- High damage – effective against armor.
- Very high critical chance, critical multiplier, and status chance.
- Pinpoint accuracy.
- Innate 1 meter punch through.
- Extremely ammo efficient.
- Shots are guaranteed to stagger enemies.
- Can be fired with roughly half a maximum charge, but with less damage.
- Fast charge speed.
- Beam has a width of 0.5 meters.
- Sides of the beam can hit enemies if they are close enough.
- Shots explode in a 4.6 meter radius upon impacting with a surface or enemy.
- Killed enemies will have their corpses vaporized, good for Stealth gameplay if silenced due to no bodies being left behind.
- Can benefit from .
- Innate polarity.
- Low and damage – less effective against shields and health.
- Explosion has innate damage – less effective against Alloy Armor.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 40% from central impact.
- Explosion range cannot be increased with ( ) and .
- The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
- Opticor Vandal (Charged Shot), compared to Opticor (Charged Shot):
- Lower base damage per projectile (400 vs. 1,000)
- Lower total damage (400 vs. 1,000)
- Higher base critical chance (24% vs. 20%)
- Higher base critical multiplier (2.6x vs. 2.5x)
- Higher base status chance (30% vs. 20%)
- Lower average damage per shot (553.6 vs. 1,300)
- Higher burst DPS (503.27 vs. 433.33)
- Higher sustained DPS (434.2 vs. 382.35)
- Higher fire rate (2 round(s)/sec vs. 1 round(s)/sec)
- Larger magazine (8 round(s) vs. 5 round(s))
- Faster reload time (1.4 s vs. 2 s)
- Lower disposition (1.05 vs. 1.15)
This weapon is awarded for earning 100 points from the recurring Thermia Fractures event that was first introduced in Operation: Buried Debts, complete with a free weapon slot and a pre-installed Orokin Catalyst.
It can also be purchased from Baro Ki'Teer in the Concourse section of the Tenno Relay for 550,000 and 650. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
- Despite its Mastery Rank requirement of 14, any player that completes the repeating Thermia Fractures event is automatically given the weapon, even if they are Mastery Rank 0.
- As with most charge-based weapons, certain actions (such as reloading) can cancel the charging process. You can use this to avoid wasting a shot if enemies have moved out of your line of fire.
- When charging the weapon from a jump, transitioning into a slide will allow the charge to be kept instead of being cancelled.
- While it is charging, the Opticor Vandal emits a beam of light that is colored the same as its energy color. This targeting beam follows parallel to the path of the projectile, and other players can see it. The fired projectile will not follow the path of the beam.
- When a fully charged shot is fired, the shot leaves a particle effect in its wake consisting of striations of energy the same color as the gun's energy color. These are visually appealing but may obscure vision of the target.
- When starting out, make use of the Opticor Vandal's starting slot to fit to enhance its AoE potential and damage output. 's accuracy drop is also very marginal, making it another good choice. Additionally, Maxing the both of them and slotting them in increases the damage more with minimal Accuracy loss.
- A critical chance increase and/or critical damage increase can offer an immense damage increase when getting a critical hit. Even simply increasing the critical chance to 60% with is sufficient.
- Works well in combination with 's due to the weapon's pin-point accuracy and massive damage, allowing Antimatter Drop to deal large amounts of damage with only a single shot.
- The Opticor Vandal treats the Shield Lancer's shield as a solid environmental surface, setting off its AoE damage effect. Shooting at Shield Lancers in the midst of enemy Grineer can be a good alternative to shooting the ground to deal splash damage.
- Unfortunately, due to its low base Slash damage, the Opticor Vandal almost never deals Slash procs. However, this can be substituted for by modding for Viral damage and status chance.
- Due to its 60% Crit Chance with Point Strike, the Opticor Vandal can make great use of , allowing it to get more Slash procs than it normally would.
- If a fully charged shot impacts an Arctic Eximus' , it will deal its explosion damage, dealing heavy damage to everything inside. A well-modded Opticor Vandal can destroy an entire squadron of enemies huddled in a Snow Globe with one shot using this method.
- 's counts the explosion damage as a separate shot for charging up Ballistic Battery; it is thus possible to achieve a full charge of Ballistic Battery with a single shot from the Opticor Vandal. Additionally, it would seem the damage bonus from Ballistic Battery is spread across the explosion of the shot it is put into (requires confirmation).
- There are slight visual differences between partially-charged shots and fully-charged shots; fully-charged shots are wider and leave a short-lived trail of light after the main shot has dissipated.
- Upon hitting 's , the beam will explode, as the shield is considered a solid surface.
- This however will not prevent the actual shot, only the AoE blast.
- Enemies hit by the explosion will be alerted, but other enemies will only be alerted when one of the targets hit by the explosion sees you.
- If the final Lephantis head in phase 1 is killed by the Opticor Vandal, the head will vaporise and prevent you from proceeding to phase 2, forcing you to abort the mission.
- Due to the special parameters of the beam the gun fires, certain bosses (Eidolons, General Sargas Ruk and Lephantis) take significantly reduced damage from the Opticor Vandal, because the beam's AoE damage hits their weakspot before the main beam does, thus completely nullifying the beam's damage, and only dealing the AoE's worth of damage.
Opticor Vandal Skins
Last updated: Hotfix 23.9.1 (2018-09-27)
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