral radio signals, which change depending on the planet that the player is currently in. Players can choose to deactivate the scanner if they desire. The Radio Scanner features transmissions from Corpus and Grineer sources, as well as broadcasts from Nora Night. If turned on, you can also access the Nightwave menu with the radio scanner.

The Scanner is louder the closer your camera is to it, or when using the Navigation system. Some of the other transmissions include, but are not limited to:

This section is transcluded from Orbiter/Radio . To change it, please edit the transcluded page.
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Reupload radio audio
View Radio Transmission List
  • "Incoming punch. All ships maintain holding pattern."
  • "Galleon C-tok-tok (C22), prepare for boarding inspection."
  • "Tok-chee-ke-chee-ke (233), hold postion; you do not have authorization."
  • "Attention all ships, uhh, detecting echoes. Stay alert, could be caused by Tenno void masks."
  • "Tenno ship detected. Ready flak cannons! Shuk! RAMN! Lost it."
  • "Uhh... Control, uk-shux-chee uk-chee (163-13) checks out. Yeah, clear for punch."
  • "Ke-tok-ke, enter the queue, stand by for punch. Ke-tok-ke, Mercury rail is ready to receive. Proceed. Glory to our Queens."
  • "The Tenno capture warrant has been upgraded. All Tenno are to be exterminated."
  • "All ships hold, the rail is punching through. Rail charging, continue to hold. Rail over capacity, please divert into holding pattern."
  • "Bre-nek-tok-transport, broadcast your passage visa now. Passage visa accepted. Bre-nek-tok, you're free to go. Hail to the Queens."
  • "The Tenno awakening must not interfere with Grineer liberation of the system."
  • "Is this your entire cargo? Wai- what's that? Do you have a passage visa for this, uhh, Forma? ...Uh-huh, very well. For the Queens."
  • "Tenno sightings near Mars have been confirmed. Lancer battalions are now being mobilized to the area."
  • "The Tenno threat is always present. Eternal alertness is the duty of every Grineer."
  • "Transport shux-chee-uk (631), dock for inspection. Accepting rail arrivals now. Welcome back, captain. Proceed to dock for customs and inspection. Next in queue. Power. Punch."
  • "Fin-kan-ehught-tok-corvette, transmit your travel pass immediately. My apologies Councilor, uhh, Fin-kan-ehught-tok-corvette, you may proceed freely. Glory to the Queens."
  • "Uhh, attention enforcement squad six leader, board and search the incoming transport. Illegal foodstuffs suspected. If found, execute the standard punishments, copy?" "Aye-aye, for the Queens."
  • "Our agreements with the Corpus only go so far. The aggressive actions by Alad V will not be tolerated."
  • "Corpus transport ehught-chee-ehught-chee (8383), stand by for Infestation scan. Corpus transport ehught-chee-ehught-chee, scans indicate Infestation, Code Yellow. Prepare your organic crewman for decontamination."
  • "Councilor Vay Hek has passed his Fomorian initiative. These ships will help ensure Grineer power remains unchallenged."
  • "All units alert, Status Yellow. All scanners full power, now. Tenno unmasking, ready flak. Wait, cease fire, CEASE FIRE! Fe-be-tok is already close to the rail. Hold fire! RAMN! Gone."
  • "Hmm... manifest, check. Passage visa, check. Hull integrity, heh! Check. Tenno energy residue, hmm... negligible. Yeah, you're authorized for punch captain."
  • "A warrant has been issued for the rogue Corpus smuggler known only as Darvo. This individual is thought to be behind a rash of thefts and hijackings."
  • "Uk-forr-uk (141), please advise, detecting void mask echoes. Tenno ships converging on your signal. Uk-forr-uk, we are still seeing void echoes, announce Tenno contact immediately. Uk-forr-uk, come in. ...Uk-forr-uk, respond."
  • "By order of the Queens, Admiral Vor will lead the Tenno execution program. Vor has vowed to destroy the Tenno before they awake."
  • "The Corpus have finally agreed to our demands. The Grineer will now have access to technologies that further our fight in the Outer Sectors."
  • "Ehught-nhune-ehught (898), drop bearing seven-point-three, reduce speed. Ehught-nhune-ehught, you have taken severe hull damage to your ship. Do you have casualties to declare? Ehught-nhune-ehught, understood. Stand-by for troop replenishment. Sending repair drones now. For the glory of the Queens."
  • "Due to his formidable performance crushing the insubordination of Saturn, Sargas Ruk has been promoted to the rank of General."
  • "Galleon-mark-fhuve, prepare for jump. Galleon-mark-fhuve, hold position. Detecting anomalies. N-Fhuve-Fhuve (N55), do you detect similar? Galleon-mark-fhuve... Ramn. Tenno ship detected, attack. They're gone. Argh, Bek."
  • "Today the mining colonies of Saturn welcomed Grineer troops as liberators. Rebel leaders were executed to launch public celebrations of this momentous occasion."
  • "Grineer forces in the Outer Terminus have become increasingly distracted by encounters with the Tenno (???). Councilor Vay Hek's Fomorian ship initiative is soon to restore order to the area."
  • "You, show me your passage visa. Next! You. Visa. Now. ...Huh, what's this? Visa expired? Take him! Control, prepare another confinement transport. Listen! Ignorance is no excuse for an expired document! Next!"
  • "Huh, next... next! Yeah, you! Mm-hmm, c'mere. Passage visa? Uhh, yeah. Next... next! Passage visa? Ffuuh... how many more...? Really? Ramn. Next!"
  • "Uhh... we're entering the unresponsive vessel. Huhh, no signs of Infestation so far. Ramn, there are casualties. Mm-hmm, everywhere. It looks like, uhh, blade weapons. Yeah. Ra-pat-tok! Uh-huh, Tenno skoom! Yeah, they're all dead. Mark this ship for repopulation. "
  • "Uhh, this is, uhh-uhh, this is irregular. Orders!? From who!? Let me see your authorization! Uhhh... alright... Yeah, I need to call this one in. Control, confirm order designation, uhh, shux-ehught-ehught (688)." "Authorization confirmed, stand down enforcement leader."
  • "Show me your ID cards now! You! Where's your ramn!? Down on the ground! You! C'mere! That better not be a Red Veil badge. Grab him. Search those crates! Duhh... rail leader, requesting ship lockdown. Perform deep scan for Tenno and Tenno sympathizers. You! I'm placing you in custody!"
  • "Uhh, captain, do you know uh any Tenno been on this ship? There's, uhh, energy residue everywhere. Yeah, yeah, scan your system; look for uh signs of intrusion." "Yeah, you understand, uhh, this is gonna need to be reported to, uhh, High Command. Uh-huh. Yeah, well, this is, uhh, very serious. Vor will want to know."
  • "Attention Fhuve-Chee-Forr-Chee-Shux (53436), your transport manifest does not indicate additional lifeforms, do you have anything else to declare? Fhuve-Chee-Forr-Chee-Shux, are you aware of the punishment for false declarations? Fhuve-Chee-Forr-Chee-Shux, do you copy? Fhuve-Chee! Gretesk! We've got a runner! Enforcement drones, deploy. Target vessel Fhuve-Chee-Forr-Chee. Suspected smuggler Fhuve-Chee-Forr-Chee eliminated. Glory to the Queens."
  • "Rail Control, this is merchant transport 3398 reporting for passage. [pause] Rail Control, I don't see why boarding would be necessary. Perhaps if I sent over a sample container of my wares, you could inspect that? I mean, you wouldn't even need to send it back. [pause] Okay, okay. How about I send over... five containers for... uh, inspection? [pause] Ah, a pleasure doing business with you, Rail Control."
  • "Command, we've breached the ship. What is growing all over the walls and floors? Disgusting! It looks like it's... alive? [pause] No command, no sign of any personnel. Requesting orders. How do we proceed? Hold on a second... I think I heard something. [infested scream and several gunshots]"
  • "Command, this is Grustrag transport uk-tok(12), standby for delivery of cargo. Docking now. Oh, and if you know what's good for you, you'll prepare a full security detail in receiving. (sigh) Can't wait for these monsters to be your problem, and not mine"
View Nora Night List
  • "A voice in the night, a half-remembered dream, rising to the surface of your consciousness, from backbrain to forebrain, a sound to a vision, pullin' up and... knockity-knock. Hello, Dreamers. Let's get to know one another."
  • "To all of you driftin' out there in the black, mark the frequency. The time has come to act together. To open our eyes and gaze with utmost clarity past the present and into a future we create. Shoulder-to-shoulder. Mark the frequency."
  • "An echo. From long ago: 'For ten years I have been polishing this sword. Its frosty edge has never been put to the test. Now, I am holding it and showing it to you, sir: Is there anyone suffering from injustice?' Keep livin', Dreamers."
  • "Hey there, Dreamers. You hearin' me? I know you are. No need to say anythin'. A hand in yours, a voice for the speechless, a bedtime story for the sleepless. The name's Nora Night, and I got somethin' to say, sweet things. Nightwave is coming."
  • "It can be tough as a kid. All sorts of people have it over you. People will kill you inside, kill you and forget your name. You grow up. They grow old. You remember. They don't. They just keep doing what they've always done. Only to someone else. Then, one day, they call you friend. And you wait. And you wait. You wait 'til they can't trust you any more than they do. And then you ask them if they enjoyed their dinner. And, looking into their panicked eyes as they gasp their last, you tell them your name. And you nod. 'Yeah', your eyes say to theirs. 'That was me'. And then you leave. And the System is a better place. Be smart, Dreamers."
  • "In a world like this, it can be hard to have hope, when the man owns the system and the system serves to save the man, from us. But I'm here, Dreamers. To help you pierce that false fog. We'll chase it away with acts of beauty and - succeed or fail - face the foe, eyes open. As someone once said: If nothing saves us from death, may love at least save us from life."
  • "Hey there, Dreamers. The Devil is home and the shades are up. That's right... it's just you and me, passin' each other slow and with a nod sayin' all that needs sayin'. I'm Nora Night, sayin'... you live with wolves you better act like one."
  • "Acts of defiance, acts of generosity, acts of sacrifice... this is how we turn this system 'round. I'll take you there, Dreamers. I'll bring you back."
  • "Nora here. The Red King is at the dance. But listen... as you drift between the stars Nora wants you to know you ain't alone. Mm-mm. We're all of us a kinda family out here, ain't we? All of us. The multitudes. Driftin' and listenin'. But you need to remember: It never troubles the wolf how many the sheep may be. It never. Troubles. The Wolf."

