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Operators have a base health of '''100''' when first unlocked, however this can be increased to '''250''' upon visiting [[The Quills]] at [[Cetus]].
 
Operators have a base health of '''100''' when first unlocked, however this can be increased to '''250''' upon visiting [[The Quills]] at [[Cetus]].
 
 
If the Operator's health is depleted during a fight, or if their inactive Warframe's health is reduced to 30 from enemy fire, they will disappear from the field and the player's control will receive a debuff known as ''Transference Static'', which returns them to their Warframe's original position while depleting all of the Warframe's shields, along with the Warframe taking ~10% of current health as damage &mdash. However, if the player manually initiates Transference while in Operator form, they will regain control of the Warframe at the Operator's position without any shield or health loss. A Transference Static debuff takes approximately 45 seconds after being applied to wear off, and the debuff's effect can stack up to 4 times while the timer is active. Additional debuffs do not refresh this timer, and stack on top of it.
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If the Operator's health is depleted during a fight, or if their inactive Warframe's health is reduced to 30 from enemy fire, they will disappear from the field and the player's control will receive a debuff known as ''Transference Static'', which returns them to their Warframe's original position while depleting all of the Warframe's shields, along with the Warframe taking ~10% of current health as damage. However, if the player manually initiates Transference while in Operator form, they will regain control of the Warframe at the Operator's position without any shield or health loss. A Transference Static debuff takes approximately 45 seconds after being applied to wear off, and the debuff's effect can stack up to 4 times while the timer is active. Additional debuffs do not refresh this timer, and stack on top of it.
   
 
===Notes===
 
===Notes===

Revision as of 10:06, 23 October 2017

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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.
OperatorSomaticLink

A Tenno in the Somatic Link.

...This is who you really are. A Tenno, more than human... but once a child like any other.
—The Lotus

The Operator is the Tenno represented by the player, a young human whose powers are the source of their Warframe's abilities. Operators control the Warframes through a process known as Transference, which uses a device known as a Somatic Link to transfer the Operator's consciousness and powers into their Warframes that they control as a surrogate body.

As a game mechanic, a player gains control over their Operator at the conclusion of The Second Dream quest, whose importance lies in improving their grasp of the Tenno's five great schools in the form of the Focus system. Functions related to the Operator can be accessed in the Orbiter's Transference Room by interacting with the Somatic Link inside, or by accessing the Operator option under the player's Settings. The Operator also gains additional abilities at the conclusion of The War Within quest.

Focus

FocusMenu

The Focus Menu.

Main article: Focus

The menu is where players can access options relating to the Focus System.

Focus refers to special abilities unlocked after The Second Dream quest, revolving around unlocking a Tenno's true powers guided by the principles of the Five Great Tenno Schools.

Operators gain power and utility by unlocking abilities through the Focus system, granting them active and passive buffs that enhance their combat power and survival abilities.

Combat

OperatorVoidBeam

An Operator using Void Beam against Grineer.

On completing The War Within, players are given the ability to use the Operator themselves during missions. While in a mission, players can summon their Operators to the field by performing the Transference ability (default 5 ), which will then switch the player's control to the Operator's view, leaving the Warframe in its place. While Transference is active, the Warframe becomes invulnerable to damage from all sources; however, if the Warframe is currently using an active toggled ability (e.g. World On Fire), the Warframe will only receive a 90% damage reduction instead.

Operators are incapable of performing many Warframe Maneuvers, and are limited to sprinting, jumping, and using zip-lines. They do however possess a unique slide maneuver that can be used to dodge attacks (default double tap LShift ), and they maintain all momentum from any movement made by the Warframe upon performing Transference.

