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Revision as of 15:24, 10 March 2019
“I want more... Operator, please hurry! This story is getting quite good!”
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The Opticor Vandal is the Vandal version of the Opticor, sporting increased Critical Chance and Critical Multiplier, Status Chance, Magazine Size, faster Charge Rate and Reload Speed while also sacrificing damage. It was introduced in Update 24.4 (2019-03-08) along with Operation: Buried Debts.
Acquisition
This weapon is awarded as a reward for earning 100 points from Operation: Buried Debts.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- High critical chance, critical multiplier, and status chance.
- Pinpoint accuracy.
- Heavy Caliber's accuracy penalty is minimal on this weapon.
- Innate 1 meter Punch Through.
- Extremely ammo efficient.
- Shots are guaranteed to stagger enemies.
- Can be fired with roughly half a maximum charge, but with less damage.
- Quick Charge Time.
- Beam has a width of 0.5 meters.
- Sides of the beam can hit enemies if they are close enough.
- Surface and enemy impacts creates a 5-meter explosion inflicting Script error: The function "Proc" does not exist. damage.
- Innate Script error: The function "Proc" does not exist. damage – effective against Shielded and Proto Shields.
- Does not cause self-damage.
- Can use the Firestorm mod.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
- Explosion has innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
- Impact explosion damage decreases with distance from its epicenter.
- The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
Comparisons:
- Opticor Vandal (Charged Shot), compared to Opticor (Charged Shot):
- Lower base damage per projectile (400.00 vs. 1000.00)
- Lower total damage (400 vs. 1,000)
- Higher base critical chance (24.00% vs. 20.00%)
- Higher base critical multiplier (2.60x vs. 2.50x)
- Higher base status chance (30.00% vs. 20.00%)
- Lower average damage per tap (553.6 vs. 1300)
- Higher burst DPS (922.66 vs. 650)
- Higher sustained DPS (714.32 vs. 541.66)
- Higher fire rate (2.000 attacks/sec vs. 1.000 attacks/sec)
- Larger magazine (8 vs. 5)
- Faster reload time (1.40 s vs. 2.00 s)
- Lower disposition (●●●○○ (1.10x) vs. ●●●●○ (1.15x))
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Notes
- As with most charge-based weapons, certain actions (such as reloading) can cancel the charging process. You can use this to avoid wasting a shot if enemies have moved out of your line of fire.
- When charging the weapon from a jump, transitioning into a slide will allow the charge to be kept instead of being cancelled.
- While it is charging, the Opticor Vandal emits a beam of light that is colored the same as its energy color. This targeting beam follows parallel to the path of the projectile, and other players can see it. The fired projectile will not follow the path of the beam.
- When a fully charged shot is fired, the shot leaves a particle effect in its wake consisting of striations of energy the same color as the gun's energy color. These are visually appealing but may obscure vision of the target.
Tips
- When starting out, make use of the Opticor Vandal's starting Script error: The function "Pol" does not exist. slot to fit Serration to enhance its AoE potential and damage output. Heavy Caliber's accuracy drop is also very marginal, making it another good choice.
- A critical chance increase and/or critical damage increase can offer an immense damage increase when getting a critical hit. Even simply increasing the critical chance to 60% with Point Strike is sufficient.
- Works well in combination with Nova's Antimatter Drop due to the weapon's pin-point accuracy and massive damage, allowing Antimatter Drop to deal large amounts of damage with only a single shot.
- The Opticor Vandal treats the Shield Lancer's shield as a solid environmental surface, setting off its AoE damage effect. Shooting at Shield Lancers in the midst of enemy Grineer can be a good alternative to shooting the ground to deal splash damage.
- Unfortunately, due to its low base Slash damage, the Opticor Vandal almost never deals Slash procs. However, this can be substituted for by modding for Toxin damage and Status chance.
- Due to its 60% Crit Chance with Point Strike, the Opticor Vandal can make great use of Hunter Munitions, allowing it to get more Slash procs than it normally would.
- If a fully charged shot impacts an Arctic Eximus' Snow Globe, it will deal its explosion damage, dealing heavy damage to everything inside. A well-modded Opticor Vandal can destroy an entire squadron of enemies huddled in a Snow Globe with one shot using this method.
- Mesa's Ballistic Battery counts the explosion damage as a separate shot for charging up Ballistic Battery; it is thus possible to achieve a full charge of Ballistic Battery with a single shot from the Opticor Vandal. Additionally, it would seem the damage bonus from Ballistic Battery is spread across the explosion of the shot it is put into (requires confirmation).
Trivia
- There are slight visual differences between partially-charged shots and fully-charged shots; fully-charged shots are wider and leave a short-lived trail of light after the main shot has dissipated.
Bugs
- Upon hitting Volt's Electric Shield, the beam will explode, as the shield is considered a solid surface.
- This however will not prevent the actual shot, only the AoE blast.
- Enemies hit by the explosion will be alerted, but other enemies will only be alerted when one of the targets hit by the explosion sees you.
- If the final Lephantis head in phase 1 is killed by the Opticor Vandal, the head will vaporise and prevent you from proceeding to phase 2, forcing you to abort the mission.
- Due to the special parameters of the beam the gun fires, certain bosses (Eidolons, General Sargas Ruk and Lephantis) take significantly reduced damage from the Opticor Vandal, because the beam's AoE damage hits their weakspot before the main beam does, thus completely nullifying the beam's damage, and only dealing the AoE's worth of damage.
Media
Opticor Vandal Skins
Patch History
Update 24.4 (2019-03-08)
- Introduced.
Last updated: Hotfix 23.9.1 (2018-09-27)
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