Orbiter Segments[]

The actual Orbiter spacecraft consists of the bottom part of the player's ship, beneath the ramp leading out of the Landing Craft area. However, even changing the player's Landing Craft will not alter the inside look of the Orbiter.


Main article: Arsenal

The Arsenal segment is the first segment installed on the Orbiter, located at the very rear of the ship by the lower deck. The Arsenal allows a player to change their Warframe and Archwing weapons and loadouts, as well as check their inventory. This segment is immediately acquired upon completing the first prologue mission of Vor's Prize.



The Mods segment located to the starboard side of the ship by the lower deck allows a player to see any mods they have collected. They can also sell, transmute, and fuse mods in this segment. Activating the Mods segment also unlocks the ability to upgrade and customize a player's Warframe and weapons' mod loadout in the Arsenal segment. The Mods segment can be picked up by rescuing Darvo on Mariana, Earth.


Main article: Foundry

The Foundry segment located on the port side of the ship by the lower deck allows a player to craft various weapons and items using raw components and blueprints collected throughout the game, as well as being the place where Arcane Enhancements can be upgraded. It is acquired by completing an Extermination mission on Cambria, Earth.

A Landing Craft Foundry Segment can be bought from the Market for Platinum64 175 or for Credits64 15,000 as a Blueprint from the Tenno Lab, which allows a Tenno to use the Foundry to craft new Landing Craft such as the Mantis, and construct Air Support Charges for extra assistance during missions.



The Incubator segment, located on the starboard side of the ship's lower deck between the Mods and Arsenal segments is where the various options for raising and maintaining the player's Kubrow are performed. Unlike the other segments, it is acquired through the Howl of the Kubrow quest line.

A Nutrio Incubator Upgrade Segment which improves the Incubator's various functions can be bought from the Market forPlatinum64 175, or for Credits64 15,000 as a Blueprint from the Tenno Lab.

A Kavat Incubator Upgrade Segment can also be installed to enable Kavat breeding from the Incubator.

Void Relic[]


The Void Relic Segment, located on the port side of the ship's lower deck, between the Sentinel display section and the Armory, is used to refine, See and choose Void Relics for Void Fissure missions. It is obtained by activating the Earth-Mars Junction.


The Arcane Enhancement Segment, located between the Mod and Incubator segments, is used to enhance and de-rank acquired Arcanes. It is unlocked by acquiring an Arcane.

Orbiter Rooms[]

The Orbiter has three large rooms located on the bottom deck accessible via two ramps to either side of the Arsenal Segment. These three rooms are unlocked via Quests or other special conditions.

Transference Room[]

AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please finish The Second Dream quest before proceeding.
expand Transference Room expand

Unlocked at the end of The Second Dream quest, the Transference Room located at the very rear of the Orbiter contains the Somatic Link, the device where the Tenno themselves, aka the Operator, resides. Players can manage their Focus from this room, as well as customize the appearance of the Operator.

Helminth Infirmary[]

Main article: Helminth

The starboard side of the Orbiter's bottom deck contains a door with Infested biomass growing through it. This door can be opened when a player uses the NidusIcon272 Nidus Warframe, or any other Warframe with a Helminth Cyst, revealing a room occupied by Infested matter, with a huge mouth representing the main body of a being known as the Helminth. According to Ordis, the room is responsible for the Orbiter's 'biological functions'.

The Helminth Infirmary room contains a chair at the center of the room that players can use the first time they visit the room, and if the players are using Nidus, it will awaken the Helminth, who only talks to players via subtitled translations of its rumbling, and calls the Tenno "master". If this is the first time entering the room upon unlocking Nidus, the chair will infect the player with a pink, pulsing cyst the first time it is used, which will continue to grow over a period of seven days. This cyst can be used in the Incubator Segment as material for creating a Helminth Charger. If the player already has a cyst and wishes to remove it, the chair will cure the cyst and inoculate that Warframe from being infected again.

Additional Helminth functions can be acquired with a Helminth Segment whose blueprint is purchased from Son for ReputationLarge 15000 after reaching Mastery Rank 8 and the rank of Associate with the Entrati. This segment permanently opens the Infirmary room whether or not a Warframe has a cyst, and allows the Helminth to subsume Warframes to take one of their abilities to given to another Warframe.


  • Without the Helminth Segment, the Operator can only enter the Helminth Infirmary if Nidus or another eligible Warframe is near enough to the door to keep it open, or the player installs a Domestik Drone and it roams into the infirmary. Entering as the Operator will trigger special dialogue from Helminth.
  • Players that have been invited aboard an Orbiter cannot interact with the chair so the cyst cannot be obtained or removed via this means.

Personal Quarters[]


The door on the port side of the Orbiter's bottom deck contains the Tenno's Personal Quarters, within which players are given space to display the various possessions they have, including various pedestals, shelves, and more. To unlock this room, players must install a Personal Quarters Segment whose blueprint is given by Ordis after players have completed The War Within. This room possesses several features and options available for customization, including the following:



The center of this room houses a large podium where players can select Vignettes, small facsimiles of various environments found in the game such as the Grineer Forest, Orokin Moon, etc. These Vignettes are considered additional decorative space and can accommodate most of a player's desired decorations. If the player does not want to use a Vignette, the podium itself can be used as a decorative space.