While on the field, Operators are capable of using various abilities that consume Void Energy when used, whose levels can be seen on a circular gauge at the bottom right of the screen while in Operator form. The Operator's Void Energy gauge regenerates quickly after being depleted, but since all of the Void Powers use the same energy pool, energy management is essential to prevent the Operator from losing their ability to use their powers during a fight. Void Energy can also be replenished more quickly in the field by picking up Energy Orbs, or via allied Warframe powers that grant Energy. The Void energy gauge replenishes independently of the Warframe's state, and will regenerate at its own pace while the player is in control of the Warframe.

The various powers available to the Operator are as follows:

  • Void Beam (Primary Fire): the Operator's default power, the Void Beam is an energy beam made of pure Void energies that extends up to 20 meters, dealing ~750 Script error: The function "Proc" does not exist. damage per tick to enemies with a 1-meter radius of its impact point, and dealing an additional 50% damage on critical hits. Void Beam consumes energy for every second it is active, and can last up to 9 seconds with a full gauge without upgrades. Void Beam is silent and will not alert enemies. Void Beam can also reset the damage resistances of all Sentient enemies, including the Shadow Stalker's.
    While Void Beam normally uses energy from the Void Energy pool, players can equip Amps on their Operator, which will create a separate energy pool for Void Beam, visible as a white bar beside the Void Energy counter. This allows Void Beam to be used without hindering the usage of the Operator's other powers. Amps also serves to enhance the damage and utility of Void Beam.
  • Void Blast (Quick Melee): The Void Blast is a forward arc area-of-effect attack that knocks back all enemy units caught in its 4-meter radius, and also stuns enemy units like Kuva Guardians. The ability deals negligible damage, with damage being dependent on distance. Like Void Beam, Void Blast can reset the damage resistances of all Sentient enemies when hit. With a full Energy Gauge, up to 5 Void Blasts can be performed until depletion.
  • Void Dash (Crouch + Jump): Void Dash is a mobility power that allows the Operator to perform a short-range teleport within the direction of aim, which will also pull enemies and damage objects caught in its path. Each enemy hit with Void Dash will restore 10 Void energy, and will also reset the damage resistances of Sentient enemies it passes through. It is also used as a utility power, such as in collecting Kuva. With a full energy gauge, the Operator can perform three consecutive dashes before depletion.
  • Void Mode (Hold Crouch): When activated, Void Mode turns the Operator invisible, preventing them from being seen and detected by enemies and various sensors (but not Corpus laser barriers or Grineer energy barriers), and also protects against any incoming damage, including fall damage and Status Effects. Void Mode is not disabled by nullifiers. Void Energy is gradually consumed every second that Void Mode is active; with a full gauge, Void Mode can last for 9 seconds before depletion.

Operators have a base health of 100 when first unlocked, however this can be increased to 250 upon visiting The Quills at Cetus.

If the Operator's health is depleted during a fight, or if their inactive Warframe's health is reduced to 30 from enemy fire, they will disappear from the field and the player's control will receive a debuff known as Transference Static, which returns them to their Warframe's original position while depleting all of the Warframe's shields, along with the Warframe taking ~10% of current health as damage. However, if the player manually initiates Transference while in Operator form, they will regain control of the Warframe at the Operator's position without any shield or health loss. A Transference Static debuff takes approximately 45 seconds after being applied to wear off, and the debuff's effect can stack up to 4 times while the timer is active. Additional debuffs do not refresh this timer, and stack on top of it.

