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*Works well in combination with {{WF|Nova}}'s {{A|Antimatter Drop}} due to the weapon's pin-point accuracy and massive damage, allowing Antimatter Drop to deal large amounts of damage with only a single shot. |
*Works well in combination with {{WF|Nova}}'s {{A|Antimatter Drop}} due to the weapon's pin-point accuracy and massive damage, allowing Antimatter Drop to deal large amounts of damage with only a single shot. |
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*The Opticor Vandal treats the [[Shield Lancer]]'s shield as a solid environmental surface, setting off its AoE damage effect. Shooting at Shield Lancers in the midst of enemy [[Grineer]] can be a good alternative to shooting the ground to deal splash damage. |
*The Opticor Vandal treats the [[Shield Lancer]]'s shield as a solid environmental surface, setting off its AoE damage effect. Shooting at Shield Lancers in the midst of enemy [[Grineer]] can be a good alternative to shooting the ground to deal splash damage. |
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− | *Unfortunately, due to its low base Slash damage, the Opticor Vandal almost never deals Slash procs. However, this can be substituted for by modding for |
+ | *Unfortunately, due to its low base Slash damage, the Opticor Vandal almost never deals Slash procs. However, this can be substituted for by modding for Viral damage and status chance. |
**Due to its 60% Crit Chance with [[Point Strike]], the Opticor Vandal can make great use of {{M|Hunter Munitions}}, allowing it to get more Slash procs than it normally would. |
**Due to its 60% Crit Chance with [[Point Strike]], the Opticor Vandal can make great use of {{M|Hunter Munitions}}, allowing it to get more Slash procs than it normally would. |
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*If a fully charged shot impacts an [[Eximus|Arctic Eximus']] {{A|Snow Globe}}, it will deal its explosion damage, dealing heavy damage to everything inside. A well-modded Opticor Vandal can destroy an entire squadron of enemies huddled in a Snow Globe with one shot using this method. |
*If a fully charged shot impacts an [[Eximus|Arctic Eximus']] {{A|Snow Globe}}, it will deal its explosion damage, dealing heavy damage to everything inside. A well-modded Opticor Vandal can destroy an entire squadron of enemies huddled in a Snow Globe with one shot using this method. |
Revision as of 23:27, 27 July 2020
The Opticor Vandal is the Vandal variant of the Opticor, sporting increased critical chance, critical multiplier, status chance, magazine size, reload speed, and faster charge rate, but sacrifices damage. It was introduced in Update 24.4 (2019-03-08) along with Operation: Buried Debts.
Acquisition
This weapon is awarded for earning 100 points from the recurring Thermia Fractures event that was first introduced in Operation: Buried Debts, complete with a free weapon slot and a pre-installed Orokin Catalyst.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- Very high critical chance, critical multiplier, and status chance.
- Pinpoint accuracy.
- Heavy Caliber's accuracy penalty is minimal on this weapon.
- Innate 1 meter Punch Through.
- Extremely ammo efficient.
- Shots are guaranteed to stagger enemies.
- Can be fired with roughly half a maximum charge, but with less damage.
- Fast charge speed.
- Beam has a width of 0.5 meters.
- Sides of the beam can hit enemies if they are close enough.
- Surface and enemy impacts creates a 4.6-meter explosion inflicting Script error: The function "Proc" does not exist. damage.
- Innate Script error: The function "Proc" does not exist. damage – effective against Shielded and Proto Shields.
- Killed enemies will have their corpses vaporized, good for Stealth gameplay if silenced due to no bodies being left behind.
- Can benefit from Firestorm, Amalgam Furax Body Count, and Cautious Shot.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
- Explosion has innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 40% from central impact.