Vignettes can be bought from the Market either individually for Platinum64 90 each, or as part of the Vignette Collection for Platinum64 540. Each individual purchase of a Vignette will include 2 Warframe Articula for decorative purposes. (Except the Aquarium vignette which only includes a bundle of 4 common fish, namely Mawfish (S), Khut-Khut (S), Goopolla (M) and Charc Eel (L).)



The Personal Quarters also houses a built-in aquarium on its right side, visible as two upright cylindrical tanks, where players can display their catch from Fishing. While this aquarium can accept up to 10 fish of all sizes, only 2 large fish can be placed inside the aquarium.

Apart from the smaller permanent aquarium, players can also choose to install a large aquarium on the Vignette podium instead of Vignettes, providing a second place with which to display their fish. The second aquarium has the same restrictions as the main tank, being able to carry at most 10 fish of all sizes, only 2 large fish.

Warframe Display[]


Between the two upright aquariums is a pedestal on which players can display one of their owned Warframes. Players can select from any available Loadout on their Arsenal to show off their Warframe, along with any weapons and cosmetics equipped.


Stencils are wallpaper designs which are used to customize the walls of the personal quarters with various patterns. Each Stencil can be bought from the Market for Platinum64 25 each, or a faction specific one can obtained for ReputationLarge 125,000 with all six faction syndicates.


Main article: Somachord

The Somachord is a circular counter inside the Personal Quarters which can be used to play music inside the Orbiter, functioning as a jukebox.

In order to unlock additional music in the Somachord, players must find Fragments called Somachord Tones scattered throughout the game. Each Planet in the Star Chart has a music associated with it, and each music piece requires scanning 4 Somachord Tones each to unlock them for use.

The Somachord Tones don't always spawn in the map; upon generating the map the game chooses one Storage Container at random, and replaces it with either a Cephalon Fragment or a Somachord Tone. Even if the relevant Codex Entry is complete, the Cephalon Fragment will still have a chance to spawn in.

View Somachord Fragment Songs List
This section is transcluded from Somachord/Tones . To change it, please edit the transcluded page.
Location Song Required Somachord Fragments Scans
Ceres This Is What You Are 4
Duviri Below The Thunder 1
Duviri Drifter's Respite 1
Duviri Duviri Paradox 1
Duviri Eyes That Burn 1
Duviri He Who Waits 1
Duviri Into Madness 1
Duviri Paragrimm Ascending 1
Duviri Perdition's Coils 1
Duviri Shadows And Summoning 1
Duviri Unbound 1
Earth Gene Molds 4
Eris Our Disease 4
Europa Origin System 4
Jupiter The Profit 4
Kuva Fortress Red Broth 4
Kuva Fortress The Witches Lair 4
Lua Rapid Adaptation 4
Lua The Second Dream 4
Mars Consume Us 4
Mercury Vor's Prize 4
Neptune Archwing 4
Orokin Derelict Derelicts 4
Phobos Wings Of War 4
Pluto March Of The Moa 4
Saturn Wretched Things 4
Sedna Grineer Onslaught 4
Uranus Hunhow 4
Uranus Sentient Tombs 4 (requires Hunhow completed)
Uranus Grakata 4 (requires Sentient Tombs completed)
Venus Corpus Greed 4
Void Corrupted 4
Void Ghosts Of Void 4 (requires Corrupted completed)
Void The Creeping Dark 4 (requires Ghosts Of Void completed)
Zariman Ten Zero On Corroded Wings 4
Zariman Ten Zero The Offering 4
Zariman Ten Zero Canticle 4 (requires The Offering completed)
Albrecht's Laboratories Murun Vull 1
Albrecht's Laboratories No God Above Knowledge 1
Albrecht's Laboratories Platform 7 1
Albrecht's Laboratories Sanctum Anatomica 1
Albrecht's Laboratories See It In The Flesh 1
Albrecht's Laboratories The Fragmented 1
Albrecht's Laboratories The Master Returns 1
Albrecht's Laboratories Vashtav 1
Albrecht's Laboratories Yara Jeliira 1
Granum Void "Phobos Tones" Entwined Forever 1 (Granum Void, ridge in the northmost part of the room)
Corpus Ship "Phobos Tones" Granum Void 1 (Corpus Temple Relief room, on top of the giant coin above)
The Sacrifice Your Creator 2
The Sacrifice To Take Its Pain Away 3
Orb Vallis Cold Tundra 4
Orb Vallis Coldwave 4
Orb Vallis Fluid Mechanics 4
Orb Vallis Klokkit 4
Orb Vallis Null Unit 4
Orb Vallis Vapor Trails 4
Orb Vallis We All Lift Together 4
Call of the Tempestarii Sleeping In The Cold Below 2
Post-New War Plains of Eidolon and Orb Vallis For Narmer 1
Post-New War Plains of Eidolon and Orb Vallis Hybrid Abominations 1
Post-New War Plains of Eidolon and Orb Vallis Sunkiller 1
Break Narmer's Sneaky Sabotage Final Stand 1
Break Narmer's Junk Run Hold the Line 1
Break Narmer's Prison Break Skybreak 1
Break Narmer's Prison Break Steel Horizon 1
Sevagoth Glaukus Skin Sevagoth's Lullaby N/A
Varzia Gauss Prime Theme "Redline" 5 Aya Aya
Varzia Grendel Prime Theme 5 Aya Aya
Varzia Gara Prime Theme 5 Aya Aya
Varzia Hildryn Prime Theme 5 Aya Aya
Varzia Hydroid Prime Theme 5 Aya Aya
Varzia Khora Prime Theme 5 Aya Aya
Varzia Nekros Prime Theme 5 Aya Aya
Varzia Nidus Prime Theme 5 Aya Aya
Varzia Oberon Prime Theme 5 Aya Aya
Varzia Octavia Prime Theme 5 Aya Aya
Varzia Protea Prime Theme 5 Aya Aya
Varzia Revenant Prime Theme 5 Aya Aya
Varzia Vauban Prime Theme 5 Aya Aya

Railjack transport[]

Unlocked after completing the Rising Tide quest, players can board their personal Railjack in the middle space that connects to the three rooms. Using the Railjack's navigation console allows the player to host Empyrean missions using their Railjack.

The Railjack can also be seen above the Orbiter through the glass in the midsection, connected by a large transport tube.

Drifter's Camp[]

AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please finish The New War quest before proceeding.
Drifter's Camp

The Drifter's Camp is a partially-flooded cave on Earth used by the Drifter to conceal the Orbiter. Unlocked at the end of The New War quest, players can switch their base of operations between the Camp or the standard Orbiter at any time by going to Earth on the Star Chart and selecting the appropriate node. All placed Orbiter decorations are carried over to the camp.

The Landing Craft is detached from the front of the Orbiter, hovering just inside the cave entrance; a shimmering column of Void energy can be used to teleport into the Landing Craft.

The area outside of the Orbiter can be explored and decorated, featuring a lush jungle with rivers, various pieces of spacecraft debris, and a small space with a campfire, workbenches, tools, and other supplies. It is also possible to jump across the chasm or walk through a partially hidden bridge to reach the area in which the Drifter evaded the Lotus after giving her the Second Archon Shard. Finally, CalibanIcon Caliban's Prex can be found on the other side of the river on top of a rock formation next to a cave, though it can only be found after Mastering the Warframe (reaching Rank 30). Several rocks and boulders in the area can be destroyed by bullet jumping.

Kahl's Garrison[]

AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please finish Veilbreaker quest before proceeding.
This camp little. But soon, it get big.