Notes

  • Mods of any kind equipped on a Warframe or its weapons do not affect the Operator in any way.
  • Any active Warframe abilities will persist while in Operator form.
  • Players can switch to their Operators while inside the Orbiter and interact with all segments inside, except for the Incubator segment's 'Interact' function, preventing them from restoring morale to Kubrows and Kavats.
  • Operators are capable of Hacking, opening lockers, reviving allies, picking up items and Mods on the ground, and picking up and carrying solid pickups like Datamasses and Power Cells, which will be dropped upon switching.
    • They can also pick up Health and Energy pickups, which will restore Operators heath and Void energy respectively, but they cannot pick up Affinity pickups.
  • Operators can gain energy from the Arboretum room in the Orokin Moon tileset.
  • The Operator's health does not recover by going in and out of Transference, retaining whatever amount of Health they had before returning to their Warframe. Operators can be healed by various sources, including their own Focus passives, Health Orbs or allied Warframe powers.
  • The effects of Volt's Electric Shield apply to Void Beam.
  • The Operator cannot be summoned in a Dojo or a Relay.
  • Operators can still use the majority of Emotes, however the four acrobatic Nartas cannot be used.
  • Companions and syndicate agents will not follow the Operator, and will instead stay behind with the Warframe. They will still remain active however, and will defend their ground and use abilities.
  • Syndicate sigils equipped on the Operator will NOT earn Standing from the associated syndicate; the sigil is purely aesthetic.
  • Unlike Warframes, falling as the Operator into out-of-bounds pits may deal damage depending on how much health you have.[citation needed]
  • The Operator is capable of using Ground Finishers on downed enemies with their fists by using Quick Melee (default E ) while standing over and aiming at the target. This action requires significant amounts of Void energy to perform however, otherwise the Operator will simply use Void Blast instead.
  • Operators are able to bypass Corpus Laser Barriers and Sensor Bars using Void Dash. However, moving Corpus Laser Barriers in Spy vaults still trigger the alarm when dashing through.
  • The Operator has their own Stealth Affinity Multiplier counter, which is independent's of the Warframe's own Stealth Affinity counter. This counter is maintained and will continue to count down even when the Operator returns to the Warframe.

Tips

  • It is possible to use the Operator's Void Mode power to stealthily maneuver a non-invisibility equipped Warframe around enemy units. This can be done by transferring to Operator form, using Void Mode, and then cancelling the Transference to teleport the Warframe to the Operator's position, allowing the Warframe to bypass obstacles stealthily. 
  • All of the Operator's Void powers are silent, making them ideal for performing Stealth in situations where the Warframe does not posses stealth capability. In particular, the Operator's Void Dash and Void Mode abilities are most useful at bypassing security measures such as Laser Barriers, and Void Beam can be used to destroy Security Cameras without alerting nearby enemies.
  • The Operator experiences reduced gravity while Void Mode is active, similar to Zephyr's passive. This can be used to negate fall damage from height by activating Void Mode before hitting the ground.
  • Void Beam allows the player to temporarily dissipate Magnetic anomalies in Reactor Sabotage missions. Care should be taken to keep the Operator at a distance, as a destroyed Magnetic anomaly will emit Script error: The function "Proc" does not exist. damage in a large radius, dealing damage.
  • Holding down the buttons for Void Dash slightly increases the travel distance as opposed to quickly tapping it.
  • Void Dash can be chain linked and is unaffected by gravity mid-process.
  • The Operator counts as a separate entity from the Warframe for the purposes of mechanics like pressure plates. This can be used for various situations requiring a player to hold two different locations at once, such as when accomplishing the Collaboration Test on the Orokin Moon.
    • While the Operator can capture Interception points, their inactive Warframe will not.
  • With proper timing, Void Blast can be used to block incoming enemy projectiles like a Scorpion's grappling hook.

Customization

OperatorCustomization

The Operator customization menu.

Players can customize the appearance of their Operator under the Customize Tenno button accessible at the bottom right of the Focus Menu screen, or through Customize Tenno under the Operator option under Settings.

There is no option to change the Operator's gender, but a male or female voice and body shape can be selected independently from each other through the "Face" and "Voice" options.