- The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
Comparisons:
- Opticor Vandal (Charged Shot), compared to Opticor (Charged Shot):
- Lower base damage per projectile (400.00 vs. 1000.00)
- Lower total damage (400 vs. 1,000)
- Higher base critical chance (24.00% vs. 20.00%)
- Higher base critical multiplier (2.60x vs. 2.50x)
- Higher base status chance (30.00% vs. 20.00%)
- Lower average damage per tap (553.6 vs. 1300)
- Higher burst DPS (922.66 vs. 650)
- Higher sustained DPS (714.32 vs. 541.66)
- Higher fire rate (2.000 attacks/sec vs. 1.000 attacks/sec)
- Larger magazine (8 vs. 5)
- Faster reload time (1.40 s vs. 2.00 s)
- Lower disposition (●●●○○ (1.10x) vs. ●●●●○ (1.15x))
Notes
- Despite its Mastery Rank requirement of 14, any player that completes the repeating Operation: Buried Debts event is automatically given the weapon, even if they are Mastery Rank 0.
- As with most charge-based weapons, certain actions (such as reloading) can cancel the charging process. You can use this to avoid wasting a shot if enemies have moved out of your line of fire.
- When charging the weapon from a jump, transitioning into a slide will allow the charge to be kept instead of being cancelled.
- While it is charging, the Opticor Vandal emits a beam of light that is colored the same as its energy color. This targeting beam follows parallel to the path of the projectile, and other players can see it. The fired projectile will not follow the path of the beam.
- When a fully charged shot is fired, the shot leaves a particle effect in its wake consisting of striations of energy the same color as the gun's energy color. These are visually appealing but may obscure vision of the target.
Tips
- When starting out, make use of the Opticor Vandal's starting Script error: The function "Pol" does not exist. slot to fit Serration to enhance its AoE potential and damage output. Heavy Caliber's accuracy drop is also very marginal, making it another good choice.
- A critical chance increase and/or critical damage increase can offer an immense damage increase when getting a critical hit. Even simply increasing the critical chance to 60% with Point Strike is sufficient.
- Works well in combination with Nova's Antimatter Drop due to the weapon's pin-point accuracy and massive damage, allowing Antimatter Drop to deal large amounts of damage with only a single shot.
- The Opticor Vandal treats the Shield Lancer's shield as a solid environmental surface, setting off its AoE damage effect. Shooting at Shield Lancers in the midst of enemy Grineer can be a good alternative to shooting the ground to deal splash damage.
- Unfortunately, due to its low base Slash damage, the Opticor Vandal almost never deals Slash procs. However, this can be substituted for by modding for Viral damage and status chance.
- Due to its 60% Crit Chance with Point Strike, the Opticor Vandal can make great use of Hunter Munitions, allowing it to get more Slash procs than it normally would.
- If a fully charged shot impacts an Arctic Eximus' Snow Globe, it will deal its explosion damage, dealing heavy damage to everything inside. A well-modded Opticor Vandal can destroy an entire squadron of enemies huddled in a Snow Globe with one shot using this method.
- Mesa's Ballistic Battery counts the explosion damage as a separate shot for charging up Ballistic Battery; it is thus possible to achieve a full charge of Ballistic Battery with a single shot from the Opticor Vandal. Additionally, it would seem the damage bonus from Ballistic Battery is spread across the explosion of the shot it is put into (requires confirmation).
Trivia
- There are slight visual differences between partially-charged shots and fully-charged shots; fully-charged shots are wider and leave a short-lived trail of light after the main shot has dissipated.
Bugs
- Upon hitting Volt's Electric Shield, the beam will explode, as the shield is considered a solid surface.
- This however will not prevent the actual shot, only the AoE blast.
- Enemies hit by the explosion will be alerted, but other enemies will only be alerted when one of the targets hit by the explosion sees you.
- If the final Lephantis head in phase 1 is killed by the Opticor Vandal, the head will vaporise and prevent you from proceeding to phase 2, forcing you to abort the mission.
- Due to the special parameters of the beam the gun fires, certain bosses (Eidolons, General Sargas Ruk and Lephantis) take significantly reduced damage from the Opticor Vandal, because the beam's AoE damage hits their weakspot before the main beam does, thus completely nullifying the beam's damage, and only dealing the AoE's worth of damage.
Media
Opticor Vandal Skins
Patch History
Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
- Opticor Vandal: 60%
Update 27.2 (2020-03-05)
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:
- Opticor Vandal
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
Update 24.4 (2019-03-08)
- Introduced.
Last updated: Hotfix 23.9.1 (2018-09-27)
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