After completion of the Veilbreaker quest, Kahl-175 takes refuge in the Drifter's Camp positioned at the hilltop outside the Orbiter, forming Kahl's Garrison Syndicate. As his Garrison expands, he is joined by Solaris Chipper, Ostron Horrek, Corpus Olvar D, Grineer Jarka, and other miscellaneous Grineer.


  • The actual interior of the Landing Craft appears to be placed outside of the main map, as waypoint markers pointing through the transportation column will have a distance of several hundred meters and may jump into the air if standing close enough to the transition point.
    • The Landing Craft shown on the rocks is also simply a prop, and only appears if the player is considered to be inside this zone. As such, it does not appear on the rocks when looking through the top window of the Orbiter.



Landing Crafts can be customized with cosmetic items both inside the ship and outside. These options can be accessed from the Equipment section of the Main Menu, under Decorate Landing Craft. The interior space of the Landing Craft has a decoration capacity of 96.

Color Picker[]

The currently selected Landing Craft's exterior appearance and interior cabin can be recolored using the same Color Picker as Warframes, with the exterior through the Customize Hull option, and the interior through the Customize Interior option.

Landing Craft Skins[]

Landing Craft skins can be applied through the Customize Hull option and can be purchased from the Market for all ships. These skins do not consume decoration capacity.


Main article: Decorations/Orbiter Decorations

The Orbiter's interior can be decorated from the Place Decoration option with various items and objects to adorn it to the player's liking. See Decorations/Orbiter Decorations for a full list of available decorations.

Festive Decorations[]


The Festive Liset Decorations are cosmetic decorations consisting of snow, wreaths, Christmas lights and a snowman to adorn the Orbiter's interior. It was made available from December 1, 2014 for only Credits64 1 with "for a limited time" in the description. Starting on December 16, 2015, they were available in the Market again, for the same cost. The decorations were removed by selling them from the inventory but remained re-purchasable until early February, when they were removed from the market, ostensibly until next season. The decorations are not automatically removed from the Liset and can be kept permanently.

Interestingly, multiple copies of the decorations can be purchased, however, there is no effect or benefit for doing this.


  • As of Hotfix 14.1.3 (2014-08-02) the selected Landing Craft can be piloted using the movement keys during loading screens. This is usually visible to other players. In high latency situations, heavy loading workload or if the executing player is the session host, it is sometimes not visible to the rest of the squad.
    • Pressing the left mouse button causes the Landing Craft to "aerobrake", opening its frontal engines and shifting its wings to drift backward.
  • The face-down way that Tenno hang from the Landing Craft is reminiscent of the depiction of ninjas using kites to stealthily travel to their destination.
  • The fact that Tenno can approach any location undetected implies that Landing Crafts (and possibly the Orbiter too) have a form of stealth technology that allow them to evade detection en route.
    • Corroborated by Ordis and intercepted Grineer transmissions - Tenno ships possess a 'void cloak'. Whilst this generates detectable 'void mask echoes' and must be disengaged to use Solar Rails, it renders the ship extremely hard to detect, explaining how the Tenno can easily infiltrate high-security facilities.
    • This cloak can be visually observed in action in the Jordas Golem Assassination mission, during the transitional cutscene from ground-based to space-based combat, when the landing craft flies by the player after equipping their Archwing. The craft is shown being consumed by a blue shimmer of light before seemingly vanishing from sight, showing that Landing Craft can become optically invisible.
    • The Railjack's Plexus mod Mod TT 20px Void Cloak confirms the mechanics of Tenno stealth technology, making the ship undetectable to enemy ships and invisible from the outside.
  • On many extraction sites, up to four passenger compartments may be found to account for multiple Tenno being present for extraction, indicating that several crafts can be docked at the same location. However, the very close proximity of the compartments to each other is at odds with how wide the Landing Crafts' hulls are, which should make it impossible for four large crafts to have their exits in such a configuration.
    • Only the player is seen exiting the mission, implying the other "docks" are just for looks to allow multiplayer extraction to seem feasible.
  • Devstream 27 has a mention of Landing Crafts being larger on the inside than they are on the outside due to Void technologies.
  • During radio chatter, supposed Corpus will oddly mutter "Glory to the Queens" in one of their transmissions.
  • When using a glitch to walk above the Orbiter you can see a second, smaller room behind the Infested room.
  • The Orbiter Compartment was first mentioned in Devstream 38, though it wasn't fully introduced in the game until Update 18.0 (2015-12-03). Prior to this, the lower deck was significantly smaller in size.
  • The Orbiter is so far only visible in the game as vessels in the Relay skybox, and only rarely in the space above and below the relay.
  • Some of the dialogue from the radio scanner were contributed by members of the community.[1]
  • After completing the Chains of Harrow quest, the Man in the Wall may randomly appear in the Orbiter whenever the player returns from a mission or even from logging into the game. It will appear as a doppelganger of the player's operator and can be seen sitting on one of the consoles of the Landing Craft, peering around the corner of the corridors besides the arsenal or 'playing' between the back rooms. When the camera is focused on this doppelganger, it will say 'hey kiddo' in a distorted, echoing version of the Operator's voice. After a few seconds after this, or upon the player turning the camera away, the doppelganger will vanish.
    • After completing the Sacrifice quest, the Man in the Wall may continue to appear within the orbiter. However, rather than simply greet the player, they will engage in a brief conversation about their experience with Excalibur Umbra's memories before vanishing.


  • The Landing Crafts of other players on the loading screen may have their stock colors instead of their player customized colors.
  • After removing the Ascaris, sometimes you will be able to use weapons inside the Orbiter.
  • During the pre-mission cutscenes, sometimes a client will see the host drop from their (as in the client's) Landing Craft, while the client will see themself drop down beside the host instead.
    • Similar to the bug above, sometimes no one will drop from the Craft at all. This is simply an animation bug and you will still spawn where you should.
  • Sometimes when returning from your Dojo, Warframe is stuck in kneeling position. To fix this, go to the menu and return.
  • Sometimes, after finishing a mission and canceling host migration, your Warframe will be stuck standing on the Navigation segment. Opening your menu and selecting any of the navigation options (Codex, Foundry, Incubator, etc.) will fix this.
  • Attempting to add large Norg to the Orbiter fishtank will result in it being removed from your inventory and replaced with 4 small Norgs.
  • When placing Servofishes with long bodies, like Mirewinders, in the side tank, some parts of the Servofish will clip out through the glass as the Servofish swims around.
  • There is currently a bug where if the player owns NidusIcon272 Nidus and has revealed the Helminth, entering the room with a Warframe with a fully-matured cyst will prompt dialogue from Helminth and cause the doors to remain open even if the players leave the room, until the player either enters and leaves the room with Nidus or restarts the game.
  • When in another Tenno's Orbiter, if said Tenno accepts an invite to another Tenno's Dojo, after a moment, the player will be kicked out of the Orbiter and into the loading screen. It will glitch several times for another moment before the player spawns into an empty version of the inviter's Clan Dojo. The Dojo will have the same layout as the inviter, but devoid of any furnishings. If a full squad is present, the three uninvited will be put in the same bizarro Clan Dojo.
  • When entering your personal quarters, there is a chance that your Warframe display will be Rapidly spinning in place. This can be corrected by re-entering your Orbiter.



Patch History[]

Hotfix 36.0.4 (2024-06-26)

  • Fixed Ordis’ Operation store being available in Drifter Camp after talking to Kahl.
    • Worth noting that once Operation: Belly of the Beast ends, Ordis will relocate to the Drifter Camp and offer his wares there.

Hotfix 36.0.1 (2024-06-19)

  • Fixed GI Lighting issues causing visual noise on the lower area of the Orbiter.