The following options are available for customization in the Customization menu:

  • HEAD options:
    • Face - Customize the Tenno's head and face shape. It also switches the Operator's general body shape to male or female depending on selected type of face.
    • Face 2 - Choose an optional secondary head and face appearance for the Tenno. This second face is restricted to the gender selected in the first Face option. This option can be left blank if desired.
    • Face Blend - This slider is used to determine how much of the chosen Face 1 and Face 2 appearances are visible, with the left side showing more of Face 1, and the right side showing more of Face 2. Face blending allows the player to create a completely different face from the default templates by combining two preexisting ones. Due to restrictions it is not possible to blend male and female faces.
    • Skin Color - Change the Tenno's skin color. This option uses its own unique color palette instead of the player's standard palettes.
    • Lip Color - Change the Tenno's lip color, as well as the corners of the eyes.
    • Accent Color - Change the color of the Tenno's accents, visible as a color shade beneath and around the eyes.
  • HAIR STYLE options:
    • Hair Style - Change the Tenno's hair style. If not used, the Tenno will revert to the default buzzcut hairstyle, and the option will read No Hair Style Selected.
    • Hair Color - Change the Tenno's hair color. This option will also change the color of the Tenno's eyebrows and eyelashes.
    • Hair Highlight - Change the secondary color of the Tenno's hair.
    • Hair Part - Modify the appearance of the Tenno's hair style, oriented either to the left or the right.
  • MARKINGS options:
    • Markings - Add visible Somatic Link implants to the Tenno's face, with different implant appearance styles available. If not used, the option will read No Marking Selected.
    • Primary Color - Change the markings' primary color.
    • Secondary Color - Change the markings' secondary color.
    • Metallic Color - Change the color of the metallic parts of the markings.
  • EYES options:
    • Inner Eye Color - Change the color of the Tenno's inner part of iris.
    • Outer Eye Color - Change the color of the Tenno's outer part of iris. The chosen color also affect the slim ring between the inner and outer eye colors, which may not blend perfectly with saturated colors.
    • Eye Glow - Change the color of the Tenno's eye glow, referring to the light coming from their eyes.
  • VOICE options:
    • Voice - Choose the Tenno's style of voice. There are currently 4 different options available: the Owl and Heron options are male voices, while the Falcon and Raven options are female voices. Clicking on the chosen voice option will play a sound preview of the chosen voice.
  • ACCESSORIES options:
    • Accessories - Add ornamental accessories to the Tenno's head and face, ranging from ear clasps to spectacles. If not used, the option will read No Accessories Selected.
    • Primary Color - Change the accessory's primary color.
    • Secondary Color - Change the accessory's secondary color.
  • TRANSFERENCE SUIT options:
    These options mainly affect the oversuit models and colors, as well as some colors of the undersuit. Options that are left blank will expose the basic undersuit. By default, the Operator wears the Zariman Transference suit over the base undersuit
    • Hood - Add headgear to the Tenno's bodysuit. This will appear draped over the Tenno's shoulders and chest. If not used, the option will read No Hood Selected.
    • Hood Opened - This option determines whether the Operator's hood is opened, or closed to cover the entire head. The Operator's hood is opened by default, and clicking on the slider to turn it on closes the hood.
    • Lining Color - Change the color of the Transference suit's linings, mainly covering the inside of the player's hood.
    • Body Suit - Change the appearance of the Transference suit's torso and lower body. If not used, the option will read No Body Suit Selected.
    • Sleeves - Change the appearance of the Transference suit's arm sleeves. If not used, the option will read No Sleeves Selected.
    • Waistband - Change the appearance of the Transference suit's waistband. If not used, the option will read No Waistband Selected.
    • Leggings - Change the appearance of the Transference suit's legs. If not used, the option will read No Leggings Selected.
    • Primary Color - Change the Transference Suit's primary color, as well as the color of the undersuit's arms and legs parts.
    • Secondary Color - Change the Transference Suit's secondary color.
    • Tertiary Color - Change the Transference Suit's accent color, as well as color of the undersuit's fingernails.
    • Suit Energy - Change the Transference Suit's energy color, which also affects the color of the Operator's Focus and Void abilities, and the Operator's worn Sigil if any is equipped.
  • SIGIL options:
    • Sigil - Equips a selected Sigil.
    • Rotation - Change the rotation of the Sigil.
    • Width - Change the width of the Sigil.
    • Height - Change the height of the Sigil.
    • X Offset - Move the Sigil left to right to change the position to the designated location.
    • Y Offset - Move the Sigil up and down to change the position to the designated location.
    • Default Properties - Resets the Sigil's appearance to its default state.
    • Primary Color - Change the Sigil's primary color.
  • AMP options: This option is only unlocked upon visiting the Quills for the first time on Cetus.
    • Equip Amp - Select the Amp the Operator can equip.
    • Colors - Customize the Amp's color scheme. Note that this option can only be performed on Gilded Amps.