Update 36.0 (2024-06-18)

  • Fixed the Earth Razorback Armada node overlapping with the Orbiter in the Star Chart.
  • Fixed Region Chat’s history not properly updating when returning to the Orbiter.
  • Fixed an issue where the mission results screen wouldn’t open while in the Orbiter when activating the “View Mission Progress” input.
  • GI Lighting Changes & Fixes:
    • Adjusted ambient GI lighting in the Orbiter for better contrast in the lighting.
      • This also improves the lightning in the Arsenal, which we received feedback on being too dark for the purposes of fashion framing. We have more changes and fixes planned for the next update.
    • Updated GI Lighting in the Helminth room, including improvements to the pond beneath the floor to increase fish visibility.
    • Adjusted lighting throughout the Orbiter to feel more realistic based on direct vs indirect light sources.
    • Updated the lighting on various waters in the Drifter Camp so that the waterfalls aren’t glowing white and blown out at night. Also fixed being unable to see the fog over the landscape when viewing it from the Orbiter window.
    • Fixed GI lighting shadow issues with Decorations in the Orbiter.
    • Fixed some indirect lighting in the Orbiter to help alleviate areas that were far too dark.
  • Fixed an issue where repeatedly using Transference in the Orbiter would cause the Warframe to lose functionality.
  • Fixed Operator’s Appearance switching to a different Appearance Config Slot than what’s selected after using Transference to and from Warframe in Orbiter.
  • Fixed spot-loading issues when Clients are visiting Host’s Orbiter due to Decorations loading.
  • Fixed some players seeing Kahl missing his head in the Drifter Camp.
  • Fixed Warframe in the login screen being poorly lit when Orbiter is located in Drifter Camp.
  • Fixed part of the Orbiter’s interior lights flickering through the glass while in the Drifter Camp.
  • Fixed Railjack being unlit when viewing it from Orbiter.
  • Fixed Clients spawning outside of the map in Alchemy missions if the Host loaded in through their Orbiter and didn’t move.
  • Fixed the waterfall VFX in the Drifter Camp changing position when viewed from inside the Orbiter.
  • Fixed a random pool of blood floating in the water near the Landing Craft in the Drifter Camp.
  • Fixed the Domestik Drone’s Decoration preview lingering in its placement spot in the Orbiter after exiting Decorating mode and interacting with the Mandachord in the Arsenal.
  • Fixed Helminth door in Orbiter not opening when attempting to enter via Decoration camera.
  • Fixed Operator/Drifter dark skin tones not being lit correctly in the Orbiter during The Second Dream Quest.
    • Known issue: There are issues with the Operator’s face having a speckled texture, we are looking into a fix for a future Hotfix/Update.
  • Fixed a hole in the floor under the Orbiter’s ramp.
  • Fixed script error when trying to use the Synthesis Scanner in Orbiter via Gear Hotkey.

Hotfix 35.6.1 (2024-05-16)

  • Fixed the Javi’s Scrawling Stencil not appearing on the walls of your Personal Quarters.

Hotfix 35.5.9 (2024-05-01)

  • Fixed Note Beacons not displaying text for Clients when joining someone else’s Orbiter.

Hotfix 35.5.4 (2024-04-05)

  • Fixed the lighting in the interior of the Orbiter (not on Drifter Camp) changing from bright to dark as you move around when the Dynamic Lighting or Sun Shadows settings are disabled.
  • Fixes towards some surface artifacting occurring in the Drifter Camp.

Hotfix 35.5.3 (2024-04-04)

  • Increased the overall luminosity of the Orbiter to better account for shadows and player’s Decorations.
  • Improved lighting in the Orbiter Arsenal by balancing the shadows so that they aren’t so dominant.
    • This was a prevalent feedback point from players as it was causing colors to appear darker than what is seen in the color palette, making it rather difficult to fashionframe.
  • Improved lighting in the walkway of the Transference room to fix the lighting looking blocky.
  • Improved the lightning when transitioning between the Landing Craft and the Orbiter in the Drifter Camp.
  • Fixed broken lighting on the portal between the Landing Craft and the Orbiter in the Drifter Camp.
  • Fixed issues with reflections and gaps in the GI Lighting volumes.
  • Fixed reflection volume line appearing in the glass materials in the Helminth room.
  • Fixed Decorations with reflective glass-like surfaces showing up as bright low-resolution circles.
  • Fixed the Arsenal, Transference Room, and Helminth Room not being lit properly when Dynamic Lighting is disabled in settings.
  • Fixed several Decorations having very little lighting on them when the Graphics Preset is set to low, notably:
    • Prex Cards
    • Argon Pegmatite
    • Agkani Stone
    • Ludoplex
  • Fixed the water surface in the Helminth room having an unnatural blue tint caused by GI lighting.
  • Fixed Clatharc Planter decoration appearing black when placed in the Orbiter.

Hotfix 35.5.2 (2024-03-28)

  • Fixed black Energy color appearing white (in Orbiter and mission).
  • Fixed seeing broken fur textures when viewing Kubrow Accessories in the in-game Market if your Kubrow is not equipped or is roaming the Orbiter.
  • Fixed the Lua Planter and Pitcher Planter Decorations missing textures when placed in the Orbiter and/or Drifter Camp.

Hotfix 35.5.1 (2024-03-27)

  • Adjusted GI Lighting in the Orbiter to improve lighting on various Decorations.
    • Also fixed an issue with the glass shelves appearing translucent in the Personal Quarters.
  • Fixed issues with the new GI Lighting in the Orbiter that caused crucial real-time lights not to appear based on certain Video Settings.
  • Fixes towards Fog of War being white instead of its original default gray with the new GI Lighting system in Orbiters.
  • Fixed a loss of function that could occur when accessing your Incubator’s Imprint list.
  • Fixed a script error caused by Incubator UI.

Update 35.5 (2024-03-27)


New UI Sorting Categories

Orbiter Decoration Selection Screen:
It is now easier than ever to make your Orbiter feel like home with new Decoration sorting categories! Spend more time placing your Floofs so that it looks like they are having a tea party, and less time scrolling through the selection screen to find the Zariman Spoon (a key component to any tea party) with these sorting categories:

  • Statues
  • Floofs
  • Displays
  • Vendor
    • Decorations that can be acquired from various Vendors (Hombask, Ticker, etc.).
  • Market
  • Tenno
    • Includes Decorations rewarded from Quests/Events, Mastery Rank Slates, and more!
New Fast Travel Menus

No longer shall you need to journey through layers of menus to fast travel! You can now hold the Gear Wheel/Decrees binding (default “Q” on keyboard) in the Orbiter to bring up a radial menu with the following options: Orbiter:

  • Navigation
  • Arsenal
  • Foundry
  • Mods
  • Decorate
  • Helminth (if you have the Helminth Segment installed)
  • Operator (if you have completed The Second Dream Quest)
  • Board Railjack (if you have completed the Rising Tide Quest)
  • Codex
  • Void Relics
  • Friends
  • Market
  • Fixed the Shelves and the Somachord in Personal Quarters appearing through the Vignette VFX.
  • Fixed rare crash that could occur when returning to Orbiter when disconnecting from a fight with the Eidolons.
  • Fixed Aborting to Orbiter then traveling to Necralisk resulting in loading into the Sanctum Anatomica.
  • Fixed being unable to update the Vignette in the Personal Quarter’s and getting this message "Failed to set new diorama. Please try again later".
  • Fixed lizard in Drifter Camp being stuck t-posing in the ground by the water.

Hotfix 35.1.2 (2024-02-28)

  • Fixed a crash after placing a Domestik Drone in the Orbiter and going to the Drifter Camp Captura Scene.

Update 35.0 (2023-12-13)

  • Added sound effect to opening the Arcane Segment in the Orbiter and when equipping Arcanes.
  • Fixed Warframe not aligning correctly to the Void Relic segment when installing it.
  • Fixed News console in the Orbiter having a very small interaction radius.
  • Fixed the Market console screen in the Orbiter being too far forward.