Apparel Options

The Operator can be customized with various cosmetic appearance options under the Transference Suit section. These cosmetic items, including the default Zariman suit, can be improved with Magus Arcanes that grant enhancements to Operator survivability.

Transference Suits

Armors

Despite their name, these Operator Armors are purely cosmetic. All of them can be bought through bundles on the Market for Platinum64 90 each. The Ceno and Vahd armors can also be built from component blueprints sold by The Quills.

Trivia

  • The term "Operator" was first used by Ordis to refer to the Tenno during the events of the Vor's Prize quest, which was first introduced in Update 14.0 (2014-07-18).

Bugs

  • The Operator's chosen face will revert to the first selectable face of their gender after their first transmission in a mission. This will not permanently affect the Operator's customization choices but will most likely reoccur in subsequent missions after once again triggering the first transmission.
  • Removing parts of the Zariman Suit may sometimes not update correctly after changing color options on the Operator.
  • A bug may happen on Grineer Sealab tilesets where the Warframe will float in the air.
  • In some situations, switching between the Operator and the Warframe may be erratic position-wise, including recalling older position and glitching the player out of the map. This occurs most often when attempting to switch forms while inside an extraction zone or falling into out-of-bounds pits.
  • There is a rendering bug in the Orbiter that that allows players to see inside the Warframe when walking through it as the Operator.
  • Placing a Warframe within the interaction proximity of consoles interferes with using them by the Operator (the action prompt may not show up at some positions) until the Warframe is relocated.
  • Sigils placed on the Operator will reset their positioning parameters and grow to ridiculous sizes when using the Star Chart as Operator.
  • The Operator's chosen energy color (determined by "Suit Energy") replaces the hair highlight color within missions.
  • Switching to Operator and back counts towards the "Exercising Power" Challenge Reward (Use your first ability 5 times).
  • In a high-latency match, it is possible to switch to the Operator just before their Warframe is downed, effectively allowing the player to revive their own Warframe.
  • If a player experiences an out-of-bounds glitch with their Warframe while in Operator form during a mission and is killed afterwards, the player will be stuck in Operator form after reviving. In this state, the Operator cannot be killed despite retaining the ability to receive incoming damage.
  • While Void Beam will activate the effect counters of conditional Rifle mods like Argon Scope when their conditions are met, the mod's effects will not actually apply to the Void Beam, conferring no benefit.
  • When switching to the operator after The War Within is completed in a Hijack mission and standing near the objective you can power it despite not having shields. It will not drain your health either, creating an infinite source of power for the Hijack objective.
  • When switching to the operator in The Jordas Precept after killing the Juggernaut Behemoth and before the cutscene, the player will be sucked into space without their Warframe. The player will not be able to move until they switch back to their Warframe, and will then be stuck inside the infested corpus ship for the remainder of the mission.

Media

See also


Patch History

Hotfix 21.3.1 (2017-08-04)

  • Fixed not being able to use gear item hotkeys as your Operator.

Update 21.0 (2017-06-29)

  • Void Beam damage got increased from 40 to ~750.
  • Void Dash now restores 10 energy per enemy hit.

Update 19.7 (2017-01-18)

  • More improvements to the Operator’s Void Dash aiming.

Hotfix 19.6.3 (2017-01-17)

  • Improved Operator Void Dash aiming and collision on Kuva Clouds to be more forgiving.
  • Fixed not being affected by Armor deterioration in Infested Salvage/Jordas Verdict when transferring from Operator to Warframe or when playing as the Client.

Update 19.6 (2017-01-11)

  • Fixed a script crash if you go near the Operator on your Landing Craft with the Helminth Cyst.

Hotfix 19.5.7 (2017-01-06)

  • Fixed being able to infinitely stack Mod, Arcane, Reactant and Endless Fissure Relic-cracking buffs when switching between Operator Transference at the right time.

Hotfix 19.5.5 (2017-01-03)

  • Fixed Warframes sometimes having their posture changed via Transference.
  • Fixed being unable to switch back to your Warframe if killed during Transference.

Hotfix 19.5.1 (2016-12-22)

  • Fixed Operator power script error

Hotfix 19.3.2 (2016-12-14)

  • Added Transference Suit Energy Color for your Operator’s Abilities!
  • Fixed Warframe abilities affecting Operators & switching to operator will no longer deactivate currently active abilities (still WIP with more fixes coming).

Hotfix 19.3.1 (2016-12-08)

  • Removed the Warframe Energy penalty when dying as Operator while in Transference.

Update 19.2 (2016-12-01)

  • Operators will no longer be affected by Energy Reduction Modifier in Sorties.
  • Fixed Operator being killed while hacking causing the panel to be permanently blocked and unusable.
  • Fixed Aura Mods applying to the Operator.
  • Fixed Energy Leech Eximus units leeching Void Energy from Operators.
  • Fixed Operators being affected by energy reduction in Sortie missions.

Update 19.1 (2016-11-25)

  • Fixed the Operator not being able to drop a picked up datamass.
  • Fixed Transference playing the Warframe's default cast sound.
  • Fixed Operator sounds playing late for Clients.
  • Fixed Clients that are in Transference while in a mission displaying an additional Zariman default hood.

Hotfix 19.0.7 (2016-11-22)

  • Fixed Clients not being able to sprint as the Operator.

Hotfix 19.0.6 (2016-11-18)

  • Fixed picking up Reactant as the Operator not counting towards your current Reactant pile.

Hotfix 19.0.5 (2016-11-18)

  • Added a Transference Disruption HUD icon for when your Operator dies during Transference.
  • You can no longer use Transference in Mastery Rank challenges.
  • You can no longer use Narta Emotes as the Operator.
  • Operator can no longer pick up stolen Warframe weapons.
  • Transference has been disabled for the Second Dream quest.
  • Fixed the Operator not being in the chair if you select to customize the Operator by using the pause menu. This also fixes some cases where the Operator's head would not be recentered.
  • Fixed stack type HUD buffs not showing the proper values when switching back and forth from Warframe to Operator.
  • Fixed the Operator not having an item pickup animation.
  • Fixed extracting as the Operator causing no Affinity to be gained.
  • Fixed Operator not being able to use Navigation after returning from somewhere.
  • Fixed Transference not being usable after casting it in succession.
  • Fixed Transference Static debuff sometimes appearing blue.

Hotfix 19.0.4 (2016-11-15)

  • Operator Transference mode is now freely accepted inside Nullifier Bubbles.
  • Fixed being unable to return to your Warframe as the Operator if you timed jumps into lethal areas of the map.
  • Fixed the Operator becoming invincible after reviving.
  • Fixed serious spot loads/game hitches with game sessions when using Operator Transference.
  • Fixed Operators having poor/no zipline animations.
  • Fixed an issue with visual effects resetting when switching between the Warframe and Operator.

Hotfix 19.0.3 (2016-11-14)

  • Void Blast range increased from 2m to 4m damage-wise
    • Damage increased (undocumented).
  • "Invert Tap/Hold Abilities" option now affects Operator/Focus activation (undocumented).

Update 19.0 (2016-11-11)

  • Switching to Operator mid-combat and related mechanics are introduced.

Update 18.0 (2015-12-03)

  • Introduced.