Update 34.0 (2023-10-18)

  • Fixed ground texture issue in Drifter’s Camp.
  • Fixed Warframe and Operator sometimes posing incorrectly in the Orbiter.
  • Fixed the Ludoplex being unable to be placed in various sections of the Orbiter.
  • Fixed an issue where players using Steam input couldn't open chat in the Orbiter or hubs without first opening the pause menu.

Hotfix 33.6.5 (2023-08-21)

  • Fixed a wall in the Host’s Landing Craft in the Drifter Camp having no collision and appearing low-res to invited Clients.

Update 33.6 (2023-07-27)

  • Fixed teleport sound playing for all squad members invited to the Drifter Camp when transitioning between sections of the Orbiter.
  • Fixed players that are invited to a friend’s Drifter Camp seeing Kahl’s Garrison fully ranked even if the Host has not reached max rank in the Syndicate.
  • Fixed being unable to install Helminth Segments if another Orbiter Segment is queued to be installed.
    • Example: Unable to install the Helminth Archon Shard Segment if a Kubrow is waiting to be claimed and the Kavat Incubator Segment is queued to be installed.
  • Fixed a few rare crashes when leaving Duviri and returning to the Orbiter.

Hotfix 33.0.11 (2023-05-24)

  • Fixed companions teleporting and dropping randomly behind the “Feed Helminth” screen while you are sitting in the chair.

Update 33.0 (2023-04-26)

  • Fixed rocks and the Orbiter ramp in the Drifter’s Camp being semi-transparent.
  • Fixed the cauldron in the Drifter Camp (after achieving max rank in Kahl’s Garrison) looking like just boring unseasoned water instead of a mouthwatering stew.

Hotfix 32.3.6 (2023-03-15)

  • Fixed reflection flattening issues in the Drifter Camp during the day.

Hotfix 32.3.3 (2023-02-17)

  • Fixed your Operator’s Twin that appears in the Orbiter having a warped face if your Operator was male.

Hotfix 32.2.1 (2022-11-30)

  • Fixed Clients visiting Host’s Orbiter getting pulled into the Arcane management screen when Host opens it.

Update 32.2 (2022-11-30)
New Arcane Segment:
Added a new Arcane Segment in your Orbiter to manage your Arcane collection.

Upon login, a waypoint will direct you to its new location between the Mods and Incubator Segments. You may need to do some redecorating as your existing decorations may be obstructing your view of it. For new players, this segment becomes available after getting their first Arcane, a waypoint will flash to direct them to the Segment once they do. The former Arcane button in the Foundry will now direct players to the new Segment.

Players will still be able to access and upgrade their Arcanes in their Arsenal, but this Segment will allow for an extensive look at what Arcanes they have across all equipment types!

General Changes:
  • When receiving an invitation from another player to their Orbiter the options are now Accept/Decline.
    • The options were previously Yes/No.
  • Fixed losing functionality when bullet jumping off the ledge of the Drifter’s Camp while using Transference.
  • Fixed lights dimming when entering the Personal Quarters in your Orbiter after completing The New War Quest.
  • Fixed unbinding the “Rotation Decoration” button removing the ability to delete other Orbiter decorations.
  • Fixed UI errors that would occur when trying to select a new emote when already kneeling in your Personal Quarters.

Update 32.1 (2022-11-02)

  • Fixed crash when attempting to visit another player’s Orbiter.
  • Fixed The Orbiter node in the Star Chart not taking you to the Orbiter if you’ve just completed the 2nd stage of the Veilbreaker Quest.
  • Fixed water leaking appearing in the Orbiter while not in the Drifter Camp.
  • Fixed intense glitching in the Personal Quarters Vignette when visiting another player’s Orbiter.
  • Fixed camera flying through Orbiter after backing out of the Sigil menu on Necramech customization.
  • Fixed script error with applying customizations to your Orbiter.

Hotfix 32.0.9 (2022-10-05)

  • Fixed script error related to the Orbiter.

Hotfix 32.0.7 (2022-09-28)

  • Fixed Operator disappearing from Orbiter after completing the Veilbreaker Quest.
    • This also fixes being stuck in an infinite ‘please wait’ loading screen when attempting to change Operator’s appearance.
  • Fixed being able to open the main menu while loading back into the Orbiter.
    • Also fixes the end of mission screen overlapping with the menu UI making it impossible to close until you return to the Orbiter.
  • Fixed waterfall VFX getting pulled into the Orbiter after transferring while standing in it.

Hotfix 32.0.3 (2022-09-14)

  • Added display at Syndicate Segment in Orbiter to indicate your Active Pledge, Extra Standing Possible, and the reset timer.
  • The Helminth Archon Shard Segment Blueprint is no longer sellable.
    • To prevent accidentally selling it before you get to crafting it!

Hotfix 32.0.2 (2022-09-08)

  • Fixed Syndicate console marker in the Orbiter not appearing when you have never pledged to a Syndicate before.
  • Fixed un-intended ambient sounds occurring in the Orbiter.

Update 32.0 (2022-09-07)

  • Un-owned Landing Crafts will now appear for purchase in the Landing Craft inventory list.
  • Improved the skybox lighting in the Drifter Camp.
  • Changed Corpus Orbiter decoration materials to be a bit brighter/more punchy.
  • Fixed the teleport delay from Drifter Camp to Orbiter (both there and back).
  • Fixed the Warframe statue in the Personal Quarters not being visible to visiting players on your Orbiter.
  • Fixed players not being able to see the Hosts’ featured Warframe when visiting their Orbiter.
  • Fixed some funky water FX in the Drifter Camp.
  • Fixed Client infinitely hanging on the “Waiting for Players” state and failing to join after being invited by Host (from Orbiter) while in the Chrysalith.
  • Fixed being unable to rotate Landing Craft when customizing it with a controller.
  • Fixed ‘Hey Kiddo’ pal positioning being wonky.

Hotfix 32.0.1 (2022-09-07)

  • Fixed the Incubator console disappearing if viewed at a bad angle in the Orbiter.

Update 31.6 (2022-06-09)


A new Landing Craft has been added! The Parallax was designed for Zariman interplanetary research. It can deploy the advanced Orokin Eye Air Support*, which would have allowed colonizers to study areas rich in rare resources before landing. Ordis scans the area (within 150m) for rare items.

The Parallax can be purchased via the in-game Market for Platinum or players can craft it by purchasing its Blueprint for Credits and finding its component blueprints via the Reinforced Carrypods located in the Zariman.

The Parallax also has 4 skins available for purchase in the in-game Market! They can each be purchased separately or in the Parallax Landing Craft Collection.

*Players who own the Parallax can equip its Orokin Eye Air Support on their other Landing Crafts.

  • Updated various Customization screens:
    • Landing Craft selection
    • Orbiter Interior customization
  • Increased the size of the Syndicate screen in the Orbiter to accommodate larger text.
  • Fixed being unable to chat link the following:
    • Landing Craft skins

Hotfix 31.5.9 (2022-05-12)

  • Fixed being unable to scroll while editing Stencils in the Customize Quarters console while using a controller.

Update 31.5 (2022-04-27)

  • Improved legibility in Landing Craft customization screen when using a lighter UI theme or the Lunar Renewal theme.
  • Fixed Landing Craft teleporter not transporting when rolling in Post-New War Quest area.
  • Fixed red and blue outlines appearing on certain textures, especially in the Orbiter.
  • Fixed scale button in Orbiter Decorating menu being misaligned when using Spanish.
  • Fixed localization mentioning Landing Craft instead of Orbiter.
  • Fixed flickering effect in the Spoiler Camp on the teleporter while in the Orbiter.
  • Fixed Orbiter Stencils being too bright.

Update 31.3 (2022-03-28)

  • Fixed the scale button being misaligned when placing an object using the Orbiter decoration menu in Spanish.

Hotfix 31.2.1 (2022-03-18)

  • Fixed a couple mentions of Landing Craft instead of Orbiter.

Update 31.1 (2022-02-09)

  • Updated the Orbiter Arsenal floor to make collision more accurate.

Hotfix 31.0.10 (2022-01-20)

  • Fixed camera not panning out when attempting to view different Orbiter Appearances.

Hotfix 31.0.7 (2022-01-07)

  • Fixed sometimes spinning uncontrollably when completing certain Mastery Tests. This also fixes the same scenario happening to the Warframes Displayed in the Personal Quarters when visiting an Orbiter.

Hotfix 31.0.4 (2021-12-21)

  • Fixed a script error when switching Personal Quarter Vignettes.

Update 31.0 (2021-12-15)

  • Fixed an issue with spot-loading Archwing, K-Drive, Necramech, etc. when returning to the Orbiter (i.e. loading screen when returning to ship would "freeze" while fading out).

Update 30.9 (2021-11-11)

  • You will now be sent back to the Dojo instead of your Orbiter when everyone in your squad dies and loses all their revives in Railjack missions.
  • Increased lighting in certain areas in the Orbiter’s Personal Quarters.
  • Optimized changing Wear and Tear in the Orbiter interior appearance tab.
  • Fixed Lua being visible from the Orbiter while orbiting Earth before having completed the Second Dream Quest.
  • Fixed the Railjack hologram above the Plexus console in the Orbiter defaulting to blue briefly before reverting to chosen color after returning to Orbiter from Relay or Hub.
  • Fixed Fish in your Personal Quarters Aquarium being damaged by Bullet Jumping and playing FX/sounds.
  • Fixed Railjack option appearing in the Orbiter Pause Menu before you acquire a Railjack.
  • Fixed Landing Craft Skin hover information always saying you don’t own the respective Landing Craft even when you do.

Update 30.7 (2021-09-08)

  • A warning for unowned Landing Craft Skins will now appear when attempting to purchase a skin for a Landing Craft type they do not own.
  • Updated the Menu UI in the Personal Quarters to reflect a Vitruvian theme! Fish Tank, Articula, etc!
  • Fixed the total number of owned decorations not including the amount placed on the Orbiter, as per https://forums.warframe.com/topic/1273753-clicking-linked-item-doesnt-show-correct-quantity-owned/
  • Fixed an issue where if a player completed a mission and then waited in their Orbiter for the next mission then the time spent waiting was counted into the mission time.
  • Fixed Orbiter lights behind Codex not changing to desired colour.
  • Fixed a spot-load when a player joins your Orbiter.

Hotfix 30.6.1 (2021-08-10)

  • Fixed Companions being hidden behind Decorations in the Arsenal if Decorations are placed in front.

Hotfix 30.5.5 (2021-07-29)

  • Fixed a game lock that would occur for newer accounts when trying to customize their Landing Craft.

Update 30.5 (2021-07-06)

  • Fixed crash while loading back to the Orbiter from the Dojo.
  • Fixed the interact prompt appearing for players visiting other player Orbiters when approaching their Sentinel station.

Update 30.3 (2021-05-25)

  • Fixed being able to highlight the Mail/Foundry/Boosters/etc icon while walking around the Orbiter.

Hotfix 29.10.4 (2021-03-23)

  • Fixed becoming stuck outside your body while in the Orbiter if you visit certain menus in a specific order.

Update 29.10 (2021-03-19)

  • The News console will now be hidden until the player has completed the Vor’s Prize quest.
  • Updated the look of the left panel in the Syndicate offerings window.
  • Fixed script error when returning to the Orbiter while someone in the squad has an Atterax.
  • Fixed all Orbiter Quest prompts disappearing after completing the Mastery Rank 1 test while Vor's Prize Quest is active.
  • Fixed the camera whipping through the Orbiter walls when backing out of the Focus Tree screen.
  • Fixed a very noticeable seam on the Liset Extraction door.
  • Fixed the Bubonico vibrating rapidly when displayed via Loadout in the Orbiter’s Personal Quarters display.
  • Fixed custom walk and roll animations for Wisp and Titania not working while walking around the Orbiter.

Hotfix 29.6.4 (2021-01-06)

Hotfix 29.6.1 (2020-12-18)

  • Fixed erroneous Antenna in Nora’s Nightwave landing craft.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Nihil's Oubliette appearing through the Orbiter walls.
  • Fixed pulling out your Pistol after hotkeying the Scanner while in your Orbiter.

Hotfix 29.5.2 (2020-11-20)

  • Fixed a freeze that could occur when playing Ship decorations on slow connections.

Update 29.5 (2020-11-19)


Those Dry Docks have been put to good use, Tenno! With Deimos Arcana, the Orbiter has received a bit of a facelift, as well as a fresh new sheet of glass! The Mod, Relic, and Umbilical Consoles have been given some new animations, a fresh coat of paint, and general appearance improvements. If you own a Railjack, we highly suggest you look up!

Please note: some of your Decorations may have shifted slightly with this new layout, so some moving may be needed to get objects back into their original places.


You may notice a new addition to the news console in your freshly updated Orbiter! Now Community news has its own tab and will list everything happening within the Warframe community, such as livestreams, contests, charity drives, or important community news!

  • Fixed moments of excessive bloom in the Landing Craft customization screen.
  • Fixed an issue where browsing Color Palettes would make your Orbiter jitter with each colour you hover over.

Hotfix 29.3.1 (2020-11-04)

  • Fixed a rare case of the ‘Hey Kiddo!’ playing each and every time you return to your Orbiter. As reported here!

Hotfix 29.0.5 (2020-08-28)

  • Fixed Necramech statue not being placeable in deco mode.

Update 29.0 (2020-08-25)

  • Fixed a crash when shutting down Warframe while in the Liset Customization screen.
  • Fixed file path appearing when upgrading Orbiter with the Kavat Incubator Segment. As reported here.

Update 28.3 (2020-08-12)

  • Fixed a crash that could occur if you shut the game down while customizing your Liset.

Hotfix 28.2.1 (2020-08-01)

  • Fixed cases of an inability to initiate a random Pet Incubation. As reported here.
  • Fixed a script error that could occur when changing poses of a Khora Articula.

Hotfix 28.1.1 (2020-07-09)

  • Fixed script crash that could occur when logging into a very decorated Orbiter.

Update 28.1 (2020-07-08)

  • Fixed Orbiter ‘Scene’ Decorations reverting after logging out/back in. As reported here.
  • Fixed the Decoration Mode ‘AIM TO MOVE’ text string not being properly localized in the German game client.
  • Fixed some audio timing issues with Liset fly-in cinematics.

Update 28.0 (2020-06-11)

  • Keep an eye out for new Venus skyboxes when loading into Venus missions and when gazing out your Orbiter windshield.

Update 27.4 (2020-05-01)

  • Fixed multiple issues related to Railjack for Clients invited to someone’s Orbiter including:
    • Fixed an issue where using "Board Railjack" / "Return to Orbiter" from the top menu while not close to the action itself would fail to execute it.
    • Fixed an issue where Clients would spawn in a "random" spot on the Railjack instead of in the bridge like the Host does if they were still in the Orbiter.
  • Fixed accessing the Railjack Arsenal from the Orbiter leading to camera placement issues.
  • Optimized load-times and memory footprint for Orbiter.
  • Added a new ‘LANDING CRAFT’ option under Equipment. The previous ‘Select Landing Craft’ and ‘Customize Landing Craft’ that were part of the ‘ORBITER’ option will be housed there now.
  • Fixed missing assets in the Orb Vallis Diorama for Personal Quarters.
  • Fixed your Melee weapon appearing in your hand when Interacting with you Companion in your Orbiter.

Hotfix (2020-04-17)

  • Fixed a script error when returning to the Liset after a mission.

Hotfix 27.3.12 (2020-04-14)

  • Optimized Orbiter performance slightly.
  • Fixed ability to set lower than the minimum accepted value for the Decoration Placement option sliders.

Hotfix 27.3.5 (2020-03-27)

  • Fixed Domestic Drones not being hidden when in the Mandachord Interface.

Update 27.2 (2020-03-05)

  • Fixed loading into a Railjack mission from friends Orbiter leaves Client screen black.
  • Fixed Clients having no Archwing if the Railjack mission was launched after being invited to an Orbiter. As reported here: https://forums.warframe.com/topic/1163690-nsw-bug-collection-as-of-2705/
  • Reduce volume/radius of Domestic Drones in Orbiter.
  • Fixed a crash caused by Clients loading in a Host’s Orbiter while the ramp closing script was running.

Hotfix 27.1.2 (2020-02-18)

  • Rewrote how Navigation caches the active session counts to reduce latency and reduce server load (it should now update roughly 5x as frequently).
  • Made a micro-optimization when opening the Navigation console.
  • Fixed incorrect platform icons when selecting an Orbiter Decoration.

Hotfix 27.0.9 (2020-01-09)

  • Fixed violent flickering in Helminth room.
  • Fixed the too-thick dust in the middle of the Orbiter.

Update 26.1 (2019-11-22)


Your Orbiter just got an upgrade, Tenno! See the stars through the new viewing ports and marvel at the improved lighting and materials coming with the Dry Dock update. Your decorations will mostly survive the transition, with a small chance for error near certain walls. Simply move pieces around, or start from scratch with the ‘RESET DECORATIONS’ option from Update 26!

Hotfix 25.7.6 (2019-09-18)

  • Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
  • Fixed “Reset All Decorations in Room” option for appearing in the Decorations UI when in an Orbiter room with no decorations placed.

Hotfix 25.7.1 (2019-08-30)

  • Tweaked lighting/exposure in the Orbiter to alleviate reports of overly bright metal. The Orbiter will now appear close to what it was pre-Update 25.7.0.

Update 25.7 (2019-08-29)

  • Reduced brightness of Incubator light source to better represent the lighting of your furry friends in-mission.
  • Fixed viewing a Syndicate in the Syndicate panel on the Orbiter while using a controller only having partial functionality for the right stick.
  • Fixed extremely shiny texture on the Extraction point Orbiter docks.
  • Fixed several areas (Foundry, Relic Refinement console, Arsenal, and the Infested Chair) around the Orbiter not having any collision for the Roller Floofs from Dog Days Tactical Alert, causing them to clip through.
  • Fixed being able to collide with Kubrows and Kavats in the Orbiter.
  • Fixed an edge case where player A invites player B to their Orbiter, B joins and then returns to their own Orbiter, then B goes to player C's orbiter. If C's Orbiter has no Decorations, B will see the Decorations of player A's Orbiter!
  • Fixed Decorations with physics (Roller Floof, etc) sometimes falling out of the Orbiter into the dark, cold, vastness of space.
  • Fixed inability to use the Helminth Infirmary chair if your Domestik Drone opened the door for you.

Hotfix 25.6.3 (2019-08-14)

  • Fixed a script error when changing the Warframe Articula’s loadout.

Hotfix 25.5.1 (2019-08-02)

  • Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.

Hotfix 25.4.1 (2019-07-24)

  • Fixed placing a Domestik Drone Decoration in the air blocking the camera and causing weird collisions.
  • Fixed placing Domestik Drone decorations in the air causing them to fall through the floor.
  • Fixed placement issue when "duplicating" a few Decorations including the Circuits Decoration where new copy would stay red and could not be placed.
  • Fixed placing an Eidolon Teralyst Articula in just the right location in a doorway causing it to expand to its full massive size.

Hotfix (2019-07-12)

  • Fixed the camera snapping to an odd orientation when performing actions that lock its orientation (namely, rotating/pulling/pushing Decorations in the Orbiter).

Hotfix 25.1.2 (2019-06-12)

  • Fixed inability to Chat link Noggles.

Update 25.1 (2019-06-05)

  • A Noggle has been added to the Market that has us very excited now.

Update 25.0 (2019-05-22)


The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!

  • More information is directly exposed that removes the requirement to click-through tabs and scroll to find the information you want, such as related Bundles and the quantity of Blueprints owned (ex Forma).
  • Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
  • You can now directly visit ALL Syndicates from their UI screens!
  • Daily Standing information is now clearly exposed. This value is the amount still earnable.
  • Neutral Rank now shows up for Syndicates with no negative Ranks.
Void Relics/Refinement
  • Overall more information displayed/available.
  • Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
  • Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.

Update 24.6 (2019-04-04)

  • Added a new setting under Equipment > Landing Craft > Interior, where old and future Interiors will live so you no longer need to sell to remove.

Hotfix 24.5.8 (2019-04-02)

  • Increased the Liset Decoration limit by 33%.
    • The Decoration UI now also displays a performance warning (looking at you Noggle nerds).

Hotfix 24.5.7 (2019-03-28)

Pet Incubator Changes

Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.

Update 24.4 (2019-03-08)

  • The Navigation Window (where Alerts used to propagate) now displays more information about current activities such as the Plains Time of Day, Orb Vallis Temperature, Nightwave Acts, and more!

Hotfix 24.2.6 (2018-12-20)

  • Prime Noggles released (undocumented).

Hotfix 22.12.3 (2018-02-12)

  • Fixed excessively bright fog in your Liset.
  • Fixed missing Liset ‘fly in’ sounds.

Update 22.8 (2017-12-21)

  • Added Personal Quarters room.
  • Added more new decorations (Warframe Articulas, Vignettes, trees, planters, companion toys, etc).
  • Capacity has been split into 4 different areas (Transference Room, Helminth Infirmary, Personal Quarters, and everything in between) with a capacity of 1200 EACH to hold decorations.
  • You can now invite players to your orbiter.

Hotfix 19.6.3 (2017-01-17)

  • More performance optimizations for the Helminth Infirmary.

Hotfix 19.6.1 (2017-01-13)

  • Fixed Companions closing the Helminth Infirmary door and trapping you inside.

Hotfix 19.5.7 (2017-01-06)

  • Optimized the Infested room.
  • Fixed Ordis follow-up transmission always playing when you exit from the Infested room on the Landing Craft (should only play when you stay in the room for a while).

Hotfix (2017-01-05)

  • Fixed an escapable hole in the ceiling of the Landing Craft.

Hotfix 19.5.6 (2017-01-04)

  • Fixed Landing Craft doors pushing you out of the material plane.

Hotfix 19.5.3 (2016-12-23)

  • Fixed some of the Index Noggles (note: if you placed Derim Zahn, M-WAM, or Tia Mayn before the hotfix you just need to place it again to fix the mesh used).

Hotfix 19.5.1 (2016-12-22)

  • Fixed script crash.

Update 19.0 (2016-11-11)

  • (undocumented) Infested spores can be seen around the door in much greater quantities.

Update 18.6 (2016-03-16)

  • (undocumented) Infested biomass and spores now can be found growing around the door.

Update 18.5 (2016-03-04)

  • Players can now access the Quest Menu anywhere in the Landing Craft by accessing the Pause menu (default ‘Esc’ key).
  • Players will now see their Squad’s Landing Crafts outside of the Liset when preparing for a Mission.
  • (undocumented) Strange sounds resembling the Infested can be heard behind one of the doors in the Orbiter.

Update 16.3 (2015-04-09)

  • Increased the amount of decorations that can be placed in the Liset to 40.

Update 14.0 (2014-07-18)

  • Introduced.

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